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methods.py
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methods.py
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import contextlib
import glob
import os
import re
import subprocess
import sys
from collections import OrderedDict
from enum import Enum
from io import StringIO, TextIOWrapper
from pathlib import Path
from typing import Generator, List, Optional, Union
# Get the "Godot" folder name ahead of time
base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
# Listing all the folders we have converted
# for SCU in scu_builders.py
_scu_folders = set()
# Colors are disabled in non-TTY environments such as pipes. This means
# that if output is redirected to a file, it won't contain color codes.
# Colors are always enabled on continuous integration.
_colorize = bool(sys.stdout.isatty() or os.environ.get("CI"))
def set_scu_folders(scu_folders):
global _scu_folders
_scu_folders = scu_folders
class ANSI(Enum):
"""
Enum class for adding ansi colorcodes directly into strings.
Automatically converts values to strings representing their
internal value, or an empty string in a non-colorized scope.
"""
RESET = "\x1b[0m"
BOLD = "\x1b[1m"
ITALIC = "\x1b[3m"
UNDERLINE = "\x1b[4m"
STRIKETHROUGH = "\x1b[9m"
REGULAR = "\x1b[22;23;24;29m"
BLACK = "\x1b[30m"
RED = "\x1b[31m"
GREEN = "\x1b[32m"
YELLOW = "\x1b[33m"
BLUE = "\x1b[34m"
MAGENTA = "\x1b[35m"
CYAN = "\x1b[36m"
WHITE = "\x1b[37m"
PURPLE = "\x1b[38;5;93m"
PINK = "\x1b[38;5;206m"
ORANGE = "\x1b[38;5;214m"
GRAY = "\x1b[38;5;244m"
def __str__(self) -> str:
global _colorize
return str(self.value) if _colorize else ""
def print_warning(*values: object) -> None:
"""Prints a warning message with formatting."""
print(f"{ANSI.YELLOW}{ANSI.BOLD}WARNING:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)
def print_error(*values: object) -> None:
"""Prints an error message with formatting."""
print(f"{ANSI.RED}{ANSI.BOLD}ERROR:{ANSI.REGULAR}", *values, ANSI.RESET, file=sys.stderr)
def add_source_files_orig(self, sources, files, allow_gen=False):
# Convert string to list of absolute paths (including expanding wildcard)
if isinstance(files, (str, bytes)):
# Keep SCons project-absolute path as they are (no wildcard support)
if files.startswith("#"):
if "*" in files:
print_error("Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files))
return
files = [files]
else:
# Exclude .gen.cpp files from globbing, to avoid including obsolete ones.
# They should instead be added manually.
skip_gen_cpp = "*" in files
dir_path = self.Dir(".").abspath
files = sorted(glob.glob(dir_path + "/" + files))
if skip_gen_cpp and not allow_gen:
files = [f for f in files if not f.endswith(".gen.cpp")]
# Add each path as compiled Object following environment (self) configuration
for path in files:
obj = self.Object(path)
if obj in sources:
print_warning('Object "{}" already included in environment sources.'.format(obj))
continue
sources.append(obj)
# The section name is used for checking
# the hash table to see whether the folder
# is included in the SCU build.
# It will be something like "core/math".
def _find_scu_section_name(subdir):
section_path = os.path.abspath(subdir) + "/"
folders = []
folder = ""
for i in range(8):
folder = os.path.dirname(section_path)
folder = os.path.basename(folder)
if folder == base_folder_only:
break
folders += [folder]
section_path += "../"
section_path = os.path.abspath(section_path) + "/"
section_name = ""
for n in range(len(folders)):
# section_name += folders[len(folders) - n - 1] + " "
section_name += folders[len(folders) - n - 1]
if n != (len(folders) - 1):
section_name += "/"
return section_name
def add_source_files_scu(self, sources, files, allow_gen=False):
if self["scu_build"] and isinstance(files, str):
if "*." not in files:
return False
# If the files are in a subdirectory, we want to create the scu gen
# files inside this subdirectory.
subdir = os.path.dirname(files)
if subdir != "":
subdir += "/"
section_name = _find_scu_section_name(subdir)
# if the section name is in the hash table?
# i.e. is it part of the SCU build?
global _scu_folders
if section_name not in (_scu_folders):
return False
# Add all the gen.cpp files in the SCU directory
add_source_files_orig(self, sources, subdir + "scu/scu_*.gen.cpp", True)
return True
return False
# Either builds the folder using the SCU system,
# or reverts to regular build.
def add_source_files(self, sources, files, allow_gen=False):
if not add_source_files_scu(self, sources, files, allow_gen):
# Wraps the original function when scu build is not active.
add_source_files_orig(self, sources, files, allow_gen)
return False
return True
def disable_warnings(self):
# 'self' is the environment
if self.msvc and not using_clang(self):
# We have to remove existing warning level defines before appending /w,
# otherwise we get: "warning D9025 : overriding '/W3' with '/w'"
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))]
self.AppendUnique(CCFLAGS=["/w"])
else:
self.AppendUnique(CCFLAGS=["-w"])
def force_optimization_on_debug(self):
# 'self' is the environment
if self["target"] == "template_release":
return
if self.msvc:
# We have to remove existing optimization level defines before appending /O2,
# otherwise we get: "warning D9025 : overriding '/0d' with '/02'"
self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x.startswith("/O")]
self["CFLAGS"] = [x for x in self["CFLAGS"] if not x.startswith("/O")]
self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x.startswith("/O")]
self.AppendUnique(CCFLAGS=["/O2"])
else:
self.AppendUnique(CCFLAGS=["-O3"])
def add_module_version_string(self, s):
self.module_version_string += "." + s
def get_version_info(module_version_string="", silent=False):
build_name = "custom_build"
if os.getenv("BUILD_NAME") is not None:
build_name = str(os.getenv("BUILD_NAME"))
if not silent:
print(f"Using custom build name: '{build_name}'.")
import version
version_info = {
"short_name": str(version.short_name),
"name": str(version.name),
"major": int(version.major),
"minor": int(version.minor),
"patch": int(version.patch),
"status": str(version.status),
"build": str(build_name),
"module_config": str(version.module_config) + module_version_string,
"website": str(version.website),
"docs_branch": str(version.docs),
}
# For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git,
# so this define provides a way to override it without having to modify the source.
if os.getenv("GODOT_VERSION_STATUS") is not None:
version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS"))
if not silent:
print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.")
# Parse Git hash if we're in a Git repo.
githash = ""
gitfolder = ".git"
if os.path.isfile(".git"):
with open(".git", "r", encoding="utf-8") as file:
module_folder = file.readline().strip()
if module_folder.startswith("gitdir: "):
gitfolder = module_folder[8:]
if os.path.isfile(os.path.join(gitfolder, "HEAD")):
with open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8") as file:
head = file.readline().strip()
if head.startswith("ref: "):
ref = head[5:]
# If this directory is a Git worktree instead of a root clone.
parts = gitfolder.split("/")
if len(parts) > 2 and parts[-2] == "worktrees":
gitfolder = "/".join(parts[0:-2])
head = os.path.join(gitfolder, ref)
packedrefs = os.path.join(gitfolder, "packed-refs")
if os.path.isfile(head):
with open(head, "r", encoding="utf-8") as file:
githash = file.readline().strip()
elif os.path.isfile(packedrefs):
# Git may pack refs into a single file. This code searches .git/packed-refs file for the current ref's hash.
# https://mirrors.edge.kernel.org/pub/software/scm/git/docs/git-pack-refs.html
for line in open(packedrefs, "r", encoding="utf-8").read().splitlines():
if line.startswith("#"):
continue
(line_hash, line_ref) = line.split(" ")
if ref == line_ref:
githash = line_hash
break
else:
githash = head
version_info["git_hash"] = githash
# Fallback to 0 as a timestamp (will be treated as "unknown" in the engine).
version_info["git_timestamp"] = 0
# Get the UNIX timestamp of the build commit.
if os.path.exists(".git"):
try:
version_info["git_timestamp"] = subprocess.check_output(
["git", "log", "-1", "--pretty=format:%ct", "--no-show-signature", githash]
).decode("utf-8")
except (subprocess.CalledProcessError, OSError):
# `git` not found in PATH.
pass
return version_info
def parse_cg_file(fname, uniforms, sizes, conditionals):
with open(fname, "r", encoding="utf-8") as fs:
line = fs.readline()
while line:
if re.match(r"^\s*uniform", line):
res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
type = res.groups(1)
name = res.groups(2)
uniforms.append(name)
if type.find("texobj") != -1:
sizes.append(1)
else:
t = re.match(r"float(\d)x(\d)", type)
if t:
sizes.append(int(t.groups(1)) * int(t.groups(2)))
else:
t = re.match(r"float(\d)", type)
sizes.append(int(t.groups(1)))
if line.find("[branch]") != -1:
conditionals.append(name)
line = fs.readline()
def get_cmdline_bool(option, default):
"""We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
"""
from SCons.Script import ARGUMENTS
from SCons.Variables.BoolVariable import _text2bool
cmdline_val = ARGUMENTS.get(option)
if cmdline_val is not None:
return _text2bool(cmdline_val)
else:
return default
def detect_modules(search_path, recursive=False):
"""Detects and collects a list of C++ modules at specified path
`search_path` - a directory path containing modules. The path may point to
a single module, which may have other nested modules. A module must have
"register_types.h", "SCsub", "config.py" files created to be detected.
`recursive` - if `True`, then all subdirectories are searched for modules as
specified by the `search_path`, otherwise collects all modules under the
`search_path` directory. If the `search_path` is a module, it is collected
in all cases.
Returns an `OrderedDict` with module names as keys, and directory paths as
values. If a path is relative, then it is a built-in module. If a path is
absolute, then it is a custom module collected outside of the engine source.
"""
modules = OrderedDict()
def add_module(path):
module_name = os.path.basename(path)
module_path = path.replace("\\", "/") # win32
modules[module_name] = module_path
def is_engine(path):
# Prevent recursively detecting modules in self and other
# Godot sources when using `custom_modules` build option.
version_path = os.path.join(path, "version.py")
if os.path.exists(version_path):
with open(version_path, "r", encoding="utf-8") as f:
if 'short_name = "godot"' in f.read():
return True
return False
def get_files(path):
files = glob.glob(os.path.join(path, "*"))
# Sort so that `register_module_types` does not change that often,
# and plugins are registered in alphabetic order as well.
files.sort()
return files
if not recursive:
if is_module(search_path):
add_module(search_path)
for path in get_files(search_path):
if is_engine(path):
continue
if is_module(path):
add_module(path)
else:
to_search = [search_path]
while to_search:
path = to_search.pop()
if is_module(path):
add_module(path)
for child in get_files(path):
if not os.path.isdir(child):
continue
if is_engine(child):
continue
to_search.insert(0, child)
return modules
def is_module(path):
if not os.path.isdir(path):
return False
must_exist = ["register_types.h", "SCsub", "config.py"]
for f in must_exist:
if not os.path.exists(os.path.join(path, f)):
return False
return True
def convert_custom_modules_path(path):
if not path:
return path
path = os.path.realpath(os.path.expanduser(os.path.expandvars(path)))
err_msg = "Build option 'custom_modules' must %s"
if not os.path.isdir(path):
raise ValueError(err_msg % "point to an existing directory.")
if path == os.path.realpath("modules"):
raise ValueError(err_msg % "be a directory other than built-in `modules` directory.")
return path
def disable_module(self):
self.disabled_modules.append(self.current_module)
def module_add_dependencies(self, module, dependencies, optional=False):
"""
Adds dependencies for a given module.
Meant to be used in module `can_build` methods.
"""
if module not in self.module_dependencies:
self.module_dependencies[module] = [[], []]
if optional:
self.module_dependencies[module][1].extend(dependencies)
else:
self.module_dependencies[module][0].extend(dependencies)
def module_check_dependencies(self, module):
"""
Checks if module dependencies are enabled for a given module,
and prints a warning if they aren't.
Meant to be used in module `can_build` methods.
Returns a boolean (True if dependencies are satisfied).
"""
missing_deps = []
required_deps = self.module_dependencies[module][0] if module in self.module_dependencies else []
for dep in required_deps:
opt = "module_{}_enabled".format(dep)
if opt not in self or not self[opt]:
missing_deps.append(dep)
if missing_deps != []:
print_warning(
"Disabling '{}' module as the following dependencies are not satisfied: {}".format(
module, ", ".join(missing_deps)
)
)
return False
else:
return True
def sort_module_list(env):
deps = {k: v[0] + list(filter(lambda x: x in env.module_list, v[1])) for k, v in env.module_dependencies.items()}
frontier = list(env.module_list.keys())
explored = []
while len(frontier):
cur = frontier.pop()
deps_list = deps[cur] if cur in deps else []
if len(deps_list) and any([d not in explored for d in deps_list]):
# Will explore later, after its dependencies
frontier.insert(0, cur)
continue
explored.append(cur)
for k in explored:
env.module_list.move_to_end(k)
def use_windows_spawn_fix(self, platform=None):
if os.name != "nt":
return # not needed, only for windows
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
# the library loses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
# changes, no multiple versions of the same object file will be present.
self.Replace(ARFLAGS="q")
def mySubProcess(cmdline, env):
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
popen_args = {
"stdin": subprocess.PIPE,
"stdout": subprocess.PIPE,
"stderr": subprocess.PIPE,
"startupinfo": startupinfo,
"shell": False,
"env": env,
}
if sys.version_info >= (3, 7, 0):
popen_args["text"] = True
proc = subprocess.Popen(cmdline, **popen_args)
_, err = proc.communicate()
rv = proc.wait()
if rv:
print_error(err)
elif len(err) > 0 and not err.isspace():
print(err)
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = " ".join(args[1:])
cmdline = cmd + " " + newargs
rv = 0
env = {str(key): str(value) for key, value in iter(env.items())}
if len(cmdline) > 32000 and cmd.endswith("ar"):
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3, len(args)):
rv = mySubProcess(cmdline + args[i], env)
if rv:
break
else:
rv = mySubProcess(cmdline, env)
return rv
self["SPAWN"] = mySpawn
def no_verbose(env):
colors = [ANSI.BLUE, ANSI.BOLD, ANSI.REGULAR, ANSI.RESET]
# There is a space before "..." to ensure that source file names can be
# Ctrl + clicked in the VS Code terminal.
compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors)
java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(*colors)
compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(*colors)
link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(*colors)
link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(*colors)
ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(*colors)
link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(*colors)
java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(*colors)
compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format(*colors)
zip_archive_message = "{}Archiving {}$TARGET{} ...{}".format(*colors)
generated_file_message = "{}Generating {}$TARGET{} ...{}".format(*colors)
env["CXXCOMSTR"] = compile_source_message
env["CCCOMSTR"] = compile_source_message
env["SHCCCOMSTR"] = compile_shared_source_message
env["SHCXXCOMSTR"] = compile_shared_source_message
env["ARCOMSTR"] = link_library_message
env["RANLIBCOMSTR"] = ranlib_library_message
env["SHLINKCOMSTR"] = link_shared_library_message
env["LINKCOMSTR"] = link_program_message
env["JARCOMSTR"] = java_library_message
env["JAVACCOMSTR"] = java_compile_source_message
env["RCCOMSTR"] = compiled_resource_message
env["ZIPCOMSTR"] = zip_archive_message
env["GENCOMSTR"] = generated_file_message
def detect_visual_c_compiler_version(tools_env):
# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
# (see the SCons documentation for more information on what it does)...
# in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV']
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
# There is no flag to give to visual c compilers to set the architecture, i.e. scons arch argument (x86_32, x86_64, arm64, etc.).
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
# the following string values:
# "" Compiler not detected
# "amd64" Native 64 bit compiler
# "amd64_x86" 64 bit Cross Compiler for 32 bit
# "x86" Native 32 bit compiler
# "x86_amd64" 32 bit Cross Compiler for 64 bit
# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
# and similar architectures/compilers
# Set chosen compiler to "not detected"
vc_chosen_compiler_index = -1
vc_chosen_compiler_str = ""
# Start with Pre VS 2017 checks which uses VCINSTALLDIR:
if "VCINSTALLDIR" in tools_env:
# print("Checking VCINSTALLDIR")
# find() works with -1 so big ifs below are needed... the simplest solution, in fact
# First test if amd64 and amd64_x86 compilers are present in the path
vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;")
if vc_amd64_compiler_detection_index > -1:
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;")
if vc_amd64_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
# Now check the 32 bit compilers
vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;")
if vc_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;")
if vc_x86_amd64_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
vc_chosen_compiler_str = "x86_amd64"
# and for VS 2017 and newer we check VCTOOLSINSTALLDIR:
if "VCTOOLSINSTALLDIR" in tools_env:
# Newer versions have a different path available
vc_amd64_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;")
)
if vc_amd64_compiler_detection_index > -1:
vc_chosen_compiler_index = vc_amd64_compiler_detection_index
vc_chosen_compiler_str = "amd64"
vc_amd64_x86_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;")
)
if vc_amd64_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
vc_chosen_compiler_str = "amd64_x86"
vc_x86_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;")
)
if vc_x86_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index
):
vc_chosen_compiler_index = vc_x86_compiler_detection_index
vc_chosen_compiler_str = "x86"
vc_x86_amd64_compiler_detection_index = (
tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;")
)
if vc_x86_amd64_compiler_detection_index > -1 and (
vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index
):
vc_chosen_compiler_str = "x86_amd64"
return vc_chosen_compiler_str
def find_visual_c_batch_file(env):
# TODO: We should investigate if we can avoid relying on SCons internals here.
from SCons.Tool.MSCommon.vc import find_batch_file, find_vc_pdir, get_default_version, get_host_target
msvc_version = get_default_version(env)
# Syntax changed in SCons 4.4.0.
if env.scons_version >= (4, 4, 0):
(host_platform, target_platform, _) = get_host_target(env, msvc_version)
else:
(host_platform, target_platform, _) = get_host_target(env)
if env.scons_version < (4, 6, 0):
return find_batch_file(env, msvc_version, host_platform, target_platform)[0]
# SCons 4.6.0+ removed passing env, so we need to get the product_dir ourselves first,
# then pass that as the last param instead of env as the first param as before.
# Param names need to be explicit, as they were shuffled around in SCons 4.8.0.
product_dir = find_vc_pdir(msvc_version=msvc_version, env=env)
return find_batch_file(msvc_version, host_platform, target_platform, product_dir)[0]
def generate_cpp_hint_file(filename):
if os.path.isfile(filename):
# Don't overwrite an existing hint file since the user may have customized it.
pass
else:
try:
with open(filename, "w", encoding="utf-8", newline="\n") as fd:
fd.write("#define GDCLASS(m_class, m_inherits)\n")
for name in ["GDVIRTUAL", "EXBIND", "MODBIND"]:
for count in range(13):
for suffix in ["", "R", "C", "RC"]:
fd.write(f"#define {name}{count}{suffix}(")
if "R" in suffix:
fd.write("m_ret, ")
fd.write("m_name")
for idx in range(1, count + 1):
fd.write(f", type{idx}")
fd.write(")\n")
except OSError:
print_warning("Could not write cpp.hint file.")
def glob_recursive(pattern, node="."):
from SCons import Node
from SCons.Script import Glob
results = []
for f in Glob(str(node) + "/*", source=True):
if type(f) is Node.FS.Dir:
results += glob_recursive(pattern, f)
results += Glob(str(node) + "/" + pattern, source=True)
return results
def add_to_vs_project(env, sources):
for x in sources:
fname = env.File(x).path if isinstance(x, str) else env.File(x)[0].path
pieces = fname.split(".")
if len(pieces) > 0:
basename = pieces[0]
basename = basename.replace("\\\\", "/")
if os.path.isfile(basename + ".h"):
env.vs_incs += [basename + ".h"]
elif os.path.isfile(basename + ".hpp"):
env.vs_incs += [basename + ".hpp"]
if os.path.isfile(basename + ".c"):
env.vs_srcs += [basename + ".c"]
elif os.path.isfile(basename + ".cpp"):
env.vs_srcs += [basename + ".cpp"]
def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)
return program
def add_shared_library(env, name, sources, **args):
library = env.SharedLibrary(name, sources, **args)
env.NoCache(library)
return library
def add_library(env, name, sources, **args):
library = env.Library(name, sources, **args)
env.NoCache(library)
return library
def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program
def CommandNoCache(env, target, sources, command, **args):
result = env.Command(target, sources, command, **args)
env.NoCache(result)
return result
def Run(env, function):
from SCons.Script import Action
return Action(function, "$GENCOMSTR")
def detect_darwin_sdk_path(platform, env):
sdk_name = ""
if platform == "macos":
sdk_name = "macosx"
var_name = "MACOS_SDK_PATH"
elif platform == "ios":
sdk_name = "iphoneos"
var_name = "IOS_SDK_PATH"
elif platform == "iossimulator":
sdk_name = "iphonesimulator"
var_name = "IOS_SDK_PATH"
else:
raise Exception("Invalid platform argument passed to detect_darwin_sdk_path")
if not env[var_name]:
try:
sdk_path = subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip().decode("utf-8")
if sdk_path:
env[var_name] = sdk_path
except (subprocess.CalledProcessError, OSError):
print_error("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name))
raise
def is_vanilla_clang(env):
if not using_clang(env):
return False
try:
version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
except (subprocess.CalledProcessError, OSError):
print_warning("Couldn't parse CXX environment variable to infer compiler version.")
return False
return not version.startswith("Apple")
def get_compiler_version(env):
"""
Returns a dictionary with various version information:
- major, minor, patch: Version following semantic versioning system
- metadata1, metadata2: Extra information
- date: Date of the build
"""
ret = {
"major": -1,
"minor": -1,
"patch": -1,
"metadata1": None,
"metadata2": None,
"date": None,
"apple_major": -1,
"apple_minor": -1,
"apple_patch1": -1,
"apple_patch2": -1,
"apple_patch3": -1,
}
if env.msvc and not using_clang(env):
# TODO: Implement for MSVC
return ret
# Not using -dumpversion as some GCC distros only return major, and
# Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803
try:
version = subprocess.check_output(
[env.subst(env["CXX"]), "--version"], shell=(os.name == "nt"), encoding="utf-8"
).strip()
except (subprocess.CalledProcessError, OSError):
print_warning("Couldn't parse CXX environment variable to infer compiler version.")
return ret
match = re.search(
r"(?:(?<=version )|(?<=\) )|(?<=^))"
r"(?P<major>\d+)"
r"(?:\.(?P<minor>\d*))?"
r"(?:\.(?P<patch>\d*))?"
r"(?:-(?P<metadata1>[0-9a-zA-Z-]*))?"
r"(?:\+(?P<metadata2>[0-9a-zA-Z-]*))?"
r"(?: (?P<date>[0-9]{8}|[0-9]{6})(?![0-9a-zA-Z]))?",
version,
)
if match is not None:
for key, value in match.groupdict().items():
if value is not None:
ret[key] = value
match_apple = re.search(
r"(?:(?<=clang-)|(?<=\) )|(?<=^))"
r"(?P<apple_major>\d+)"
r"(?:\.(?P<apple_minor>\d*))?"
r"(?:\.(?P<apple_patch1>\d*))?"
r"(?:\.(?P<apple_patch2>\d*))?"
r"(?:\.(?P<apple_patch3>\d*))?",
version,
)
if match_apple is not None:
for key, value in match_apple.groupdict().items():
if value is not None:
ret[key] = value
# Transform semantic versioning to integers
for key in [
"major",
"minor",
"patch",
"apple_major",
"apple_minor",
"apple_patch1",
"apple_patch2",
"apple_patch3",
]:
ret[key] = int(ret[key] or -1)
return ret
def using_gcc(env):
return "gcc" in os.path.basename(env["CC"])
def using_clang(env):
return "clang" in os.path.basename(env["CC"])
def using_emcc(env):
return "emcc" in os.path.basename(env["CC"])
def show_progress(env):
if env["ninja"]:
# Has its own progress/tracking tool that clashes with ours
return
import sys
from SCons.Script import AlwaysBuild, Command, Progress
screen = sys.stdout
# Progress reporting is not available in non-TTY environments since it
# messes with the output (for example, when writing to a file)
show_progress = env["progress"] and sys.stdout.isatty()
node_count = 0
node_count_max = 0
node_count_interval = 1
node_count_fname = str(env.Dir("#")) + "/.scons_node_count"
import math
class cache_progress:
# The default is 1 GB cache
def __init__(self, path=None, limit=pow(1024, 3)):
self.path = path
self.limit = limit
if env["verbose"] and path is not None:
screen.write(
"Current cache limit is {} (used: {})\n".format(
self.convert_size(limit), self.convert_size(self.get_size(path))
)
)
def __call__(self, node, *args, **kw):
nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress
if show_progress:
# Print the progress percentage
node_count += node_count_interval
if node_count_max > 0 and node_count <= node_count_max:
screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max))
screen.flush()
elif node_count_max > 0 and node_count > node_count_max:
screen.write("\r[100%] ")
screen.flush()
else:
screen.write("\r[Initial build] ")
screen.flush()
def convert_size(self, size_bytes):
if size_bytes == 0:
return "0 bytes"
size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB")
i = int(math.floor(math.log(size_bytes, 1024)))
p = math.pow(1024, i)
s = round(size_bytes / p, 2)
return "%s %s" % (int(s) if i == 0 else s, size_name[i])
def get_size(self, start_path="."):
total_size = 0
for dirpath, dirnames, filenames in os.walk(start_path):
for f in filenames:
fp = os.path.join(dirpath, f)
total_size += os.path.getsize(fp)
return total_size
def progress_finish(target, source, env):
nonlocal node_count, progressor
try:
with open(node_count_fname, "w", encoding="utf-8", newline="\n") as f:
f.write("%d\n" % node_count)
except Exception:
pass
try:
with open(node_count_fname, "r", encoding="utf-8") as f:
node_count_max = int(f.readline())
except Exception:
pass
cache_directory = os.environ.get("SCONS_CACHE")
# Simple cache pruning, attached to SCons' progress callback. Trim the
# cache directory to a size not larger than cache_limit.
cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024
progressor = cache_progress(cache_directory, cache_limit)
Progress(progressor, interval=node_count_interval)
progress_finish_command = Command("progress_finish", [], progress_finish)
AlwaysBuild(progress_finish_command)
def clean_cache(env):
import atexit
import time
class cache_clean:
def __init__(self, path=None, limit=pow(1024, 3)):
self.path = path
self.limit = limit
def clean(self):
self.delete(self.file_list())
def delete(self, files):
if len(files) == 0:
return
if env["verbose"]:
# Utter something
print("Purging %d %s from cache..." % (len(files), "files" if len(files) > 1 else "file"))
[os.remove(f) for f in files]
def file_list(self):
if self.path is None: