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Maybe we can use p5.circle instead of the OpenGL primitive points. This way we can easily replicate the behavior here: https://p5js.org/reference/#/p5/point
Yes, for the vispy / OpenGL renderer I recommend looking closely at how Processing(Java) (not p5.js) implements point(), and what strokeWeight / strokeCap do to a point. With strokeCap() the behavior is different then just mapping strokeWeight to p5.circle() -- see comments on the Processing reference pages.
Describe the bug
begin_shape('POINTS') does not draw points
To Reproduce
Expected behavior
For points appear on the screen.
Screenshots

Expected (from Processing Language):
Actual:

System information:
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