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audio ads #71
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For iOS I have opted to setting a new playlist with only the audio ad and then when the ad has finished I switch back to the original playlist with the actual audio tracks. I do this dynamically in the beginning of an audio track and in the middle of an audio track for specific tracks. For Android this solution was not possible, since permissions are different in regards to executing commands while in background. Android will not run code after ~4 minutes of background mode, which means we cannot dynamically play ads whenever it's needed, if the app is in the background. |
yeah everything not put deeper into will e.g. lead to skippability or other issues. |
Can anyone offer any insight into how I can incorporate support for audio ads into this plugin? I'd like the ability to inject an audio advert into the player queue every x tracks.
Perhaps something like Google's Interactive Media Ads SDK would work, but the Swift side of things is out of my comfort zone.
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