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This is likely linked to #36 , whenever our webservice is unreachable or has a timeout for whatever reason the entire game server crashes. Is there any workaround to use?
we are calling it like this within a spawned function:
This is likely linked to #36 , whenever our webservice is unreachable or has a timeout for whatever reason the entire game server crashes. Is there any workaround to use?
we are calling it like this within a spawned function:
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