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reply_manager.rs
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reply_manager.rs
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// Copyright 2022 Parity Technologies (UK) Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//! A mixnode may receive the same request multiple times due to retransmission (see eg
//! [`request_manager`](super::request_manager)). A [`ReplyManager`] can be used to cache replies,
//! to avoid needing to execute requests more than once.
use super::core::{MessageId, Mixnet, RequestMessage, SessionIndex, Surb, MESSAGE_ID_SIZE};
use hashlink::{linked_hash_map::Entry, LinkedHashMap};
use log::{debug, trace};
use rand::RngCore;
use std::time::{Duration, Instant};
/// Reply manager configuration.
#[derive(Clone, Debug)]
pub struct Config {
/// The target for log messages.
pub log_target: &'static str,
/// Maximum number of requests to remember. When this limit is reached, old requests will be
/// automatically discarded to make space for new ones.
pub capacity: usize,
/// Maximum number of copies of a reply message to post in response to a single request
/// message. Note that the number of copies is also limited by the number of SURBs provided in
/// the request message.
pub max_posts: usize,
/// After replying to a request, ignore repeats of the request for this length of time. This
/// should ideally be set such that extra copies of a request message posted at the same time
/// as the first received one get ignored, but retries posted after a timeout do not.
pub cooldown: Duration,
}
impl Default for Config {
fn default() -> Self {
Self {
log_target: "mixnet",
capacity: 400,
max_posts: 2,
cooldown: Duration::from_secs(10),
}
}
}
struct Reply {
/// The _reply_ message ID.
message_id: MessageId,
data: Vec<u8>,
}
impl Reply {
fn new(data: Vec<u8>) -> Self {
let mut message_id = [0; MESSAGE_ID_SIZE];
rand::thread_rng().fill_bytes(&mut message_id);
Self { message_id, data }
}
}
/// Context needed to reply to a request.
pub struct ReplyContext {
session_index: SessionIndex,
/// The _request_ message ID.
message_id: MessageId,
surbs: Vec<Surb>,
}
impl ReplyContext {
/// Returns a reference to the request message ID.
pub fn message_id(&self) -> &MessageId {
&self.message_id
}
fn post_reply<X>(&mut self, reply: &Reply, mixnet: &mut Mixnet<X>, config: &Config) {
for _ in 0..config.max_posts {
if let Err(err) = mixnet.post_reply(
&mut self.surbs,
self.session_index,
&reply.message_id,
reply.data.as_slice().into(),
) {
debug!(target: config.log_target,
"Failed to post reply to request with message ID {:x?}: {err}",
self.message_id);
break
}
}
}
}
enum ReplyState {
/// The request is currently being handled.
Pending,
/// The request has been handled already.
Complete { reply: Reply, last_post: Instant },
}
/// Reply manager state.
pub struct ReplyManager {
config: Config,
states: LinkedHashMap<MessageId, ReplyState>,
}
impl ReplyManager {
/// Create a new `ReplyManager` with the given configuration.
pub fn new(config: Config) -> Self {
let states = LinkedHashMap::with_capacity(
// Plus one because we only evict _after_ going over the limit
config.capacity.saturating_add(1),
);
Self { config, states }
}
fn maybe_evict(&mut self) {
if self.states.len() > self.config.capacity {
self.states.pop_front();
debug_assert_eq!(self.states.len(), self.config.capacity);
}
}
/// Attempt to insert a request.
///
/// If the request is already present, posts the reply if necessary, and returns `None`. The
/// caller does not need to do anything more.
///
/// If `Some` is returned, the caller should handle the request and then call either
/// [`abandon`](Self::abandon) or [`complete`](Self::complete) with the [`ReplyContext`]. The
/// `Vec<u8>` contains the request message data.
pub fn insert<X>(
&mut self,
message: RequestMessage,
mixnet: &mut Mixnet<X>,
) -> Option<(ReplyContext, Vec<u8>)> {
let mut reply_context = ReplyContext {
session_index: message.session_index,
message_id: message.id,
surbs: message.surbs,
};
match self.states.entry(message.id) {
Entry::Occupied(mut entry) => {
match entry.get_mut() {
ReplyState::Pending => trace!(target: self.config.log_target,
"Ignoring repeat request with message ID {:x?}; currently handling", message.id),
ReplyState::Complete { reply, last_post } => {
let now = Instant::now();
let since_last = now.saturating_duration_since(*last_post);
if since_last < self.config.cooldown {
trace!(target: self.config.log_target,
"Ignoring repeat request with message ID {:x?}; posted a reply {:.1}s ago",
message.id, since_last.as_secs_f32());
} else {
*last_post = now;
reply_context.post_reply(reply, mixnet, &self.config);
}
},
}
None
},
Entry::Vacant(entry) => {
entry.insert(ReplyState::Pending);
self.maybe_evict();
Some((reply_context, message.data))
},
}
}
/// Abandon a request. This should be called if you do not wish to reply at this time. If
/// [`insert`](Self::insert) is called again with a matching message (same ID), it will return
/// `Some`, and you will have another chance to handle the request.
pub fn abandon(&mut self, reply_context: ReplyContext) {
if let Entry::Occupied(entry) = self.states.entry(reply_context.message_id) {
match entry.get() {
ReplyState::Pending => {
entry.remove();
},
ReplyState::Complete { .. } => debug!(
target: self.config.log_target,
"Ignoring abandon of request with message ID {:x?}; already completed",
reply_context.message_id
),
}
}
}
/// Complete a request. This will post the reply and cache it for repeat requests.
pub fn complete<X>(
&mut self,
mut reply_context: ReplyContext,
data: Vec<u8>,
mixnet: &mut Mixnet<X>,
) {
let state = match self.states.entry(reply_context.message_id) {
Entry::Occupied(entry) => match entry.into_mut() {
state @ ReplyState::Pending => state,
ReplyState::Complete { .. } => {
debug!(target: self.config.log_target,
"Request with message ID {:x?} completed twice",
reply_context.message_id);
return
},
},
Entry::Vacant(entry) => entry.insert(ReplyState::Pending),
};
let reply = Reply::new(data);
reply_context.post_reply(&reply, mixnet, &self.config);
*state = ReplyState::Complete { reply, last_post: Instant::now() };
self.maybe_evict();
}
}