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We should split audio to channels [so Music is separate from sounds like explosions caused by the gameplay].
This will allow player to mute only specific elements.
Ideally Music and Sound playing should be managed by common manager.
The text was updated successfully, but these errors were encountered:
We should split audio to channels [so Music is separate from sounds like explosions caused by the gameplay].
This will allow player to mute only specific elements.
Ideally Music and Sound playing should be managed by common manager.
The text was updated successfully, but these errors were encountered: