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Unhandled Exception detected: ArgumentNullException: Argument cannot be null. Parameter name: key (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.Collections.Generic.Dictionary`2<string, System.Collections.Generic.List`1<NetworkMatch/LocalMatchmakingPlayerInfo>>.TryGetValue (string,System.Collections.Generic.List`1<NetworkMatch/LocalMatchmakingPlayerInfo>&) <0x001fe> (wrapper dynamic-method) NetworkMatch/<TryLocalMatchmaking>c__AnonStoreyF.NetworkMatch+<TryLocalMatchmaking>c__AnonStoreyF.m__0_Patch0 (NetworkMatch/<TryLocalMatchmaking>c__AnonStoreyF,DistributedMatchUp/Match) <0x00253> NetworkMatch.TryLocalMatchmaking (System.Collections.Generic.List`1<DistributedMatchUp/Match>,DistributedMatchUp/Match,System.Collections.Generic.Dictionary`2<string, System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<string, int>>>) <0x001b8> NetworkMatch.NetSystemDoLocalMatchmakerLogic (DistributedMatchUp/Match[],DistributedMatchUp/Match,System.Collections.Generic.Dictionary`2<string, System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<string, int>>>&) <0x002d0> (wrapper dynamic-method) LocalLANHost/<FindGameSessionToCreate>c__Iterator2.LocalLANHost+<FindGameSessionToCreate>c__Iterator2.MoveNext_Patch0 (LocalLANHost/<FindGameSessionToCreate>c__Iterator2) <0x0021d> (wrapper dynamic-method) LocalLANHost/<DoBackfillRequest>c__Iterator4.LocalLANHost+<DoBackfillRequest>c__Iterator4.MoveNext_Patch0 (LocalLANHost/<DoBackfillRequest>c__Iterator4) <0x00ea7> LocalLANHost.DoBackfillMatchTick () <0x00034> LocalLANHost.DoTick () <0x00065> NetworkMatch.NetSystemDoTick () <0x0021d> NetworkMatch.Update () <0x00033> Overload.NetworkManager.Update () <0x0003b> (wrapper dynamic-method) Overload.GameManager.Overload.GameManager.Update_Patch2 (Overload.GameManager) <0x0059e>
The issue is a "PlayerId" is null somewhere. Line of code causing it is highlighted below.
The text was updated successfully, but these errors were encountered:
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The issue is a "PlayerId" is null somewhere. Line of code causing it is highlighted below.
The text was updated successfully, but these errors were encountered: