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[REQUEST] AMD/Metal GPU Support #35
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Seconding this notion, even if for the thrill of getting hands dirty. |
Hello, we would love your guys' help, we do not have an AMD machine to test ourselves. Your goal is to just get blender to render on an AMD gpu, getting gpu-enabled terrain to run is likely too hard (so you should leave out the All you should need to do is edit Once done, just edit your guys' platform spec into the supported list in the README then PR :) |
These docs may be relevant https://docs.blender.org/manual/en/latest/render/cycles/gpu_rendering.html. I believe the correct config string for AMD may be "HIP", but am not sure. You can find out for sure by opening a blender UI, setting device to AMD in the preferences somewhere, then inspecting this same value we're setting in enable_gpu to see what the correct value is. |
Oh worth noting the final step ("Render again for accurate ground-truth") errors from running out of GPU memory as it tries to use 117GB 🥲 and it also can't complete using the CPU as that uses 132GB before it dies. |
I don't have time to provide much support on development, and I don't want to mess with compiling the program either. But if you want a tester, send me a version of the program compiled for Windows 11 x64. I can test with these specs. |
Hello all! I have done some initial tinkering to try and provide AMD support for mac/linux/WSL. Would appreciate any testers or PR's into the |
Hello No GPU here only AMD Ryzen 9 7900x3D Windows 11 Pro 64bits |
I noticed in the readme.md that there is work going into supporting AMD GPUs. How can I help with this? I have some hardware of my own and would love to be able out.
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