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When the player is aiming a bow while influenced by any alternate gravity source (e.g. standing on a wall), Shoulder Surfing's camera does not correctly follow the look rotation of the player. This makes it extremely difficult for the player to aim a bow, or use similar aim-based items while in alternate gravity.
This has been confirmed to be a problem on Gravity Changer's side. As mentioned here by Exopandora, "Gravity Changer or Gravity API needs to implement a gravity sensitive version of the Entity#lookAt(anchor, yRot, xRot) method."
Minecraft version
1.20.1
Describe the issue
When the player is aiming a bow while influenced by any alternate gravity source (e.g. standing on a wall), Shoulder Surfing's camera does not correctly follow the look rotation of the player. This makes it extremely difficult for the player to aim a bow, or use similar aim-based items while in alternate gravity.
This has been confirmed to be a problem on Gravity Changer's side. As mentioned here by Exopandora, "Gravity Changer or Gravity API needs to implement a gravity sensitive version of the Entity#lookAt(anchor, yRot, xRot) method."
Example:
https://youtu.be/dEF0krfM2sM
Would love to see some compatibility between these two mods for a seamless third-person gravity experience!
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