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strings.c
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strings.c
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#include "global.h"
#include "strings.h"
#include "battle_pyramid_bag.h"
#include "item_menu.h"
ALIGNED(4)
const u8 gText_ExpandedPlaceholder_Empty[] = _("");
const u8 gText_ExpandedPlaceholder_Kun[] = _("");
const u8 gText_ExpandedPlaceholder_Chan[] = _("");
const u8 gText_ExpandedPlaceholder_Sapphire[] = _("SAPPHIRE");
const u8 gText_ExpandedPlaceholder_Ruby[] = _("RUBY");
const u8 gText_ExpandedPlaceholder_Emerald[] = _("EMERALD");
const u8 gText_ExpandedPlaceholder_Aqua[] = _("AQUA");
const u8 gText_ExpandedPlaceholder_Magma[] = _("MAGMA");
const u8 gText_ExpandedPlaceholder_Archie[] = _("ARCHIE");
const u8 gText_ExpandedPlaceholder_Maxie[] = _("MAXIE");
const u8 gText_ExpandedPlaceholder_Kyogre[] = _("KYOGRE");
const u8 gText_ExpandedPlaceholder_Groudon[] = _("GROUDON");
const u8 gText_ExpandedPlaceholder_Brendan[] = _("BRENDAN");
const u8 gText_ExpandedPlaceholder_May[] = _("MAY");
const u8 gText_EggNickname[] = _("EGG");
const u8 gText_Pokemon[] = _("POKéMON");
const u8 gText_ProfBirchMatchCallName[] = _("PROF. BIRCH");
const u8 gText_MainMenuNewGame[] = _("NEW GAME");
const u8 gText_MainMenuContinue[] = _("CONTINUE");
const u8 gText_MainMenuOption[] = _("OPTION");
const u8 gText_MainMenuMysteryGift[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryGift2[] = _("MYSTERY GIFT");
const u8 gText_MainMenuMysteryEvents[] = _("MYSTERY EVENTS");
const u8 gText_WirelessNotConnected[] = _("The Wireless Adapter is not\nconnected.");
const u8 gText_MysteryGiftCantUse[] = _("MYSTERY GIFT can't be used while\nthe Wireless Adapter is attached.");
const u8 gText_MysteryEventsCantUse[] = _("MYSTERY EVENTS can't be used while\nthe Wireless Adapter is attached.");
const u8 gText_UpdatingSaveExternalData[] = _("Updating save file using external\ndata. Please wait."); // Unused
const u8 gText_SaveFileUpdated[] = _("The save file has been updated."); // Unused
const u8 gText_SaveFileCorrupted[] = _("The save file is corrupted. The\nprevious save file will be loaded.");
const u8 gText_SaveFileErased[] = _("The save file has been erased\ndue to corruption or damage.");
const u8 gJPText_No1MSubCircuit[] = _("1Mサブきばんが ささっていません!");
const u8 gText_BatteryRunDry[] = _("The internal battery has run dry.\nThe game can be played.\pHowever, clock-based events will\nno longer occur.");
const u8 gText_Player[] = _("PLAYER"); // Unused
const u8 gText_Pokedex[] = _("POKéDEX"); // Unused
const u8 gText_Time[] = _("TIME");
const u8 gText_Badges[] = _("BADGES"); // Unused
const u8 gText_AButton[] = _("A Button"); // Unused
const u8 gText_BButton[] = _("B Button"); // Unused
const u8 gText_RButton[] = _("R Button"); // Unused
const u8 gText_LButton[] = _("L Button"); // Unused
const u8 gText_Start[] = _("START"); // Unused
const u8 gText_Select[] = _("SELECT"); // Unused
const u8 gText_ControlPad[] = _("+ Control Pad"); // Unused
const u8 gText_LButtonRButton[] = _("L Button R Button"); // Unused
const u8 gText_Controls[] = _("CONTROLS"); // Unused
ALIGNED(4) const u8 gText_PickOk[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}OK"); // Unused
ALIGNED(4) const u8 gText_Next[] = _("{A_BUTTON}NEXT"); // Unused
ALIGNED(4) const u8 gText_NextBack[] = _("{A_BUTTON}NEXT {B_BUTTON}BACK"); // Unused
ALIGNED(4) const u8 gText_PickNextCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}NEXT {B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_PickCancel[] = _("{DPAD_UPDOWN}PICK {A_BUTTON}{B_BUTTON}CANCEL");
ALIGNED(4) const u8 gText_AButtonExit[] = _("{A_BUTTON}EXIT");
const u8 gText_BirchBoy[] = _("BOY");
const u8 gText_BirchGirl[] = _("GIRL");
const u8 gText_DefaultNameStu[] = _("STU");
const u8 gText_DefaultNameMilton[] = _("MILTON");
const u8 gText_DefaultNameTom[] = _("TOM");
const u8 gText_DefaultNameKenny[] = _("KENNY");
const u8 gText_DefaultNameReid[] = _("REID");
const u8 gText_DefaultNameJude[] = _("JUDE");
const u8 gText_DefaultNameJaxson[] = _("JAXSON");
const u8 gText_DefaultNameEaston[] = _("EASTON");
const u8 gText_DefaultNameWalker[] = _("WALKER");
const u8 gText_DefaultNameTeru[] = _("TERU");
const u8 gText_DefaultNameJohnny[] = _("JOHNNY");
const u8 gText_DefaultNameBrett[] = _("BRETT");
const u8 gText_DefaultNameSeth[] = _("SETH");
const u8 gText_DefaultNameTerry[] = _("TERRY");
const u8 gText_DefaultNameCasey[] = _("CASEY");
const u8 gText_DefaultNameDarren[] = _("DARREN");
const u8 gText_DefaultNameLandon[] = _("LANDON");
const u8 gText_DefaultNameCollin[] = _("COLLIN");
const u8 gText_DefaultNameStanley[] = _("STANLEY");
const u8 gText_DefaultNameQuincy[] = _("QUINCY");
const u8 gText_DefaultNameKimmy[] = _("KIMMY");
const u8 gText_DefaultNameTiara[] = _("TIARA");
const u8 gText_DefaultNameBella[] = _("BELLA");
const u8 gText_DefaultNameJayla[] = _("JAYLA");
const u8 gText_DefaultNameAllie[] = _("ALLIE");
const u8 gText_DefaultNameLianna[] = _("LIANNA");
const u8 gText_DefaultNameSara[] = _("SARA");
const u8 gText_DefaultNameMonica[] = _("MONICA");
const u8 gText_DefaultNameCamila[] = _("CAMILA");
const u8 gText_DefaultNameAubree[] = _("AUBREE");
const u8 gText_DefaultNameRuthie[] = _("RUTHIE");
const u8 gText_DefaultNameHazel[] = _("HAZEL");
const u8 gText_DefaultNameNadine[] = _("NADINE");
const u8 gText_DefaultNameTanja[] = _("TANJA");
const u8 gText_DefaultNameYasmin[] = _("YASMIN");
const u8 gText_DefaultNameNicola[] = _("NICOLA");
const u8 gText_DefaultNameLillie[] = _("LILLIE");
const u8 gText_DefaultNameTerra[] = _("TERRA");
const u8 gText_DefaultNameLucy[] = _("LUCY");
const u8 gText_DefaultNameHalie[] = _("HALIE");
const u8 gText_ThisIsAPokemon[] = _("This is what we call a “POKéMON.”{PAUSE 96}\p");
const u8 gText_5MarksPokemon[] = _("????? POKéMON");
const u8 gText_UnkHeight[] = _("{CLEAR_TO 0x0C}??'??”");
const u8 gText_UnkWeight[] = _("????.? lbs.");
const u8 gText_EmptyPkmnCategory[] = _(" POKéMON"); // Unused
const u8 gText_EmptyHeight[] = _("{CLEAR_TO 0x0C} ' ”"); // Unused
const u8 gText_EmptyWeight[] = _(" . lbs."); // Unused
const u8 gText_EmptyPokedexInfo1[] = _(""); // Unused
const u8 gText_CryOf[] = _("CRY OF");
const u8 gText_EmptyPokedexInfo2[] = _(""); // Unused
const u8 gText_SizeComparedTo[] = _("SIZE COMPARED TO ");
const u8 gText_PokedexRegistration[] = _("POKéDEX registration completed.");
const u8 gText_HTHeight[] = _("HT");
const u8 gText_WTWeight[] = _("WT");
const u8 gText_SearchingPleaseWait[] = _("Searching…\nPlease wait.");
const u8 gText_SearchCompleted[] = _("Search completed.");
const u8 gText_NoMatchingPkmnWereFound[] = _("No matching POKéMON were found.");
const u8 gText_SearchForPkmnBasedOnParameters[] = _("Search for POKéMON based on\nselected parameters.");
const u8 gText_SwitchPokedexListings[] = _("Switch POKéDEX listings.");
const u8 gText_ReturnToPokedex[] = _("Return to the POKéDEX.");
const u8 gText_SelectPokedexMode[] = _("Select the POKéDEX mode.");
const u8 gText_SelectPokedexListingMode[] = _("Select the POKéDEX listing mode.");
const u8 gText_ListByFirstLetter[] = _("List by the first letter in the name.\nSpotted POKéMON only.");
const u8 gText_ListByBodyColor[] = _("List by body color.\nSpotted POKéMON only.");
const u8 gText_ListByType[] = _("List by type.\nOwned POKéMON only.");
const u8 gText_ExecuteSearchSwitch[] = _("Execute search/switch.");
const u8 gText_DexHoennTitle[] = _("HOENN DEX");
const u8 gText_DexNatTitle[] = _("NATIONAL DEX");
const u8 gText_DexSortNumericalTitle[] = _("NUMERICAL MODE");
const u8 gText_DexSortAtoZTitle[] = _("A TO Z MODE");
const u8 gText_DexSortHeaviestTitle[] = _("HEAVIEST MODE");
const u8 gText_DexSortLightestTitle[] = _("LIGHTEST MODE");
const u8 gText_DexSortTallestTitle[] = _("TALLEST MODE");
const u8 gText_DexSortSmallestTitle[] = _("SMALLEST MODE");
const u8 gText_DexSearchAlphaABC[] = _("ABC");
const u8 gText_DexSearchAlphaDEF[] = _("DEF");
const u8 gText_DexSearchAlphaGHI[] = _("GHI");
const u8 gText_DexSearchAlphaJKL[] = _("JKL");
const u8 gText_DexSearchAlphaMNO[] = _("MNO");
const u8 gText_DexSearchAlphaPQR[] = _("PQR");
const u8 gText_DexSearchAlphaSTU[] = _("STU");
const u8 gText_DexSearchAlphaVWX[] = _("VWX");
const u8 gText_DexSearchAlphaYZ[] = _("YZ");
const u8 gText_DexSearchColorRed[] = _("RED");
const u8 gText_DexSearchColorBlue[] = _("BLUE");
const u8 gText_DexSearchColorYellow[] = _("YELLOW");
const u8 gText_DexSearchColorGreen[] = _("GREEN");
const u8 gText_DexSearchColorBlack[] = _("BLACK");
const u8 gText_DexSearchColorBrown[] = _("BROWN");
const u8 gText_DexSearchColorPurple[] = _("PURPLE");
const u8 gText_DexSearchColorGray[] = _("GRAY");
const u8 gText_DexSearchColorWhite[] = _("WHITE");
const u8 gText_DexSearchColorPink[] = _("PINK");
const u8 gText_DexHoennDescription[] = _("HOENN region's POKéDEX");
const u8 gText_DexNatDescription[] = _("National edition POKéDEX");
const u8 gText_DexSortNumericalDescription[] = _("POKéMON are listed according to their\nnumber.");
const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
const u8 gText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
const u8 gText_DexEmptyString[] = _("");
const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY.");
const u8 gText_DexSearchTypeNone[] = _("NONE");
const u8 gText_SelectorArrow[] = _("▶");
const u8 gText_EmptySpace[] = _(" "); // Unused
const u8 gText_WelcomeToHOF[] = _("Welcome to the HALL OF FAME!");
const u8 gText_HOFDexRating[] = _("Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see…\p");
const u8 gText_HOFDexSaving[] = _("SAVING…\nDON'T TURN OFF THE POWER.");
const u8 gText_HOFCorrupted[] = _("The HALL OF FAME data is corrupted.");
const u8 gText_HOFNumber[] = _("HALL OF FAME No. {STR_VAR_1}");
const u8 gText_LeagueChamp[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
const u8 gText_Number[] = _("No. ");
const u8 gText_Level[] = _("Lv. ");
const u8 gText_IdNumberSlash[] = _("IDNo. /"); // Unused
const u8 gText_Name[] = _("NAME");
const u8 gText_IDNumber[] = _("IDNo.");
const u8 gText_BirchInTrouble[] = _("PROF. BIRCH is in trouble!\nRelease a POKéMON and rescue him!");
const u8 gText_ConfirmStarterChoice[] = _("Do you choose this POKéMON?");
const u8 gText_Pokemon4[] = _("POKéMON"); // Unused
const u8 gText_FlyToWhere[] = _("FLY to where?");
const u8 gMenuText_Use[] = _("USE");
const u8 gMenuText_Toss[] = _("TOSS");
const u8 gMenuText_Register[] = _("REGISTER");
const u8 gMenuText_Give[] = _("GIVE");
const u8 gMenuText_CheckTag[] = _("CHECK TAG");
const u8 gMenuText_Confirm[] = _("CONFIRM");
const u8 gMenuText_Walk[] = _("WALK");
const u8 gText_Cancel[] = _("CANCEL");
const u8 gText_Cancel2[] = _("CANCEL");
const u8 gMenuText_Show[] = _("SHOW");
const u8 gText_EmptyString2[] = _("");
const u8 gText_Cancel7[] = _("CANCEL"); // Unused
const u8 gText_Item[] = _("ITEM");
const u8 gText_Mail[] = _("MAIL");
const u8 gText_Take[] = _("TAKE");
const u8 gText_Store[] = _("STORE");
const u8 gMenuText_Check[] = _("CHECK");
const u8 gText_None[] = _("NONE");
const u8 gMenuText_Deselect[] = _("DESELECT");
const u8 gText_ThreeMarks[] = _("???");
const u8 gText_FiveMarks[] = _("?????");
const u8 gText_Slash[] = _("/");
const u8 gText_OneDash[] = _("-");
const u8 gText_TwoDashes[] = _("--");
const u8 gText_ThreeDashes[] = _("---");
const u8 gText_MaleSymbol[] = _("♂");
const u8 gText_FemaleSymbol[] = _("♀");
const u8 gText_LevelSymbol[] = _("{LV}");
const u8 gText_NumberClear01[] = _("{NO}{CLEAR 0x01}");
const u8 gText_PlusSymbol[] = _("+"); // Unused
const u8 gText_RightArrow[] = _("{RIGHT_ARROW}"); // Unused
const u8 gText_IDNumber2[] = _("{ID}{NO}");
const u8 gText_Space[] = _(" ");
const u8 gText_SelectorArrow2[] = _("▶");
const u8 gText_GoBackPrevMenu[] = _("Go back to the\nprevious menu.");
const u8 gText_WhatWouldYouLike[] = _("What would you like to do?");
const u8 gMenuText_Give2[] = _("GIVE");
const u8 gText_xVar1[] = _("×{STR_VAR_1}");
const u8 gText_Berry2[] = _(" BERRY"); // Unused
const u8 gText_Coins[] = _("{STR_VAR_1} COINS");
const u8 gText_CloseBag[] = _("CLOSE BAG");
const u8 gText_Var1IsSelected[] = _("{STR_VAR_1} is\nselected.");
const u8 gText_CantWriteMail[] = _("You can't write\nMAIL here.");
const u8 gText_NoPokemon[] = _("There is no\nPOKéMON.");
const u8 gText_MoveVar1Where[] = _("Move the\n{STR_VAR_1}\nwhere?");
const u8 gText_Var1CantBeHeld[] = _("The {STR_VAR_1} can't be held.");
const u8 gText_Var1CantBeHeldHere[] = _("The {STR_VAR_1} can't be held\nhere.");
const u8 gText_DepositHowManyVar1[] = _("Deposit how many\n{STR_VAR_1}(s)?");
const u8 gText_DepositedVar2Var1s[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_NoRoomForItems[] = _("There's no room to\nstore items.");
const u8 gText_CantStoreImportantItems[] = _("Important items\ncan't be stored in\nthe PC!");
const u8 gText_TooImportantToToss[] = _("That's much too\nimportant to toss\nout!");
const u8 gText_TossHowManyVar1s[] = _("Toss out how many\n{STR_VAR_1}(s)?");
const u8 gText_ThrewAwayVar2Var1s[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_ConfirmTossItems[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?");
const u8 gText_DadsAdvice[] = _("DAD's advice…\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantDismountBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNearby[] = _("Huh?\nThe ITEMFINDER's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderOnTop[] = _("Oh!\nThe ITEMFINDER's shaking wildly!{PAUSE_UNTIL_PRESS}");
const u8 gText_ItemFinderNothing[] = _("… … … …Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}");
const u8 gText_CoinCase[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_BootedUpTM[] = _("Booted up a TM.");
const u8 gText_BootedUpHM[] = _("Booted up an HM.");
const u8 gText_TMHMContainedVar1[] = _("It contained\n{STR_VAR_1}.\pTeach {STR_VAR_1}\nto a POKéMON?");
const u8 gText_PlayerUsedVar2[] = _("{PLAYER} used the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_RepelEffectsLingered[] = _("But the effects of a REPEL\nlingered from earlier.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildLured[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be lured.{PAUSE_UNTIL_PRESS}");
const u8 gText_UsedVar2WildRepelled[] = _("{PLAYER} used the\n{STR_VAR_2}.\pWild POKéMON will be repelled.{PAUSE_UNTIL_PRESS}");
const u8 gText_BoxFull[] = _("The BOX is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_PowderQty[] = _("POWDER QTY: {STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gText_TheField[] = _("the field");
const u8 gText_TheBattle[] = _("the battle");
const u8 gText_ThePokemonList[] = _("the POKéMON LIST");
const u8 gText_TheShop[] = _("the shop");
const u8 gText_ThePC[] = _("the PC");
const u8 *const gBagMenu_ReturnToStrings[] =
{
[ITEMMENULOCATION_FIELD] = gText_TheField,
[ITEMMENULOCATION_BATTLE] = gText_TheBattle,
[ITEMMENULOCATION_PARTY] = gText_ThePokemonList,
[ITEMMENULOCATION_SHOP] = gText_TheShop,
[ITEMMENULOCATION_BERRY_TREE] = gText_TheField,
[ITEMMENULOCATION_BERRY_BLENDER_CRUSH] = gText_TheField,
[ITEMMENULOCATION_ITEMPC] = gText_ThePC,
[ITEMMENULOCATION_FAVOR_LADY] = gText_TheField,
[ITEMMENULOCATION_QUIZ_LADY] = gText_TheField,
[ITEMMENULOCATION_APPRENTICE] = gText_TheField,
[ITEMMENULOCATION_WALLY] = gText_TheBattle,
[ITEMMENULOCATION_PCBOX] = gText_ThePC
};
const u8 *const gPyramidBagMenu_ReturnToStrings[] =
{
[PYRAMIDBAG_LOC_FIELD] = gText_TheField,
[PYRAMIDBAG_LOC_BATTLE] = gText_TheBattle,
[PYRAMIDBAG_LOC_PARTY] = gText_ThePokemonList,
[PYRAMIDBAG_LOC_CHOOSE_TOSS] = gText_TheField
};
const u8 gText_ReturnToVar1[] = _("Return to\n{STR_VAR_1}.");
const u8 gText_ItemsPocket[] = _("ITEMS");
const u8 gText_PokeBallsPocket[] = _("POKé BALLS");
const u8 gText_TMHMPocket[] = _("TMs & HMs");
const u8 gText_BerriesPocket[] = _("BERRIES");
const u8 gText_KeyItemsPocket[] = _("KEY ITEMS");
const u8 *const gPocketNamesStringsTable[] =
{
[ITEMS_POCKET] = gText_ItemsPocket,
[BALLS_POCKET] = gText_PokeBallsPocket,
[TMHM_POCKET] = gText_TMHMPocket,
[BERRIES_POCKET] = gText_BerriesPocket,
[KEYITEMS_POCKET] = gText_KeyItemsPocket
};
const u8 gText_NumberItem_TMBerry[] = _("{NO}{STR_VAR_1}{CLEAR 0x07}{STR_VAR_2}");
const u8 gText_NumberItem_HM[] = _("{CLEAR_TO 0x11}{STR_VAR_1}{CLEAR 0x05}{STR_VAR_2}");
const u8 gText_SizeSlash[] = _("SIZE /");
const u8 gText_FirmSlash[] = _("FIRM /");
const u8 gText_Var1DotVar2[] = _("{STR_VAR_1}.{STR_VAR_2}”");
// Berry firmness strings
const u8 gBerryFirmnessString_VerySoft[] = _("Very soft");
const u8 gBerryFirmnessString_Soft[] = _("Soft");
const u8 gBerryFirmnessString_Hard[] = _("Hard");
const u8 gBerryFirmnessString_VeryHard[] = _("Very hard");
const u8 gBerryFirmnessString_SuperHard[] = _("Super hard");
const u8 gText_NumberVar1Var2[] = _("{NO}{STR_VAR_1} {STR_VAR_2}");
const u8 gText_BerryTag[] = _("BERRY TAG");
const u8 gText_RedPokeblock[] = _("RED {POKEBLOCK}");
const u8 gText_BluePokeblock[] = _("BLUE {POKEBLOCK}");
const u8 gText_PinkPokeblock[] = _("PINK {POKEBLOCK}");
const u8 gText_GreenPokeblock[] = _("GREEN {POKEBLOCK}");
const u8 gText_YellowPokeblock[] = _("YELLOW {POKEBLOCK}");
const u8 gText_PurplePokeblock[] = _("PURPLE {POKEBLOCK}");
const u8 gText_IndigoPokeblock[] = _("INDIGO {POKEBLOCK}");
const u8 gText_BrownPokeblock[] = _("BROWN {POKEBLOCK}");
const u8 gText_LiteBluePokeblock[] = _("LITEBLUE {POKEBLOCK}");
const u8 gText_OlivePokeblock[] = _("OLIVE {POKEBLOCK}");
const u8 gText_GrayPokeblock[] = _("GRAY {POKEBLOCK}");
const u8 gText_BlackPokeblock[] = _("BLACK {POKEBLOCK}");
const u8 gText_WhitePokeblock[] = _("WHITE {POKEBLOCK}");
const u8 gText_GoldPokeblock[] = _("GOLD {POKEBLOCK}");
const u8 gText_Spicy[] = _("SPICY");
const u8 gText_Dry[] = _("DRY");
const u8 gText_Sweet[] = _("SWEET");
const u8 gText_Bitter[] = _("BITTER");
const u8 gText_Sour[] = _("SOUR");
const u8 gText_Tasty[] = _("TASTY"); // Unused
const u8 gText_Feel[] = _("FEEL"); // Unused
const u8 gText_StowCase[] = _("Stow CASE.");
const u8 gText_LvVar1[] = _("{LV}{STR_VAR_1}");
const u8 gText_ThrowAwayVar1[] = _("Throw away this\n{STR_VAR_1}?");
const u8 gText_Var1ThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.");
const u8 gText_Var1AteTheVar2[] = _("{STR_VAR_1} ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_Var1HappilyAteVar2[] = _("{STR_VAR_1} happily ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_Var1DisdainfullyAteVar2[] = _("{STR_VAR_1} disdainfully ate the\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_ShopBuy[] = _("BUY");
const u8 gText_ShopSell[] = _("SELL");
const u8 gText_ShopQuit[] = _("QUIT");
const u8 gText_InBagVar1[] = _("IN BAG: {STR_VAR_1}");
const u8 gText_QuitShopping[] = _("Quit shopping.");
const u8 gText_Var1CertainlyHowMany[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1CertainlyHowMany2[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gText_Var1AndYouWantedVar2[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.");
const u8 gText_Var1IsItThatllBeVar2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?");
const u8 gText_YouWantedVar1ThatllBeVar2[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?");
const u8 gText_HereYouGoThankYou[] = _("Here you go!\nThank you very much.");
const u8 gText_ThankYouIllSendItHome[] = _("Thank you!\nI'll send it to your home PC.");
const u8 gText_ThanksIllSendItHome[] = _("Thanks!\nI'll send it to your PC at home.");
const u8 gText_YouDontHaveMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreRoomForThis[] = _("You have no more room for this\nitem.{PAUSE_UNTIL_PRESS}");
const u8 gText_SpaceForVar1Full[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_AnythingElseICanHelp[] = _("Is there anything else I can help\nyou with?");
const u8 gText_CanIHelpWithAnythingElse[] = _("Can I help you with anything else?");
const u8 gText_ThrowInPremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
const u8 gText_CantBuyKeyItem[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}");
const u8 gText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?");
const u8 gText_ICanPayVar1[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?");
const u8 gText_TurnedOverVar1ForVar2[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.");
const u8 gText_PokedollarVar1[] = _("¥{STR_VAR_1}");
const u8 gText_Shift[] = _("SHIFT");
const u8 gText_SendOut[] = _("SEND OUT");
const u8 gText_Switch2[] = _("SWITCH");
const u8 gText_Summary5[] = _("SUMMARY");
const u8 gText_Moves[] = _("MOVES"); // Unused
const u8 gText_Enter[] = _("ENTER");
const u8 gText_NoEntry[] = _("NO ENTRY");
const u8 gText_Take2[] = _("TAKE");
const u8 gText_Read2[] = _("READ");
const u8 gText_Trade4[] = _("TRADE");
const u8 gText_HP3[] = _("HP");
const u8 gText_SpAtk3[] = _("SP. ATK");
const u8 gText_SpDef3[] = _("SP. DEF");
const u8 gText_WontHaveEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}");
const u8 gText_CantBeUsedOnPkmn[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCantSwitchOut[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyInBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHasNoEnergy[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantSwitchWithAlly[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
const u8 gText_EggCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}");
const u8 gText_CantUseUntilNewBadge[] = _("This can't be used until a new\nBADGE is obtained.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoMoreThanVar1Pkmn[] = _("No more than {STR_VAR_1} POKéMON\nmay enter.{PAUSE_UNTIL_PRESS}");
const u8 gText_SendMailToPC[] = _("Send the removed MAIL to\nyour PC?");
const u8 gText_MailSentToPC[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}");
const u8 gText_PCMailboxFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailMessageWillBeLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?");
const u8 gText_RemoveMailBeforeItem[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWasGivenItem[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyHoldingItemSwitch[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?");
const u8 gText_PkmnNotHolding[] = _("{STR_VAR_1} isn't holding\nanything.{PAUSE_UNTIL_PRESS}");
const u8 gText_ReceivedItemFromPkmn[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTakenFromPkmn[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gText_SwitchedPkmnItem[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHoldingItemCantHoldMail[] = _("This POKéMON is holding an\nitem. It cannot hold MAIL.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailTransferredFromMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}");
const u8 gText_BagFullCouldNotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnLearnedMove3[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
const u8 gText_PkmnCantLearnMove[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be\nlearned.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnNeedsToReplaceMove[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?");
const u8 gText_StopLearningMove2[] = _("Stop trying to teach\n{STR_VAR_2}?");
const u8 gText_MoveNotLearned[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhichMoveToForget[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}");
const u8 gText_12PoofForgotMove[] = _("1, {PAUSE 15}2, and{PAUSE 15}… {PAUSE 15}… {PAUSE 15}… {PAUSE 15}{PLAY_SE SE_BALL_BOUNCE_1}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd…{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnHPRestoredByVar2[] = _("{STR_VAR_1}'s HP was restored\nby {STR_VAR_2} point(s).{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); // Unused
const u8 gText_PkmnBecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
const u8 gText_MovesPPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnElevatedToLvVar2[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
const u8 gText_PkmnBaseVar2StatIncreased[] = _("{STR_VAR_1}'s base {STR_VAR_2}\nstat was raised.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2Fell[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnAdoresBaseVar2Fell[] = _("{STR_VAR_1} adores you!\nThe base {STR_VAR_2} fell!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnFriendlyBaseVar2CantFall[] = _("{STR_VAR_1} turned friendly.\nThe base {STR_VAR_2} can't fall!{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnSnappedOutOfConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}");
const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}");
const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused
const u8 gText_ChoosePokemon[] = _("Choose a POKéMON.");
const u8 gText_MoveToWhere[] = _("Move to where?");
const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?");
const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?");
const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?");
const u8 gText_DoWhatWithPokemon[] = _("Do what with this {PKMN}?");
const u8 gText_NothingToCut[] = _("There's nothing to CUT.");
const u8 gText_CantSurfHere[] = _("You can't SURF here.");
const u8 gText_AlreadySurfing[] = _("You're already SURFING.");
const u8 gText_CantUseHere[] = _("Can't use that here.");
const u8 gText_RestoreWhichMove[] = _("Restore which move?");
const u8 gText_BoostPp[] = _("Boost PP of which move?");
const u8 gText_DoWhatWithItem[] = _("Do what with an item?");
const u8 gText_NoPokemonForBattle[] = _("No POKéMON for battle!");
const u8 gText_ChoosePokemon2[] = _("Choose a POKéMON.");
const u8 gText_NotEnoughHp[] = _("Not enough HP…");
const u8 gText_PokemonAreNeeded[] = _("{STR_VAR_1} POKéMON are needed.");
const u8 gText_PokemonCantBeSame[] = _("POKéMON can't be the same.");
const u8 gText_NoIdenticalHoldItems[] = _("No identical hold items.");
const u8 gText_CurrentIsTooFast[] = _("The current is much too fast!");
const u8 gText_DoWhatWithMail[] = _("Do what with the MAIL?");
const u8 gText_ChoosePokemonCancel[] = _("Choose POKéMON or CANCEL.");
const u8 gText_ChoosePokemonConfirm[] = _("Choose POKéMON and confirm.");
const u8 gText_EnjoyCycling[] = _("Let's enjoy cycling!");
const u8 gText_InUseAlready_PM[] = _("This is in use already.");
const u8 gText_AlreadyHoldingOne[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.");
const u8 gText_NoUse[] = _("No use.");
const u8 gText_Able[] = _("ABLE");
const u8 gText_First_PM[] = _("FIRST");
const u8 gText_Second_PM[] = _("SECOND");
const u8 gText_Third_PM[] = _("THIRD");
const u8 gText_Able2[] = _("ABLE");
const u8 gText_NotAble[] = _("NOT ABLE");
const u8 gText_Able3[] = _("ABLE!");
const u8 gText_NotAble2[] = _("NOT ABLE!");
const u8 gText_Learned[] = _("LEARNED");
const u8 gText_Have[] = _("HAVE");
const u8 gText_DontHave[] = _("DON'T HAVE");
const u8 gText_Fourth[] = _("FOURTH");
const u8 gText_PkmnCantParticipate[] = _("That POKéMON can't participate.{PAUSE_UNTIL_PRESS}");
const u8 gText_CancelParticipation[] = _("Cancel participation?");
const u8 gText_CancelBattle[] = _("Cancel the battle?");
const u8 gText_ReturnToWaitingRoom[] = _("Return to the WAITING ROOM?");
const u8 gText_CancelChallenge[] = _("Cancel the challenge?");
const u8 gText_EscapeFromHere[] = _("Want to escape from here and return\nto {STR_VAR_1}?");
const u8 gText_ReturnToHealingSpot[] = _("Want to return to the healing spot\nused last in {STR_VAR_1}?");
const u8 gText_PauseUntilPress[] = _("{PAUSE_UNTIL_PRESS}");
const u8 gJPText_AreYouSureYouWantToSpinTradeMon[] = _("{STR_VAR_1}を ぐるぐるこうかんに\nだして よろしいですか?");
ALIGNED(4) const u8 gText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
ALIGNED(4) const u8 gText_PkmnCantBeTradedNow[] = _("That POKéMON can't be traded\nnow.");
ALIGNED(4) const u8 gText_EggCantBeTradedNow[] = _("An EGG can't be traded now.");
ALIGNED(4) const u8 gText_OtherTrainersPkmnCantBeTraded[] = _("The other TRAINER's POKéMON\ncan't be traded now.");
ALIGNED(4) const u8 gText_OtherTrainerCantAcceptPkmn[] = _("The other TRAINER can't accept\nthat POKéMON now.");
ALIGNED(4) const u8 gText_CantTradeWithTrainer[] = _("You can't trade with that\nTRAINER now.");
ALIGNED(4) const u8 gText_NotPkmnOtherTrainerWants[] = _("That isn't the type of POKéMON\nthat the other TRAINER wants.");
ALIGNED(4) const u8 gText_ThatIsntAnEgg[] = _("That isn't an EGG.");
const u8 gText_Register[] = _("REGISTER");
const u8 gText_Attack3[] = _("ATTACK");
const u8 gText_Defense3[] = _("DEFENSE");
const u8 gText_SpAtk4[] = _("SP. ATK");
const u8 gText_SpDef4[] = _("SP. DEF");
const u8 gText_Speed2[] = _("SPEED");
const u8 gText_HP4[] = _("HP");
const u8 gText_EmptyString8[] = _(""); // Unused
const u8 gText_OTSlash[] = _("OT/");
const u8 gText_RentalPkmn[] = _("RENTAL POKéMON");
const u8 gText_TypeSlash[] = _("TYPE/");
const u8 gText_Power[] = _("POWER");
const u8 gText_Accuracy2[] = _("ACCURACY");
const u8 gText_Appeal[] = _("APPEAL");
const u8 gText_Jam[] = _("JAM");
const u8 gText_Status[] = _("STATUS");
const u8 gText_ExpPoints[] = _("EXP. POINTS");
const u8 gText_NextLv[] = _("NEXT LV.");
const u8 gText_RibbonsVar1[] = _("RIBBONS: {STR_VAR_1}");
const u8 gText_EmptyString5[] = _("");
const u8 gText_Events[] = _("EVENTS"); // Unused
const u8 gText_Switch[] = _("SWITCH");
const u8 gText_PkmnInfo[] = _("POKéMON INFO");
const u8 gText_PkmnSkills[] = _("POKéMON SKILLS");
const u8 gText_BattleMoves[] = _("BATTLE MOVES");
const u8 gText_ContestMoves[] = _("C0NTEST MOVES");
const u8 gText_Info[] = _("INFO");
const u8 gText_EggWillTakeALongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");
const u8 gText_EggWillTakeSomeTime[] = _("What will hatch from this?\nIt will take some time.");
const u8 gText_EggWillHatchSoon[] = _("It moves occasionally.\nIt should hatch soon.");
const u8 gText_EggAboutToHatch[] = _("It's making sounds.\nIt's about to hatch!");
const u8 gText_HMMovesCantBeForgotten2[] = _("HM moves can't be\nforgotten now.");
const u8 gText_XNatureMetAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
const u8 gText_XNatureHatchedAtYZ[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
const u8 gText_XNatureObtainedInTrade[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a trade.");
const u8 gText_XNatureFatefulEncounter[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nobtained in a fateful\nencounter at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_XNatureProbablyMetAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nprobably met at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1},\n{DYNAMIC 0}{DYNAMIC 4}{DYNAMIC 1}.");
const u8 gText_XNature[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature");
const u8 gText_XNatureMetSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nmet somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_XNatureHatchedSomewhereAt[] = _("{DYNAMIC 0}{DYNAMIC 2}{DYNAMIC 1}{DYNAMIC 5} nature,\nhatched somewhere at {LV_2}{DYNAMIC 0}{DYNAMIC 3}{DYNAMIC 1}.");
const u8 gText_OddEggFoundByCouple[] = _("An odd POKéMON EGG found\nby the DAY CARE couple.");
const u8 gText_PeculiarEggNicePlace[] = _("A peculiar POKéMON EGG\nobtained at the nice place.");
const u8 gText_PeculiarEggTrade[] = _("A peculiar POKéMON EGG\nobtained in a trade.");
const u8 gText_EggFromHotSprings[] = _("A POKéMON EGG obtained\nat the hot springs.");
const u8 gText_EggFromTraveler[] = _("An odd POKéMON EGG\nobtained from a traveler.");
const u8 gText_ApostropheSBase[] = _("'s BASE");
const u8 gText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
const u8 gText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRegistry[] = _("There is no REGISTRY.{PAUSE_UNTIL_PRESS}");
const u8 gText_DelRegist[] = _("DEL REGIST.");
const u8 gText_Var3Var1SlashVar2[] = _("{STR_VAR_3}{STR_VAR_1}/{STR_VAR_2}"); // Unused
const u8 gText_Decorate[] = _("DECORATE");
const u8 gText_PutAway[] = _("PUT AWAY");
const u8 gText_Toss2[] = _("TOSS");
const u8 gText_Color161Shadow161[] = _("{COLOR 161}{SHADOW 161}");
const u8 gText_PutOutSelectedDecorItem[] = _("Put out the selected decoration item.");
const u8 gText_StoreChosenDecorInPC[] = _("Store the chosen decoration in the PC.");
const u8 gText_ThrowAwayUnwantedDecors[] = _("Throw away unwanted decorations.");
const u8 gText_NoDecorations[] = _("There are no decorations.{PAUSE_UNTIL_PRESS}");
const u8 gText_Desk[] = _("DESK");
const u8 gText_Chair[] = _("CHAIR");
const u8 gText_Plant[] = _("PLANT");
const u8 gText_Ornament[] = _("ORNAMENT");
const u8 gText_Mat[] = _("MAT");
const u8 gText_Poster[] = _("POSTER");
const u8 gText_Doll[] = _("DOLL");
const u8 gText_Cushion[] = _("CUSHION");
const u8 gText_Gold[] = _("GOLD");
const u8 gText_Silver[] = _("SILVER");
const u8 gText_PlaceItHere[] = _("Place it here?");
const u8 gText_CantBePlacedHere[] = _("It can't be placed here.");
const u8 gText_CancelDecorating[] = _("Cancel decorating?");
const u8 gText_InUseAlready[] = _("This is in use already.");
const u8 gText_NoMoreDecorations[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
const u8 gText_NoMoreDecorations2[] = _("No more decorations can be placed.\nThe most that can be placed are {STR_VAR_1}.");
const u8 gText_MustBePlacedOnDesk[] = _("This can't be placed here.\nIt must be on a DESK, etc."); // Unused
const u8 gText_CantPlaceInRoom[] = _("This decoration can't be placed in\nyour own room.");
const u8 gText_CantThrowAwayInUse[] = _("This decoration is in use.\nIt can't be thrown away.");
const u8 gText_DecorationWillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?");
const u8 gText_DecorationThrownAway[] = _("The decoration item was thrown away.");
const u8 gText_StopPuttingAwayDecorations[] = _("Stop putting away decorations?");
const u8 gText_NoDecorationHere[] = _("There is no decoration item here.");
const u8 gText_ReturnDecorationToPC[] = _("Return this decoration to the PC?");
const u8 gText_DecorationReturnedToPC[] = _("The decoration was returned to the PC.");
const u8 gText_NoDecorationsInUse[] = _("There are no decorations in use.{PAUSE_UNTIL_PRESS}");
const u8 gText_Tristan[] = _("TRISTAN");
const u8 gText_Philip[] = _("PHILIP");
const u8 gText_Dennis[] = _("DENNIS");
const u8 gText_Roberto[] = _("ROBERTO");
const u8 gText_TurnOff[] = _("TURN OFF");
const u8 gText_Decoration[] = _("DECORATION");
const u8 gText_ItemStorage[] = _("ITEM STORAGE");
const u8 gText_Mailbox[] = _("MAILBOX");
const u8 gText_DepositItem[] = _("DEPOSIT ITEM");
const u8 gText_WithdrawItem[] = _("WITHDRAW ITEM");
const u8 gText_TossItem[] = _("TOSS ITEM");
const u8 gText_StoreItemsInPC[] = _("Store items in the PC.");
const u8 gText_TakeOutItemsFromPC[] = _("Take out items from the PC.");
const u8 gText_ThrowAwayItemsInPC[] = _("Throw away items stored in the PC.");
const u8 gText_NoItems[] = _("There are no items.{PAUSE_UNTIL_PRESS}");
const u8 gText_NoRoomInBag[] = _("There is no more\nroom in the BAG.");
const u8 gText_WithdrawHowManyItems[] = _("Withdraw how many\n{STR_VAR_1}(s)?");
const u8 gText_WithdrawXItems[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gText_Read[] = _("READ");
const u8 gText_MoveToBag[] = _("MOVE TO BAG");
const u8 gText_Give2[] = _("GIVE");
const u8 gText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}");
const u8 gText_WhatToDoWithVar1sMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?");
const u8 gText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?");
const u8 gText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}");
const u8 gText_MailToBagMessageErased[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}");
const u8 gText_Dad[] = _("DAD");
const u8 gText_Mom[] = _("MOM");
const u8 gText_Wallace[] = _("WALLACE");
const u8 gText_Steven[] = _("STEVEN");
const u8 gText_Brawly[] = _("BRAWLY");
const u8 gText_Winona[] = _("WINONA");
const u8 gText_Phoebe[] = _("PHOEBE");
const u8 gText_Glacia[] = _("GLACIA");
const u8 gText_Petalburg[] = _("PETALBURG");
const u8 gText_Slateport[] = _("SLATEPORT");
const u8 gText_Littleroot[] = _("LITTLEROOT"); // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Lilycove[] = _("LILYCOVE"); // Unused. Given the context, Briney may at one point have been able to sail the player here
const u8 gText_Dewford[] = _("DEWFORD");
const u8 gText_Enter2[] = _("ENTER");
const u8 gText_Info2[] = _("INFO");
const u8 gText_WhatsAContest[] = _("What's a CONTEST?");
const u8 gText_TypesOfContests[] = _("Types of CONTESTS");
const u8 gText_Ranks[] = _("Ranks");
const u8 gText_Judging[] = _("Judging"); //unused
const u8 gText_CoolnessContest[] = _("COOLNESS CONTEST");
const u8 gText_BeautyContest[] = _("BEAUTY CONTEST");
const u8 gText_CutenessContest[] = _("CUTENESS CONTEST");
const u8 gText_SmartnessContest[] = _("SMARTNESS CONTEST");
const u8 gText_ToughnessContest[] = _("TOUGHNESS CONTEST");
const u8 gText_Decoration2[] = _("DECORATION");
const u8 gText_PackUp[] = _("PACK UP");
const u8 gText_Count[] = _("COUNT"); //unused
const u8 gText_Registry[] = _("REGISTRY");
const u8 gText_Information[] = _("INFORMATION");
const u8 gText_Mach[] = _("MACH");
const u8 gText_Acro[] = _("ACRO");
const u8 gText_Psn[] = _("PSN");
const u8 gText_Par[] = _("PAR");
const u8 gText_Slp[] = _("SLP");
const u8 gText_Brn[] = _("BRN");
const u8 gText_Frz[] = _("FRZ");
const u8 gText_Toxic[] = _("TOXIC"); // Unused
const u8 gText_Ok3[] = _("OK"); // Unused
const u8 gText_Quit[] = _("QUIT"); // Unused
const u8 gText_SawIt[] = _("Saw it");
const u8 gText_NotYet[] = _("Not yet");
const u8 gText_Yes[] = _("YES");
const u8 gText_No[] = _("NO");
const u8 gText_Info4[] = _("INFO"); // Unused
const u8 gText_SingleBattle[] = _("SINGLE BATTLE");
const u8 gText_DoubleBattle[] = _("DOUBLE BATTLE");
const u8 gText_MultiBattle[] = _("MULTI BATTLE");
const u8 gText_MrBriney[] = _("MR. BRINEY"); // Unused
const u8 gText_Challenge[] = _("CHALLENGE");
const u8 gText_Info3[] = _("INFO");
const u8 gText_Lv50[] = _("LV. 50");
const u8 gText_OpenLevel[] = _("OPEN LEVEL");
const u8 gText_FreshWaterAndPrice[] = _("FRESH WATER{CLEAR_TO 0x48}¥200");
const u8 gText_SodaPopAndPrice[] = _("SODA POP{CLEAR_TO 0x48}¥300");
const u8 gText_LemonadeAndPrice[] = _("LEMONADE{CLEAR_TO 0x48}¥350");
const u8 gText_HowToRide[] = _("HOW TO RIDE");
const u8 gText_HowToTurn[] = _("HOW TO TURN");
const u8 gText_SandySlopes[] = _("SANDY SLOPES");
const u8 gText_Wheelies[] = _("WHEELIES");
const u8 gText_BunnyHops[] = _("BUNNY-HOPS");
const u8 gText_Jump[] = _("JUMP");
const u8 gText_Satisfied[] = _("Satisfied");
const u8 gText_Dissatisfied[] = _("Dissatisfied");
const u8 gText_DeepSeaTooth[] = _("DEEPSEATOOTH");
const u8 gText_DeepSeaScale[] = _("DEEPSEASCALE");
const u8 gText_BlueFlute2[] = _("BLUE FLUTE");
const u8 gText_YellowFlute2[] = _("YELLOW FLUTE");
const u8 gText_RedFlute2[] = _("RED FLUTE");
const u8 gText_WhiteFlute2[] = _("WHITE FLUTE");
const u8 gText_BlackFlute2[] = _("BLACK FLUTE");
const u8 gText_GlassChair[] = _("GLASS CHAIR");
const u8 gText_GlassDesk[] = _("GLASS DESK");
const u8 gText_TreeckoDollAndPrice[] = _("TREECKO DOLL 1,000 COINS");
const u8 gText_TorchicDollAndPrice[] = _("TORCHIC DOLL 1,000 COINS");
const u8 gText_MudkipDollAndPrice[] = _("MUDKIP DOLL 1,000 COINS");
const u8 gText_50CoinsAndPrice[] = _(" 50 COINS ¥1,000");
const u8 gText_500CoinsAndPrice[] = _("500 COINS ¥10,000");
const u8 gText_Excellent2[] = _("Excellent");
const u8 gText_NotSoGood[] = _("Not so good");
const u8 gText_RedShard[] = _("RED SHARD");
const u8 gText_YellowShard[] = _("YELLOW SHARD");
const u8 gText_BlueShard[] = _("BLUE SHARD");
const u8 gText_GreenShard[] = _("GREEN SHARD");
const u8 gText_BattleFrontier[] = _("BATTLE FRONTIER");
const u8 gText_Right[] = _("Right");
const u8 gText_Left[] = _("Left");
const u8 gText_TM32AndPrice[] = _("TM32{CLEAR_TO 0x48}1,500 COINS");
const u8 gText_TM29AndPrice[] = _("TM29{CLEAR_TO 0x48}3,500 COINS");
const u8 gText_TM35AndPrice[] = _("TM35{CLEAR_TO 0x48}4,000 COINS");
const u8 gText_TM24AndPrice[] = _("TM24{CLEAR_TO 0x48}4,000 COINS");
const u8 gText_TM13AndPrice[] = _("TM13{CLEAR_TO 0x48}4,000 COINS");
const u8 gText_Cool[] = _("COOL");
const u8 gText_Beauty[] = _("BEAUTY");
const u8 gText_Cute[] = _("CUTE");
const u8 gText_Smart[] = _("SMART");
const u8 gText_Tough[] = _("TOUGH");
const u8 gText_Normal[] = _("NORMAL");
const u8 gText_Super[] = _("SUPER");
const u8 gText_Hyper[] = _("HYPER");
const u8 gText_Master[] = _("MASTER");
const u8 gText_Cool2[] = _("COOL");
const u8 gText_Beauty2[] = _("BEAUTY");
const u8 gText_Cute2[] = _("CUTE");
const u8 gText_Smart2[] = _("SMART");
const u8 gText_Tough2[] = _("TOUGH");
const u8 gText_Items[] = _("ITEMS");
const u8 gText_Key_Items[] = _("KEY ITEMS");
const u8 gText_Poke_Balls[] = _("POKé BALLS");
const u8 gText_TMs_Hms[] = _("TMs & HMs");
const u8 gText_Berries2[] = _("BERRIES");
const u8 gText_SomeonesPC[] = _("SOMEONE'S PC");
const u8 gText_LanettesPC[] = _("LANETTE'S PC");
const u8 gText_PlayersPC[] = _("{PLAYER}'s PC");
const u8 gText_HallOfFame[] = _("HALL OF FAME");
const u8 gText_LogOff[] = _("LOG OFF");
const u8 gText_Opponent[] = _("OPPONENT");
const u8 gText_Tourney_Tree[] = _("TOURNEY TREE");
const u8 gText_ReadyToStart[] = _("READY TO START");
const u8 gText_NormalRank[] = _("NORMAL RANK");
const u8 gText_SuperRank[] = _("SUPER RANK");
const u8 gText_HyperRank[] = _("HYPER RANK");
const u8 gText_MasterRank[] = _("MASTER RANK");
const u8 gText_Single2[] = _("SINGLE");
const u8 gText_Double2[] = _("DOUBLE");
const u8 gText_Multi[] = _("MULTI");
const u8 gText_MultiLink[] = _("MULTI-LINK");
const u8 gText_BattleBag[] = _("BATTLE BAG");
const u8 gText_HeldItem[] = _("HELD ITEM");
const u8 gText_LinkContest[] = _("LINK CONTEST");
const u8 gText_AboutE_Mode[] = _("ABOUT E-MODE");
const u8 gText_AboutG_Mode[] = _("ABOUT G-MODE");
const u8 gText_E_Mode[] = _("E-MODE");
const u8 gText_G_Mode[] = _("G-MODE");
const u8 gText_MenuOptionPokedex[] = _("POKéDEX");
const u8 gText_MenuOptionPokemon[] = _("POKéMON");
const u8 gText_MenuOptionBag[] = _("BAG");
const u8 gText_MenuOptionPokenav[] = _("POKéNAV");
const u8 gText_Blank[] = _("");
const u8 gText_MenuOptionSave[] = _("SAVE");
const u8 gText_MenuOptionOption[] = _("OPTION");
const u8 gText_MenuOptionExit[] = _("EXIT");
const u8 gText_5BP[] = _(" 5BP");
const u8 gText_10BP[] = _("10BP");
const u8 gText_15BP[] = _("15BP");
const u8 gText_RedTent[] = _("RED TENT");
const u8 gText_BlueTent[] = _("BLUE TENT");
const u8 gText_SouthernIsland[] = _("SOUTHERN ISLAND");
const u8 gText_BirthIsland[] = _("BIRTH ISLAND");
const u8 gText_FarawayIsland[] = _("FARAWAY ISLAND");
const u8 gText_NavelRock[] = _("NAVEL ROCK");
const u8 gText_ClawFossil[] = _("CLAW FOSSIL");
const u8 gText_RootFossil[] = _("ROOT FOSSIL");
const u8 gText_No4[] = _("NO");
const u8 gText_IllBattleNow[] = _("I'll battle now!");
const u8 gText_IWon[] = _("I won!");
const u8 gText_ILost[] = _("I lost!");
const u8 gText_IWontTell[] = _("I won't tell.");
const u8 gText_NormalTagMatch[] = _("NORMAL TAG MATCH");
const u8 gText_VarietyTagMatch[] = _("VARIETY TAG MATCH");
const u8 gText_UniqueTagMatch[] = _("UNIQUE TAG MATCH");
const u8 gText_ExpertTagMatch[] = _("EXPERT TAG MATCH");
const u8 gText_TradeCenter[] = _("TRADE CENTER");
const u8 gText_Colosseum[] = _("COLOSSEUM");
const u8 gText_RecordCorner[] = _("RECORD CORNER");
const u8 gText_BerryCrush3[] = _("BERRY CRUSH");
const u8 gText_EmptyLinkService[] = _(""); // Maybe Spin Trade?
const u8 gText_PokemonJump[] = _("POKéMON JUMP");
const u8 gText_DodrioBerryPicking[] = _("DODRIO BERRY-PICKING");
const u8 gText_BecomeLeader[] = _("BECOME LEADER");
const u8 gText_JoinGroup[] = _("JOIN GROUP");
const u8 gText_TwoStyles[] = _("TWO STYLES");
const u8 gText_Lv50_3[] = _("LV. 50");
const u8 gText_OpenLevel2[] = _("OPEN LEVEL");
const u8 gText_MonTypeAndNo[] = _("{PKMN} TYPE & NO.");
const u8 gText_HoldItems[] = _("HOLD ITEMS");
const u8 gText_Symbols2[] = _("SYMBOLS");
const u8 gText_Record3[] = _("RECORD");
const u8 gText_BattlePts[] = _("BATTLE PTS");
const u8 gText_TowerInfo[] = _("TOWER INFO");
const u8 gText_BattleMon[] = _("BATTLE {PKMN}");
const u8 gText_BattleSalon[] = _("BATTLE SALON");
const u8 gText_MultiLink2[] = _("MULTI-LINK");
const u8 gText_BattleRules[] = _("BATTLE RULES");
const u8 gText_JudgeMind[] = _("JUDGE: MIND");
const u8 gText_JudgeSkill[] = _("JUDGE: SKILL");
const u8 gText_JudgeBody[] = _("JUDGE: BODY");
const u8 gText_Matchup[] = _("MATCHUP");
const u8 gText_TourneyTree[] = _("TOURNEY TREE");
const u8 gText_DoubleKO[] = _("DOUBLE KO");
const u8 gText_BasicRules[] = _("BASIC RULES");
const u8 gText_SwapPartners[] = _("SWAP: PARTNER");
const u8 gText_SwapNumber[] = _("SWAP: NUMBER");
const u8 gText_SwapNotes[] = _("SWAP: NOTES");
const u8 gText_OpenLevel3[] = _("OPEN LEVEL");
const u8 gText_BattleBasics[] = _("BATTLE BASICS");
const u8 gText_PokemonNature[] = _("POKéMON NATURE");
const u8 gText_PokemonMoves[] = _("POKéMON MOVES");
const u8 gText_Underpowered[] = _("UNDERPOWERED");
const u8 gText_WhenInDanger[] = _("WHEN IN DANGER");
const u8 gText_PyramidPokemon[] = _("PYRAMID: POKéMON");
const u8 gText_PyramidTrainers[] = _("PYRAMID: TRAINERS");
const u8 gText_PyramidMaze[] = _("PYRAMID: MAZE");
const u8 gText_BattleBag2[] = _("BATTLE BAG");
const u8 gText_PokenavAndBag[] = _("POKéNAV AND BAG");
const u8 gText_HeldItems[] = _("HELD ITEMS");
const u8 gText_PokemonOrder[] = _("POKéMON ORDER");
const u8 gText_BattlePokemon[] = _("BATTLE POKéMON");
const u8 gText_BattleTrainers[] = _("BATTLE TRAINERS");
const u8 gText_GoOn[] = _("GO ON");
const u8 gText_Record2[] = _("RECORD");
const u8 gText_Rest[] = _("REST");
const u8 gText_Retire[] = _("RETIRE");
const u8 gText_99TimesPlus[] = _("99 times +");
const u8 gText_1MinutePlus[] = _("1 minute +");
const u8 gText_SpaceSeconds[] = _(" seconds");
const u8 gText_SpaceTimes[] = _(" time(s)");
const u8 gText_Dot[] = _("."); // Unused
const u8 gText_BigGuy[] = _("Big guy");
const u8 gText_BigGirl[] = _("Big girl");
const u8 gText_Son[] = _("son");
const u8 gText_Daughter[] = _("daughter");
const u8 gText_BlueFlute[] = _("BLUE FLUTE");
const u8 gText_YellowFlute[] = _("YELLOW FLUTE");
const u8 gText_RedFlute[] = _("RED FLUTE");
const u8 gText_WhiteFlute[] = _("WHITE FLUTE");
const u8 gText_BlackFlute[] = _("BLACK FLUTE");
const u8 gText_PrettyChair[] = _("PRETTY CHAIR");
const u8 gText_PrettyDesk[] = _("PRETTY DESK");
const u8 gText_1F[] = _("1F");
const u8 gText_2F[] = _("2F");
const u8 gText_3F[] = _("3F");
const u8 gText_4F[] = _("4F");
const u8 gText_5F[] = _("5F");
const u8 gText_6F[] = _("6F");
const u8 gText_7F[] = _("7F");
const u8 gText_8F[] = _("8F");
const u8 gText_9F[] = _("9F");
const u8 gText_10F[] = _("10F");
const u8 gText_11F[] = _("11F");
const u8 gText_B1F[] = _("B1F");
const u8 gText_B2F[] = _("B2F");
const u8 gText_B3F[] = _("B3F");
const u8 gText_B4F[] = _("B4F");
const u8 gText_Rooftop[] = _("ROOFTOP");
const u8 gText_ElevatorNowOn[] = _("Now on:");
const u8 gText_BP[] = _("BP");
const u8 gText_EnergyPowder50[] = _("ENERGYPOWDER{CLEAR_TO 114}{FONT_SMALL}50");
const u8 gText_EnergyRoot80[] = _("ENERGY ROOT{CLEAR_TO 114}{FONT_SMALL}80");
const u8 gText_HealPowder50[] = _("HEAL POWDER{CLEAR_TO 114}{FONT_SMALL}50");
const u8 gText_RevivalHerb300[] = _("REVIVAL HERB{CLEAR_TO 108}{FONT_SMALL}300");
const u8 gText_Protein1000[] = _("PROTEIN{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_Iron1000[] = _("IRON{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_Carbos1000[] = _("CARBOS{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_Calcium1000[] = _("CALCIUM{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_Zinc1000[] = _("ZINC{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_HPUp1000[] = _("HP UP{CLEAR_TO 99}{FONT_SMALL}1,000");
const u8 gText_PPUp3000[] = _("PP UP{CLEAR_TO 99}{FONT_SMALL}3,000");
const u8 gText_RankingHall[] = _("RANKING HALL");
const u8 gText_ExchangeService[] = _("EXCHANGE SERVICE");
const u8 gText_LilycoveCity[] = _("LILYCOVE CITY");
const u8 gText_SlateportCity[] = _("SLATEPORT CITY");
const u8 gText_CaveOfOrigin[] = _("CAVE OF ORIGIN");
const u8 gText_MtPyre[] = _("MT. PYRE");
const u8 gText_SkyPillar[] = _("SKY PILLAR");
const u8 gText_DontRemember[] = _("Don't remember");
const u8 gText_Exit[] = _("EXIT");
const u8 gText_ExitFromBox[] = _("Exit from the BOX?");
const u8 gText_WhatDoYouWantToDo[] = _("What do you want to do?");
const u8 gText_PleasePickATheme[] = _("Please pick a theme.");
const u8 gText_PickTheWallpaper[] = _("Pick the wallpaper.");
const u8 gText_PkmnIsSelected[] = _("{DYNAMIC 0} is selected.");
const u8 gText_JumpToWhichBox[] = _("Jump to which BOX?");
const u8 gText_DepositInWhichBox[] = _("Deposit in which BOX?");
const u8 gText_PkmnWasDeposited[] = _("{DYNAMIC 0} was deposited.");
const u8 gText_BoxIsFull2[] = _("The BOX is full.");
const u8 gText_ReleaseThisPokemon[] = _("Release this POKéMON?");
const u8 gText_PkmnWasReleased[] = _("{DYNAMIC 0} was released.");
const u8 gText_ByeByePkmn[] = _("Bye-bye, {DYNAMIC 0}!");
const u8 gText_MarkYourPkmn[] = _("Mark your POKéMON.");
const u8 gText_ThatsYourLastPkmn[] = _("That's your last POKéMON!");
const u8 gText_YourPartysFull[] = _("Your party's full!");
const u8 gText_YoureHoldingAPkmn[] = _("You're holding a POKéMON!");
const u8 gText_WhichOneWillYouTake[] = _("Which one will you take?");
const u8 gText_YouCantReleaseAnEgg[] = _("You can't release an EGG.");
const u8 gText_ContinueBoxOperations[] = _("Continue BOX operations?");
const u8 gText_PkmnCameBack[] = _("{DYNAMIC 0} came back!");
const u8 gText_WasItWorriedAboutYou[] = _("Was it worried about you?");
const u8 gText_FourEllipsesExclamation[] = _("… … … … !");
const u8 gText_PleaseRemoveTheMail[] = _("Please remove the MAIL.");
const u8 gText_GiveToAPkmn[] = _("GIVE to a POKéMON?");
const u8 gText_PlacedItemInBag[] = _("Placed item in the BAG.");
const u8 gText_BagIsFull2[] = _("The BAG is full.");
const u8 gText_PutItemInBag[] = _("Put this item in the BAG?");
const u8 gText_ItemIsNowHeld[] = _("{DYNAMIC 0} is now held.");
const u8 gText_ChangedToNewItem[] = _("Changed to {DYNAMIC 0}.");
const u8 gText_MailCantBeStored[] = _("MAIL can't be stored!");
const u8 gPCText_Cancel[] = _("CANCEL");
const u8 gPCText_Store[] = _("STORE");
const u8 gPCText_Withdraw[] = _("WITHDRAW");
const u8 gPCText_Shift[] = _("SHIFT");
const u8 gPCText_Move[] = _("MOVE");
const u8 gPCText_Place[] = _("PLACE");
const u8 gPCText_Summary[] = _("SUMMARY");
const u8 gPCText_Release[] = _("RELEASE");
const u8 gPCText_Mark[] = _("MARK");
const u8 gPCText_Name[] = _("NAME");
const u8 gPCText_Jump[] = _("JUMP");
const u8 gPCText_Wallpaper[] = _("WALLPAPER");
const u8 gPCText_Take[] = _("TAKE");
const u8 gPCText_Give[] = _("GIVE");
const u8 gPCText_Switch[] = _("SWITCH");
const u8 gPCText_Bag[] = _("BAG");
const u8 gPCText_Info[] = _("INFO");
const u8 gPCText_Scenery1[] = _("SCENERY 1");
const u8 gPCText_Scenery2[] = _("SCENERY 2");
const u8 gPCText_Scenery3[] = _("SCENERY 3");
const u8 gPCText_Etcetera[] = _("ETCETERA");
const u8 gPCText_Friends[] = _("FRIENDS");
const u8 gPCText_Forest[] = _("FOREST");
const u8 gPCText_City[] = _("CITY");
const u8 gPCText_Desert[] = _("DESERT");
const u8 gPCText_Savanna[] = _("SAVANNA");
const u8 gPCText_Crag[] = _("CRAG");
const u8 gPCText_Volcano[] = _("VOLCANO");
const u8 gPCText_Snow[] = _("SNOW");
const u8 gPCText_Cave[] = _("CAVE");
const u8 gPCText_Beach[] = _("BEACH");
const u8 gPCText_Seafloor[] = _("SEAFLOOR");
const u8 gPCText_River[] = _("RIVER");
const u8 gPCText_Sky[] = _("SKY");
const u8 gPCText_PolkaDot[] = _("POLKA-DOT");
const u8 gPCText_Pokecenter[] = _("POKéCENTER");
const u8 gPCText_Machine[] = _("MACHINE");
const u8 gPCText_Simple[] = _("SIMPLE");
const u8 gText_WhatWouldYouLikeToDo[] = _("What would you like to do?"); // Unused
const u8 gText_WithdrawPokemon[] = _("WITHDRAW POKéMON");
const u8 gText_DepositPokemon[] = _("DEPOSIT POKéMON");
const u8 gText_MovePokemon[] = _("MOVE POKéMON");
const u8 gText_MoveItems[] = _("MOVE ITEMS");
const u8 gText_SeeYa[] = _("SEE YA!");
const u8 gText_WithdrawMonDescription[] = _("Move POKéMON stored in BOXES to\nyour party.");
const u8 gText_DepositMonDescription[] = _("Store POKéMON in your party in BOXES.");
const u8 gText_MoveMonDescription[] = _("Organize the POKéMON in BOXES and\nin your party.");
const u8 gText_MoveItemsDescription[] = _("Move items held by any POKéMON\nin a BOX or your party.");
const u8 gText_SeeYaDescription[] = _("Return to the previous menu.");
const u8 gText_JustOnePkmn[] = _("There is just one POKéMON with you.");
const u8 gText_PartyFull[] = _("Your party is full!");
const u8 gText_Box[] = _("BOX");
const u8 gText_CheckMapOfHoenn[] = _("Check the map of the HOENN region.");
const u8 gText_CheckPokemonInDetail[] = _("Check POKéMON in detail.");
const u8 gText_CallRegisteredTrainer[] = _("Call a registered TRAINER.");
const u8 gText_CheckObtainedRibbons[] = _("Check obtained RIBBONS.");
const u8 gText_PutAwayPokenav[] = _("Put away the POKéNAV.");
const u8 gText_NoRibbonWinners[] = _("There are no RIBBON winners.");
const u8 gText_NoTrainersRegistered[] = _("No TRAINERS are registered."); // Unused
const u8 gText_CheckPartyPokemonInDetail[] = _("Check party POKéMON in detail.");
const u8 gText_CheckAllPokemonInDetail[] = _("Check all POKéMON in detail.");
const u8 gText_ReturnToPokenavMenu[] = _("Return to the POKéNAV menu.");
const u8 gText_FindCoolPokemon[] = _("Find cool POKéMON.");
const u8 gText_FindBeautifulPokemon[] = _("Find beautiful POKéMON.");
const u8 gText_FindCutePokemon[] = _("Find cute POKéMON.");
const u8 gText_FindSmartPokemon[] = _("Find smart POKéMON.");
const u8 gText_FindToughPokemon[] = _("Find tough POKéMON.");
const u8 gText_ReturnToConditionMenu[] = _("Return to the CONDITION menu.");
const u8 gText_NumberRegistered[] = _("No. registered");
const u8 gText_NumberOfBattles[] = _("No. of battles");
const u8 gText_Detail[] = _("DETAIL"); // Unused
const u8 gText_Call2[] = _("CALL"); // Unused
const u8 gText_UnusedExit[] = _("EXIT"); // Unused
const u8 gText_CantCallOpponentHere[] = _("Can't call opponent here."); // Unused
const u8 gText_PokenavMatchCall_Strategy[] = _("STRATEGY");
const u8 gText_PokenavMatchCall_TrainerPokemon[] = _("TRAINER'S POKéMON");
const u8 gText_PokenavMatchCall_SelfIntroduction[] = _("SELF-INTRODUCTION");
const u8 gText_Pokenav_ClearButtonList[] = _("{CLEAR 0x80}");
const u8 gText_PokenavMap_ZoomedOutButtons[] = _("{A_BUTTON}ZOOM {B_BUTTON}CANCEL");
const u8 gText_PokenavMap_ZoomedInButtons[] = _("{A_BUTTON}FULL {B_BUTTON}CANCEL");
const u8 gText_PokenavCondition_MonListButtons[] = _("{A_BUTTON}CONDITION {B_BUTTON}CANCEL");
const u8 gText_PokenavCondition_MonStatusButtons[] = _("{A_BUTTON}MARKINGS {B_BUTTON}CANCEL");
const u8 gText_PokenavCondition_MarkingButtons[] = _("{A_BUTTON}SELECT MARK {B_BUTTON}CANCEL");
const u8 gText_PokenavMatchCall_TrainerListButtons[] = _("{A_BUTTON}MENU {B_BUTTON}CANCEL");
const u8 gText_PokenavMatchCall_CallMenuButtons[] = _("{A_BUTTON}OK {B_BUTTON}CANCEL");
const u8 gText_PokenavMatchCall_CheckTrainerButtons[] = _("{B_BUTTON}CANCEL");
const u8 gText_PokenavRibbons_MonListButtons[] = _("{A_BUTTON}RIBBONS {B_BUTTON}CANCEL");
const u8 gText_PokenavRibbons_RibbonListButtons[] = _("{A_BUTTON}CHECK {B_BUTTON}CANCEL");
const u8 gText_PokenavRibbons_RibbonCheckButtons[] = _("{B_BUTTON}CANCEL");
const u8 gText_NatureSlash[] = _("NATURE/");
const u8 gText_TrainerCloseBy[] = _("That TRAINER is close by.\nTalk to the TRAINER in person!");
const u8 gText_InParty[] = _("IN PARTY");
const u8 gText_Number2[] = _("No. ");
const u8 gText_Ribbons[] = _("RIBBONS"); // Unused
const u8 gText_PokemonMaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonFemaleLv[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_PokemonNoGenderLv[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}"); // Unused
const u8 gText_Unknown[] = _("UNKNOWN");
const u8 gText_Call[] = _("CALL");
const u8 gText_Check[] = _("CHECK");
const u8 gText_Cancel6[] = _("CANCEL");
const u8 gText_NumberIndex[] = _("No. {DYNAMIC 0}");
const u8 gText_RibbonsF700[] = _("RIBBONS {DYNAMIC 0}");
const u8 gText_PokemonMaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_RED WHITE GREEN}♂{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonFemaleLv2[] = _("{DYNAMIC 0}{COLOR_HIGHLIGHT_SHADOW LIGHT_GREEN WHITE BLUE}♀{COLOR_HIGHLIGHT_SHADOW DARK_GRAY WHITE LIGHT_GRAY}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_PokemonNoGenderLv2[] = _("{DYNAMIC 0}/{LV}{DYNAMIC 1}{DYNAMIC 2}"); // Unused
const u8 gText_CombineFourWordsOrPhrases[] = _("Combine four words or phrases");
const u8 gText_AndMakeYourProfile[] = _("and make your profile.");
const u8 gText_CombineSixWordsOrPhrases[] = _("Combine six words or phrases");