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While mapping songs that use high bpm and complex snap divisors its very useful to listen to the song at 25% playback speed so you can count the number of notes in between the beats. I often do this in stable but in lazer the audio is way more distorted which causes the notes to melt together into indistinguishable noise. In particular you can hear the onset of the sounds way more clearly in stable.
A next step for investigation would be to remove these using a local framework checkout and see if it changes anything. @OliBomby maybe you can give that a go.
Type
Game behaviour
Bug description
While mapping songs that use high bpm and complex snap divisors its very useful to listen to the song at 25% playback speed so you can count the number of notes in between the beats. I often do this in stable but in lazer the audio is way more distorted which causes the notes to melt together into indistinguishable noise. In particular you can hear the onset of the sounds way more clearly in stable.
I did this on Windows 10.
Screenshots or videos
osu._NBiPhqIvpn.mp4
osu._1QRLhOQpIR.mp4
Spectral analysis (top=lazer, bottom=stable):

Version
2024.731.0-lazer
Logs
compressed-logs.zip
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