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Rapier allows you to specify the default collider at the physics level.
We could do the same in two ways:
<Physics shape={'box'} />
BodySystem
bodySystem.defaultShape = 'sphere';
The text was updated successfully, but these errors were encountered:
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Rapier allows you to specify the default collider at the physics level.
We could do the same in two ways:
<Physics shape={'box'} />
BodySystem
bodySystem.defaultShape = 'sphere';
The text was updated successfully, but these errors were encountered: