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server.go
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package fasthttp
import (
"bufio"
"context"
"crypto/tls"
"errors"
"fmt"
"io"
"log"
"mime/multipart"
"net"
"os"
"strings"
"sync"
"sync/atomic"
"time"
)
var errNoCertOrKeyProvided = errors.New("cert or key has not provided")
// ErrAlreadyServing is deprecated.
// Deprecated: ErrAlreadyServing is never returned from Serve. See issue #633.
var ErrAlreadyServing = errors.New("Server is already serving connections")
// ServeConn serves HTTP requests from the given connection
// using the given handler.
//
// ServeConn returns nil if all requests from the c are successfully served.
// It returns non-nil error otherwise.
//
// Connection c must immediately propagate all the data passed to Write()
// to the client. Otherwise requests' processing may hang.
//
// ServeConn closes c before returning.
func ServeConn(c net.Conn, handler RequestHandler) error {
v := serverPool.Get()
if v == nil {
v = &Server{}
}
s := v.(*Server)
s.Handler = handler
err := s.ServeConn(c)
s.Handler = nil
serverPool.Put(v)
return err
}
var serverPool sync.Pool
// Serve serves incoming connections from the given listener
// using the given handler.
//
// Serve blocks until the given listener returns permanent error.
func Serve(ln net.Listener, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.Serve(ln)
}
// ServeTLS serves HTTPS requests from the given net.Listener
// using the given handler.
//
// certFile and keyFile are paths to TLS certificate and key files.
func ServeTLS(ln net.Listener, certFile, keyFile string, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ServeTLS(ln, certFile, keyFile)
}
// ServeTLSEmbed serves HTTPS requests from the given net.Listener
// using the given handler.
//
// certData and keyData must contain valid TLS certificate and key data.
func ServeTLSEmbed(ln net.Listener, certData, keyData []byte, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ServeTLSEmbed(ln, certData, keyData)
}
// ListenAndServe serves HTTP requests from the given TCP addr
// using the given handler.
func ListenAndServe(addr string, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ListenAndServe(addr)
}
// ListenAndServeUNIX serves HTTP requests from the given UNIX addr
// using the given handler.
//
// The function deletes existing file at addr before starting serving.
//
// The server sets the given file mode for the UNIX addr.
func ListenAndServeUNIX(addr string, mode os.FileMode, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ListenAndServeUNIX(addr, mode)
}
// ListenAndServeTLS serves HTTPS requests from the given TCP addr
// using the given handler.
//
// certFile and keyFile are paths to TLS certificate and key files.
func ListenAndServeTLS(addr, certFile, keyFile string, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ListenAndServeTLS(addr, certFile, keyFile)
}
// ListenAndServeTLSEmbed serves HTTPS requests from the given TCP addr
// using the given handler.
//
// certData and keyData must contain valid TLS certificate and key data.
func ListenAndServeTLSEmbed(addr string, certData, keyData []byte, handler RequestHandler) error {
s := &Server{
Handler: handler,
}
return s.ListenAndServeTLSEmbed(addr, certData, keyData)
}
// RequestHandler must process incoming requests.
//
// RequestHandler must call ctx.TimeoutError() before returning
// if it keeps references to ctx and/or its members after the return.
// Consider wrapping RequestHandler into TimeoutHandler if response time
// must be limited.
type RequestHandler func(ctx *RequestCtx)
// ServeHandler must process tls.Config.NextProto negotiated requests.
type ServeHandler func(c net.Conn) error
// Server implements HTTP server.
//
// Default Server settings should satisfy the majority of Server users.
// Adjust Server settings only if you really understand the consequences.
//
// It is forbidden copying Server instances. Create new Server instances
// instead.
//
// It is safe to call Server methods from concurrently running goroutines.
type Server struct {
noCopy noCopy
// Handler for processing incoming requests.
//
// Take into account that no `panic` recovery is done by `fasthttp` (thus any `panic` will take down the entire server).
// Instead the user should use `recover` to handle these situations.
Handler RequestHandler
// ErrorHandler for returning a response in case of an error while receiving or parsing the request.
//
// The following is a non-exhaustive list of errors that can be expected as argument:
// * io.EOF
// * io.ErrUnexpectedEOF
// * ErrGetOnly
// * ErrSmallBuffer
// * ErrBodyTooLarge
// * ErrBrokenChunks
ErrorHandler func(ctx *RequestCtx, err error)
// HeaderReceived is called after receiving the header.
//
// Non zero RequestConfig field values will overwrite the default configs
HeaderReceived func(header *RequestHeader) RequestConfig
// ContinueHandler is called after receiving the Expect 100 Continue Header.
//
// https://www.w3.org/Protocols/rfc2616/rfc2616-sec8.html#sec8.2.3
// https://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.1.1
// Using ContinueHandler a server can make decisioning on whether or not
// to read a potentially large request body based on the headers.
//
// The default is to automatically read request bodies of Expect 100 Continue requests
// like they are normal requests.
ContinueHandler func(header *RequestHeader) bool
// Server name for sending in response headers.
//
// Default server name is used if left blank.
Name string
// The maximum number of concurrent connections the server may serve.
//
// DefaultConcurrency is used if not set.
//
// Concurrency only works if you either call Serve once, or only ServeConn multiple times.
// It works with ListenAndServe as well.
Concurrency int
// Per-connection buffer size for requests' reading.
// This also limits the maximum header size.
//
// Increase this buffer if your clients send multi-KB RequestURIs
// and/or multi-KB headers (for example, BIG cookies).
//
// Default buffer size is used if not set.
ReadBufferSize int
// Per-connection buffer size for responses' writing.
//
// Default buffer size is used if not set.
WriteBufferSize int
// ReadTimeout is the amount of time allowed to read
// the full request including body. The connection's read
// deadline is reset when the connection opens, or for
// keep-alive connections after the first byte has been read.
//
// By default request read timeout is unlimited.
ReadTimeout time.Duration
// WriteTimeout is the maximum duration before timing out
// writes of the response. It is reset after the request handler
// has returned.
//
// By default response write timeout is unlimited.
WriteTimeout time.Duration
// IdleTimeout is the maximum amount of time to wait for the
// next request when keep-alive is enabled. If IdleTimeout
// is zero, the value of ReadTimeout is used.
IdleTimeout time.Duration
// Maximum number of concurrent client connections allowed per IP.
//
// By default unlimited number of concurrent connections
// may be established to the server from a single IP address.
MaxConnsPerIP int
// Maximum number of requests served per connection.
//
// The server closes connection after the last request.
// 'Connection: close' header is added to the last response.
//
// By default unlimited number of requests may be served per connection.
MaxRequestsPerConn int
// MaxKeepaliveDuration is a no-op and only left here for backwards compatibility.
// Deprecated: Use IdleTimeout instead.
MaxKeepaliveDuration time.Duration
// MaxIdleWorkerDuration is the maximum idle time of a single worker in the underlying
// worker pool of the Server. Idle workers beyond this time will be cleared.
MaxIdleWorkerDuration time.Duration
// Period between tcp keep-alive messages.
//
// TCP keep-alive period is determined by operation system by default.
TCPKeepalivePeriod time.Duration
// Maximum request body size.
//
// The server rejects requests with bodies exceeding this limit.
//
// Request body size is limited by DefaultMaxRequestBodySize by default.
MaxRequestBodySize int
// Whether to disable keep-alive connections.
//
// The server will close all the incoming connections after sending
// the first response to client if this option is set to true.
//
// By default keep-alive connections are enabled.
DisableKeepalive bool
// Whether to enable tcp keep-alive connections.
//
// Whether the operating system should send tcp keep-alive messages on the tcp connection.
//
// By default tcp keep-alive connections are disabled.
TCPKeepalive bool
// Aggressively reduces memory usage at the cost of higher CPU usage
// if set to true.
//
// Try enabling this option only if the server consumes too much memory
// serving mostly idle keep-alive connections. This may reduce memory
// usage by more than 50%.
//
// Aggressive memory usage reduction is disabled by default.
ReduceMemoryUsage bool
// Rejects all non-GET requests if set to true.
//
// This option is useful as anti-DoS protection for servers
// accepting only GET requests and HEAD requests. The request size is limited
// by ReadBufferSize if GetOnly is set.
//
// Server accepts all the requests by default.
GetOnly bool
// Will not pre parse Multipart Form data if set to true.
//
// This option is useful for servers that desire to treat
// multipart form data as a binary blob, or choose when to parse the data.
//
// Server pre parses multipart form data by default.
DisablePreParseMultipartForm bool
// Logs all errors, including the most frequent
// 'connection reset by peer', 'broken pipe' and 'connection timeout'
// errors. Such errors are common in production serving real-world
// clients.
//
// By default the most frequent errors such as
// 'connection reset by peer', 'broken pipe' and 'connection timeout'
// are suppressed in order to limit output log traffic.
LogAllErrors bool
// Will not log potentially sensitive content in error logs
//
// This option is useful for servers that handle sensitive data
// in the request/response.
//
// Server logs all full errors by default.
SecureErrorLogMessage bool
// Header names are passed as-is without normalization
// if this option is set.
//
// Disabled header names' normalization may be useful only for proxying
// incoming requests to other servers expecting case-sensitive
// header names. See https://github.com/valyala/fasthttp/issues/57
// for details.
//
// By default request and response header names are normalized, i.e.
// The first letter and the first letters following dashes
// are uppercased, while all the other letters are lowercased.
// Examples:
//
// * HOST -> Host
// * content-type -> Content-Type
// * cONTENT-lenGTH -> Content-Length
DisableHeaderNamesNormalizing bool
// SleepWhenConcurrencyLimitsExceeded is a duration to be slept of if
// the concurrency limit in exceeded (default [when is 0]: don't sleep
// and accept new connections immediately).
SleepWhenConcurrencyLimitsExceeded time.Duration
// NoDefaultServerHeader, when set to true, causes the default Server header
// to be excluded from the Response.
//
// The default Server header value is the value of the Name field or an
// internal default value in its absence. With this option set to true,
// the only time a Server header will be sent is if a non-zero length
// value is explicitly provided during a request.
NoDefaultServerHeader bool
// NoDefaultDate, when set to true, causes the default Date
// header to be excluded from the Response.
//
// The default Date header value is the current date value. When
// set to true, the Date will not be present.
NoDefaultDate bool
// NoDefaultContentType, when set to true, causes the default Content-Type
// header to be excluded from the Response.
//
// The default Content-Type header value is the internal default value. When
// set to true, the Content-Type will not be present.
NoDefaultContentType bool
// KeepHijackedConns is an opt-in disable of connection
// close by fasthttp after connections' HijackHandler returns.
// This allows to save goroutines, e.g. when fasthttp used to upgrade
// http connections to WS and connection goes to another handler,
// which will close it when needed.
KeepHijackedConns bool
// CloseOnShutdown when true adds a `Connection: close` header when the server is shutting down.
CloseOnShutdown bool
// StreamRequestBody enables request body streaming,
// and calls the handler sooner when given body is
// larger than the current limit.
StreamRequestBody bool
// ConnState specifies an optional callback function that is
// called when a client connection changes state. See the
// ConnState type and associated constants for details.
ConnState func(net.Conn, ConnState)
// Logger, which is used by RequestCtx.Logger().
//
// By default standard logger from log package is used.
Logger Logger
// TLSConfig optionally provides a TLS configuration for use
// by ServeTLS, ServeTLSEmbed, ListenAndServeTLS, ListenAndServeTLSEmbed,
// AppendCert, AppendCertEmbed and NextProto.
//
// Note that this value is cloned by ServeTLS, ServeTLSEmbed, ListenAndServeTLS
// and ListenAndServeTLSEmbed, so it's not possible to modify the configuration
// with methods like tls.Config.SetSessionTicketKeys.
// To use SetSessionTicketKeys, use Server.Serve with a TLS Listener
// instead.
TLSConfig *tls.Config
// FormValueFunc, which is used by RequestCtx.FormValue and support for customizing
// the behaviour of the RequestCtx.FormValue function.
//
// NetHttpFormValueFunc gives a FormValueFunc func implementation that is consistent with net/http.
FormValueFunc FormValueFunc
nextProtos map[string]ServeHandler
concurrency uint32
concurrencyCh chan struct{}
perIPConnCounter perIPConnCounter
ctxPool sync.Pool
readerPool sync.Pool
writerPool sync.Pool
hijackConnPool sync.Pool
// We need to know our listeners and idle connections so we can close them in Shutdown().
ln []net.Listener
idleConns map[net.Conn]time.Time
idleConnsMu sync.Mutex
mu sync.Mutex
open int32
stop int32
done chan struct{}
rejectedRequestsCount uint32
}
// TimeoutHandler creates RequestHandler, which returns StatusRequestTimeout
// error with the given msg to the client if h didn't return during
// the given duration.
//
// The returned handler may return StatusTooManyRequests error with the given
// msg to the client if there are more than Server.Concurrency concurrent
// handlers h are running at the moment.
func TimeoutHandler(h RequestHandler, timeout time.Duration, msg string) RequestHandler {
return TimeoutWithCodeHandler(h, timeout, msg, StatusRequestTimeout)
}
// TimeoutWithCodeHandler creates RequestHandler, which returns an error with
// the given msg and status code to the client if h didn't return during
// the given duration.
//
// The returned handler may return StatusTooManyRequests error with the given
// msg to the client if there are more than Server.Concurrency concurrent
// handlers h are running at the moment.
func TimeoutWithCodeHandler(h RequestHandler, timeout time.Duration, msg string, statusCode int) RequestHandler {
if timeout <= 0 {
return h
}
return func(ctx *RequestCtx) {
concurrencyCh := ctx.s.concurrencyCh
select {
case concurrencyCh <- struct{}{}:
default:
ctx.Error(msg, StatusTooManyRequests)
return
}
ch := ctx.timeoutCh
if ch == nil {
ch = make(chan struct{}, 1)
ctx.timeoutCh = ch
}
go func() {
h(ctx)
ch <- struct{}{}
<-concurrencyCh
}()
ctx.timeoutTimer = initTimer(ctx.timeoutTimer, timeout)
select {
case <-ch:
case <-ctx.timeoutTimer.C:
ctx.TimeoutErrorWithCode(msg, statusCode)
}
stopTimer(ctx.timeoutTimer)
}
}
// RequestConfig configure the per request deadline and body limits.
type RequestConfig struct {
// ReadTimeout is the maximum duration for reading the entire
// request body.
// A zero value means that default values will be honored.
ReadTimeout time.Duration
// WriteTimeout is the maximum duration before timing out
// writes of the response.
// A zero value means that default values will be honored.
WriteTimeout time.Duration
// Maximum request body size.
// A zero value means that default values will be honored.
MaxRequestBodySize int
}
// CompressHandler returns RequestHandler that transparently compresses
// response body generated by h if the request contains 'gzip' or 'deflate'
// 'Accept-Encoding' header.
func CompressHandler(h RequestHandler) RequestHandler {
return CompressHandlerLevel(h, CompressDefaultCompression)
}
// CompressHandlerLevel returns RequestHandler that transparently compresses
// response body generated by h if the request contains a 'gzip' or 'deflate'
// 'Accept-Encoding' header.
//
// Level is the desired compression level:
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func CompressHandlerLevel(h RequestHandler, level int) RequestHandler {
return func(ctx *RequestCtx) {
h(ctx)
switch {
case ctx.Request.Header.HasAcceptEncodingBytes(strGzip):
ctx.Response.gzipBody(level)
case ctx.Request.Header.HasAcceptEncodingBytes(strDeflate):
ctx.Response.deflateBody(level)
case ctx.Request.Header.HasAcceptEncodingBytes(strZstd):
ctx.Response.zstdBody(level)
}
}
}
// CompressHandlerBrotliLevel returns RequestHandler that transparently compresses
// response body generated by h if the request contains a 'br', 'gzip' or 'deflate'
// 'Accept-Encoding' header.
//
// brotliLevel is the desired compression level for brotli.
//
// - CompressBrotliNoCompression
// - CompressBrotliBestSpeed
// - CompressBrotliBestCompression
// - CompressBrotliDefaultCompression
//
// otherLevel is the desired compression level for gzip and deflate.
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func CompressHandlerBrotliLevel(h RequestHandler, brotliLevel, otherLevel int) RequestHandler {
return func(ctx *RequestCtx) {
h(ctx)
switch {
case ctx.Request.Header.HasAcceptEncodingBytes(strBr):
ctx.Response.brotliBody(brotliLevel)
case ctx.Request.Header.HasAcceptEncodingBytes(strGzip):
ctx.Response.gzipBody(otherLevel)
case ctx.Request.Header.HasAcceptEncodingBytes(strDeflate):
ctx.Response.deflateBody(otherLevel)
case ctx.Request.Header.HasAcceptEncodingBytes(strZstd):
ctx.Response.zstdBody(otherLevel)
}
}
}
// RequestCtx contains incoming request and manages outgoing response.
//
// It is forbidden copying RequestCtx instances.
//
// RequestHandler should avoid holding references to incoming RequestCtx and/or
// its members after the return.
// If holding RequestCtx references after the return is unavoidable
// (for instance, ctx is passed to a separate goroutine and ctx lifetime cannot
// be controlled), then the RequestHandler MUST call ctx.TimeoutError()
// before return.
//
// It is unsafe modifying/reading RequestCtx instance from concurrently
// running goroutines. The only exception is TimeoutError*, which may be called
// while other goroutines accessing RequestCtx.
type RequestCtx struct {
noCopy noCopy
// Incoming request.
//
// Copying Request by value is forbidden. Use pointer to Request instead.
Request Request
// Outgoing response.
//
// Copying Response by value is forbidden. Use pointer to Response instead.
Response Response
userValues userData
connID uint64
connRequestNum uint64
connTime time.Time
remoteAddr net.Addr
time time.Time
logger ctxLogger
s *Server
c net.Conn
fbr firstByteReader
timeoutResponse *Response
timeoutCh chan struct{}
timeoutTimer *time.Timer
hijackHandler HijackHandler
hijackNoResponse bool
formValueFunc FormValueFunc
}
// HijackHandler must process the hijacked connection c.
//
// If KeepHijackedConns is disabled, which is by default,
// the connection c is automatically closed after returning from HijackHandler.
//
// The connection c must not be used after returning from the handler, if KeepHijackedConns is disabled.
//
// When KeepHijackedConns enabled, fasthttp will not Close() the connection,
// you must do it when you need it. You must not use c in any way after calling Close().
type HijackHandler func(c net.Conn)
// Hijack registers the given handler for connection hijacking.
//
// The handler is called after returning from RequestHandler
// and sending http response. The current connection is passed
// to the handler. The connection is automatically closed after
// returning from the handler.
//
// The server skips calling the handler in the following cases:
//
// - 'Connection: close' header exists in either request or response.
// - Unexpected error during response writing to the connection.
//
// The server stops processing requests from hijacked connections.
//
// Server limits such as Concurrency, ReadTimeout, WriteTimeout, etc.
// aren't applied to hijacked connections.
//
// The handler must not retain references to ctx members.
//
// Arbitrary 'Connection: Upgrade' protocols may be implemented
// with HijackHandler. For instance,
//
// - WebSocket ( https://en.wikipedia.org/wiki/WebSocket )
// - HTTP/2.0 ( https://en.wikipedia.org/wiki/HTTP/2 )
func (ctx *RequestCtx) Hijack(handler HijackHandler) {
ctx.hijackHandler = handler
}
// HijackSetNoResponse changes the behavior of hijacking a request.
// If HijackSetNoResponse is called with false fasthttp will send a response
// to the client before calling the HijackHandler (default). If HijackSetNoResponse
// is called with true no response is send back before calling the
// HijackHandler supplied in the Hijack function.
func (ctx *RequestCtx) HijackSetNoResponse(noResponse bool) {
ctx.hijackNoResponse = noResponse
}
// Hijacked returns true after Hijack is called.
func (ctx *RequestCtx) Hijacked() bool {
return ctx.hijackHandler != nil
}
// SetUserValue stores the given value (arbitrary object)
// under the given key in ctx.
//
// The value stored in ctx may be obtained by UserValue*.
//
// This functionality may be useful for passing arbitrary values between
// functions involved in request processing.
//
// All the values are removed from ctx after returning from the top
// RequestHandler. Additionally, Close method is called on each value
// implementing io.Closer before removing the value from ctx.
func (ctx *RequestCtx) SetUserValue(key, value any) {
ctx.userValues.Set(key, value)
}
// SetUserValueBytes stores the given value (arbitrary object)
// under the given key in ctx.
//
// The value stored in ctx may be obtained by UserValue*.
//
// This functionality may be useful for passing arbitrary values between
// functions involved in request processing.
//
// All the values stored in ctx are deleted after returning from RequestHandler.
func (ctx *RequestCtx) SetUserValueBytes(key []byte, value any) {
ctx.userValues.SetBytes(key, value)
}
// UserValue returns the value stored via SetUserValue* under the given key.
func (ctx *RequestCtx) UserValue(key any) any {
return ctx.userValues.Get(key)
}
// UserValueBytes returns the value stored via SetUserValue*
// under the given key.
func (ctx *RequestCtx) UserValueBytes(key []byte) any {
return ctx.userValues.GetBytes(key)
}
// VisitUserValues calls visitor for each existing userValue with a key that is a string or []byte.
//
// visitor must not retain references to key and value after returning.
// Make key and/or value copies if you need storing them after returning.
func (ctx *RequestCtx) VisitUserValues(visitor func([]byte, any)) {
for i, n := 0, len(ctx.userValues); i < n; i++ {
kv := &ctx.userValues[i]
if _, ok := kv.key.(string); ok {
visitor(s2b(kv.key.(string)), kv.value)
}
}
}
// VisitUserValuesAll calls visitor for each existing userValue.
//
// visitor must not retain references to key and value after returning.
// Make key and/or value copies if you need storing them after returning.
func (ctx *RequestCtx) VisitUserValuesAll(visitor func(any, any)) {
for i, n := 0, len(ctx.userValues); i < n; i++ {
kv := &ctx.userValues[i]
visitor(kv.key, kv.value)
}
}
// ResetUserValues allows to reset user values from Request Context.
func (ctx *RequestCtx) ResetUserValues() {
ctx.userValues.Reset()
}
// RemoveUserValue removes the given key and the value under it in ctx.
func (ctx *RequestCtx) RemoveUserValue(key any) {
ctx.userValues.Remove(key)
}
// RemoveUserValueBytes removes the given key and the value under it in ctx.
func (ctx *RequestCtx) RemoveUserValueBytes(key []byte) {
ctx.userValues.RemoveBytes(key)
}
type connTLSer interface {
Handshake() error
ConnectionState() tls.ConnectionState
}
// IsTLS returns true if the underlying connection is tls.Conn.
//
// tls.Conn is an encrypted connection (aka SSL, HTTPS).
func (ctx *RequestCtx) IsTLS() bool {
// cast to (connTLSer) instead of (*tls.Conn), since it catches
// cases with overridden tls.Conn such as:
//
// type customConn struct {
// *tls.Conn
//
// // other custom fields here
// }
// perIPConn wraps the net.Conn in the Conn field
if pic, ok := ctx.c.(*perIPConn); ok {
_, ok := pic.Conn.(connTLSer)
return ok
}
_, ok := ctx.c.(connTLSer)
return ok
}
// TLSConnectionState returns TLS connection state.
//
// The function returns nil if the underlying connection isn't tls.Conn.
//
// The returned state may be used for verifying TLS version, client certificates,
// etc.
func (ctx *RequestCtx) TLSConnectionState() *tls.ConnectionState {
tlsConn, ok := ctx.c.(connTLSer)
if !ok {
return nil
}
state := tlsConn.ConnectionState()
return &state
}
// Conn returns a reference to the underlying net.Conn.
//
// WARNING: Only use this method if you know what you are doing!
//
// Reading from or writing to the returned connection will end badly!
func (ctx *RequestCtx) Conn() net.Conn {
return ctx.c
}
func (ctx *RequestCtx) reset() {
ctx.userValues.Reset()
ctx.Request.Reset()
ctx.Response.Reset()
ctx.fbr.reset()
ctx.connID = 0
ctx.connRequestNum = 0
ctx.connTime = zeroTime
ctx.remoteAddr = nil
ctx.time = zeroTime
ctx.c = nil
// Don't reset ctx.s!
// We have a pool per server so the next time this ctx is used it
// will be assigned the same value again.
// ctx might still be in use for context.Done() and context.Err()
// which are safe to use as they only use ctx.s and no other value.
if ctx.timeoutResponse != nil {
ctx.timeoutResponse.Reset()
}
if ctx.timeoutTimer != nil {
stopTimer(ctx.timeoutTimer)
}
ctx.hijackHandler = nil
ctx.hijackNoResponse = false
}
type firstByteReader struct {
c net.Conn
ch byte
byteRead bool
}
func (r *firstByteReader) reset() {
r.c = nil
r.ch = 0
r.byteRead = false
}
func (r *firstByteReader) Read(b []byte) (int, error) {
if len(b) == 0 {
return 0, nil
}
nn := 0
if !r.byteRead {
b[0] = r.ch
b = b[1:]
r.byteRead = true
nn = 1
}
n, err := r.c.Read(b)
return n + nn, err
}
// Logger is used for logging formatted messages.
type Logger interface {
// Printf must have the same semantics as log.Printf.
Printf(format string, args ...any)
}
var ctxLoggerLock sync.Mutex
type ctxLogger struct {
ctx *RequestCtx
logger Logger
}
func (cl *ctxLogger) Printf(format string, args ...any) {
msg := fmt.Sprintf(format, args...)
ctxLoggerLock.Lock()
cl.logger.Printf("%.3f %s - %s", time.Since(cl.ctx.ConnTime()).Seconds(), cl.ctx.String(), msg)
ctxLoggerLock.Unlock()
}
var zeroTCPAddr = &net.TCPAddr{
IP: net.IPv4zero,
}
// String returns unique string representation of the ctx.
//
// The returned value may be useful for logging.
func (ctx *RequestCtx) String() string {
return fmt.Sprintf("#%016X - %s<->%s - %s %s", ctx.ID(), ctx.LocalAddr(), ctx.RemoteAddr(),
ctx.Request.Header.Method(), ctx.URI().FullURI())
}
// ID returns unique ID of the request.
func (ctx *RequestCtx) ID() uint64 {
return (ctx.connID << 32) | ctx.connRequestNum
}
// ConnID returns unique connection ID.
//
// This ID may be used to match distinct requests to the same incoming
// connection.
func (ctx *RequestCtx) ConnID() uint64 {
return ctx.connID
}
// Time returns RequestHandler call time.
func (ctx *RequestCtx) Time() time.Time {
return ctx.time
}
// ConnTime returns the time the server started serving the connection
// the current request came from.
func (ctx *RequestCtx) ConnTime() time.Time {
return ctx.connTime
}
// ConnRequestNum returns request sequence number
// for the current connection.
//
// Sequence starts with 1.
func (ctx *RequestCtx) ConnRequestNum() uint64 {
return ctx.connRequestNum
}
// SetConnectionClose sets 'Connection: close' response header and closes
// connection after the RequestHandler returns.
func (ctx *RequestCtx) SetConnectionClose() {
ctx.Response.SetConnectionClose()
}
// SetStatusCode sets response status code.
func (ctx *RequestCtx) SetStatusCode(statusCode int) {
ctx.Response.SetStatusCode(statusCode)
}
// SetContentType sets response Content-Type.
func (ctx *RequestCtx) SetContentType(contentType string) {
ctx.Response.Header.SetContentType(contentType)
}
// SetContentTypeBytes sets response Content-Type.
//
// It is safe modifying contentType buffer after function return.
func (ctx *RequestCtx) SetContentTypeBytes(contentType []byte) {
ctx.Response.Header.SetContentTypeBytes(contentType)
}
// RequestURI returns RequestURI.
//
// The returned bytes are valid until your request handler returns.
func (ctx *RequestCtx) RequestURI() []byte {
return ctx.Request.Header.RequestURI()
}
// URI returns requested uri.
//
// This uri is valid until your request handler returns.
func (ctx *RequestCtx) URI() *URI {
return ctx.Request.URI()
}
// Referer returns request referer.
//
// The returned bytes are valid until your request handler returns.
func (ctx *RequestCtx) Referer() []byte {
return ctx.Request.Header.Referer()
}
// UserAgent returns User-Agent header value from the request.
//
// The returned bytes are valid until your request handler returns.
func (ctx *RequestCtx) UserAgent() []byte {
return ctx.Request.Header.UserAgent()
}
// Path returns requested path.
//
// The returned bytes are valid until your request handler returns.
func (ctx *RequestCtx) Path() []byte {
return ctx.URI().Path()
}
// Host returns requested host.
//
// The returned bytes are valid until your request handler returns.
func (ctx *RequestCtx) Host() []byte {
return ctx.URI().Host()
}
// QueryArgs returns query arguments from RequestURI.
//
// It doesn't return POST'ed arguments - use PostArgs() for this.
//
// See also PostArgs, FormValue and FormFile.
//
// These args are valid until your request handler returns.
func (ctx *RequestCtx) QueryArgs() *Args {
return ctx.URI().QueryArgs()
}