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float8

torchao.float8

This is a workflow for accelerating training with float8 in native PyTorch according to the recipes laid out in https://arxiv.org/pdf/2209.05433.pdf. The codebase strives to stay small, easily hackable, debuggable with native PyTorch tooling, and composable with key systems such as autograd, torch.compile and distributed. With torch.compile on, initial results show throughput speedups of up to 1.5x on 128 GPU LLaMa 3 70B pretraining jobs.

⚠️ See the feature tracker for upcoming features.

⚠️ The codebase is stable, but backwards compatibility is not yet guaranteed.

⚠️ These APIs are training-only and float8-only, and we plan to unify them with the rest of torchao in the future.

Single GPU User API

We provide three per-tensor scaling strategies: dynamic, delayed and static. See https://arxiv.org/pdf/2209.05433.pdf, Section 4.3 for more details. These strategies are configurable separately for activations (input), weights (weight) and gradients (grad_output).

float8 linear with dynamic scaling for input, weight and grad_output

This is the most accurate recipe as every tensor is scaled dynamically.

import torch
import torch.nn as nn
from torchao.float8 import convert_to_float8_training
from torchao.utils import TORCH_VERSION_AT_LEAST_2_5

if not TORCH_VERSION_AT_LEAST_2_5:
    raise AssertionError("torchao.float8 requires PyTorch version 2.5 or greater")

# create model and sample input
m = nn.Sequential(
    nn.Linear(2048, 4096),
    nn.Linear(4096, 128),
).bfloat16().cuda()
x = torch.randn(4096, 2048, device="cuda", dtype=torch.bfloat16)
optimizer = torch.optim.SGD(m.parameters(), lr=0.1)

# optional: filter modules from being eligible for float8 conversion
def module_filter_fn(mod: torch.nn.Module, fqn: str):
    # don't convert the last module
    if fqn == "1":
        return False
    # don't convert linear modules with weight dimensions not divisible by 16
    if isinstance(mod, torch.nn.Linear):
        if mod.in_features % 16 != 0 or mod.out_features % 16 != 0:
            return False
    return True

# convert specified `torch.nn.Linear` modules to `Float8Linear`
convert_to_float8_training(m, module_filter_fn=module_filter_fn)

# enable torch.compile for competitive performance
m = torch.compile(m)

# toy training loop
for _ in range(10):
    optimizer.zero_grad()
    y = m(x)
    y.sum().backward()
    optimizer.step()

float8 linear with delayed scaling

This is theoretically the most performant recipe as it minimizes memory reads.

import torch
import torch.nn as nn
from torchao.float8 import (
    convert_to_float8_training,
    sync_float8_amax_and_scale_history,
    Float8LinearConfig,
    ScalingType,
    CastConfig,
)
from torchao.utils import TORCH_VERSION_AT_LEAST_2_5

if not TORCH_VERSION_AT_LEAST_2_5:
    raise AssertionError("torchao.float8 requires PyTorch version 2.5 or greater")

# create model and sample input
m = nn.Sequential(
    nn.Linear(2048, 4096),
    nn.Linear(4096, 128),
).bfloat16().cuda()
x = torch.randn(4096, 2048, device="cuda", dtype=torch.bfloat16)
optimizer = torch.optim.SGD(m.parameters(), lr=0.1)

# configure delayed scaling
config = Float8LinearConfig(
    cast_config_input=CastConfig(scaling_type=ScalingType.DELAYED),
    cast_config_weight=CastConfig(scaling_type=ScalingType.DELAYED),
    cast_config_grad_output=CastConfig(scaling_type=ScalingType.DELAYED),
)

# convert all `torch.nn.Linear` modules to `Float8Linear`, specifying custom scaling behavior
convert_to_float8_training(m, config=config)

# enable torch.compile for competitive performance
m = torch.compile(m)

# toy training loop
for _ in range(10):
    optimizer.zero_grad()
    y = m(x)
    y.sum().backward()

    # Specific to delayed scaling: separate step to sync scales/amaxes.
    # On the first call, this function also sets the `is_amax_initialized` flag to
    # mark the amax and scale buffers as initialized.
    # Make sure you run this after every model forward+backward pass.
    # In the future, this may move to a context manager.
    sync_float8_amax_and_scale_history(m)

    optimizer.step()

Multi GPU User API

We compose with the DTensor based distributed APIs, such as FSDP, TP and SP. Please see the torchtitan repository for e2e examples on using torchao.float8 in a distributed setting.

⚠️ When using FSDP, it's recommended to enable config.force_recompute_fp8_weight_in_bwd, which prevents the un-sharded fp8 weights to be saved for backward. If you are using customized activation checkpoiting, you may ignore this config and handle the recomputation of fp8 weights in the customized AC code.

Performance

A common question about float8 training is "when is float8 linear faster vs bfloat16?". Given the M, K, N of the forward pass through your linear, you can reference the table below for a microbenchmark based speedup estimate on NVIDIA H100:

float8_speedup

Example 1 (small shapes):

  • forward input tensor size 1024x2048, linear weight size 2048x1024; M, K, N = 1024, 2048, 1024
  • benchmark speedup is 0.80
  • recommendation: leave this linear in bfloat16, the shapes are too small to benefit from float8 compute

Example 2 (large shapes):

  • forward input tensor size 4096x8192, linear weight size 8192x16384; M, K, N = 4096, 8192, 16384
  • benchmark speedup is 1.39
  • recommendation: enable float8 for this linear to get a speedup

To reproduce the raw data for table above, you can run the following script

python benchmarks/float8/float8_roofline.py your_output_filename.csv --gemm_time_strategy benchmarks --shape_gen_name sweep

Derivation

In a bf16 linear, assume all of the time is spent in gemms. In a float8 linear, account for max_abs and casting overhead. We want to know when

bf16_gemm_time > fp8_gemm_time + fp8_overhead_time

Or, equivalently,

bf16_gemm_time - fp8_gemm_time > fp8_overhead_time

There are three observations we can make about the formula above:

  • LHS > 0 for large shapes, with the gemm speedup approaching 2x as M, K, N increase
  • LHS < 0 for small shapes, on NVIDIA H100 + cuBLAS
  • RHS > 0 for all shapes, bounded by memory bandwidth, framework overhead and compiler limitations

For small shapes, a combination of (2) and (3) leads to speedup < 1. For medium shapes, (1) and (3) are of similar magnitude and the speedup depends on M, K, N and framework and compiler behavior. For large shapes, (1) leads to speedup > 1.

Scaling type vs speedup

Delayed scaling is theoretically faster than dynamic scaling because of reduced read/write traffic requirements. Today, torch.compile has a couple of limitations (see the performance section of #556) which prevent us from reaching the optimal behavior for delayed scaling, so the observed performance of delayed scaling is close to that of dynamic scaling. As the torch.compile limitations are fixed, we expect delayed scaling to eventually become more performant compared to dynamic scaling.

torch.compile behavior vs speedup

There are a couple of limitations in how torch.compile generates float8 scaling and casting kernels (see the performance section of #556). As the limitations get resolved, we expect to reach improved performance.

Testing

# run single-GPU unit tests
pytest test/float8/test_base.py

# run single-GPU compile tests
pytest test/float8/test_compile.py

# run single-GPU numerics integration tests
pytest test/float8/test_numerics_integration.py

# run a two-GPU integration test on FSDP
./test/float8/test_fsdp.sh

# run integration tests on the DTensor TP/SP integration
./test/float8/test_dtensor.sh

# run integration tests on the FSDP2 integration
python test/float8/test_fsdp2/test_fsdp2.py

# run all of these tests
./test/float8/test_everything.sh

Benchmarking

# benchmark the torch._scaled_mm function on LLaMa 2 70B shapes
./benchmarks/float8/bench_matmul.py

# benchmark fw/bw of `Linear` and `Float8Linear` on LLaMa 2 70B shapes
# make sure to turn on torch.compile to get the best performance
./benchmarks/float8/bench_linear_float8.py -o ../tmp/test.txt --compile