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I made the app OPL-Launcher-BDM to make use of OPL's 'autoLaunchBDMGame' function and found that it does not work.
I did some debugging of opl.c:
static void autoLaunchBDMGame(char *argv[])
{
// SifInitRpc(0);
init_scr();
char path[256];
config_set_t *configSet;
scr_printf("Initializing BDM Mode...\n");
sleep(2);
miniInit(BDM_MODE);
scr_printf("Allocating memory for gAutoLaunchBDMGame...\n");
sleep(2);
gAutoLaunchBDMGame = malloc(sizeof(base_game_info_t));
if (!gAutoLaunchBDMGame) {
scr_printf("Error: Memory allocation for gAutoLaunchBDMGame failed!\n");
sleep(5);
return; // Exit if memory allocation fails.
}
memset(gAutoLaunchBDMGame, 0, sizeof(base_game_info_t));
scr_printf("Checking ISO name validity...\n");
sleep(2);
int nameLen;
int format = isValidIsoName(argv[1], &nameLen);
scr_printf("ISO format: %d, name length: %d\n", format, nameLen);
sleep(2);
if (format == GAME_FORMAT_OLD_ISO) {
scr_printf("Handling old ISO format...\n");
sleep(2);
strncpy(gAutoLaunchBDMGame->name, &argv[1][GAME_STARTUP_MAX], nameLen);
gAutoLaunchBDMGame->name[nameLen] = '\0';
strncpy(gAutoLaunchBDMGame->extension, &argv[1][GAME_STARTUP_MAX + nameLen], sizeof(gAutoLaunchBDMGame->extension));
gAutoLaunchBDMGame->extension[sizeof(gAutoLaunchBDMGame->extension) - 1] = '\0';
} else {
scr_printf("Handling new ISO format...\n");
sleep(2);
strncpy(gAutoLaunchBDMGame->name, argv[1], nameLen);
gAutoLaunchBDMGame->name[nameLen] = '\0';
strncpy(gAutoLaunchBDMGame->extension, &argv[1][nameLen], sizeof(gAutoLaunchBDMGame->extension));
gAutoLaunchBDMGame->extension[sizeof(gAutoLaunchBDMGame->extension) - 1] = '\0';
}
scr_printf("Game name: %s\n", gAutoLaunchBDMGame->name);
sleep(2);
scr_printf("Game extension: %s\n", gAutoLaunchBDMGame->extension);
sleep(2);
snprintf(gAutoLaunchBDMGame->startup, sizeof(gAutoLaunchBDMGame->startup), argv[2]);
scr_printf("Game startup: %s\n", gAutoLaunchBDMGame->startup);
sleep(2);
if (strcasecmp("DVD", argv[3]) == 0) {
gAutoLaunchBDMGame->media = SCECdPS2DVD;
scr_printf("Media type: DVD\n");
sleep(2);
} else if (strcasecmp("CD", argv[3]) == 0) {
gAutoLaunchBDMGame->media = SCECdPS2CD;
scr_printf("Media type: CD\n");
sleep(2);
} else {
scr_printf("Error: Invalid media type\n");
sleep(5);
}
gAutoLaunchBDMGame->format = format;
gAutoLaunchBDMGame->parts = 1; // ul not supported.
scr_printf("Game format: %d\n", gAutoLaunchBDMGame->format);
sleep(2);
if (gBDMPrefix[0] != '\0') {
snprintf(path, sizeof(path), "mass0:%s/CFG/%s.cfg", gBDMPrefix, gAutoLaunchBDMGame->startup);
} else {
snprintf(path, sizeof(path), "mass0:CFG/%s.cfg", gAutoLaunchBDMGame->startup);
}
scr_printf("Configuration path: %s\n", path);
sleep(2);
scr_printf("Allocating configuration set...\n");
sleep(2);
configSet = configAlloc(0, NULL, path);
if (!configSet) {
scr_printf("Error: Failed to allocate configSet!\n");
sleep(5);
return; // Exit if config allocation fails.
}
scr_printf("Reading configuration...\n");
sleep(2);
if (configRead(configSet) != 0) {
scr_printf("Error: Failed to read configuration file: %s\n", path);
sleep(5);
return;
}
scr_printf("Launching the game...\n");
sleep(2);
bdmLaunchGame(NULL, -1, configSet);
}
The output is a follows:
Initializing BDM Mode...
Allocating memory for gAutoLaunchBDMGame...
Checking ISO name validity...
ISO format: 1, name length: 15
Handling old ISO format...
Game name: Mister Mosquito
Game extension: .iso
Game startup: SLUS_203.75
Media type: CD
Game format: 1
Configuration path: mass0:CFG/SLUS_203.75.cfg
Allocating configuration set...
Reading configuration...
Error: Failed to read configuration file: mass0:CFG/SLUS_203.75.cfg
If the configuration file does not exist it continues straight to Launching the game... and then freezes.
All games tested launch without issue from the OPL GUI.
Console model
SCPH-50001
OPL version / revision
OPL beta 1.2.0 2125
In which device(s) have you experienced this issue?
USB
Context and extra information
No response
The text was updated successfully, but these errors were encountered:
i didnt think anyone used this feature.. anyway I noticed this also and made a fix a few days ago (but it will only work for mass0) .. it is also untested but logically should work
I figured I'd be the first to use it lol. This feature will be more widely used in the future. I'm beta testing APA-Jail at the moment. APA-Jail plus autoLaunchBDM and HDD large capacity support would allow launching games from the exFAT partition on the internal HDD, directly from PSBBN or Browser 2.0, just like how OPL-Launcher works today.
I tried that commit. Auto Launch now works but games fail to load from USB on the GUI, it freezes at 'Loading config...'
Checks
Describe the issue
I made the app OPL-Launcher-BDM to make use of OPL's 'autoLaunchBDMGame' function and found that it does not work.
I did some debugging of opl.c:
The output is a follows:
If the configuration file does not exist it continues straight to
Launching the game...
and then freezes.All games tested launch without issue from the OPL GUI.
Console model
SCPH-50001
OPL version / revision
OPL beta 1.2.0 2125
In which device(s) have you experienced this issue?
USB
Context and extra information
No response
The text was updated successfully, but these errors were encountered: