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music.rs
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use tetra::audio::{SoundInstance, Sound, SoundState};
use crate::utils::timer::Timer;
use tetra::Context;
pub struct Music{
repeat_interval: Timer,
fade_timeframe: Timer,
music_instance: SoundInstance,
volume: f32,
state: MusicState,
repeat: bool,
}
impl Music {
pub fn new(ctx: &mut Context, sound_file_data: &[u8], repeat_interval_sec: u64) -> tetra::Result<Self>{
let sound = Sound::from_file_data(sound_file_data);
let music_instance = sound.spawn(ctx)?;
let repeat = repeat_interval_sec > 0;
Ok(Music{
repeat_interval: Timer::new_sec(repeat_interval_sec),
fade_timeframe: Timer::new(1700),
music_instance,
volume: 1.0,
state: MusicState::Waiting,
repeat
})
}
pub fn volume(&mut self, volume: f32){
self.volume = volume;
}
pub fn repeat_interval(&mut self,repeat_interval: u64){
self.repeat_interval = Timer::new_sec(repeat_interval);
}
pub fn start(&mut self){
self.music_instance.play();
self.fade_timeframe.restart();
self.state = MusicState::FadeIn;
}
pub fn update(&mut self){
match self.state{
MusicState::Waiting =>{
if self.repeat && self.repeat_interval.finished(){
self.start();
}
}
MusicState::FadeIn =>{
if self.fade_timeframe.finished(){
self.state = MusicState::Playing;
}
self.music_instance.set_volume(self.volume * self.fade_timeframe.value());
}
MusicState::Playing =>{
if let SoundState::Stopped = self.music_instance.state(){
self.repeat_interval.restart();
self.state = MusicState::Waiting;
}
}
MusicState::FadeOut =>{
if self.fade_timeframe.finished(){
self.state = MusicState::Waiting;
self.music_instance.stop();
}
self.music_instance.set_volume(self.volume * 1.0 - self.fade_timeframe.value());
}
}
}
pub fn stop(&mut self){
self.state = MusicState::Waiting;
self.music_instance.stop()
}
pub fn end(&mut self){
self.state = MusicState::FadeOut;
self.fade_timeframe.restart()
}
}
enum MusicState{
Waiting,
Playing,
FadeIn,
FadeOut,
}