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client.c
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client.c
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#include "client.h"
// Constants
#define MAXIMUM_LINE_LENGTH 255
#define P 2
#define Q 4
#define N 8
#define U 2
#define O 3
#define T 1
#define V 2
#define R 2
#define S 3
#define M 3
// Structs pre-definitions
typedef struct ElementStruct Element;
typedef struct Client_Data Client;
typedef struct Server_Data Server;
typedef struct UDP_PDU UDP;
typedef struct TCP_PDU TCP;
// Functions declarations
// Signal handlers
void quit_handler(int signal);
void relogin_handler(int signal);
// Reading file.cfg functions
void readCfg();
bool correctFileName(char filename[]);
char* trimLine(char *buffer);
void storeElements(char* line);
void storeServer(char* line);
void storeId(char* line);
void storeLocal(char* line);
void storeUDP(char* line);
// Login functions
void openUDPSocket();
void login();
void receiveRegisterPacket();
void processPacketType(UDP packet);
void processREG_ACK(UDP packetReceived);
void processREG_NACK();
void processREG_REJ();
void processINFO_ACK(UDP packet);
void processINFO_NACK(UDP packet);
bool correctServerData(UDP packet);
void setupServAddrUDP();
// Periodic communication functions
void periodicCommunication();
void createThreads();
void* sendALIVE();
void* receiveALIVE();
// Terminal handling functions
void* handleTerminalInput();
void statCommand();
void setCommand(char* token);
void sendCommand(char* token);
void quitCommand();
void printCommands();
// TCP server requests functions
void openTCP1Socket();
void setupServAddrTCP();
void handleTCPConnections();
void receiveDATAPacket(char elementId[8]);
bool correctServerDataTCP(TCP packet);
bool correctElementData(TCP packet, char elementId[8]);
// Packet builder functions
UDP buildREG_REQPacket();
UDP buildREG_INFOPacket();
UDP buildALIVEPacket();
UDP receiveALIVEPacket();
TCP buildSEND_DATAPacket(char elementId[8]);
TCP buildSET_DATAResponse(TCP receivedPacket);
TCP buildGET_DATAResponse(int elementIndex);
TCP buildDATA_NACKPacket(TCP receivedPacket);
TCP buildDATA_REJPacket(TCP receivedPacket);
// Auxiliary functions
void checkParams(int argc, char* argv[]);
char* getTypeOfPacketUDP(UDP packet);
char* getTypeOfPacketTCP(TCP packet);
int searchElement(char* elemId);
char* getElementValue(char* elementId);
char* getNowTime();
int getElementType(char* elementId);
// Formatting functions
void debugMsg();
void infoMsg(char text[]);
void infoFormat();
void errorMsg();
void okMsg();
// Global variables
bool debug_mode = false;
char clientCfgFile[] = "client.cfg";
Client clientData;
Server serverData;
int udpSock = -1;
int tcpSock1 = -1; // TCP socket for accepting server requests
int tcpSock2 = -1; // TCP socket for sending data to server
int elementsNumber; // Client's element number
struct sockaddr_in clientAddrUDP, clientAddrTCP, serverAddrUDP, serverAddrTCP;
bool resetCommunication = false;
pthread_t terminalThread = (pthread_t) NULL;
pthread_t receiveAliveThread = (pthread_t) NULL;
pthread_t sendAliveThread = (pthread_t) NULL;
pid_t mainProcess;
int ALIVELost = 0;
// Client data struct
struct Client_Data {
char Id[10];
Element* Elements[7];
int Local_TCP;
unsigned char Status;
};
// Server data struct
struct Server_Data {
char Id_Trans[11];
char Id_Comm[11];
char Server[MAXIMUM_LINE_LENGTH];
int Server_UDP;
int Server_TCP;
int newServer_UDP;
};
// Element struct
struct ElementStruct {
char Id[8];
char Data[16]; // Every char is 1 byte --> 15 chars/bytes maximum + \0
};
// UDP PDU Struct
struct UDP_PDU {
unsigned char Type;
char Id_Tans[11];
char Id_Comm[11];
char Data[61];
};
// TCP PDU Struct
struct TCP_PDU {
unsigned char Type;
char Id_Trans[11];
char Id_Comm[11];
char Element[8];
char Value[16];
char Info[80];
};
// MAIN FUNCTION
int main(int argc, char* argv[]) {
mainProcess = getpid();
signal(SIGUSR2, quit_handler);
checkParams(argc, argv);
readCfg();
login();
return 0;
}
// SIGNAL HANDLERS
void quit_handler(int signal) {
if (signal == SIGUSR2) {
printf("\n");
infoMsg("CLOSING CLIENT...\n");
sleep(1);
close(udpSock);
close(tcpSock1);
close(tcpSock2);
pthread_cancel(terminalThread);
pthread_cancel(sendAliveThread);
if (debug_mode) {
debugMsg();
printf("UDP, TCP1 and TCP2 sockets closed successfully\n");
debugMsg();
printf("Terminal input thread and ALIVE packet sending thread ended successfully");
}
exit(0);
}
}
void relogin_handler(int signal) {
if (signal == SIGUSR1) {
pthread_cancel(terminalThread);
pthread_cancel(sendAliveThread);
login();
}
}
// READING FILE.CFG FUNCTIONS
// Reads the clientData config file and assign its values to the attributes of the clientData or serverData structs
void readCfg() {
FILE* fd = fopen(clientCfgFile, "r");
if (fd == NULL) {
errorMsg();
perror("Error opening the client cfg file");
exit(-1);
}
char line[MAXIMUM_LINE_LENGTH];
while (fgets(line, sizeof(line), fd)) {
switch (line[0]) {
case 'I':
storeId(line);
break;
case 'E':
storeElements(line);
break;
case 'L':
storeLocal(line);
break;
default:
if (line[6] == '-') {
storeUDP(line);
} else {
storeServer(line);
}
break;
}
}
}
// Checks if the filename is in the correct format
bool correctFileName(char filename[]) {
char* extension = strchr(filename, '.'); // Search for a '.' in the filename
if (extension == NULL) return false; // If there's not, wrong format
if (strcmp(extension, ".cfg") != 0) return false; // If the extension it isn't '.cfg', bad format
return true;
}
// Auxiliary function for triming a text line
char* trimLine(char *buffer) {
char* line = strchr(buffer, '='); // Delete chars from the start to the '='
line++; // Delete the '=' char
if (line[0] == ' ') line++; // If there's a whitespace next to the '=', delete it too
unsigned long lineSize = strlen(line);
if (line[lineSize-1] == '\n') line[lineSize-1] = '\0'; // Remove the /n char if it exists
return line;
}
// Stores all the elements in the clientData struct
void storeElements(char* line) {
char* elements = trimLine(line);
char* token = strtok(elements, ";");
int index = 0;
while (token != NULL) {
Element *element = malloc(sizeof(Element));
strcpy(element->Id, token);
token = strtok(NULL, ";");
clientData.Elements[index] = element;
if (debug_mode) {
debugMsg();
printf("Element n.%i copied successfully: %s\n" resetColor, index, clientData.Elements[index]->Id);
}
index += 1;
}
elementsNumber = index;
}
// Stores the server in the serverData struct
void storeServer(char* line) {
char* server = trimLine(line);
strcpy(serverData.Server, server);
if (debug_mode) {
debugMsg();
printf("Server copied successfully: %s\n" resetColor, serverData.Server);
}
}
// Stores the client ID in the clientData struct
void storeId(char* line) {
char* id = trimLine(line);
strcpy(clientData.Id, id);
if (debug_mode) {
debugMsg();
printf("Client Id copied successfully: %s\n" resetColor, clientData.Id);
}
}
// Stores the TCP port in the clientData struct
void storeLocal(char* line) {
char* local = trimLine(line);
clientData.Local_TCP = (strtol(local, NULL, 10));
if (debug_mode) {
debugMsg();
printf("Local-TCP copied successfully: %d\n" resetColor, clientData.Local_TCP);
}
}
// Stores the UDP port in the serverData struct
void storeUDP(char* line) {
char* udp = trimLine(line);
serverData.Server_UDP = (strtol(udp, NULL, 10));
if (debug_mode) {
debugMsg();
printf("Server-UDP copied successfully: %d\n" resetColor, serverData.Server_UDP);
}
}
// LOGIN FUNCTIONS
// Creates and binds the UDP Socket
void openUDPSocket() {
udpSock = socket(AF_INET, SOCK_DGRAM, 0);
if (udpSock < 0) {
errorMsg();
perror("Error creating the UDP socket");
exit(-1);
}
// Set up the client address for the socket (sockaddr_in struct)
memset(&clientAddrUDP, 0, sizeof (struct sockaddr_in));
clientAddrUDP.sin_family = AF_INET;
clientAddrUDP.sin_port = htons(0);
clientAddrUDP.sin_addr.s_addr = (INADDR_ANY);
// Bind the socket to the address set up before
if (bind(udpSock, (const struct sockaddr *) &clientAddrUDP, sizeof (struct sockaddr_in)) < 0) {
errorMsg();
perror("Error binding the UDP socket");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("Socket successfully created and bound.\n");
}
}
// Login the client into the server
void login() {
// Define the signal handler every time we enter the login() function if we have to repeat it
signal(SIGUSR1, relogin_handler);
// We have udpSock globally pre-initialized at -1. With this, we ensure that socket is created only one time
if (udpSock < 0) {
openUDPSocket();
}
setupServAddrUDP();
// Initialization of the client status
clientData.Status = NOT_REGISTERED;
infoMsg("Client in status NOT_REGISTERED\n");
UDP registerPacket = buildREG_REQPacket();
// Send first register packet
if (sendto(udpSock, ®isterPacket, sizeof(UDP), 0,
(struct sockaddr *) &serverAddrUDP, (socklen_t) sizeof(serverAddrUDP)) < 0) {
errorMsg();
perror("Error sending the UDP register packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("First register packet sent\n");
}
// Status change because we sent the first packet
clientData.Status = WAIT_ACK_REG;
infoMsg("Client in status WAIT_ACK_REG\n");
struct timeval t;
int acc;
fd_set read_fds;
for (int sign_ups = 0; sign_ups < O; sign_ups++) { // Register processes
acc = 0;
if(debug_mode) {
debugMsg();
printf("New register process: number %i\n" resetColor, sign_ups);
}
for (int packetsPerSignup = 0; packetsPerSignup < N; packetsPerSignup++) { // Number of packets for every register process
// Every packet sent we re-initialize the timeval for preventing it to get stuck at 0
t.tv_sec = T;
t.tv_usec = 0;
if (packetsPerSignup > P && Q * T > acc) { // Increment sending interval after P packets (MAX to Q x T)
acc = acc + T;
t.tv_sec += acc;
}
FD_ZERO(&read_fds);
FD_SET(udpSock, &read_fds);
if (select(udpSock + 1, &read_fds, NULL, NULL, &t)) { // If we receive a packet, process it
receiveRegisterPacket();
// By default, we exit de login function unless we have to keep going in the same register process
if (!resetCommunication) {
return;
}
}
// If not, send another packet
if (sendto(udpSock, ®isterPacket, sizeof(UDP), 0,
(struct sockaddr *) &serverAddrUDP, (socklen_t) sizeof(serverAddrUDP)) < 0) {
errorMsg();
perror("Error sending the UDP register packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet N. %i sent. t = %i\n", getTypeOfPacketUDP(registerPacket) ,packetsPerSignup, acc + T);
}
// If we continued the same register process after receiving a packet, we have to re-update
// the client status
if (resetCommunication) {
clientData.Status = WAIT_ACK_REG;
infoMsg("Client in status WAIT_ACK_REG\n");
resetCommunication = false;
setupServAddrUDP();
}
}
sleep(U); // Wait U seconds before starting another register process
}
errorMsg();
printf("Can't connect to the server");
exit(-1);
}
// Receive the register packet through UDP
void receiveRegisterPacket() {
UDP packet;
socklen_t serverAddrSize = sizeof(serverAddrUDP);
long sizeReceived;
sizeReceived = recvfrom(udpSock, &packet, sizeof(UDP), MSG_WAITALL,
(struct sockaddr *) &serverAddrUDP, &serverAddrSize);
if (sizeReceived < 0) {
errorMsg();
perror("Error receiving the UDP register packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("UDP packet type %s received correctly.\n" resetColor, getTypeOfPacketUDP(packet));
}
processPacketType(packet);
}
// Classifies the packet according to its type
void processPacketType(UDP packet) {
unsigned char packetType = packet.Type;
if (packetType == REG_ACK) {
processREG_ACK(packet);
} else if (packetType == REG_NACK) {
processREG_NACK();
} else if (packetType == REG_REJ) {
processREG_REJ();
} else if (packetType == INFO_ACK) {
processINFO_ACK(packet);
} else if (packetType == INFO_NACK) {
processINFO_NACK(packet);
}
}
// Process a REG_ACK-type packet
void processREG_ACK(UDP packet) {
if (clientData.Status != WAIT_ACK_REG) {
errorMsg();
printf("Wrong client status or wrong packet!!\n");
login();
return;
}
// Copy the communication ID, the server ID and the server IP for securing network purposes
strcpy(serverData.Id_Trans, packet.Id_Tans);
strcpy(serverData.Id_Comm, packet.Id_Comm);
char serverIP[MAXIMUM_LINE_LENGTH];
strcpy(serverIP, inet_ntoa(serverAddrUDP.sin_addr)); // IP from network mode to string
strcpy(serverData.Server, serverIP);
serverData.newServer_UDP = strtol(packet.Data, NULL, 10);
UDP REG_INFOPacket = buildREG_INFOPacket();
// Modify the serverAddrUDP struct for matching the new UDP port received from the server and continue with the communication through it
serverAddrUDP.sin_port = htons(serverData.newServer_UDP);
// Send the REG_INFO packet to the server
if (sendto(udpSock, ®_INFOPacket, sizeof(UDP), 0,
(struct sockaddr *) &serverAddrUDP, (socklen_t) sizeof(serverAddrUDP)) < 0) {
errorMsg();
perror("Error sending the UDP REG_INFO packet");
exit(-1);
}
clientData.Status = WAIT_ACK_INFO;
infoMsg("Client in status WAIT_ACK_INFO\n");
// Initialize some variables for controlling the reception time
fd_set read_fds;
FD_ZERO(&read_fds);
FD_SET(udpSock, &read_fds);
struct timeval t;
t.tv_sec = 2*T;
t.tv_usec = 0;
// If we receive an INFO_ACK packet, process it.
// If not, start another login process (function login())
if (select(udpSock + 1, &read_fds, NULL, NULL, &t)) {
long sizeReceived = 0;
socklen_t serverAddrSize = sizeof(serverAddrUDP);
sizeReceived = recvfrom(udpSock, &packet, sizeof(UDP), MSG_WAITALL,
(struct sockaddr *) &serverAddrUDP, &serverAddrSize);
if (sizeReceived < 0) {
errorMsg();
perror("Error receiving the UDP INFO_ACK packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("UDP packet type %s received correctly.\n" resetColor, getTypeOfPacketUDP(packet));
}
processPacketType(packet);
return;
}
login();
}
// Process a REG_NACK-type packet
void processREG_NACK() {
clientData.Status = NOT_REGISTERED;
infoMsg("Client in status NOT_REGISTERED\n");
resetCommunication = true;
}
// Process a REG_REJ-type packet
void processREG_REJ() {
login();
}
// Process an INFO_ACK-type packet
void processINFO_ACK(UDP packet) {
if (clientData.Status != WAIT_ACK_INFO || !correctServerData(packet)) {
errorMsg();
printf("Wrong client status or wrong packet!!\n");
login();
return;
}
clientData.Status = REGISTERED;
infoMsg("Client in status REGISTERED\n");
serverData.Server_TCP = strtol(packet.Data, NULL, 10);
periodicCommunication();
}
// Process an INFO_NACK-type packet
void processINFO_NACK(UDP packet) {
if (clientData.Status != WAIT_ACK_INFO && !correctServerData(packet)) {
errorMsg();
printf("Wrong client status or wrong packet!!");
login();
return;
}
clientData.Status = NOT_REGISTERED;
infoMsg("Client in status NOT_REGISTERED\n");
resetCommunication = true;
}
// Checks if the server information stored and the received in the packet matches
bool correctServerData(UDP packet) {
char *receivedServerIP = inet_ntoa(serverAddrUDP.sin_addr);
if (strcmp(packet.Id_Tans, serverData.Id_Trans) == 0
&& strcmp(packet.Id_Comm, serverData.Id_Comm) == 0
&& strcmp(serverData.Server, receivedServerIP) == 0) {
return true;
}
return false;
}
// Sets up the server address struct for receiving packets through UDP
void setupServAddrUDP() {
memset(&serverAddrUDP, 0, sizeof(struct sockaddr_in));
serverAddrUDP.sin_family = AF_INET;
serverAddrUDP.sin_port = htons(serverData.Server_UDP);
struct hostent *host = gethostbyname(serverData.Server);
serverAddrUDP.sin_addr.s_addr = (((struct in_addr*) host->h_addr_list[0])->s_addr);
}
// PERIODIC COMMUNICATION FUNCTIONS
// Starts the periodic communication process
void periodicCommunication() {
UDP ALIVEPacket = buildALIVEPacket();
setupServAddrUDP(); // Reset server address for periodic communication
if (sendto(udpSock, &ALIVEPacket, sizeof(UDP), 0,
(const struct sockaddr *) &serverAddrUDP, sizeof(serverAddrUDP)) < 0) {
errorMsg();
perror("Error sending ALIVE packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("UDP packet type %s sent correctly.\n" resetColor, getTypeOfPacketUDP(ALIVEPacket));
}
struct timeval t;
t.tv_sec = R*V;
t.tv_usec = 0;
fd_set read_fds;
FD_ZERO(&read_fds);
FD_SET(udpSock, &read_fds);
if (select(udpSock + 1, &read_fds, NULL, NULL, &t)) {
UDP packet = receiveALIVEPacket();
// Correct first ALIVE received
if (packet.Type == ALIVE && correctServerData(packet) && strcmp(clientData.Id, packet.Data) == 0) {
createThreads();
return;
}
}
// Packet not received in R*T seconds or incorrect packet
errorMsg();
printf("First ALIVE not received or incorrect packet\n");
sleep(V);
login();
}
// Creates the threads for sending ALIVE packets to server and handling the user input
void createThreads() {
if (clientData.Status != REGISTERED) {
errorMsg();
printf("Wrong client status!\n");
login();
return;
}
clientData.Status = SEND_ALIVE;
infoMsg("Client in status SEND_ALIVE\n");
if (tcpSock1 < 0) {
openTCP1Socket();
}
pthread_create(&terminalThread, NULL, &handleTerminalInput, NULL);
pthread_create(&sendAliveThread, NULL, &sendALIVE, NULL);
handleTCPConnections();
}
// Does the periodic sending of ALIVE packets
void* sendALIVE() {
ALIVELost = 0;
UDP ALIVEPacket = buildALIVEPacket();
while(ALIVELost < S) {
sleep(V);
if (sendto(udpSock, &ALIVEPacket, sizeof(UDP), 0,
(const struct sockaddr *) &serverAddrUDP, sizeof(serverAddrUDP)) < 0) {
errorMsg();
perror("Error sending ALIVE packet");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("UDP packet type %s sent correctly. ALIVE pending responses: %i\n" resetColor, getTypeOfPacketUDP(ALIVEPacket), ALIVELost);
}
pthread_create(&receiveAliveThread, NULL, &receiveALIVE, NULL);
}
errorMsg();
printf("Connexion lost with server.\n");
kill(mainProcess, SIGUSR1);
return NULL;
}
// It checks the ALIVE response
void* receiveALIVE() {
ALIVELost++;
struct timeval t;
fd_set read_fds;
FD_ZERO(&read_fds);
FD_SET(udpSock, &read_fds);
t.tv_sec = R*V;
t.tv_usec = 0;
if (select(udpSock + 1, &read_fds, NULL, NULL, &t)) {
UDP packet = receiveALIVEPacket();
if (packet.Type != ALIVE || !correctServerData(packet) || strcmp(clientData.Id, packet.Data) != 0) {
errorMsg();
printf("Incorrect packet or mismatching data!!\n");
kill(mainProcess, SIGUSR1);
return NULL;
}
ALIVELost = 0;
}
return NULL;
}
// TERMINAL HANDLING FUNCTIONS
// Handles the user input through terminal indefinitely
void* handleTerminalInput() {
char line[MAXIMUM_LINE_LENGTH];
while (1) {
printf(promptColor"→\t"promptColorBold);
fgets(line, sizeof(line), stdin);
line[strlen(line) - 1] = ' ';
char* token = strtok(line, " ");
if (token == NULL) {
} else if (strcmp(token, "stat") == 0) {
statCommand();
} else if (strcmp(token, "quit") == 0) {
quitCommand();
} else if (strcmp(token, "set") == 0) {
setCommand(token);
} else if (strcmp(token, "send") == 0) {
sendCommand(token);
} else {
errorMsg();
printf("Invalid command entered!\n");
printCommands();
}
}
}
// Does the 'stat' command
void statCommand() {
printf(yellowBold"----------------------------------------\n");
printf("|\t\t"yellow"Client ID: %s\n", clientData.Id);
for (int i=0; i < elementsNumber; i++) {
if (strlen(clientData.Elements[i]->Data) == 0) {
printf(yellowBold"|\t->"yellow" %s\t\t"yellowBold"->"yellow" (no value)\t\n", clientData.Elements[i]->Id);
} else {
printf(yellowBold"|\t->"yellow" %s\t\t"yellowBold"->"yellow" %s\t\n", clientData.Elements[i]->Id, clientData.Elements[i]->Data);
}
}
printf(yellowBold"----------------------------------------\n" resetColor);
}
// Does the 'set' command
void setCommand(char* token) {
token = strtok(NULL, " ");
int elementIndex;
if (token == NULL || strlen(token) != 7 || (elementIndex = searchElement(token)) == -1) {
errorMsg();
if (token == NULL) {
printf("Usage: set <element_id> <new_value>\n" resetColor);
} else if (strlen(token) != 7) {
printf("<element_id> has to be 7 chars.\n" resetColor);
} else {
printf("Specified element Id doesn't exist.\n" resetColor);
}
return;
}
token = strtok(NULL, " ");
if (token == NULL || strlen(token) > 15) {
errorMsg();
if (token == NULL) {
printf("Usage: set <element_id> <new_value>\n" resetColor);
} else {
printf("Element data can´t be bigger than 15 digits.\n" resetColor);
}
return;
}
char elementData[15];
strcpy(elementData, token);
strcpy(clientData.Elements[elementIndex]->Data, elementData);
okMsg();
printf("Value of element set successfully!\n" resetColor);
}
// Does the 'send' command
void sendCommand(char* token) {
token = strtok(NULL, " ");
if ( token == NULL || strlen(token) != 7 || (searchElement(token) == -1)) {
errorMsg();
if (token == NULL) {
printf("Usage: send <element_id>\n" resetColor);
} else if (strlen(token) != 7) {
printf("<element_id> has to be 7 chars.\n");
} else {
printf("<element_id> not found.\n" resetColor);
}
return;
}
char elementId[8];
strcpy(elementId, token);
tcpSock2 = socket(AF_INET, SOCK_STREAM, 0);
if (tcpSock2 < 0) {
errorMsg();
perror("Error creating the tcp2 socket");
exit(-1);
}
setupServAddrTCP();
if (connect(tcpSock2, (struct sockaddr *) &serverAddrTCP, sizeof(serverAddrTCP)) < 0) {
errorMsg();
perror("Couldn't connect to the server via TCP2 socket");
exit(-1);
}
TCP SEND_DATAPacket = buildSEND_DATAPacket(elementId);
if (send(tcpSock2, &SEND_DATAPacket, sizeof(TCP), 0) < 0) {
errorMsg();
perror("Error sending the SEND_DATA packet through TCP2.");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet sent correctly\n", getTypeOfPacketTCP(SEND_DATAPacket));
}
fd_set read_fds;
FD_ZERO(&read_fds);
FD_SET(tcpSock2, &read_fds);
struct timeval t;
t.tv_sec = M;
t.tv_usec = 0;
if (select(tcpSock2 + 1, &read_fds, NULL, NULL, &t)) {
receiveDATAPacket(elementId);
return;
}
infoMsg("DATA response not received, resending SEND_DATA packet to server...\n");
close(tcpSock2);
}
// Does the 'quit' command
void quitCommand() {
kill(mainProcess, SIGUSR2);
}
// Prints the accepted commands
void printCommands() {
printf(yellowBold "\t\t\t\tCOMMANDS AVAILABLE:\n" yellow);
printf("\t- stat\tSee the client's elements and its values.\n");
printf("\t- set <element_id> <new_value>\tSet an element value\n");
printf("\t- send <element_id>\tSend an element value to the server\n" resetColor);
}
// TCP server requests handling functions
void openTCP1Socket() {
tcpSock1 = socket(AF_INET, SOCK_STREAM, 0);
if (tcpSock1 < 0) {
errorMsg();
perror("Error opening the TCP1 socket");
exit(-1);
}
// Set up the client address (TCP) for the TCP1 socket (sockaddr_in struct)
memset(&clientAddrTCP, 0, sizeof (struct sockaddr_in));
clientAddrTCP.sin_family = AF_INET;
clientAddrTCP.sin_port = htons(clientData.Local_TCP);
clientAddrTCP.sin_addr.s_addr = (INADDR_ANY);
// Bind the socket to the address set up before
if (bind(tcpSock1, (const struct sockaddr *) &clientAddrTCP, sizeof (struct sockaddr_in)) < 0) {
errorMsg();
perror("Error binding the TCP1 socket");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("TCP1 Socket successfully created and bound.\n");
}
}
void setupServAddrTCP() {
memset(&serverAddrTCP, 0, sizeof(serverAddrTCP));
serverAddrTCP.sin_family = AF_INET;
serverAddrTCP.sin_port = htons(serverData.Server_TCP);
serverAddrTCP.sin_addr.s_addr = inet_addr(serverData.Server);
}
// Function for handling TCP requests from server (Ran by main process)
void handleTCPConnections() {
int newTCPsocket;
while (1) {
if (listen(tcpSock1, 1) < 0) {
errorMsg();
perror("Error listening TCP1 connection.");
exit(-1);
}
socklen_t addrLen = sizeof(serverAddrTCP);
newTCPsocket = accept(tcpSock1, (struct sockaddr *) &serverAddrTCP, &addrLen);
if (newTCPsocket < 0) {
errorMsg();
perror("Error accepting TCP1 connection");
exit(-1);
}
TCP packet;
if (recv(newTCPsocket, &packet, sizeof(TCP), MSG_WAITALL) < 0) {
errorMsg();
perror("Error receiving packet from TCP1");
exit(-1);
}
int elementIndex = searchElement(packet.Element);
if (!correctServerDataTCP(packet)) {
TCP DATA_REJPacket = buildDATA_REJPacket(packet);
if (send(newTCPsocket, &DATA_REJPacket, sizeof(TCP), 0) < 0) {
errorMsg();
perror("Error sending the DATA_REJ packet.");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet received with mismatching server/client information\n", getTypeOfPacketTCP(packet));
debugMsg();
printf("DATA_REJ packet sent correctly\n");
}
pthread_cancel(terminalThread);
pthread_cancel(sendAliveThread);
login();
return;
} else if (elementIndex < 0 || (packet.Type == SET_DATA && getElementType(packet.Element) == 0)) {
TCP DATA_NACKPacket = buildDATA_NACKPacket(packet);
if (send(newTCPsocket, &DATA_NACKPacket, sizeof(TCP), 0) < 0) {
errorMsg();
perror("Error sending the DATA_NACK packet.");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet received with wrong element information\n", getTypeOfPacketTCP(DATA_NACKPacket));
debugMsg();
printf("DATA_NACK packet sent correctly\n");
}
} else if (packet.Type == SET_DATA && getElementType(packet.Element) == 1) {
strcpy(clientData.Elements[elementIndex]->Data, packet.Value);
if (debug_mode) {
debugMsg();
printf("Element id: %s set correctly to %s\n", clientData.Elements[elementIndex]->Id, clientData.Elements[elementIndex]->Data);
}
TCP SET_DATAResponse = buildSET_DATAResponse(packet);
if (send(newTCPsocket, &SET_DATAResponse, sizeof(TCP), 0) < 0) {
errorMsg();
perror("Error sending the DATA_ACK packet.");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet received with correct information\n", getTypeOfPacketTCP(packet));
debugMsg();
printf("%s packet sent correctly\n", getTypeOfPacketTCP(SET_DATAResponse));
}
} else if (packet.Type == GET_DATA) {
TCP GET_DATAResponse = buildGET_DATAResponse(elementIndex);
if (send(newTCPsocket, &GET_DATAResponse, sizeof(TCP), 0) < 0) {
errorMsg();
perror("Error sending the GET_DATA packet.");
exit(-1);
}
if (debug_mode) {
debugMsg();
printf("%s packet received with correct information\n", getTypeOfPacketTCP(packet));
debugMsg();
printf("%s packet sent correctly\n", getTypeOfPacketTCP(GET_DATAResponse));
}
}
}
}
// Receives a DATA_XXX-type packet, and it processes depending on its type
void receiveDATAPacket(char elementId[8]) {
TCP packet;
if (recv(tcpSock2, &packet, sizeof(TCP), MSG_WAITALL) < 0) {
errorMsg();
perror("Error receiving the DATA Packet");
exit(-1);
}
close(tcpSock2);
if (packet.Type == DATA_REJ || !correctServerDataTCP(packet) || strcmp(packet.Info, clientData.Id) != 0) {
errorMsg();
printf("Incorrect %s packet received. Re-login to server...\n", getTypeOfPacketTCP(packet));
kill(mainProcess, SIGUSR1);
return;
}
if (packet.Type == DATA_NACK || !correctElementData(packet, elementId)) {
if (packet.Type == DATA_NACK) {
infoFormat();
printf("%s packet received, resending SEND_DATA packet to server.\n" resetColor, getTypeOfPacketTCP(packet));
} else {
infoMsg("Mismatching element information, resending SEND_DATA packet to server.\n");
}
return;
}
// If DATA_ACK is the packet received with correct element data
okMsg();
printf("Element value successfully stored in server.\n" resetColor);
}
// Checks if the server information stored and the received in the packet matches
bool correctServerDataTCP(TCP packet) {
if (strcmp(packet.Id_Trans, serverData.Id_Trans) == 0
&& strcmp(packet.Id_Comm, serverData.Id_Comm) == 0
&& strcmp(packet.Info, clientData.Id) == 0) {
return true;
}
return false;
}
// Checks if the element information stores and the received in the packet matches
bool correctElementData(TCP packet, char elementId[8]) {
if (strcmp(packet.Element, elementId) == 0
&& strcmp(packet.Value, getElementValue(elementId)) == 0) {
return true;