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set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambdastate: state._lttp_has_key('Small Key (Tower of Hera)', player) orlocation_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
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-
set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambdastate: state.has('Big Key (Tower of Hera)', player))
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+
set_rule(multiworld.get_location('Tower of Hera - Basement Cage', player), lambdastate: can_activate_crystal_switch(state, player))
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+
set_rule(multiworld.get_location('Tower of Hera - Map Chest', player), lambdastate: can_activate_crystal_switch(state, player))
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set_rule(multiworld.get_entrance('Tower of Hera Small Key Door', player), lambdastate: can_activate_crystal_switch(state, player) and (state._lttp_has_key('Small Key (Tower of Hera)', player) orlocation_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player)))
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set_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambdastate: can_activate_crystal_switch(state, player) andstate.has('Big Key (Tower of Hera)', player))
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ifmultiworld.enemy_shuffle[player]:
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add_rule(multiworld.get_entrance('Tower of Hera Big Key Door', player), lambdastate: can_kill_most_things(state, player, 3))
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