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@@ -32,8 +33,8 @@ class ProgressiveColorful(DefaultOnToggle):
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classLocationChecks(Choice):
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"""On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for
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achievement panels and a small handful of other panels.
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"""Determines what locations are available.
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On "normal", there will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels.
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On "reduced", many of the locations that are associated with opening doors are removed.
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On "insanity", every individual panel in the game is a location check."""
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display_name="Location Checks"
@@ -43,8 +44,10 @@ class LocationChecks(Choice):
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classShuffleColors(DefaultOnToggle):
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"""If on, an item is added to the pool for every puzzle color (besides White).
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You will need to unlock the requisite colors in order to be able to solve puzzles of that color."""
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"""
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If on, an item is added to the pool for every puzzle color (besides White).
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You will need to unlock the requisite colors in order to be able to solve puzzles of that color.
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"""
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display_name="Shuffle Colors"
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@@ -62,20 +65,25 @@ class ShufflePaintings(Toggle):
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classEnablePilgrimage(Toggle):
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"""If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
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"""Determines how the pilgrimage works.
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If on, you are required to complete a pilgrimage in order to access the Pilgrim Antechamber.
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If off, the pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off."""
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display_name="Enable Pilgrimage"
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classPilgrimageAllowsRoofAccess(DefaultOnToggle):
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"""If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
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Otherwise, pilgrimage will be deactivated when going up the stairs."""
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"""
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If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so).
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Otherwise, pilgrimage will be deactivated when going up the stairs.
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"""
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display_name="Allow Roof Access for Pilgrimage"
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classPilgrimageAllowsPaintings(DefaultOnToggle):
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"""If on, you may use paintings during a pilgrimage (and you may be expected to do so).
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Otherwise, pilgrimage will be deactivated when going through a painting."""
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"""
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If on, you may use paintings during a pilgrimage (and you may be expected to do so).
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Otherwise, pilgrimage will be deactivated when going through a painting.
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"""
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display_name="Allow Paintings for Pilgrimage"
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@@ -137,8 +145,10 @@ class Level2Requirement(Range):
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classEarlyColorHallways(Toggle):
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"""When on, a painting warp to the color hallways area will appear in the starting room.
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This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on."""
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"""
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When on, a painting warp to the color hallways area will appear in the starting room.
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This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.
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"""
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display_name="Early Color Hallways"
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@@ -151,8 +161,10 @@ class TrapPercentage(Range):
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classTrapWeights(OptionDict):
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"""Specify the distribution of traps that should be placed into the pool.
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If you don't want a specific type of trap, set the weight to zero."""
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"""
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Specify the distribution of traps that should be placed into the pool.
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If you don't want a specific type of trap, set the weight to zero.
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