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plot.py
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plot.py
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import matplotlib.pyplot as plt
import random
class Player:
def __init__(self, name, health, attacks, attack_strengths):
self.name = name
self.health = health
self.attacks = attacks
self.attack_strengths = attack_strengths
self.alive = True
def lose_battle(self, health_penalty):
if self.health - health_penalty <= 0 and self.alive:
self.alive = False
self.health = 0
else:
self.health -= health_penalty
def play_attack(self, opponent):
index = random.randint(0, len(self.attacks) - 1)
current_attack = self.attacks[index]
current_strength = self.attack_strengths[index]
bonus = 20
die_roll = random.randint(1, 20)
if die_roll > 5:
self.attack_strengths[index] += bonus # make winner's attack more powerful
opponent.lose_battle(current_strength)
print(self.name + " attacked " + opponent.name + " using " + current_attack + "!")
print(opponent.name + " lost " + str(current_strength) + " health!")
print(self.name + "'s " + current_attack + " just gained " + str(bonus) + " power!")
return self
else:
print(opponent.name + " dodged " + self.name + "'s " + current_attack + " attack!")
health_bonus = 7
if opponent.health + health_bonus > 100:
opponent.health = 100
print(opponent.name + " has healed to 100 health!")
else:
opponent.health += (health_bonus * 2)
print(opponent.name + " has gained " + str(health_bonus * 2) + " health!")
if self.health + health_bonus > 100:
self.health = 100
print(self.name + " has healed to 100 health!")
else:
self.health += health_bonus
print(self.name + " has gained " + str(health_bonus) + " health!")
return opponent
attacks = ['lightsaber throw', 'slice', 'fast swing', 'RAGE']
attack_strengths = [15, 30, 20, 50]
luke = Player("Luke Skywalker", 100, attacks, attack_strengths)
evil_attacks = ['electrocute', 'choke', 'evil laugh', 'lightsaber slash']
evil_attack_strengths = [20, 20, 15, 50]
vader = Player("Darth Vader", 100, evil_attacks, evil_attack_strengths)
attack_num = 0
attack_list = [attack_num] # attack_list will be a list: [0, 1, 2, 3, ... , 23, 24, attack_num]
# vader_health_list will be a list of his health after every attack i.e. [100, 70, 30, 0]
vader_health_list = [vader.health]
luke_health_list = [luke.health]
data = [] # create empty list to fill with health stats
row = str(attack_num) + "," + str(luke.health) + "," + str(vader.health)
data.append(row) # append round 0 info to data
while luke.alive and vader.alive:
row = ""
attack = random.randint(0, 1)
if attack == 0:
winner = luke.play_attack(vader)
else:
winner = vader.play_attack(luke)
attack_num += 1
attack_list.append(attack_num) # append a new number to attack_list every attack
luke_health_list.append(luke.health) # append luke's current health to his health list
vader_health_list.append(vader.health) # append vader's current health to his health list
row += str(attack_num) + "," + str(luke.health) + "," + str(vader.health)
data.append(row) # add row as an element in list every turn
if luke.alive and not vader.alive:
print("Luke Skywalker has defeated Lord Vader!")
elif vader.alive and not luke.alive:
print("Darth Vader has defeated Luke Skywalker!")
plt.xlabel('Combat Round')
plt.ylabel('Health')
plt.title('Health over time')
# create an x-axis that goes from 1 to total_attacks
# create a y-axis that goes from 0 to 100
plt.axis([0, attack_num, 0, 100])
# Vader is red circles and Luke is green triangles
plt.plot(attack_list, vader_health_list, 'ro', attack_list, luke_health_list, 'g^')
plt.grid(True)
plt.show()
header = "Round," + luke.name + "," + vader.name
filename = "health_log.csv"
with open(filename, 'w+') as file:
file.write(header)
file.write('\n')
for row in data:
file.write(row)
file.write('\n')
file.close()