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Change tile width dynamically to allow longer strings #54
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I think this is a small bug and should be a quick fix if we work towards it! |
As spotted, the game's UI is too binded with the game's logic. Currently working to separate the two. |
Although the UI and logic are locked together, we can reference the |
Not really a priority, but this is going to happen as number grows beyond 8192 😢, since current implementation uses
std::setw(4)
when prining each tile.The text was updated successfully, but these errors were encountered: