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procServ.h
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procServ.h
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// Process server for soft ioc
// David H. Thompson 8/29/2003
// Ralph Lange <[email protected]> 2007-2019
// Michael Davidsaver 2017
// GNU Public License (GPLv3) applies - see www.gnu.org
#ifndef procServH
#define procServH
#include <ostream>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <poll.h>
#include <assert.h>
#include <stdio.h>
#include <time.h>
/* whether to enable UNIX domain sockets */
#if defined(unix) || defined(__unix__) || defined(__unix) || defined(__APPLE__)
#include <sys/un.h>
# define USOCKS
#endif
#ifndef PRINTF
#define PRINTF if (inDebugMode) printf
#endif
#define PROCSERV_VERSION_STRING PACKAGE_STRING
enum RestartMode { restart, norestart, oneshot };
extern bool inDebugMode;
extern bool logPortLocal;
extern bool waitForManualStart;
extern volatile bool shutdownServer;
extern bool setCoreSize;
extern RestartMode restartMode;
extern bool firstRun;
extern char *procservName;
extern char *childName;
extern char *ignChars;
extern const char *timeFormat;
extern char killChar;
extern char toggleRestartChar;
extern char restartChar;
extern char quitChar;
extern char logoutChar;
extern int killSig;
extern const size_t INFO1LEN;
extern const size_t INFO2LEN;
extern const size_t INFO3LEN;
extern char infoMessage1[];
extern char infoMessage2[];
extern char infoMessage3[];
extern pid_t procservPid;
extern rlim_t coreSize;
extern char *chDir;
extern time_t holdoffTime;
#define NL "\r\n"
#define CTL_SC(c) c > 0 && c < 32 ? "^" : "", c > 0 && c < 32 ? c + 64 : c
class connectionItem;
extern time_t procServStart; // Time when this IOC started
extern time_t IOCStart; // Time when the current IOC was started
// Connection items call this to send messages to others
// This is a party line system, messages go to everyone
// the sender's this pointer keeps it from getting its own
// messages.
void SendToAll(const char * message,
int count,
const connectionItem * sender);
// Call this to add the item to the list of connections
void AddConnection(connectionItem *);
void DeleteConnection(connectionItem *ci);
// connectionItems are made in class factories so none of the
// constructors are public:
// processFactory creates the process that we are managing
connectionItem * processFactory(char *exe, char *argv[]);
bool processFactoryNeedsRestart(); // Call to test status of the server process
void processFactorySendSignal(int signal);
// clientFactory manages an open socket connected to a user
connectionItem * clientFactory(int ioSocket, bool readonly=false);
// acceptFactory opens a socket creating the inital listening
// service and calls clientFactory when clients are accepted
// local: restrict to localhost (127.0.0.1)
// readonly: discard any input from the client
connectionItem * acceptFactory( const char *spec, bool local=true, bool readonly=false );
extern connectionItem * processItem; // Set if it exists
// connectionItem class definition
// This is an abstract class that all of the other classes use
//
class connectionItem
{
public:
virtual ~connectionItem();
// Called from main() when input from this client is ready to be read.
virtual void readFromFd(void) = 0;
// Send characters to this client.
virtual int Send(const char * message, int count) = 0;
virtual int Send(const char * stamp, int stamp_len,
const char * message, int count) { return Send(message, count); }
virtual void markDeadIfChildIs(pid_t pid); // called if parent receives sig child
int getFd() const { return _fd; }
bool IsDead() const { return _markedForDeletion; }
// Return false unless you are the process item (processClass overloads)
virtual bool isProcess() const { return false; }
virtual bool isLogger() const { return _readonly; }
virtual void writeAddress(std::ostream& fp) {}
virtual void writeAddressEnv(std::ostringstream& env_var) {}
protected:
connectionItem ( int fd = -1, bool readonly = false );
int _fd; // File descriptor of this connection
bool _markedForDeletion; // True if this connection is dead
bool _readonly; // True if input has to be ignored
bool _log_stamp_sent; // Flag for timestamping log output
public:
connectionItem * next,*prev;
static connectionItem *head;
private:
// This should never happen
connectionItem(const connectionItem & item)
{
assert(0);
};
};
#endif /* #ifndef procServH */