-
Notifications
You must be signed in to change notification settings - Fork 2.2k
/
queryList.tsx
407 lines (358 loc) · 15.3 KB
/
queryList.tsx
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
/*
* Copyright 2017 Palantir Technologies, Inc. All rights reserved.
*
* Licensed under the terms of the LICENSE file distributed with this project.
*/
import * as React from "react";
import { DISPLAYNAME_PREFIX, IProps, Keys, Menu, Utils } from "@blueprintjs/core";
import {
executeItemsEqual,
IItemListRendererProps,
IItemModifiers,
IListItemsProps,
renderFilteredItems,
} from "../../common";
export interface IQueryListProps<T> extends IListItemsProps<T> {
/**
* Callback invoked when user presses a key, after processing `QueryList`'s own key events
* (up/down to navigate active item). This callback is passed to `renderer` and (along with
* `onKeyUp`) can be attached to arbitrary content elements to support keyboard selection.
*/
onKeyDown?: React.KeyboardEventHandler<HTMLElement>;
/**
* Callback invoked when user releases a key, after processing `QueryList`'s own key events
* (enter to select active item). This callback is passed to `renderer` and (along with
* `onKeyDown`) can be attached to arbitrary content elements to support keyboard selection.
*/
onKeyUp?: React.KeyboardEventHandler<HTMLElement>;
/**
* Customize rendering of the component.
* Receives an object with props that should be applied to elements as necessary.
*/
renderer: (listProps: IQueryListRendererProps<T>) => JSX.Element;
}
/**
* An object describing how to render a `QueryList`.
* A `QueryList` `renderer` receives this object as its sole argument.
*/
export interface IQueryListRendererProps<T> extends IQueryListState<T>, IProps {
/**
* Selection handler that should be invoked when a new item has been chosen,
* perhaps because the user clicked it.
*/
handleItemSelect: (item: T, event?: React.SyntheticEvent<HTMLElement>) => void;
/**
* Keyboard handler for up/down arrow keys to shift the active item.
* Attach this handler to any element that should support this interaction.
*/
handleKeyDown: React.KeyboardEventHandler<HTMLElement>;
/**
* Keyboard handler for enter key to select the active item.
* Attach this handler to any element that should support this interaction.
*/
handleKeyUp: React.KeyboardEventHandler<HTMLElement>;
/**
* Change handler for query string. Attach this to an input element to allow
* `QueryList` to control the query.
*/
handleQueryChange: React.ChangeEventHandler<HTMLInputElement>;
/** Rendered elements returned from `itemListRenderer` prop. */
itemList: React.ReactNode;
}
export interface IQueryListState<T> {
/** The currently focused item (for keyboard interactions). */
activeItem: T | null;
/** The original `items` array filtered by `itemListPredicate` or `itemPredicate`. */
filteredItems: T[];
/** The current query string. */
query: string;
}
export class QueryList<T> extends React.Component<IQueryListProps<T>, IQueryListState<T>> {
public static displayName = `${DISPLAYNAME_PREFIX}.QueryList`;
public static defaultProps = {
resetOnQuery: true,
};
public static ofType<T>() {
return QueryList as new (props: IQueryListProps<T>) => QueryList<T>;
}
private itemsParentRef?: HTMLElement | null;
private refHandlers = {
itemsParent: (ref: HTMLElement | null) => (this.itemsParentRef = ref),
};
/**
* Flag indicating that we should check whether selected item is in viewport
* after rendering, typically because of keyboard change. Set to `true` when
* manipulating state in a way that may cause active item to scroll away.
*/
private shouldCheckActiveItemInViewport = false;
/**
* The item that we expect to be the next selected active item (based on click
* or key interactions). When scrollToActiveItem = false, used to detect if
* an unexpected external change to the active item has been made.
*/
private expectedNextActiveItem: T | null = null;
public constructor(props: IQueryListProps<T>, context?: any) {
super(props, context);
const { query = "" } = this.props;
const filteredItems = getFilteredItems(query, this.props);
this.state = {
activeItem:
this.props.activeItem !== undefined
? this.props.activeItem
: getFirstEnabledItem(filteredItems, this.props.itemDisabled),
filteredItems,
query,
};
}
public render() {
const { className, items, renderer, itemListRenderer = this.renderItemList } = this.props;
return renderer({
...this.state,
className,
handleItemSelect: this.handleItemSelect,
handleKeyDown: this.handleKeyDown,
handleKeyUp: this.handleKeyUp,
handleQueryChange: this.handleQueryChange,
itemList: itemListRenderer({
...this.state,
items,
itemsParentRef: this.refHandlers.itemsParent,
renderItem: this.renderItem,
}),
});
}
public componentWillReceiveProps(nextProps: IQueryListProps<T>) {
if (nextProps.activeItem !== undefined) {
this.shouldCheckActiveItemInViewport = true;
this.setState({ activeItem: nextProps.activeItem });
}
if (nextProps.query != null) {
this.setQuery(nextProps.query, nextProps.resetOnQuery, nextProps);
}
}
public componentDidUpdate(prevProps: IQueryListProps<T>) {
if (
!Utils.shallowCompareKeys(this.props, prevProps, {
include: ["items", "itemListPredicate", "itemPredicate"],
})
) {
this.setQuery(this.state.query);
}
if (this.shouldCheckActiveItemInViewport) {
// update scroll position immediately before repaint so DOM is accurate
// (latest filteredItems) and to avoid flicker.
requestAnimationFrame(() => this.scrollActiveItemIntoView());
// reset the flag
this.shouldCheckActiveItemInViewport = false;
}
}
public scrollActiveItemIntoView() {
const scrollToActiveItem = this.props.scrollToActiveItem !== false;
const externalChangeToActiveItem = !executeItemsEqual(
this.props.itemsEqual,
this.expectedNextActiveItem,
this.props.activeItem,
);
this.expectedNextActiveItem = null;
if (!scrollToActiveItem && externalChangeToActiveItem) {
return;
}
const activeElement = this.getActiveElement();
if (this.itemsParentRef != null && activeElement != null) {
const { offsetTop: activeTop, offsetHeight: activeHeight } = activeElement;
const {
offsetTop: parentOffsetTop,
scrollTop: parentScrollTop,
clientHeight: parentHeight,
} = this.itemsParentRef;
// compute padding on parent element to ensure we always leave space
const { paddingTop, paddingBottom } = this.getItemsParentPadding();
// compute the two edges of the active item for comparison, including parent padding
const activeBottomEdge = activeTop + activeHeight + paddingBottom - parentOffsetTop;
const activeTopEdge = activeTop - paddingTop - parentOffsetTop;
if (activeBottomEdge >= parentScrollTop + parentHeight) {
// offscreen bottom: align bottom of item with bottom of viewport
this.itemsParentRef.scrollTop = activeBottomEdge + activeHeight - parentHeight;
} else if (activeTopEdge <= parentScrollTop) {
// offscreen top: align top of item with top of viewport
this.itemsParentRef.scrollTop = activeTopEdge - activeHeight;
}
}
}
public setQuery(query: string, resetActiveItem = this.props.resetOnQuery, props = this.props) {
this.shouldCheckActiveItemInViewport = true;
const hasQueryChanged = query !== this.state.query;
if (hasQueryChanged) {
Utils.safeInvoke(props.onQueryChange, query);
}
const filteredItems = getFilteredItems(query, props);
this.setState({ filteredItems, query });
// always reset active item if it's now filtered or disabled
const activeIndex = this.getActiveIndex(filteredItems);
const shouldUpdateActiveItem =
resetActiveItem ||
activeIndex < 0 ||
// non-null assertion is safe because activeItem exists and was found in filteredItems
// (guaranteed because activeIndex >=0 here)
isItemDisabled(this.state.activeItem!, activeIndex, props.itemDisabled);
if (hasQueryChanged && shouldUpdateActiveItem) {
this.setActiveItem(getFirstEnabledItem(filteredItems, props.itemDisabled));
}
}
/** default `itemListRenderer` implementation */
private renderItemList = (listProps: IItemListRendererProps<T>) => {
const { initialContent, noResults } = this.props;
const menuContent = renderFilteredItems(listProps, noResults, initialContent);
return <Menu ulRef={listProps.itemsParentRef}>{menuContent}</Menu>;
};
/** wrapper around `itemRenderer` to inject props */
private renderItem = (item: T, index: number) => {
const { activeItem, query } = this.state;
const matchesPredicate = this.state.filteredItems.indexOf(item) >= 0;
const modifiers: IItemModifiers = {
active: executeItemsEqual(this.props.itemsEqual, activeItem, item),
disabled: isItemDisabled(item, index, this.props.itemDisabled),
matchesPredicate,
};
return this.props.itemRenderer(item, {
handleClick: e => this.handleItemSelect(item, e),
index,
modifiers,
query,
});
};
private getActiveElement() {
if (this.itemsParentRef != null) {
return this.itemsParentRef.children.item(this.getActiveIndex()) as HTMLElement;
}
return undefined;
}
private getActiveIndex(items = this.state.filteredItems) {
const { activeItem } = this.state;
// NOTE: this operation is O(n) so it should be avoided in render(). safe for events though.
for (let i = 0; i < items.length; ++i) {
if (executeItemsEqual(this.props.itemsEqual, items[i], activeItem)) {
return i;
}
}
return -1;
}
private getItemsParentPadding() {
// assert ref exists because it was checked before calling
const { paddingTop, paddingBottom } = getComputedStyle(this.itemsParentRef!);
return {
paddingBottom: pxToNumber(paddingBottom),
paddingTop: pxToNumber(paddingTop),
};
}
private handleItemSelect = (item: T, event?: React.SyntheticEvent<HTMLElement>) => {
this.setActiveItem(item);
Utils.safeInvoke(this.props.onItemSelect, item, event);
if (this.props.resetOnSelect) {
this.setQuery("", true);
}
};
private handleKeyDown = (event: React.KeyboardEvent<HTMLElement>) => {
const { keyCode } = event;
if (keyCode === Keys.ARROW_UP || keyCode === Keys.ARROW_DOWN) {
event.preventDefault();
const nextActiveItem = this.getNextActiveItem(keyCode === Keys.ARROW_UP ? -1 : 1);
if (nextActiveItem != null) {
this.setActiveItem(nextActiveItem);
}
}
Utils.safeInvoke(this.props.onKeyDown, event);
};
private handleKeyUp = (event: React.KeyboardEvent<HTMLElement>) => {
const { onKeyUp } = this.props;
const { activeItem } = this.state;
// using keyup for enter to play nice with Button's keyboard clicking.
// if we were to process enter on keydown, then Button would click itself on keyup
// and the popvoer would re-open out of our control :(.
if (event.keyCode === Keys.ENTER && activeItem != null) {
event.preventDefault();
this.handleItemSelect(activeItem, event);
}
Utils.safeInvoke(onKeyUp, event);
};
private handleQueryChange = (event?: React.ChangeEvent<HTMLInputElement>) => {
const query = event == null ? "" : event.target.value;
this.setQuery(query);
Utils.safeInvoke(this.props.onQueryChange, query, event);
};
/**
* Get the next enabled item, moving in the given direction from the start
* index. A `null` return value means no suitable item was found.
* @param direction amount to move in each iteration, typically +/-1
*/
private getNextActiveItem(direction: number, startIndex = this.getActiveIndex()): T | null {
return getFirstEnabledItem(this.state.filteredItems, this.props.itemDisabled, direction, startIndex);
}
private setActiveItem(activeItem: T | null) {
this.expectedNextActiveItem = activeItem;
if (this.props.activeItem === undefined) {
// indicate that the active item may need to be scrolled into view after update.
this.shouldCheckActiveItemInViewport = true;
this.setState({ activeItem });
}
Utils.safeInvoke(this.props.onActiveItemChange, activeItem);
}
}
function pxToNumber(value: string | null) {
return value == null ? 0 : parseInt(value.slice(0, -2), 10);
}
function getFilteredItems<T>(query: string, { items, itemPredicate, itemListPredicate }: IQueryListProps<T>) {
if (Utils.isFunction(itemListPredicate)) {
// note that implementations can reorder the items here
return itemListPredicate(query, items);
} else if (Utils.isFunction(itemPredicate)) {
return items.filter((item, index) => itemPredicate(query, item, index));
}
return items;
}
/** Wrap number around min/max values: if it exceeds one bound, return the other. */
function wrapNumber(value: number, min: number, max: number) {
if (value < min) {
return max;
} else if (value > max) {
return min;
}
return value;
}
function isItemDisabled<T>(item: T | null, index: number, itemDisabled?: IListItemsProps<T>["itemDisabled"]) {
if (itemDisabled == null || item == null) {
return false;
} else if (Utils.isFunction(itemDisabled)) {
return itemDisabled(item, index);
}
return !!item[itemDisabled];
}
/**
* Get the next enabled item, moving in the given direction from the start
* index. A `null` return value means no suitable item was found.
* @param items the list of items
* @param isItemDisabled callback to determine if a given item is disabled
* @param direction amount to move in each iteration, typically +/-1
* @param startIndex which index to begin moving from
*/
export function getFirstEnabledItem<T>(
items: T[],
itemDisabled?: keyof T | ((item: T, index: number) => boolean),
direction = 1,
startIndex = items.length - 1,
): T | null {
if (items.length === 0) {
return null;
}
// remember where we started to prevent an infinite loop
let index = startIndex;
const maxIndex = items.length - 1;
do {
// find first non-disabled item
index = wrapNumber(index + direction, 0, maxIndex);
if (!isItemDisabled(items[index], index, itemDisabled)) {
return items[index];
}
} while (index !== startIndex);
return null;
}