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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Text; |
| 5 | +using System.Threading.Tasks; |
| 6 | + |
| 7 | +namespace ball_in_a_maze |
| 8 | +{ |
| 9 | + class LevelAdvanced : LevelBase |
| 10 | + { |
| 11 | + public LevelAdvanced() |
| 12 | + { |
| 13 | + const int height = 20; |
| 14 | + const int width = 20; |
| 15 | + |
| 16 | + Height = height; |
| 17 | + Width = width; |
| 18 | + Level = new GameField.GameElements[Height, Width]; |
| 19 | + |
| 20 | + // for better visibility |
| 21 | + char[][] arr = new char[height][] { |
| 22 | + ("********************").ToCharArray(), |
| 23 | + ("* O O O O O*").ToCharArray(), |
| 24 | + ("* O O O O O O O O O*").ToCharArray(), |
| 25 | + ("* O O O O O O O O O*").ToCharArray(), |
| 26 | + ("* O O O O O O O O O*").ToCharArray(), |
| 27 | + ("* O O O O O O O O O*").ToCharArray(), |
| 28 | + ("* O O O O O O O O O*").ToCharArray(), |
| 29 | + ("* O O O O O O O O O*").ToCharArray(), |
| 30 | + ("* O O O O O O O O O*").ToCharArray(), |
| 31 | + ("* O O O O O O O O O*").ToCharArray(), |
| 32 | + ("* O O O O O O O O O*").ToCharArray(), |
| 33 | + ("* O O O O O O O O O*").ToCharArray(), |
| 34 | + ("* O O O O O O O O O*").ToCharArray(), |
| 35 | + ("* O O O O O O O O O*").ToCharArray(), |
| 36 | + ("* O O O O O O O O O*").ToCharArray(), |
| 37 | + ("* O O O O O O O O O*").ToCharArray(), |
| 38 | + ("* O O O O O O O O O*").ToCharArray(), |
| 39 | + ("* O O O O O O O OFF*").ToCharArray(), |
| 40 | + ("* O O O OFF*").ToCharArray(), |
| 41 | + ("********************").ToCharArray() |
| 42 | + }; |
| 43 | + |
| 44 | + // convert this array to the right type |
| 45 | + for (int i = 0; i < Height; i++) |
| 46 | + { |
| 47 | + for (int j = 0; j < Width; j++) |
| 48 | + { |
| 49 | + GameField.GameElements elem = new GameField.GameElements(); |
| 50 | + if (arr[i][j] == ' ') |
| 51 | + elem = GameField.GameElements.Empty; |
| 52 | + else if (arr[i][j] == '*') |
| 53 | + elem = GameField.GameElements.Border; |
| 54 | + else if (arr[i][j] == 'O') |
| 55 | + elem = GameField.GameElements.Hole; |
| 56 | + else if (arr[i][j] == 'F') |
| 57 | + elem = GameField.GameElements.Finish; |
| 58 | + |
| 59 | + Level[j, i] = elem; |
| 60 | + } |
| 61 | + } |
| 62 | + } |
| 63 | + } |
| 64 | +} |
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