You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using Phaser with Matter physics. I use tiled to create tilemaps and add collision data/boxes in this software. When flipping or rotating the tile in Tiled, Phaser gives an error.
This code works fine when using a map without flipped tiles, it also works with flipped tiles that don't have collision data on them. But as soon you add a tile with collision data flipped (or rotated) it stops working.
A workaround is to add all tiles in each orientation in the tile editor, but I hope this issue can be solved in Phaser to keep tilesets smaller.
The text was updated successfully, but these errors were encountered:
Version
Description
I am using Phaser with Matter physics. I use tiled to create tilemaps and add collision data/boxes in this software. When flipping or rotating the tile in Tiled, Phaser gives an error.
Example Test Code
Additional Information
This code works fine when using a map without flipped tiles, it also works with flipped tiles that don't have collision data on them. But as soon you add a tile with collision data flipped (or rotated) it stops working.
A workaround is to add all tiles in each orientation in the tile editor, but I hope this issue can be solved in Phaser to keep tilesets smaller.
The text was updated successfully, but these errors were encountered: