Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reduced playback speed is way more distorted in lazer than in stable #29332

Closed
OliBomby opened this issue Aug 7, 2024 · 1 comment · Fixed by ppy/osu-framework#6354
Closed
Labels
area:editor audio osu!framework issue Can't resolve this without changes to osu!framework.

Comments

@OliBomby
Copy link
Contributor

OliBomby commented Aug 7, 2024

Type

Game behaviour

Bug description

While mapping songs that use high bpm and complex snap divisors its very useful to listen to the song at 25% playback speed so you can count the number of notes in between the beats. I often do this in stable but in lazer the audio is way more distorted which causes the notes to melt together into indistinguishable noise. In particular you can hear the onset of the sounds way more clearly in stable.

I did this on Windows 10.

Screenshots or videos

osu._NBiPhqIvpn.mp4
osu._1QRLhOQpIR.mp4

Spectral analysis (top=lazer, bottom=stable):
darkaudacity_FcxzdLpY0L

Version

2024.731.0-lazer

Logs

compressed-logs.zip

@peppy
Copy link
Member

peppy commented Aug 9, 2024

This was brought up recently, and noted that stable has specific settings being applied to the tempo adjust filter.

That said, I just checked and the same settings are being applied in framework:

https://github.com/ppy/osu-framework/blob/ffdb229935afc7fff8ed2fc87d5d812b701e41eb/osu.Framework/Audio/Track/TrackBass.cs#L185-L187

A next step for investigation would be to remove these using a local framework checkout and see if it changes anything. @OliBomby maybe you can give that a go.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area:editor audio osu!framework issue Can't resolve this without changes to osu!framework.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants