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Some visual differences between Lazer and Stable in osu!catch #28997

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its5Q opened this issue Jul 22, 2024 · 3 comments · Fixed by #29503
Closed

Some visual differences between Lazer and Stable in osu!catch #28997

its5Q opened this issue Jul 22, 2024 · 3 comments · Fixed by #29503

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@its5Q
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its5Q commented Jul 22, 2024

Type

Cosmetic

Bug description

I've tried osu!catch in Lazer and it felt just a little bit off compared to Stable, so I decided to compare them side by side by playing the same map and there are several discrepancies between the two.

  1. Dash trail effect intervals are much larger in Lazer than in Stable. This takes away some sense of speed when dashing.
  2. Hyperdash intervals in Lazer are lower than regular dashes, when in Stable the interval is constant, so when you hyperdash, the distance between trail afterimages is larger in Stable, but in Lazer it's the same.
  3. Albeit minor, I think it should also be mentioned - the fade speed of bounced fruits and droplets are a bit quicker than stable.

I think it's important to be as close as possible to Stable in terms of gameplay visuals so people have a smoother experience switching to Lazer.

Screenshots or videos

Stable vs Lazer dash

Stable vs Lazer dash

Stable vs Lazer hyperdash

Stable vs Lazer hyperdash

Version

2024.718.1

Logs

Not applicable

@Smoodie7
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I think is something they did on purpose, personally i dont play osu!catch but i prefer Lazer visuals.

@its5Q
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its5Q commented Jul 23, 2024

I'd love to hear more opinions on this, and if the trail should be changed to look more like it does in Stable.

@peppy
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peppy commented Aug 19, 2024

Albeit minor, I think it should also be mentioned - the fade speed of bounced fruits and droplets are a bit quicker than stable.

This will require a bit more attention (ie. implementing local gravity rather than using fixed transforms to match stable). Probably best to open a separate issue for it if you consider it important.

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4 participants