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Copy pathStartStopCar.cs
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StartStopCar.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartStopCar : MonoBehaviour
{
public float carSpeed = 25;
public bool start = true;
void Start()
{
GameObject aiCar = GameObject.FindWithTag("Leading");
var go = aiCar.GetComponent<UnityStandardAssets.Vehicles.Car.CarController>();
go.m_Topspeed = 0;
aiCar.gameObject.SetActive(false);
var cubeRender = this.GetComponent<Renderer>();
cubeRender.material.SetColor("_Color", Color.green);
}
private void OnTriggerEnter(Collider other)
{
Debug.Log(start);
if (start == true)
{
GameObject aiCar = GameObject.FindWithTag("Leading");
aiCar.gameObject.SetActive(true);
var go = aiCar.GetComponent<UnityStandardAssets.Vehicles.Car.CarController>();
go.m_Topspeed = carSpeed;
}
else
{
GameObject aiCar = GameObject.FindWithTag("Leading");
var go = aiCar.GetComponent<UnityStandardAssets.Vehicles.Car.CarController>();
go.m_Topspeed = 0;
}
}
}