diff --git a/.vscode/settings.json b/.vscode/settings.json index 759d586..4f1877f 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -11,5 +11,7 @@ "editor.codeActionsOnSave": { "quickfix.biome": "explicit", "source.organizeImports.biome": "explicit" - } + }, + "css.validate": true, + "css.format.enable": true } diff --git a/README.md b/README.md index c776727..15974e1 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ This is a work in progress, the following list is not exhaustive and is subject - [x] `Loading` screen - [x] `Main Menu` screen - [ ] `Game Over` screen -- [x] Coins gathering +- [ ] Coins gathering - [x] Basic movements (up, down, left, right, jump) - [x] Keyboard controls - [x] Camera rotation diff --git a/biome.json b/biome.json index 17dd209..2da9e33 100644 --- a/biome.json +++ b/biome.json @@ -4,7 +4,7 @@ "enabled": true }, "files": { - "ignore": ["vendor/**/*", "dist/**/*", "node_modules/**/*"] + "ignore": ["vendor", "dist", "node_modules", "static"] }, "formatter": { "enabled": true, @@ -25,7 +25,8 @@ "javascript": { "formatter": { "semicolons": "asNeeded", - "quoteStyle": "single" + "quoteStyle": "single", + "trailingComma": "all" } } } diff --git a/docker-compose.yml b/docker-compose.yml index ab6e2a9..7f58c29 100644 --- a/docker-compose.yml +++ b/docker-compose.yml @@ -13,17 +13,17 @@ services: - proxy labels: - traefik.enable=true - - traefik.http.services.3d-game.loadbalancer.server.port=80 + - traefik.http.services.cld.loadbalancer.server.port=80 - - traefik.http.routers.3d-game.service=3d-game@docker - - traefik.http.routers.3d-game.rule=Host(`${APP_DOMAIN}`) - - traefik.http.routers.3d-game.entrypoints=web - - traefik.http.routers.3d-game.middlewares=redirect-https + - traefik.http.routers.cld.service=cld@docker + - traefik.http.routers.cld.rule=Host(`${APP_DOMAIN}`) + - traefik.http.routers.cld.entrypoints=web + - traefik.http.routers.cld.middlewares=redirect-https - - traefik.http.routers.3d-game-secured.service=3d-game@docker - - traefik.http.routers.3d-game-secured.entrypoints=web-secured - - traefik.http.routers.3d-game-secured.tls=true - - traefik.http.routers.3d-game-secured.rule=Host(`${APP_DOMAIN}`) + - traefik.http.routers.cld-secured.service=cld@docker + - traefik.http.routers.cld-secured.entrypoints=web-secured + - traefik.http.routers.cld-secured.tls=true + - traefik.http.routers.cld-secured.rule=Host(`${APP_DOMAIN}`) networks: proxy: diff --git a/package.json b/package.json index faf3fc5..d57e10a 100644 --- a/package.json +++ b/package.json @@ -5,17 +5,21 @@ "private": true, "scripts": { "dev": "vite", - "build": "vite build" + "build": "vite build", + "lint": "biome check .", + "lint:fix": "biome check --apply ." }, "dependencies": { - "@dimforge/rapier3d": "^0.11.2", - "lil-gui": "^0.19.0", - "three": "^0.158.0" + "@dimforge/rapier3d": "^0.13.0", + "three": "^0.165.0" }, "devDependencies": { - "@biomejs/biome": "^1.5.0", - 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'three/examples/jsm/loaders/GLTFLoader.js' -import { Engine, PhysicDebuggerModes } from './engine' -import { Controls } from './types' +import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js' +import { type Engine, PhysicDebuggerModes } from './engine' +import type { Controls } from './types' import { GenericModel } from './utils/generic_model' import { GLTFUtils } from './utils/gltf_utils' import { State, StateMachine } from './utils/state_machine' @@ -27,6 +27,8 @@ export class Character extends GenericModel { stateMachine: CharacterStateMachine yHalfExtend: number fallingVelocity: number + bodyToMeshYOffset: number + bodyRadius: number constructor(params: Params) { super(params) @@ -36,28 +38,30 @@ export class Character extends GenericModel { this.model = GLTFUtils.cloneGltf(Character.gltfs[this.params.name]) as GLTF this.mesh = this.model.scene - this.mesh.receiveShadow = true + this.mesh.traverse((node) => { + node.castShadow = true + }) this.mesh.rotation.y = Math.PI * (this.params.orientation || 0) this.yHalfExtend = this.hitbox.getSize(new THREE.Vector3()).y / 2 - this.body = this.engine.world.createRigidBody( - this.engine.rapier.RigidBodyDesc.kinematicPositionBased().setTranslation( - this.params.position.x, - this.params.position.y + this.yHalfExtend, - this.params.position.z, - ), - ) + this.body = this.engine.world.createRigidBody(this.engine.rapier.RigidBodyDesc.kinematicPositionBased()) + + this.bodyToMeshYOffset = -0.4 + this.bodyRadius = 0.35 - this.collider = this.engine.world.createCollider( - this.engine.rapier.ColliderDesc.capsule(this.yHalfExtend - 0.5, 0.5), - this.body, + const colliderDesc = this.engine.rapier.ColliderDesc.cuboid( + this.bodyRadius, + this.yHalfExtend + this.bodyToMeshYOffset, + this.bodyRadius, ) - this.kinematicController = this.engine.world.createCharacterController(0.1) - this.kinematicController.enableAutostep(0.7, 0.1, true) - this.kinematicController.enableSnapToGround(0.1) - this.kinematicController.setSlideEnabled(false) + this.collider = this.engine.world.createCollider(colliderDesc, this.body) + + this.kinematicController = this.engine.world.createCharacterController(0) + this.kinematicController.enableAutostep(0.5, 0.01, true) + + this.setPosition(this.params.position) this.fallingVelocity = -5 @@ -83,16 +87,24 @@ export class Character extends GenericModel { this.engine.updatables.push(this) } + setPosition(position: { x: number; y: number; z: number }) { + this.body.setTranslation( + { + ...position, + y: position.y + this.yHalfExtend, + }, + true, + ) + } + update(dt: number, elapsedTime: number) { this.mixer.update(dt) this.handleMovement(dt) this.stateMachine.currentState?.update(dt, elapsedTime) this.mesh.position.copy(this.body.translation() as unknown as THREE.Vector3) - this.mesh.position.y -= this.yHalfExtend + this.mesh.position.y -= this.yHalfExtend + this.bodyToMeshYOffset this.mesh.quaternion.copy(this.body.rotation() as unknown as THREE.Quaternion) - - this.controls?.updateCamera() } private handleMovement(dt: number) { @@ -133,6 +145,14 @@ export class Character extends GenericModel { return new THREE.Box3().setFromObject(this.mesh) } + remove() { + this.engine.world.removeRigidBody(this.body) + this.engine.world.removeCollider(this.collider, false) + this.engine.world.removeCharacterController(this.kinematicController) + this.engine.updatables = this.engine.updatables.filter((u) => u !== this) + this.engine.scene.remove(this.mesh) + } + static async load() { return GenericModel.load('characters', 'glb', Object.values(Characters)) } @@ -240,7 +260,7 @@ class JumpingState extends CharacterState { transitionTime = 0.1 persistedVelocity = { x: 0, y: 0, z: 0 } initialVerticalVelocity = 3 - rawDecelerationRate = 0.12 + rawDecelerationRate = 10 deceleleration = 0 velocity = new THREE.Vector3() @@ -249,7 +269,7 @@ class JumpingState extends CharacterState { this.persistedVelocity = this.machine.character.getControlsVelocity().multiplyScalar(1.25) } - update() { + update(dt: number) { const yVelocity = Math.max( this.initialVerticalVelocity - this.deceleleration, this.machine.character.fallingVelocity, @@ -258,11 +278,12 @@ class JumpingState extends CharacterState { this.machine.character.kinematicController.computeColliderMovement(this.machine.character.collider, this.velocity) const collision = this.machine.character.kinematicController.computedCollision(0) - if (collision?.translationApplied.y === 0) { + // FIXME better landing detection + if (collision && collision.translationDeltaApplied.y > -0.001) { this.machine.setState('landing_jump') } - this.deceleleration += this.rawDecelerationRate + this.deceleleration += this.rawDecelerationRate * dt } } diff --git a/src/app/coin.ts b/src/app/coin.ts new file mode 100644 index 0000000..8226a79 --- /dev/null +++ b/src/app/coin.ts @@ -0,0 +1,62 @@ +import type * as THREE from 'three' +import type { Character } from './character' +import type { Engine } from './engine' +import type { GameMap } from './game_map' +import { Mapping, Mappings } from './mapping' + +interface CoinParams { + map: GameMap + position: { x: number; y: number; z: number } + character?: Character +} + +export class Coin { + static MappingNames = [Mappings.coin_a, Mappings.coin_b, Mappings.coin_c] + params: CoinParams + map: GameMap + engine: Engine + mapping: Mapping + character?: Character + movementOffset: number + + constructor(params: CoinParams) { + this.params = params + this.map = this.params.map + this.engine = this.map.engine + this.character = this.params.character + this.movementOffset = Math.random() * 4 + this.mapping = new Mapping({ + engine: this.engine, + name: Coin.MappingNames[0], + position: this.params.position, + bodyType: 'kinematic', + shape: 'box', + manualUpdate: true, + }) + this.engine.updatables.push(this) + this.map.coins.push(this) + } + + update(dt: number, elapsedTime: number) { + if (this.character?.hitbox.containsPoint(this.mapping.body.translation() as unknown as THREE.Vector3)) this.remove() + else { + const { x, z } = this.mapping.body.translation() + const y = Math.abs(Math.cos(elapsedTime + this.movementOffset) * 2.5) + 1 + this.mapping.body.setTranslation(new this.engine.rapier.Vector3(x, y, z), true) + + const angle = elapsedTime * 2 + this.mapping.body.setRotation( + new this.engine.rapier.Quaternion(0, Math.sin(angle / 2), 0, Math.cos(angle / 2)), + true, + ) + + this.mapping.update() + } + } + + remove() { + this.mapping.remove() + this.engine.updatables = this.engine.updatables.filter((u) => u !== this) + this.map.coins = this.map.coins.filter((c) => c !== this) + } +} diff --git a/src/app/controls/base_keyboard_controls.ts b/src/app/controls/base_keyboard_controls.ts index 89841f9..888d4a9 100644 --- a/src/app/controls/base_keyboard_controls.ts +++ b/src/app/controls/base_keyboard_controls.ts @@ -1,6 +1,6 @@ import * as THREE from 'three' -import { Character } from '../character' -import { Engine } from '../engine' +import type { Character } from '../character' +import type { Engine } from '../engine' interface Params { engine: Engine @@ -36,7 +36,6 @@ export class BaseKeyboardControls { } assignTarget(target: Character) {} - updateCamera() {} update() { this.updateVelocity() diff --git a/src/app/controls/free_orbit_controls.ts b/src/app/controls/free_orbit_controls.ts index 0c1f244..619f00c 100644 --- a/src/app/controls/free_orbit_controls.ts +++ b/src/app/controls/free_orbit_controls.ts @@ -1,5 +1,5 @@ import { OrbitControls as ThreeOrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' -import { Engine } from '../engine' +import type { Engine } from '../engine' import { BaseKeyboardControls } from './base_keyboard_controls' export interface Params { diff --git a/src/app/controls/map_controls.ts b/src/app/controls/map_controls.ts index 3b6e80c..42bf9e7 100644 --- a/src/app/controls/map_controls.ts +++ b/src/app/controls/map_controls.ts @@ -1,5 +1,6 @@ +// @ts-expect-error import { MapControls as ThreeMapControls } from 'three/examples/jsm/controls/MapControls' -import { Engine } from '../engine' +import type { Engine } from '../engine' import { BaseKeyboardControls } from './base_keyboard_controls' export interface Params { @@ -9,16 +10,20 @@ export interface Params { export class MapControls extends BaseKeyboardControls { params: Params engine: Engine - controls: ThreeMapControls + private controls: ThreeMapControls constructor(params: Params) { super(params) - this.engine.camera.position.set(0, 15, 20) + this.engine.camera.position.set(0, 35, -20) this.controls = new ThreeMapControls(this.engine.camera, this.engine.canvas) this.startListeners() } + set enabled(value: boolean) { + this.controls.enabled = value + } + update() { super.update() this.controls.update() diff --git a/src/app/controls/orbit_controls.ts b/src/app/controls/orbit_controls.ts index 6707174..fa49780 100644 --- a/src/app/controls/orbit_controls.ts +++ b/src/app/controls/orbit_controls.ts @@ -1,5 +1,5 @@ import { OrbitControls as ThreeOrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' -import { Engine } from '../engine' +import type { Engine } from '../engine' import { BaseKeyboardControls } from './base_keyboard_controls' export interface Params { diff --git a/src/app/controls/third_person_controls.ts b/src/app/controls/third_person_controls.ts index 435339d..c7852ce 100644 --- a/src/app/controls/third_person_controls.ts +++ b/src/app/controls/third_person_controls.ts @@ -1,6 +1,6 @@ import * as THREE from 'three' -import { Character } from '../character' -import { Engine } from '../engine' +import type { Character } from '../character' +import type { Engine } from '../engine' import { BaseKeyboardControls } from './base_keyboard_controls' interface Params { @@ -11,39 +11,74 @@ export class ThirdPersonControls extends BaseKeyboardControls { disabled: boolean lookBackward: boolean isMouseLocked: boolean + raycaster: THREE.Raycaster constructor(params: Params) { super(params) this.isMouseLocked = false + this.raycaster = new THREE.Raycaster() + if (this.engine.params.helpers) { + const raycasterHelper = new THREE.ArrowHelper(new THREE.Vector3(), new THREE.Vector3(), 1, 0xff0000) + this.engine.scene.add(raycasterHelper) + this.engine.updatables.push({ + update: () => { + raycasterHelper.setDirection(this.raycaster.ray.direction) + raycasterHelper.position.copy(this.raycaster.ray.origin) + }, + }) + } this.disable() this.startMouseListeners() } update() { + const cameraPosition = this.lookBackward ? new THREE.Vector3(0, 2, 5) : new THREE.Vector3(-1, 4, -4) + const cameraLookAt = this.lookBackward ? new THREE.Vector3(0, 0, -20) : new THREE.Vector3(0, 0, 20) + + let rotatedCameraPosition = this.target.mesh.position + .clone() + .add(cameraPosition.clone().applyQuaternion(this.target.mesh.quaternion)) + const rotatedCameraLookAt = this.target.mesh.position + .clone() + .add(cameraLookAt.clone().applyQuaternion(this.target.mesh.quaternion)) + + rotatedCameraPosition = this.checkCameraObstacles(rotatedCameraPosition) + + this.camera.position.lerp(rotatedCameraPosition, 0.05) + this.camera.lookAt(rotatedCameraLookAt) + if (this.disabled) { this.velocity.set(0, 0, 0) return } - super.update() } + checkCameraObstacles(cameraPosition: THREE.Vector3) { + const rayOrigin = cameraPosition + .clone() + .add(new THREE.Vector3(1, 0, -1).applyQuaternion(this.target.mesh.quaternion)) + const rayTarget = this.target.mesh.position + .clone() + .add(new THREE.Vector3(-0.4, 3, 0).applyQuaternion(this.target.mesh.quaternion)) + const rayDirection = rayTarget.clone().sub(rayOrigin).normalize() + this.raycaster.set(rayOrigin, rayDirection) + const intersections = this.raycaster.intersectObjects(this.engine.obstacles) + const distanceToMesh = rayOrigin.distanceTo(rayTarget) + const intersectionsInBetween = intersections.filter((intersection) => intersection.distance <= distanceToMesh) + + if (intersectionsInBetween.length > 0) { + const closestIntersection = intersectionsInBetween[intersectionsInBetween.length - 1] + return closestIntersection.point.add(new THREE.Vector3(0, 0, 1).applyQuaternion(this.target.mesh.quaternion)) + } else { + return cameraPosition + } + } + assignTarget(target: Character) { this.target = target const rotation = this.target.body.rotation() this.quaternion.set(rotation.x, rotation.y, rotation.z, rotation.w) - this.updateCamera() - } - - updateCamera() { - const cameraPosition = this.lookBackward ? new THREE.Vector3(0, 2, 5) : new THREE.Vector3(-2, 4, -4) - const cameraLookAt = this.lookBackward ? new THREE.Vector3(0, 0, -20) : new THREE.Vector3(0, 0, 20) - - const rotatedCameraPosition = cameraPosition.clone().applyQuaternion(this.target.mesh.quaternion) - const rotatedCameraLookAt = cameraLookAt.clone().applyQuaternion(this.target.mesh.quaternion) - - this.camera.position.lerp(this.target.mesh.position.clone().add(rotatedCameraPosition), 0.05) - this.camera.lookAt(this.target.mesh.position.clone().add(rotatedCameraLookAt)) } enable() { @@ -54,6 +89,7 @@ export class ThirdPersonControls extends BaseKeyboardControls { disable() { this.disabled = true this.lookBackward = true + this.forward = this.backward = this.left = this.right = this.jump = false document.exitPointerLock() } diff --git a/src/app/engine.ts b/src/app/engine.ts index 083e53e..e144fcc 100644 --- a/src/app/engine.ts +++ b/src/app/engine.ts @@ -1,10 +1,10 @@ -import RAPIER from '@dimforge/rapier3d/rapier' -import GUI from 'lil-gui' +import type RAPIER from '@dimforge/rapier3d/rapier' import * as THREE from 'three' +// @ts-expect-error import Stats from 'three/examples/jsm/libs/stats.module' import { Character } from './character' -import { Mapping } from './mapping' -import { Updatable } from './types' +import { Mapping, type Mappings } from './mapping' +import type { Updatable } from './types' import { RapierDebugRenderer } from './utils/rapier_debug_renderer' export enum PhysicDebuggerModes { @@ -15,8 +15,7 @@ export enum PhysicDebuggerModes { export interface Params { physicsDebugger?: PhysicDebuggerModes - gridHelper?: boolean - axesHelper?: boolean + helpers?: boolean debugUi?: boolean } @@ -28,12 +27,13 @@ export class Engine { clock: THREE.Clock world: RAPIER.World physicsDebugger?: RapierDebugRenderer - gui: GUI stats: Stats previousElapsedTime: number + obstacles: THREE.Object3D[] updatables: Updatable[] camera: THREE.PerspectiveCamera rapier: typeof RAPIER + grid?: THREE.GridHelper constructor(params: Params) { this.params = params @@ -43,33 +43,43 @@ export class Engine { this.canvas = canvas this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas, antialias: true }) - this.renderer.setSize(this.viewport.width, this.viewport.height) + this.renderer.shadowMap.enabled = true + this.renderer.shadowMap.type = THREE.PCFSoftShadowMap this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) this.scene = new THREE.Scene() - this.camera = new THREE.PerspectiveCamera(90, this.viewport.width / this.viewport.height, 0.1, 100) + this.obstacles = [] + this.camera = new THREE.PerspectiveCamera(90, this.viewport.width / this.viewport.height, 0.1, 10000) this.updatables = [] this.clock = new THREE.Clock() this.previousElapsedTime = 0 if (this.params.debugUi) { - this.gui = new GUI() this.stats = new Stats() document.body.appendChild(this.stats.dom) } - const ambiantLight = new THREE.AmbientLight(0xffffff, 1.5) - const directionalLight = new THREE.DirectionalLight(0xffffff, 3) - this.scene.add(ambiantLight, directionalLight) - - if (this.params.gridHelper) this.scene.add(new THREE.GridHelper(100, 100)) - if (this.params.axesHelper) this.scene.add(new THREE.AxesHelper(10)) - - window.addEventListener('resize', this.onResize.bind(this)) + const ambiantLight = new THREE.AmbientLight(0xffffff, 3) + this.scene.add(ambiantLight) + + const pointLight = new THREE.PointLight(0xfc6603, 3, 0, 0) + pointLight.position.set(12, 3.75, 25) + pointLight.castShadow = true + pointLight.shadow.mapSize.width = 2048 + pointLight.shadow.mapSize.height = 2048 + pointLight.shadow.camera.far = 200 + + this.scene.add(pointLight) + if (this.params.helpers) { + this.scene.add(new THREE.PointLightHelper(pointLight, 1)) + this.grid = new THREE.GridHelper(2000, 2000) + this.scene.add(this.grid) + this.scene.add(new THREE.AxesHelper(10)) + } } - load() { - return Promise.all([Character.load(), Mapping.load(), this.loadRapier()]) + load(mappings?: Set) { + return Promise.all([Character.load(), Mapping.loadMappings(mappings), this.loadRapier()]) } async loadRapier() { @@ -77,55 +87,44 @@ export class Engine { } init() { - this.initPhysics() - } - - initPhysics() { this.world = new this.rapier.World({ x: 0, y: -9.81, z: 0 }) if (this.params.physicsDebugger !== PhysicDebuggerModes.Off) this.physicsDebugger = new RapierDebugRenderer(this) } - private onResize() { - this.camera.aspect = this.viewport.width / this.viewport.height - this.camera.updateProjectionMatrix() - - this.renderer.setSize(this.viewport.width, this.viewport.height) - this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)) - } - tick(update: (deltaTime: number, elapsedTime: number) => void) { + this.resizeRendererToDisplaySize() + const elapsedTime = this.clock.getElapsedTime() const deltaTime = elapsedTime - this.previousElapsedTime this.previousElapsedTime = elapsedTime - this.updatePhysics() - this.updateRenderer(deltaTime, elapsedTime) - this.updateDebugUi() - - update(deltaTime, elapsedTime) - - window.requestAnimationFrame(() => this.tick(update)) - } - - private updatePhysics() { this.world.step() - this.physicsDebugger?.update() - } - - private updateRenderer(deltaTime: number, elapsedTime: number) { + if (Math.floor(elapsedTime) % 1 === 0) this.physicsDebugger?.update() for (const object of this.updatables) object.update(deltaTime, elapsedTime) this.renderer.render(this.scene, this.camera) - } - private updateDebugUi() { - if (!this.params.debugUi) return - this.stats.update() + if (this.params.debugUi) this.stats.update() + + update(deltaTime, elapsedTime) + window.requestAnimationFrame(() => this.tick(update)) } get viewport() { return { - width: window.innerWidth, - height: window.innerHeight, + width: this.canvas.clientWidth, + height: this.canvas.clientHeight, + } + } + + resizeRendererToDisplaySize() { + const canvas = this.renderer.domElement + const width = canvas.clientWidth + const height = canvas.clientHeight + const needResize = canvas.width !== width || canvas.height !== height + if (needResize) { + this.renderer.setSize(width, height, false) + this.camera.aspect = width / height + this.camera.updateProjectionMatrix() } } } diff --git a/src/app/game.ts b/src/app/game.ts index 93e6171..14de971 100644 --- a/src/app/game.ts +++ b/src/app/game.ts @@ -1,15 +1,13 @@ import { Character, Characters } from './character' -import { MapControls } from './controls/map_controls' +import type { MapControls } from './controls/map_controls' import { ThirdPersonControls } from './controls/third_person_controls' -import { Engine, Params as EngineParams } from './engine' -import { Coins } from './game/coins' -import { GameMap } from './game/game_map' -import { Score } from './game/score' +import { Engine, type Params as EngineParams } from './engine' +import { GameMap } from './game_map' +import { alphaMap } from './maps/alpha' import { State, StateMachine } from './utils/state_machine' interface Params { engine?: EngineParams - controls: 'tps' | 'map' } export class Game { @@ -19,7 +17,6 @@ export class Game { controls: ThirdPersonControls | MapControls map: GameMap character: Character - score: Score constructor(params: Params) { this.params = params @@ -29,25 +26,10 @@ export class Game { } init() { - this.initControls() - this.initMap() - this.initScore() - } - - private initControls() { - if (this.params.controls === 'tps') - this.controls = new ThirdPersonControls({ - engine: this.engine, - }) - else if (this.params.controls === 'map') this.controls = new MapControls({ engine: this.engine }) - } - - private initMap() { - this.map = new GameMap(this.engine) - } - - private initScore() { - this.score = new Score() + this.controls = new ThirdPersonControls({ + engine: this.engine, + }) + this.map = new GameMap({ engine: this.engine, definition: alphaMap }) } initCharacter() { @@ -84,6 +66,13 @@ class GameStateMachine extends StateMachine { this.addState('idle', IdleState) this.addState('playing', PlayingState) this.addState('game-over', GameOverState) + this.addState('victory', VictoryState) + } + + setState(name: string) { + super.setState(name) + const body = document.querySelector('body') + if (body) body.dataset.gameState = name } } @@ -96,28 +85,27 @@ class LoadingState extends GameState { enter() { this.machine.game.init() - this.machine.game.engine.load().then(() => { + this.machine.game.engine.load(this.machine.game.map.mappingsSet()).then(() => { this.machine.game.engine.init() this.machine.game.map.generate() - this.machine.game.initCharacter() this.machine.setState('idle') this.machine.game.tick() }) } - exit() { - const loadingEl = document.querySelector('#loading') - if (loadingEl) loadingEl.style.display = 'none' - } + exit() {} } class IdleState extends GameState { name = 'idle' enter() { + for (const coin of this.machine.game.map.coins) coin.remove() + if (this.machine.game.character) this.machine.game.character.remove() + this.machine.game.initCharacter() + if (this.startEl) { - this.startEl.style.display = 'block' this.startEl.addEventListener('click', () => this.machine.setState('playing')) } @@ -129,7 +117,6 @@ class IdleState extends GameState { exit() { if (this.startEl) { this.startEl.removeEventListener('click', () => this.machine.setState('playing')) - this.startEl.style.display = 'none' } } @@ -140,11 +127,10 @@ class IdleState extends GameState { class PlayingState extends GameState { name = 'playing' - duration = 6000 - coins: Coins + // duration = 0 + elapsedTime = 0 enter() { - this.machine.game.score.reset() if (this.machine.game.controls instanceof ThirdPersonControls) { this.machine.game.controls.enable() } @@ -152,30 +138,43 @@ class PlayingState extends GameState { { ...this.machine.game.map.spawn, y: this.machine.game.map.spawn.y + this.machine.game.character.yHalfExtend }, true, ) - // this.coins = new Coins(this.machine.game) - if (this.playingUiEl) this.playingUiEl.style.display = 'block' + + this.machine.game.map.setCoins(this.machine.game.character) } update(deltaTime: number) { - this.duration -= deltaTime - if (this.timerEl) this.timerEl.innerHTML = this.duration.toFixed(2) + this.elapsedTime += deltaTime - if (this.duration <= 0) { - this.machine.setState('game-over') + if (this.remainingCoins.length === 0) { + // if (this.duration <= 0) { + // this.machine.setState('game-over') + // } + + this.machine.setState('victory') } + + if (this.remainingCoinsEl) this.remainingCoinsEl.innerText = this.remainingCoins.length.toString() + if (this.elapsedTimeEl) this.elapsedTimeEl.innerText = this.elapsedTime.toFixed(2) } exit() { - // this.coins.remove() - if (this.playingUiEl) this.playingUiEl.style.display = 'none' + if (this.finalElapsedTimeEl) this.finalElapsedTimeEl.innerText = this.elapsedTime.toFixed(2) } - get playingUiEl() { - return document.querySelector('#playing-ui') + get remainingCoinsEl() { + return document.querySelector('#remaining-coins') } - get timerEl() { - return document.querySelector('#timer') + get elapsedTimeEl() { + return document.querySelector('#elapsed-time') + } + + get finalElapsedTimeEl() { + return document.querySelector('#final-elapsed-time') + } + + get remainingCoins() { + return this.machine.game.map.coins } } @@ -183,9 +182,7 @@ class GameOverState extends GameState { name = 'game-over' duration = 5 - enter() { - if (this.gameOverEl) this.gameOverEl.style.display = 'flex' - } + enter() {} update(deltaTime: number) { this.duration -= deltaTime @@ -194,11 +191,21 @@ class GameOverState extends GameState { } } - exit() { - if (this.gameOverEl) this.gameOverEl.style.display = 'none' - } + exit() {} +} - get gameOverEl() { - return document.querySelector('#game-over') +class VictoryState extends GameState { + name = 'victory' + duration = 5 + + enter() {} + + update(deltaTime: number) { + this.duration -= deltaTime + if (this.duration <= 0) { + this.machine.setState('idle') + } } + + exit() {} } diff --git a/src/app/game/coins.ts b/src/app/game/coins.ts deleted file mode 100644 index 8b4d7bb..0000000 --- a/src/app/game/coins.ts +++ /dev/null @@ -1,103 +0,0 @@ -import * as THREE from 'three' -import { Game } from '../game' -import { Mapping, Mappings } from '../mapping' - -export class Coins { - static MappingNames = [Mappings.Coin_A, Mappings.Coin_B, Mappings.Coin_C] - game: Game - coins: Mapping[] - elapsedTicks: number - score: number - nextCoinAt: number - - constructor(game: Game) { - this.game = game - this.coins = [] - this.elapsedTicks = 0 - this.score = 0 - this.nextCoinAt = 0 - this.game.engine.updatables.push(this) - } - - update(dt: number, elapsedTime: number) { - if (elapsedTime > this.nextCoinAt) { - this.generateCoin() - const randomTime = Math.random() * 0.5 + 0.5 - this.nextCoinAt = elapsedTime + randomTime - } - - for (const coin of this.coins) { - const position = coin.body.translation() - if (position.z < this.unspawnZ) this.removeCoin(coin) - else if (this.game.character.hitbox.containsPoint(coin.body.translation() as unknown as THREE.Vector3)) - this.gather(coin) - else coin.update() - } - } - - private gather(coin: Mapping) { - switch (coin.mesh.name) { - case 'Coin_A': - this.game.score.incrementBy(3) - break - case 'Coin_B': - this.game.score.incrementBy(2) - break - case 'Coin_C': - this.game.score.incrementBy(1) - break - } - this.removeCoin(coin) - } - - private generateCoin() { - const randomCoin = Math.floor(Math.random() * Coins.MappingNames.length) - - const coin = new Mapping({ - engine: this.game.engine, - name: Coins.MappingNames[randomCoin], - position: { x: this.spawnX(), y: this.spawnY(), z: this.spawnZ }, - bodyType: 'kinematic', - shape: 'box', - manualUpdate: true, - }) - - coin.body.setLinvel({ x: 0, y: 0, z: -7 }, true) - - this.coins.push(coin) - } - - private removeCoin(coin: Mapping) { - this.coins = this.coins.filter((m) => m !== coin) - coin.remove() - } - - private spawnX() { - return ( - Math.floor( - Math.random() * - (this.game.map.xBoundings[1] * this.game.map.cellSide - - this.game.map.xBoundings[0] * this.game.map.cellSide + - 1), - ) + - this.game.map.xBoundings[0] * this.game.map.cellSide - ) - } - - private spawnY() { - return Math.floor(Math.random() * 4) + 1 - } - - private get spawnZ() { - return this.game.map.zBoundings[1] * this.game.map.cellSide - } - - private get unspawnZ() { - return (this.game.map.zBoundings[0] - 1) * this.game.map.cellSide - } - - remove() { - for (const coin of this.coins) coin.remove() - this.game.engine.updatables = this.game.engine.updatables.filter((u) => u !== this) - } -} diff --git a/src/app/game/game_map.ts b/src/app/game/game_map.ts deleted file mode 100644 index 6ae010c..0000000 --- a/src/app/game/game_map.ts +++ /dev/null @@ -1,110 +0,0 @@ -import { Engine } from '../engine' -import { Mapping, Mappings } from '../mapping' - -export class GameMap { - cellSide = 4 - xBoundings = [0, 10] - zBoundings = [0, 12] - spawn: { x: number; y: number; z: number } - engine: Engine - definition: Map> - - constructor(engine: Engine) { - this.engine = engine - this.spawn = { - x: 5 * this.cellSide, - y: 1, - z: 2 * this.cellSide, - } - this.initDefinition() - } - - initDefinition() { - this.definition = new Map>() - for (let i = this.xBoundings[0]; i <= this.xBoundings[1]; i++) { - this.definition.set(i, new Map()) - for (let j = this.zBoundings[0]; j <= this.zBoundings[1]; j++) { - this.definition.get(i)?.set(j, []) - } - } - } - - generate() { - for (let x = this.xBoundings[0]; x <= this.xBoundings[1]; x++) { - for (let z = this.zBoundings[0]; z <= this.zBoundings[1]; z++) { - this.pushProp(x, -0.3, z, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.Floor_Dirt, - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - } - } - - this.pushProp(6, 0, 4, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.target_stand_A, - orientation: 1, - shape: 'trimesh', - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - - this.pushProp(5, 0, 4, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.Cube_Prototype_Small, - shape: 'trimesh', - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - - this.pushProp(4, 0, 4, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.Cube_Prototype_Large_A, - shape: 'trimesh', - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - - this.pushProp(3, 0, 4, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.Primitive_Slope, - shape: 'trimesh', - orientation: 0.5, - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - - this.pushProp(2, 0, 4, (x, y, z) => { - return new Mapping({ - engine: this.engine, - name: Mappings.Primitive_Stairs, - shape: 'convex', - orientation: 0.5, - position: { y, ...this.convertMapPosition(x, z) }, - }) - }) - } - - pushProp(x: number, y: number, z: number, block: (x: number, y: number, z: number) => Mapping) { - const prop = block(x, y, z) - this.getCell(x, z)?.push(prop) - return prop - } - - getCell(x: number, z: number) { - return this.definition.get(x)?.get(z) - } - - convertMapPosition(x: number, z: number) { - return { - x: x * this.cellSide, - z: z * this.cellSide, - } - } -} diff --git a/src/app/game/score.ts b/src/app/game/score.ts deleted file mode 100644 index 9b91d56..0000000 --- a/src/app/game/score.ts +++ /dev/null @@ -1,32 +0,0 @@ -export class Score { - value: number - personnalBest: number - constructor() { - this.value = 0 - - const personnalBest = localStorage.getItem('personnalBest') - this.personnalBest = personnalBest ? parseInt(personnalBest) : 0 - - this.renderScore() - } - - incrementBy(points: number) { - this.value += points - if (this.value > this.personnalBest) { - this.personnalBest = this.value - localStorage.setItem('personnalBest', this.personnalBest.toString()) - } - - this.renderScore() - } - - reset() { - this.value = 0 - this.renderScore() - } - - renderScore() { - for (const el of document.querySelectorAll('.score')) el.innerHTML = this.value.toString() - for (const el of document.querySelectorAll('.personnal-best')) el.innerHTML = this.personnalBest.toString() - } -} diff --git a/src/app/game_map.ts b/src/app/game_map.ts new file mode 100644 index 0000000..8fae778 --- /dev/null +++ b/src/app/game_map.ts @@ -0,0 +1,146 @@ +import type { Character } from './character' +import { Coin } from './coin' +import type { Engine } from './engine' +import { Mapping, type Mappings } from './mapping' + +interface MappingDefinition { + mod_type?: string + mod_id?: string + mapping: Mappings + position?: { x?: number; z?: number; y?: number } + orientation?: number + shape?: Mapping['shape'] +} + +export type CellDefinition = MappingDefinition[] + +export interface RoomDefinition { + position: { x: number; y: number; z: number } + cells: (CellDefinition | null)[][] +} + +export interface MapDefinition { + name: string + cellSize: number + spawn: { x: number; y: number; z: number } + rooms: RoomDefinition[] + coins: { x: number; y: number; z: number }[] +} + +interface Params { + definition: MapDefinition + engine: Engine +} + +export class GameMap { + params: Params + definition: MapDefinition + engine: Engine + spawn: { x: number; y: number; z: number } + coins: Coin[] = [] + + constructor(params: Params) { + this.params = params + this.definition = this.params.definition + this.engine = this.params.engine + + this.spawn = Object.entries(this.definition.spawn).reduce( + (acc, cur) => { + acc[cur[0]] = cur[1] * this.definition.cellSize + return acc + }, + {} as GameMap['spawn'], + ) + + this.coins = [] + } + + generate() { + this.propsIterator((coordinates, prop) => { + new Mapping({ + engine: this.engine, + name: prop.mapping, + position: { + x: coordinates.x + (prop.position?.x || 0) * this.definition.cellSize, + y: coordinates.y + (prop.position?.y || 0) * this.definition.cellSize, + z: coordinates.z + (prop.position?.z || 0) * this.definition.cellSize, + }, + orientation: prop.orientation || 0, + shape: prop.shape || 'trimesh', + obstacle: true, + }) + }) + } + + setCoins(character?: Character) { + for (const coinPosition of this.definition.coins) new Coin({ map: this, position: coinPosition, character }) + } + + mappingsSet() { + const mappings: Set = new Set() + this.propsIterator((_, prop) => { + mappings.add(prop.mapping) + }) + + for (const coinMapping of Coin.MappingNames) mappings.add(coinMapping) + + return mappings + } + + roomsIterator(iteration: (room: RoomDefinition) => void) { + for (const room of this.definition.rooms) { + iteration(room) + } + } + + roomCellsIterator(iteration: (coordinates: { x: number; y: number; z: number }, cell: CellDefinition) => void) { + this.roomsIterator((room) => { + for (let z = 0; z < room.cells.length; z++) { + for (let x = 0; x < room.cells[z].length; x++) { + const cell = room.cells[z][x] + if (!cell) continue + const coordinates = { + x: x * this.definition.cellSize + room.position.x * this.definition.cellSize, + y: 0, + z: z * this.definition.cellSize + room.position.z * this.definition.cellSize, + } + iteration(coordinates, cell) + } + } + }) + } + + propsIterator(iteration: (coordinates: { x: number; y: number; z: number }, prop: MappingDefinition) => void) { + this.roomCellsIterator((coordinates, cell) => { + for (const prop of cell) { + iteration(coordinates, prop) + } + }) + } + + static roomGenerator(cells: RoomDefinition['cells'], position: RoomDefinition['position']) { + return { + position, + cells, + } + } + + static roomModifier( + cells: RoomDefinition['cells'], + type: string, + id: string | string[], + modifier: (ctx: { cell: CellDefinition; mapping: MappingDefinition }) => void, + ) { + for (const row of cells) { + for (const cell of row) { + if (cell) { + for (const mapping of cell.filter( + (definition) => definition.mod_type === type && definition.mod_id && id.includes(definition.mod_id), + )) { + modifier({ cell, mapping }) + } + } + } + } + } +} diff --git a/src/app/map_builder/index.ts b/src/app/map_builder/index.ts new file mode 100644 index 0000000..6bf2d66 --- /dev/null +++ b/src/app/map_builder/index.ts @@ -0,0 +1,296 @@ +import * as THREE from 'three' +import { TransformControls } from 'three/addons/controls/TransformControls.js' +import { MapControls } from '../controls/map_controls' +import { Engine, type Params as EngineParams } from '../engine' +import { Mapping, Mappings } from '../mapping' +import { State, StateMachine } from '../utils/state_machine' + +interface Params { + engine?: EngineParams +} + +export class MapBuilder { + params: Params + engine: Engine + stateMachine: MapBuilderStateMachine + raycaster: THREE.Raycaster + mappings: Mapping[] + controls: MapBuilderControls + panel: MapBuilderPanel + + constructor(params: Params) { + this.params = params + this.engine = new Engine({ helpers: true, debugUi: true, physicsDebugger: 1, ...params.engine }) + this.stateMachine = new MapBuilderStateMachine(this) + this.stateMachine.setState('loading') + this.mappings = [] + this.panel = new MapBuilderPanel(this) + this.controls = new MapBuilderControls(this) + } + + tick() { + this.engine.tick((dt, et) => { + this.stateMachine.currentState?.update(dt, et) + }) + } + + removeTarget() { + if (!this.controls.transformControls.object) return + + const id = this.controls.transformControls.object.userData.id + const mapping = this.mappings.find((m) => m.id === id) + if (!mapping) return + + mapping.remove() + + this.controls.transformControls.detach() + this.mappings = this.mappings.filter((m) => m.id !== id) + } + + createMapping(name: Mappings, position: [number, number, number], quaternion?: [number, number, number, number]) { + const mapping = new Mapping({ + engine: this.engine, + position: new THREE.Vector3().fromArray(position.map((p) => Math.round(p * 100) / 100)), + quaternion, + name, + shape: 'trimesh', + manualUpdate: true, + }) + this.mappings.push(mapping) + + return mapping + } + + get storedMap() { + return localStorage.getItem('map') || '[]' + } + + set storedMap(stringMap: string) { + localStorage.setItem('map', stringMap) + } + + serializeMap() { + return JSON.stringify( + this.mappings.map((m) => { + return { + id: m.id, + name: m.name, + position: m.mesh.position.toArray(), + quaternion: m.mesh.quaternion.toArray(), + } + }), + null, + 2, + ) + } + + importMap() { + const data = JSON.parse(this.storedMap) + for (const mapping of data) { + this.createMapping(Mappings[mapping.name as keyof typeof Mappings], mapping.position, mapping.quaternion) + } + } +} + +class MapBuilderStateMachine extends StateMachine { + builder: MapBuilder + constructor(builder: MapBuilder) { + super() + this.builder = builder + this.init() + } + + init() { + this.addState('loading', LoadingState) + this.addState('ready', ReadyState) + } + + setState(name: string) { + super.setState(name) + const body = document.querySelector('body') + if (body) body.dataset.gameState = name + } +} + +class MapBuilderState extends State { + machine: MapBuilderStateMachine +} + +class LoadingState extends MapBuilderState { + name = 'loading' + + enter() { + this.machine.builder.engine.load().then(() => { + this.machine.builder.engine.init() + + this.machine.builder.importMap() + + this.machine.setState('ready') + this.machine.builder.tick() + }) + } + + exit() { + const loadingEl = document.querySelector('#loading') + if (loadingEl) loadingEl.style.display = 'none' + } +} + +class ReadyState extends MapBuilderState { + name = 'ready' + + enter() {} + + update() { + this.machine.builder.storedMap = this.machine.builder.serializeMap() + } +} + +class MapBuilderControls { + builder: MapBuilder + engine: Engine + controls: MapControls + raycaster: THREE.Raycaster + transformControls: TransformControls + mouse: THREE.Vector2 + mouseIsDown: boolean + metaKeyDown: boolean + selectedMapping: Mappings + + constructor(builder: MapBuilder) { + this.builder = builder + this.engine = builder.engine + + this.controls = new MapControls({ engine: this.engine }) + this.raycaster = new THREE.Raycaster() + this.transformControls = new TransformControls(this.engine.camera, this.engine.canvas) + this.transformControls.setTranslationSnap(1) + this.transformControls.setRotationSnap(THREE.MathUtils.degToRad(15)) + + this.mouse = new THREE.Vector2(0, 0) + this.mouseIsDown = false + this.engine.scene.add(this.transformControls) + + this.metaKeyDown = false + this.selectedMapping = Mappings[Object.keys(Mappings)[0] as keyof typeof Mappings] + + this.engine.canvas.addEventListener('mousemove', this.onMouseMove.bind(this)) + this.engine.canvas.addEventListener('mousedown', this.onMouseDown.bind(this)) + this.engine.canvas.addEventListener('click', this.onClick.bind(this)) + window.addEventListener('keydown', this.onKeyDown.bind(this)) + window.addEventListener('keyup', this.onKeyUp.bind(this)) + + this.transformControls.addEventListener('dragging-changed', () => { + this.controls.enabled = !this.transformControls.dragging + }) + } + + onMouseMove(event: MouseEvent) { + if (this.mouseIsDown) return + this.mouse.x = (event.clientX / this.engine.canvas.clientWidth) * 2 - 1 + this.mouse.y = -(event.clientY / this.engine.canvas.clientHeight) * 2 + 1 + } + + onMouseDown(event: MouseEvent) { + this.mouseIsDown = true + } + + onClick(event: MouseEvent) { + this.mouseIsDown = false + const newMouse = new THREE.Vector2() + newMouse.x = (event.clientX / this.engine.canvas.clientWidth) * 2 - 1 + newMouse.y = -(event.clientY / this.engine.canvas.clientHeight) * 2 + 1 + + if (this.mouse.distanceTo(newMouse) > 0.01) return this.onMouseMove(event) + + this.raycaster.setFromCamera(newMouse, this.controls.camera) + if (this.engine.grid) { + const mappingsIntersects = this.raycaster.intersectObjects(this.builder.mappings.map((m) => m.mesh)) + const gridIntersects = this.raycaster.intersectObject(this.engine.grid, true) + if (mappingsIntersects.length > 0) { + const intersectedObject = mappingsIntersects[0].object + this.transformControls.attach(intersectedObject) + const mapping = this.builder.mappings.find((m) => m.id === intersectedObject.userData.id) + if (mapping) { + this.selectedMapping = mapping.params.name + this.builder.panel.mappingInput.value = mapping.params.name + } + } else if (gridIntersects.length > 0) { + this.transformControls.detach() + if (!this.selectedMapping) return + + const mapping = this.builder.createMapping(this.selectedMapping, gridIntersects[0].point.toArray()) + this.transformControls.attach(mapping.mesh) + } + } + } + + onKeyDown(event: KeyboardEvent) { + switch (event.key) { + case 'Meta': + this.metaKeyDown = true + break + + case 'Shift': + if (this.metaKeyDown) { + this.transformControls.setTranslationSnap(null) + this.transformControls.setRotationSnap(null) + } else { + this.transformControls.setTranslationSnap(0.25) + this.transformControls.setRotationSnap(THREE.MathUtils.degToRad(7.5)) + } + break + + case 't': + this.transformControls.setMode('translate') + break + + case 'r': + this.transformControls.setMode('rotate') + break + + case 'Backspace': + this.builder.removeTarget() + break + + case 'Escape': + this.transformControls.detach() + break + } + } + + onKeyUp(event: KeyboardEvent) { + switch (event.key) { + case 'Meta': + this.metaKeyDown = false + break + + case 'Shift': + this.transformControls.setTranslationSnap(1) + this.transformControls.setRotationSnap(THREE.MathUtils.degToRad(15)) + break + } + } +} + +class MapBuilderPanel { + builder: MapBuilder + constructor(builder: MapBuilder) { + this.builder = builder + + for (const mapping in Mappings) { + const option = document.createElement('option') + option.value = mapping + option.textContent = mapping + this.mappingInput.appendChild(option) + } + this.mappingInput.addEventListener('change', (event) => { + const value = (event.target as HTMLSelectElement).value + this.builder.controls.selectedMapping = Mappings[value as keyof typeof Mappings] + }) + } + + get mappingInput() { + return document.querySelector('select#mapping') as HTMLSelectElement + } +} diff --git a/src/app/mapping.ts b/src/app/mapping.ts index 2e6c5e7..1543520 100644 --- a/src/app/mapping.ts +++ b/src/app/mapping.ts @@ -1,7 +1,7 @@ -import RAPIER from '@dimforge/rapier3d/rapier' +import type RAPIER from '@dimforge/rapier3d/rapier' import * as THREE from 'three' -import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js' -import { Engine, PhysicDebuggerModes } from './engine' +import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js' +import { type Engine, PhysicDebuggerModes } from './engine' import { GenericModel } from './utils/generic_model' import { GLTFUtils } from './utils/gltf_utils' @@ -9,14 +9,17 @@ interface Params { engine: Engine name: Mappings position: { x: number; y: number; z: number } + quaternion?: [number, number, number, number] orientation?: number manualUpdate?: boolean + obstacle?: boolean bodyType?: 'dynamic' | 'fixed' | 'kinematic' shape?: 'box' | 'sphere' | 'trimesh' | 'convex' } export class Mapping extends GenericModel { params: Params + id: string engine: Engine mesh: THREE.Mesh body: RAPIER.RigidBody @@ -27,17 +30,25 @@ export class Mapping extends GenericModel { constructor(params: Params) { super(params) + this.id = window.crypto.randomUUID() this.params = params this.engine = this.params.engine this.model = GLTFUtils.cloneGltf(Mapping.gltfs[this.params.name]) as GLTF - this.mesh = this.model.scene.children[0].clone(true) as THREE.Mesh + const mesh = this.model.scene.children[0].clone(true) as THREE.Mesh + this.mesh = new THREE.Mesh(mesh.geometry.clone(), mesh.material) + this.mesh.position.set(this.params.position.x, this.params.position.y, this.params.position.z) + this.mesh.userData = { id: this.id } + + this.mesh.castShadow = true this.mesh.receiveShadow = true - this.mesh.rotation.y = Math.PI * (this.params.orientation || 0) - this.mesh.geometry = this.mesh.geometry.clone() + if (params.orientation) this.mesh.rotation.y = Math.PI * (this.params.orientation || 0) + if (params.quaternion) this.mesh.quaternion.set(...params.quaternion) + this.mesh.geometry.computeBoundingBox() this.mesh.geometry.computeBoundingSphere() + this.mesh.userData.name = this.params.name this.boundingBox = this.mesh.geometry.boundingBox as THREE.Box3 this.boundingSphere = this.mesh.geometry.boundingSphere as THREE.Sphere @@ -71,21 +82,12 @@ export class Mapping extends GenericModel { this.body = this.engine.world.createRigidBody(bodyDesc) const colliderDesc = new this.engine.rapier.ColliderDesc(this.colliderShape) - if (this.shape === 'trimesh') { - const center = this.boundingBox.getCenter(new THREE.Vector3()) - colliderDesc.setMassProperties( - 1, - { x: center.x, y: center.y, z: center.z }, - { x: 0, y: 0, z: 0 }, - { x: 0, y: 0, z: 0, w: 1 }, - ) - } - if (!colliderDesc) throw new Error(`No colliderDesc for ${this.params.name}`) this.collider = this.engine.world.createCollider(colliderDesc, this.body) if (this.engine.params.physicsDebugger !== PhysicDebuggerModes.Strict) this.engine.scene.add(this.mesh) if (!this.params.manualUpdate) this.engine.updatables.push(this) + if (this.params.obstacle) this.engine.obstacles.push(this.mesh) } get colliderShape() { @@ -108,6 +110,7 @@ export class Mapping extends GenericModel { } update() { + // if (!this.engine.physics) return this.mesh.position.copy(this.body.translation() as unknown as THREE.Vector3) this.mesh.quaternion.copy(this.body.rotation() as unknown as THREE.Quaternion) } @@ -118,78 +121,218 @@ export class Mapping extends GenericModel { this.engine.scene.remove(this.mesh) } - static async load() { - return GenericModel.load('mappings', 'gltf', Object.values(Mappings)) + static async loadMappings(mappings?: Set) { + const toLoad = mappings ? Array.from(mappings) : Object.values(Mappings) + return GenericModel.load('mappings', 'glb', toLoad) } } // Assets source : https://kaylousberg.com/game-assets export enum Mappings { - Primitive_Beam = 'Primitive_Beam', - Primitive_Cube_Small = 'Primitive_Cube_Small', - Primitive_Cube = 'Primitive_Cube', - Primitive_Doorway = 'Primitive_Doorway', - Primitive_Floor_Hole = 'Primitive_Floor_Hole', - Primitive_Floor = 'Primitive_Floor', - Primitive_Pillar = 'Primitive_Pillar', - Primitive_Slope_Half_InnerCorner = 'Primitive_Slope_Half_InnerCorner', - Primitive_Slope_Half_OuterCorner = 'Primitive_Slope_Half_OuterCorner', - Primitive_Slope_Half = 'Primitive_Slope_Half', - Primitive_Slope_InnerCorner = 'Primitive_Slope_InnerCorner', - Primitive_Slope_OuterCorner = 'Primitive_Slope_OuterCorner', - Primitive_Slope = 'Primitive_Slope', - Primitive_Stairs_Half = 'Primitive_Stairs_Half', - Primitive_Stairs = 'Primitive_Stairs', - Primitive_Wall_Half = 'Primitive_Wall_Half', - Primitive_Wall_OpenCorner = 'Primitive_Wall_OpenCorner', - Primitive_Wall_Short = 'Primitive_Wall_Short', - Primitive_Wall_Slope = 'Primitive_Wall_Slope', - Primitive_Wall = 'Primitive_Wall', - Primitive_Window = 'Primitive_Window', - Cube_Prototype_Large_A = 'Cube_Prototype_Large_A', - Cube_Prototype_Large_B = 'Cube_Prototype_Large_B', - Cube_Prototype_Small = 'Cube_Prototype_Small', - Pillar_A = 'Pillar_A', - Pillar_B = 'Pillar_B', - Wall_Decorated = 'Wall_Decorated', - Wall_Doorway = 'Wall_Doorway', - Wall_Half = 'Wall_Half', - Wall_Target = 'Wall_Target', - Wall_Window_Closed = 'Wall_Window_Closed', - Wall_Window_Open = 'Wall_Window_Open', - Wall = 'Wall', - Door_A_Decorated = 'Door_A_Decorated', - Door_A = 'Door_A', - Door_B = 'Door_B', - Floor_Dirt = 'Floor_Dirt', - Floor_Prototype = 'Floor_Prototype', - Floor = 'Floor', - Pallet_Large = 'Pallet_Large', - Pallet_Small_Decorated_A = 'Pallet_Small_Decorated_A', - Pallet_Small_Decorated_B = 'Pallet_Small_Decorated_B', - Pallet_Small = 'Pallet_Small', - table_medium_Decorated = 'table_medium_Decorated', - table_medium_long = 'table_medium_long', + banner_blue = 'banner_blue', + banner_brown = 'banner_brown', + banner_green = 'banner_green', + banner_patternA_blue = 'banner_patternA_blue', + banner_patternA_brown = 'banner_patternA_brown', + banner_patternA_green = 'banner_patternA_green', + banner_patternA_red = 'banner_patternA_red', + banner_patternA_white = 'banner_patternA_white', + banner_patternA_yellow = 'banner_patternA_yellow', + banner_patternB_blue = 'banner_patternB_blue', + banner_patternB_brown = 'banner_patternB_brown', + banner_patternB_green = 'banner_patternB_green', + banner_patternB_red = 'banner_patternB_red', + banner_patternB_white = 'banner_patternB_white', + banner_patternB_yellow = 'banner_patternB_yellow', + banner_patternC_blue = 'banner_patternC_blue', + banner_patternC_brown = 'banner_patternC_brown', + banner_patternC_green = 'banner_patternC_green', + banner_patternC_red = 'banner_patternC_red', + banner_patternC_white = 'banner_patternC_white', + banner_patternC_yellow = 'banner_patternC_yellow', + banner_red = 'banner_red', + banner_shield_blue = 'banner_shield_blue', + banner_shield_brown = 'banner_shield_brown', + banner_shield_green = 'banner_shield_green', + banner_shield_red = 'banner_shield_red', + banner_shield_white = 'banner_shield_white', + banner_shield_yellow = 'banner_shield_yellow', + banner_thin_blue = 'banner_thin_blue', + banner_thin_brown = 'banner_thin_brown', + banner_thin_green = 'banner_thin_green', + banner_thin_red = 'banner_thin_red', + banner_thin_white = 'banner_thin_white', + banner_thin_yellow = 'banner_thin_yellow', + banner_triple_blue = 'banner_triple_blue', + banner_triple_brown = 'banner_triple_brown', + banner_triple_green = 'banner_triple_green', + banner_triple_red = 'banner_triple_red', + banner_triple_white = 'banner_triple_white', + banner_triple_yellow = 'banner_triple_yellow', + banner_white = 'banner_white', + banner_yellow = 'banner_yellow', + barrel_large_decorated = 'barrel_large_decorated', + barrel_large = 'barrel_large', + barrel_small_stack = 'barrel_small_stack', + barrel_small = 'barrel_small', + barrier_colum_half = 'barrier_colum_half', + barrier_column = 'barrier_column', + barrier_corner = 'barrier_corner', + barrier_half = 'barrier_half', + barrier = 'barrier', + bed_decorated = 'bed_decorated', + bed_floor = 'bed_floor', + bed_frame = 'bed_frame', + bottle_A_brown = 'bottle_A_brown', + bottle_A_green = 'bottle_A_green', + bottle_A_labeled_brown = 'bottle_A_labeled_brown', + bottle_A_labeled_green = 'bottle_A_labeled_green', + bottle_B_brown = 'bottle_B_brown', + bottle_B_green = 'bottle_B_green', + bottle_C_brown = 'bottle_C_brown', + bottle_C_green = 'bottle_C_green', + box_large = 'box_large', + box_small_decorated = 'box_small_decorated', + box_small = 'box_small', + box_stacked = 'box_stacked', + candle_lit = 'candle_lit', + candle_melted = 'candle_melted', + candle_thin_lit = 'candle_thin_lit', + candle_thin = 'candle_thin', + candle_triple = 'candle_triple', + candle = 'candle', + chair = 'chair', + chest_gold = 'chest_gold', + chest = 'chest', + coin_stack_large = 'coin_stack_large', + coin_stack_medium = 'coin_stack_medium', + coin_stack_small = 'coin_stack_small', + coin = 'coin', + coin_a = 'coin_a', + coin_b = 'coin_b', + coin_c = 'coin_c', + column = 'column', + crates_stacked = 'crates_stacked', + floor_dirt_large_rocky = 'floor_dirt_large_rocky', + floor_dirt_large = 'floor_dirt_large', + floor_dirt_small_A = 'floor_dirt_small_A', + floor_dirt_small_B = 'floor_dirt_small_B', + floor_dirt_small_C = 'floor_dirt_small_C', + floor_dirt_small_corner = 'floor_dirt_small_corner', + floor_dirt_small_D = 'floor_dirt_small_D', + floor_dirt_small_weeds = 'floor_dirt_small_weeds', + floor_foundation_allsides = 'floor_foundation_allsides', + floor_foundation_corner = 'floor_foundation_corner', + floor_foundation_diagonal_corner = 'floor_foundation_diagonal_corner', + floor_foundation_front_and_back = 'floor_foundation_front_and_back', + floor_foundation_front_and_sides = 'floor_foundation_front_and_sides', + floor_foundation_front = 'floor_foundation_front', + floor_tile_big_grate_open = 'floor_tile_big_grate_open', + floor_tile_big_grate = 'floor_tile_big_grate', + floor_tile_big_spikes = 'floor_tile_big_spikes', + floor_tile_extralarge_grates_open = 'floor_tile_extralarge_grates_open', + floor_tile_extralarge_grates = 'floor_tile_extralarge_grates', + floor_tile_grate_open = 'floor_tile_grate_open', + floor_tile_grate = 'floor_tile_grate', + floor_tile_large_rocks = 'floor_tile_large_rocks', + floor_tile_large = 'floor_tile_large', + floor_tile_small_broken_A = 'floor_tile_small_broken_A', + floor_tile_small_broken_B = 'floor_tile_small_broken_B', + floor_tile_small_corner = 'floor_tile_small_corner', + floor_tile_small_decorated = 'floor_tile_small_decorated', + floor_tile_small_weeds_A = 'floor_tile_small_weeds_A', + floor_tile_small_weeds_B = 'floor_tile_small_weeds_B', + floor_tile_small = 'floor_tile_small', + floor_wood_large_dark = 'floor_wood_large_dark', + floor_wood_large = 'floor_wood_large', + floor_wood_small_dark = 'floor_wood_small_dark', + floor_wood_small = 'floor_wood_small', + keg_decorated = 'keg_decorated', + keg = 'keg', + key = 'key', + keyring_hanging = 'keyring_hanging', + keyring = 'keyring', + pillar_decorated = 'pillar_decorated', + pillar = 'pillar', + plate_food_A = 'plate_food_A', + plate_food_B = 'plate_food_B', + plate_small = 'plate_small', + plate_stack = 'plate_stack', + plate = 'plate', + rubble_half = 'rubble_half', + rubble_large = 'rubble_large', + shelf_large = 'shelf_large', + shelf_small_candles = 'shelf_small_candles', + shelf_small = 'shelf_small', + shelves = 'shelves', + stairs_narrow = 'stairs_narrow', + stairs_wall_left = 'stairs_wall_left', + stairs_wall_right = 'stairs_wall_right', + stairs_walled = 'stairs_walled', + stairs_wide = 'stairs_wide', + stairs_wood_decorated = 'stairs_wood_decorated', + stairs_wood = 'stairs_wood', + stairs = 'stairs', + stool = 'stool', + sword_shield_broken = 'sword_shield_broken', + sword_shield_gold = 'sword_shield_gold', + sword_shield = 'sword_shield', + table_long_broken = 'table_long_broken', + table_long_decorated_A = 'table_long_decorated_A', + table_long_decorated_C = 'table_long_decorated_C', + table_long_tablecloth_decorated_A = 'table_long_tablecloth_decorated_A', + table_long_tablecloth = 'table_long_tablecloth', + table_long = 'table_long', + table_medium_broken = 'table_medium_broken', + table_medium_decorated_A = 'table_medium_decorated_A', + table_medium_tablecloth_decorated_B = 'table_medium_tablecloth_decorated_B', + table_medium_tablecloth = 'table_medium_tablecloth', table_medium = 'table_medium', - target_pieces_A = 'target_pieces_A', - target_pieces_B = 'target_pieces_B', - target_pieces_C = 'target_pieces_C', - target_pieces_D = 'target_pieces_D', - target_pieces_E = 'target_pieces_E', - target_pieces_F = 'target_pieces_F', - target_small = 'target_small', - target_stand_A_Decorated = 'target_stand_A_Decorated', - target_stand_A = 'target_stand_A', - target_stand_B = 'target_stand_B', - target_wall_large_A = 'target_wall_large_A', - target_wall_large_B = 'target_wall_large_B', - target_wall_small = 'target_wall_small', - target = 'target', - Dummy_Base = 'Dummy_Base', - Box_A = 'Box_A', - Box_B = 'Box_B', - Box_C = 'Box_C', - Coin_A = 'Coin_A', - Coin_B = 'Coin_B', - Coin_C = 'Coin_C', + table_small_decorated_A = 'table_small_decorated_A', + table_small_decorated_B = 'table_small_decorated_B', + table_small = 'table_small', + torch_lit = 'torch_lit', + torch_mounted = 'torch_mounted', + torch = 'torch', + trunk_large_A = 'trunk_large_A', + trunk_large_B = 'trunk_large_B', + trunk_large_C = 'trunk_large_C', + trunk_medium_A = 'trunk_medium_A', + trunk_medium_B = 'trunk_medium_B', + trunk_medium_C = 'trunk_medium_C', + trunk_small_A = 'trunk_small_A', + trunk_small_B = 'trunk_small_B', + trunk_small_C = 'trunk_small_C', + wall_arched = 'wall_arched', + wall_archedwindow_gated_scaffold = 'wall_archedwindow_gated_scaffold', + wall_archedwindow_gated = 'wall_archedwindow_gated', + wall_archedwindow_open = 'wall_archedwindow_open', + wall_broken = 'wall_broken', + wall_corner_gated = 'wall_corner_gated', + wall_corner_scaffold = 'wall_corner_scaffold', + wall_corner_small = 'wall_corner_small', + wall_corner = 'wall_corner', + wall_cracked = 'wall_cracked', + wall_crossing = 'wall_crossing', + wall_doorway_scaffold = 'wall_doorway_scaffold', + wall_doorway_sides = 'wall_doorway_sides', + wall_doorway_Tsplit = 'wall_doorway_Tsplit', + wall_doorway = 'wall_doorway', + wall_endcap = 'wall_endcap', + wall_gated = 'wall_gated', + wall_half_endcap_sloped = 'wall_half_endcap_sloped', + wall_half_endcap = 'wall_half_endcap', + wall_half = 'wall_half', + wall_open_scaffold = 'wall_open_scaffold', + wall_pillar = 'wall_pillar', + wall_scaffold = 'wall_scaffold', + wall_shelves = 'wall_shelves', + wall_sloped = 'wall_sloped', + wall_Tsplit_sloped = 'wall_Tsplit_sloped', + wall_Tsplit = 'wall_Tsplit', + wall_window_closed_scaffold = 'wall_window_closed_scaffold', + wall_window_closed = 'wall_window_closed', + wall_window_open_scaffold = 'wall_window_open_scaffold', + wall_window_open = 'wall_window_open', + wall = 'wall', } diff --git a/src/app/maps/alpha.ts b/src/app/maps/alpha.ts new file mode 100644 index 0000000..28962d0 --- /dev/null +++ b/src/app/maps/alpha.ts @@ -0,0 +1,80 @@ +import { GameMap, type MapDefinition } from '../game_map' +import { Mappings } from '../mapping' +import { defaultRoom } from './rooms/default' +import { hHallway } from './rooms/h_hallway' +import { vHallway } from './rooms/v_hallway' + +const entrance = structuredClone(defaultRoom) +GameMap.roomModifier(entrance, 'wall', 'north', (ctx) => { + ctx.mapping.mapping = Mappings.wall_doorway +}) + +const hub = structuredClone(defaultRoom) +GameMap.roomModifier(hub, 'wall', ['south', 'west', 'east'], (ctx) => { + ctx.cell.splice(ctx.cell.indexOf(ctx.mapping), 1) +}) +GameMap.roomModifier(hub, 'wall', ['south_left', 'south_right'], (ctx) => { + ctx.mapping.mapping = Mappings.wall_corner + ctx.mapping.position = { x: 0, z: -0.5 } + ctx.mapping.orientation = ctx.mapping.mod_id === 'south_left' ? -0.5 : 1 +}) +GameMap.roomModifier(hub, 'wall', ['east_left', 'east_right', 'west_left', 'west_right'], (ctx) => { + ctx.mapping.mapping = Mappings.wall_corner + switch (ctx.mapping.mod_id) { + case 'east_left': + ctx.mapping.orientation = 0.5 + break + case 'east_right': + ctx.mapping.orientation = 1 + break + case 'west_left': + ctx.mapping.orientation = -0.5 + break + case 'west_right': + ctx.mapping.orientation = 0 + break + } +}) + +const refectory = structuredClone(defaultRoom) +GameMap.roomModifier(refectory, 'wall', 'west', (ctx) => { + ctx.mapping.mapping = Mappings.wall_doorway +}) + +const storage = structuredClone(defaultRoom) +GameMap.roomModifier(storage, 'wall', 'east', (ctx) => { + ctx.mapping.mapping = Mappings.wall_doorway +}) + +export const alphaMap: MapDefinition = { + name: 'Alpha', + cellSize: 4, + spawn: { + x: 3, + y: 1, + z: 3, + }, + rooms: [ + GameMap.roomGenerator(entrance, { x: 0, y: 0, z: 0 }), + GameMap.roomGenerator(vHallway, { x: 2, y: 0, z: 7 }), + GameMap.roomGenerator(hub, { x: 0, y: 0, z: 10 }), + GameMap.roomGenerator(hHallway, { x: 7, y: 0, z: 12 }), + GameMap.roomGenerator(refectory, { x: 10, y: 0, z: 10 }), + GameMap.roomGenerator(hHallway, { x: -3, y: 0, z: 12 }), + GameMap.roomGenerator(storage, { x: -10, y: 0, z: 10 }), + ], + coins: [ + { x: 2, y: 1, z: 12 }, + { x: 20, y: 1, z: 20 }, + { x: 14, y: 1, z: 28 }, + { x: 6, y: 1, z: 42 }, + { x: 22, y: 1, z: 54 }, + { x: 2, y: 1, z: 59 }, + { x: -22, y: 1, z: 63 }, + { x: -28, y: 1, z: 43 }, + { x: -32, y: 1, z: 55 }, + { x: 43, y: 1, z: 63 }, + { x: 47, y: 1, z: 43 }, + { x: 62, y: 1, z: 55 }, + ], +} diff --git a/src/app/maps/rooms/default.ts b/src/app/maps/rooms/default.ts new file mode 100644 index 0000000..3b47ee8 --- /dev/null +++ b/src/app/maps/rooms/default.ts @@ -0,0 +1,489 @@ +import type { RoomDefinition } from '../../game_map' +import { Mappings as M } from '../../mapping' + +export const defaultRoom: RoomDefinition['cells'] = [ + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall_half, + position: { x: 0, z: -0.5 }, + }, + { + mapping: M.wall_half, + position: { x: -0.5, z: 0.5 }, + orientation: 0.5, + }, + { + mapping: M.wall_corner, + position: { x: -0.5, z: -0.5 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0, z: -0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'south_left', + mapping: M.wall, + position: { x: 0, z: -0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'south', + mapping: M.wall, + position: { x: 0, z: -0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'south_right', + mapping: M.wall, + position: { x: 0, z: -0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0, z: -0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall_half, + position: { x: -0.5, z: -0.5 }, + }, + { + mapping: M.wall_half, + position: { x: 0.5, z: 0.5 }, + orientation: 0.5, + }, + { + mapping: M.wall_corner, + position: { x: 0.5, z: -0.5 }, + orientation: 0, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: -0.5, z: 0 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'west_left', + mapping: M.wall, + position: { x: -0.5, z: 0 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'east_right', + mapping: M.wall, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'west', + mapping: M.wall, + position: { x: -0.5, z: 0 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'east', + mapping: M.wall, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'west_right', + mapping: M.wall, + position: { x: -0.5, z: 0 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'east_left', + mapping: M.wall, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: -0.5, z: 0 }, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + ], + ], + + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall_half, + position: { x: -0.5, z: -0.5 }, + orientation: 1.5, + }, + { + mapping: M.wall_half, + position: { x: 0, z: 0.5 }, + }, + { + mapping: M.wall_corner, + position: { x: -0.5, z: 0.5 }, + orientation: 1, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0, z: 0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'north_left', + mapping: M.wall, + position: { x: 0, z: 0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'north', + mapping: M.wall, + position: { x: 0, z: 0.5, y: 0 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mod_type: 'wall', + mod_id: 'north_right', + mapping: M.wall, + position: { x: 0, z: 0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall, + position: { x: 0, z: 0.5 }, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + { + mapping: M.wall_half, + position: { x: 0.5, z: 0 }, + orientation: 0.5, + }, + { + mapping: M.wall_half, + position: { x: -0.5, z: 0.5 }, + }, + { + mapping: M.wall_corner, + position: { x: 0.5, z: 0.5 }, + orientation: 1.5, + }, + ], + ], +] diff --git a/src/app/maps/rooms/h_hallway.ts b/src/app/maps/rooms/h_hallway.ts new file mode 100644 index 0000000..8070f2a --- /dev/null +++ b/src/app/maps/rooms/h_hallway.ts @@ -0,0 +1,119 @@ +import type { RoomDefinition } from '../../game_map' +import { Mappings as M } from '../../mapping' + +export const hHallway: RoomDefinition['cells'] = [ + [ + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + ], + [ + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + ], + [ + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + }, + ], + ], +] diff --git a/src/app/maps/rooms/v_hallway.ts b/src/app/maps/rooms/v_hallway.ts new file mode 100644 index 0000000..1b71fc5 --- /dev/null +++ b/src/app/maps/rooms/v_hallway.ts @@ -0,0 +1,125 @@ +import type { RoomDefinition } from '../../game_map' +import { Mappings as M } from '../../mapping' + +export const vHallway: RoomDefinition['cells'] = [ + [ + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_small_broken_B, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + ], + [ + [ + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + ], + [ + [ + { + mapping: M.floor_tile_small_broken_A, + position: { x: 0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: 0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + [ + { + mapping: M.floor_tile_large, + shape: 'box', + }, + ], + [ + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: 0.25 }, + shape: 'box', + }, + { + mapping: M.floor_tile_small, + position: { x: -0.25, z: -0.25 }, + shape: 'box', + }, + { + mapping: M.wall, + orientation: 0.5, + }, + ], + ], +] diff --git a/src/app/sandbox.ts b/src/app/sandbox.ts new file mode 100644 index 0000000..579f99e --- /dev/null +++ b/src/app/sandbox.ts @@ -0,0 +1,124 @@ +import { Character, Characters } from './character' +import { MapControls } from './controls/map_controls' +import { ThirdPersonControls } from './controls/third_person_controls' +import { Engine, type Params as EngineParams } from './engine' +import { GameMap } from './game_map' +import { alphaMap } from './maps/alpha' +import { State, StateMachine } from './utils/state_machine' + +interface Params { + engine?: EngineParams + controls: 'tps' | 'map' +} + +export class Sandbox { + params: Params + engine: Engine + stateMachine: SandboxStateMachine + controls: ThirdPersonControls | MapControls + map: GameMap + character: Character + + constructor(params: Params) { + this.params = params + this.engine = new Engine(this.params.engine || {}) + this.stateMachine = new SandboxStateMachine(this) + this.stateMachine.setState('loading') + } + + init() { + this.initControls() + this.initMap() + } + + private initControls() { + if (this.params.controls === 'tps') { + this.controls = new ThirdPersonControls({ + engine: this.engine, + }) + } else if (this.params.controls === 'map') { + this.controls = new MapControls({ engine: this.engine }) + } + } + + private initMap() { + this.map = new GameMap({ engine: this.engine, definition: alphaMap }) + } + + initCharacter() { + this.character = new Character({ + engine: this.engine, + name: Object.values(Characters)[Math.floor(Math.random() * Object.values(Characters).length)], + position: { + x: this.map.spawn.x, + y: this.map.spawn.y, + z: this.map.spawn.z, + }, + orientation: 0, + controls: this.controls, + }) + } + + tick() { + this.engine.tick((dt, et) => { + this.stateMachine.currentState?.update(dt, et) + }) + } +} + +class SandboxStateMachine extends StateMachine { + sandbox: Sandbox + constructor(sandbox: Sandbox) { + super() + this.sandbox = sandbox + this.init() + } + + init() { + this.addState('loading', LoadingState) + this.addState('idle', IdleState) + } + + setState(name: string) { + super.setState(name) + const body = document.querySelector('body') + if (body) body.dataset.gameState = name + } +} + +class SandboxStateStateMachine extends State { + machine: SandboxStateMachine +} + +class LoadingState extends SandboxStateStateMachine { + name = 'loading' + + enter() { + this.machine.sandbox.init() + this.machine.sandbox.engine.load(this.machine.sandbox.map.mappingsSet()).then(() => { + this.machine.sandbox.engine.init() + this.machine.sandbox.map.generate() + this.machine.sandbox.initCharacter() + + this.machine.setState('idle') + this.machine.sandbox.tick() + }) + } + + exit() { + const loadingEl = document.querySelector('#loading') + if (loadingEl) loadingEl.style.display = 'none' + } +} + +class IdleState extends SandboxStateStateMachine { + name = 'idle' + + enter() { + if (this.machine.sandbox.controls instanceof ThirdPersonControls) { + this.machine.sandbox.controls.enable() + } + this.machine.sandbox.character.setPosition(this.machine.sandbox.map.spawn) + this.machine.sandbox.map.setCoins() + } +} diff --git a/src/app/showcase.ts b/src/app/showcase.ts index 3f55c8e..be04119 100644 --- a/src/app/showcase.ts +++ b/src/app/showcase.ts @@ -1,6 +1,8 @@ -import RAPIER from '@dimforge/rapier3d/rapier' +import * as THREE from 'three' +import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry' +import { FontLoader } from 'three/examples/jsm/loaders/FontLoader' import { MapControls } from './controls/map_controls' -import { Engine, Params as EngineParams } from './engine' +import { Engine, type Params as EngineParams } from './engine' import { Mapping, Mappings } from './mapping' import { State, StateMachine } from './utils/state_machine' @@ -9,10 +11,6 @@ interface Params { fallingItems?: boolean } -let boxBody1: RAPIER.RigidBody -let boxBody2: RAPIER.RigidBody -let boxBody3: RAPIER.RigidBody -let box: Mapping export class Showcase { params: Params engine: Engine @@ -26,6 +24,7 @@ export class Showcase { this.params = params this.engine = new Engine(this.params.engine || {}) this.controls = new MapControls({ engine: this.engine }) + this.engine.camera.position.set(0, 15, 20) this.stateMachine = new ShowcaseStateMachine(this) this.stateMachine.setState('loading') } @@ -54,10 +53,22 @@ export class Showcase { shape: 'trimesh', }) + const text = new THREE.Mesh( + new TextGeometry(name, { + font: Showcase.font, + size: 0.2, + height: 0.01, + }), + new THREE.MeshBasicMaterial({ color: 0xffffff }), + ) + text.geometry.center() + text.position.set(x, -1, z) + this.engine.scene.add(text) + if (this.params.fallingItems) new Mapping({ engine: this.engine, - name: currentRowItem % 2 === 0 ? Mappings.Box_A : Mappings.Coin_A, + name: Mappings.coin_a, position: { x, y: 10, z }, bodyType: 'dynamic', shape: 'box', @@ -74,43 +85,19 @@ export class Showcase { } } - initExperimental() { - const floorBody = this.engine.world.createRigidBody( - this.engine.rapier.RigidBodyDesc.fixed().setTranslation(0, 0, 0).setRotation({ w: 1.0, x: 0.0, y: 0.0, z: 0.0 }), - ) - this.engine.world.createCollider(this.engine.rapier.ColliderDesc.cuboid(5, 0.1, 5), floorBody) - - boxBody1 = this.engine.world.createRigidBody( - this.engine.rapier.RigidBodyDesc.kinematicPositionBased().setTranslation(-3, 1.1, -3), - ) - this.engine.world.createCollider(this.engine.rapier.ColliderDesc.cuboid(1, 1, 1), boxBody1) - - boxBody2 = this.engine.world.createRigidBody( - this.engine.rapier.RigidBodyDesc.kinematicVelocityBased().setTranslation(3, 1.1, 3).setAngularDamping(50), - ) - this.engine.world.createCollider(this.engine.rapier.ColliderDesc.cuboid(1, 1, 1), boxBody2) - - boxBody3 = this.engine.world.createRigidBody( - this.engine.rapier.RigidBodyDesc.dynamic().setTranslation(0, 0, 0).setLinearDamping(0), - ) - this.engine.world.createCollider(this.engine.rapier.ColliderDesc.cuboid(1, 1, 1).setRestitution(0.7), boxBody3) - boxBody3.addTorque({ x: 40.0, y: 0.0, z: 0.0 }, true) - - const box = new Mapping({ - engine: this.engine, - name: Mappings.Box_A, - position: { x: 0, y: 10, z: 0 }, - bodyType: 'dynamic', - shape: 'trimesh', - }) - } - tick() { this.engine.tick((dt, et) => { // boxBody1.setAngvel({ x: 0, y: 0, z: 1 }, true) // boxBody2.setAngvel({ x: 0, y: 0, z: 2 }, true) }) } + + static font + static async loadFont() { + if (Showcase.font) return + const loader = new FontLoader() + Showcase.font = await loader.loadAsync('/helvetiker_regular.typeface.json') + } } class ShowcaseStateMachine extends StateMachine { @@ -125,6 +112,12 @@ class ShowcaseStateMachine extends StateMachine { this.addState('loading', LoadingState) this.addState('idle', IdleState) } + + setState(name: string) { + super.setState(name) + const body = document.querySelector('body') + if (body) body.dataset.gameState = name + } } class ShowcaseStateMachineState extends State { @@ -135,17 +128,17 @@ class LoadingState extends ShowcaseStateMachineState { name = 'loading' enter() { - this.machine.showcase.engine.load().then(() => { + Promise.all([Showcase.loadFont(), this.machine.showcase.engine.load()]).then(() => { this.machine.showcase.engine.init() this.machine.showcase.init() this.machine.setState('idle') + this.machine.showcase.tick() }) } exit() { const loadingEl = document.querySelector('#loading') if (loadingEl) loadingEl.style.display = 'none' - this.machine.showcase.tick() } } diff --git a/src/app/types.ts b/src/app/types.ts index 1d61b25..5826baf 100644 --- a/src/app/types.ts +++ b/src/app/types.ts @@ -1,4 +1,5 @@ -import { Character } from './character' +import type * as THREE from 'three' +import type { Character } from './character' export interface Controls { forward: boolean @@ -9,7 +10,6 @@ export interface Controls { velocity: THREE.Vector3 quaternion: THREE.Quaternion assignTarget(target: Character): void - updateCamera(): void } export interface Updatable { diff --git a/src/app/utils/generic_model.ts b/src/app/utils/generic_model.ts index c02f48d..16fb399 100644 --- a/src/app/utils/generic_model.ts +++ b/src/app/utils/generic_model.ts @@ -1,4 +1,4 @@ -import { GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js' +import { type GLTF, GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js' import { GLTFUtils } from './gltf_utils' interface Params { diff --git a/src/app/utils/gltf_utils.ts b/src/app/utils/gltf_utils.ts index 0af10dd..70f199f 100644 --- a/src/app/utils/gltf_utils.ts +++ b/src/app/utils/gltf_utils.ts @@ -1,5 +1,5 @@ import * as THREE from 'three' -import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js' +import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js' // biome-ignore lint/complexity/noStaticOnlyClass: Because why not export class GLTFUtils { diff --git a/src/app/utils/rapier_debug_renderer.ts b/src/app/utils/rapier_debug_renderer.ts index 1159d88..0f49bb2 100644 --- a/src/app/utils/rapier_debug_renderer.ts +++ b/src/app/utils/rapier_debug_renderer.ts @@ -1,6 +1,6 @@ -import RAPIER from '@dimforge/rapier3d/rapier' +import type RAPIER from '@dimforge/rapier3d/rapier' import * as THREE from 'three' -import { Engine } from '../engine' +import type { Engine } from '../engine' export class RapierDebugRenderer { engine: Engine diff --git a/src/index.html b/src/index.html index e936b65..9a6a18a 100644 --- a/src/index.html +++ b/src/index.html @@ -5,110 +5,34 @@ Clear the dungeon - + - -
-

Time remaining :

-

Score :

-

PB : 0

+ +
+

+ Loading... +

- Start -
+
+

+ Game Over ! +

+
+
-

Game over !

-

Score :

-

PB :

+

+ Victory ! +

+

Dungeon cleared in seconds

-
-

- Loading... -

+
+

⏱️ :

+

🪙 :

- + Start + diff --git a/src/main.css b/src/main.css new file mode 100644 index 0000000..795e779 --- /dev/null +++ b/src/main.css @@ -0,0 +1,89 @@ +@tailwind base; +@tailwind components; +@tailwind utilities; + +* { + margin: 0; + padding: 0; +} + +html, +body { + overflow: hidden; + background: #111; +} + +.webgl { + position: fixed; + top: 0; + left: 0; + outline: none; +} + +.state-text-container { + display: none; + justify-content: center; + align-items: center; + position: fixed; + top: 0; + bottom: 0; + left: 0; + right: 0; + color: #fff; + font-size: 5rem; + padding: 1rem; + font-family: sans-serif; + z-index: 10; + text-align: center; +} + +#start { + display: none; + position: fixed; + bottom: 10vh; + left: 0; + right: 0; + color: white; + font-size: 5rem; + padding: 1rem; + font-family: sans-serif; + text-decoration: none; + z-index: 10; + text-align: center; +} + +body[data-game-state="loading"] #loading { + display: flex; +} + +body[data-game-state="idle"] #start { + display: block; +} + +#game-stats { + display: none; + position: fixed; + top: 0; + left: 0; + color: white; + font-size: 2rem; + padding: 1rem; + font-family: sans-serif; + z-index: 10; +} + +body[data-game-state="playing"] #game-stats { + display: block; +} + +body[data-game-state="game-over"] #game-over { + display: flex; +} + +body[data-game-state="victory"] #victory { + display: flex; +} + +a.action { + cursor: pointer; +} diff --git a/src/main.ts b/src/main.ts index 4f0c979..b94e862 100644 --- a/src/main.ts +++ b/src/main.ts @@ -2,10 +2,4 @@ import { PhysicDebuggerModes } from './app/engine' import { Game } from './app/game' -new Game({ - engine: { - debugUi: import.meta.env.DEV, - physicsDebugger: import.meta.env.DEV ? PhysicDebuggerModes.On : PhysicDebuggerModes.Off, - }, - controls: 'tps', -}) +new Game({ engine: { physicsDebugger: PhysicDebuggerModes.Off } }) diff --git a/src/map_builder/index.html b/src/map_builder/index.html new file mode 100644 index 0000000..021192e --- /dev/null +++ b/src/map_builder/index.html @@ -0,0 +1,24 @@ + + + + + + + Clear the dungeon - MapBuilder + + + + +
+ +
+
+ + +
+
+
+ + + + diff --git a/src/map_builder/main.ts b/src/map_builder/main.ts new file mode 100644 index 0000000..f92bf73 --- /dev/null +++ b/src/map_builder/main.ts @@ -0,0 +1,9 @@ +/// +import { PhysicDebuggerModes } from '../app/engine' +import { MapBuilder } from '../app/map_builder' + +new MapBuilder({ + engine: { + physicsDebugger: PhysicDebuggerModes.Off, + }, +}) diff --git a/src/sandbox/index.html b/src/sandbox/index.html new file mode 100644 index 0000000..17bcee9 --- /dev/null +++ b/src/sandbox/index.html @@ -0,0 +1,21 @@ + + + + + + + Clear the dungeon - Sandbox + + + + +
+

+ Loading... +

+
+ + + + + diff --git a/src/sandbox/main.ts b/src/sandbox/main.ts new file mode 100644 index 0000000..bf917d6 --- /dev/null +++ b/src/sandbox/main.ts @@ -0,0 +1,12 @@ +/// +import { PhysicDebuggerModes } from '../app/engine' +import { Sandbox } from '../app/sandbox' + +new Sandbox({ + engine: { + debugUi: true, + physicsDebugger: PhysicDebuggerModes.On, + helpers: true, + }, + controls: 'map', +}) diff --git a/src/showcase/index.html b/src/showcase/index.html index dc1ac15..d2c9c86 100644 --- a/src/showcase/index.html +++ b/src/showcase/index.html @@ -5,51 +5,16 @@ Clear the dungeon - Showcase - + - -
+ +

Loading...

- + diff --git a/src/showcase/main.ts b/src/showcase/main.ts index 8e10aa5..348fe4f 100644 --- a/src/showcase/main.ts +++ b/src/showcase/main.ts @@ -5,7 +5,7 @@ import { Showcase } from '../app/showcase' new Showcase({ engine: { debugUi: true, - physicsDebugger: PhysicDebuggerModes.On, + physicsDebugger: PhysicDebuggerModes.Off, }, - fallingItems: true, + fallingItems: false, }) diff --git a/static/gltf/mappings/Barrel_A.bin b/static/gltf/mappings/Barrel_A.bin deleted file mode 100644 index dff96a5..0000000 Binary files a/static/gltf/mappings/Barrel_A.bin and /dev/null differ diff --git a/static/gltf/mappings/Barrel_A.gltf b/static/gltf/mappings/Barrel_A.gltf deleted file mode 100644 index 9925225..0000000 --- a/static/gltf/mappings/Barrel_A.gltf +++ /dev/null @@ -1,136 +0,0 @@ -{ - "asset" : { - "generator" : "Khronos glTF Blender I/O v3.4.50", - "version" : "2.0" - }, - "scene" : 0, - "scenes" : [ - { - "name" : "Scene", - "nodes" : [ - 0 - ] - } - ], - "nodes" : [ - { - "mesh" : 0, 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"}},"cssFontWeight":"normal","ascender":1189,"underlinePosition":-100,"cssFontStyle":"normal","boundingBox":{"yMin":-334,"xMin":-111,"yMax":1189,"xMax":1672},"resolution":1000,"original_font_information":{"postscript_name":"Helvetiker-Regular","version_string":"Version 1.00 2004 initial release","vendor_url":"http://www.magenta.gr/","full_font_name":"Helvetiker","font_family_name":"Helvetiker","copyright":"Copyright (c) Μagenta ltd, 2004","description":"","trademark":"","designer":"","designer_url":"","unique_font_identifier":"Μagenta ltd:Helvetiker:22-10-104","license_url":"http://www.ellak.gr/fonts/MgOpen/license.html","license_description":"Copyright (c) 2004 by MAGENTA Ltd. All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license (\"Fonts\") and associated documentation files (the \"Font Software\"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions: \r\n\r\nThe above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.\r\n\r\nThe Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word \"MgOpen\", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.\r\n\r\nThis License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the \"MgOpen\" name.\r\n\r\nThe Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. \r\n\r\nTHE FONT SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.","manufacturer_name":"Μagenta ltd","font_sub_family_name":"Regular"},"descender":-334,"familyName":"Helvetiker","lineHeight":1522,"underlineThickness":50} \ No newline at end of file diff --git a/tailwind.config.js b/tailwind.config.js new file mode 100644 index 0000000..7d01499 --- /dev/null +++ b/tailwind.config.js @@ -0,0 +1,8 @@ +/** @type {import('tailwindcss').Config} */ +export default { + content: ['./src/**/*.{html, js}'], + theme: { + extend: {}, + }, + plugins: [], +} diff --git a/vite.config.js b/vite.config.js index dbd07c1..c17dc14 100644 --- a/vite.config.js +++ b/vite.config.js @@ -19,6 +19,7 @@ export default defineConfig({ input: { main: resolve(__dirname, 'src/index.html'), showcase: resolve(__dirname, 'src/showcase/index.html'), + sandbox: resolve(__dirname, 'src/sandbox/index.html'), }, }, },