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Probably the biggest issue behind solving this is that a client currently can open a door and go through it immediately without lag. Implementing this would add a lag time to that.
The text was updated successfully, but these errors were encountered:
My best thought to resolving this is that when a door is "triggered" by a client, the client tells the server "this door was triggered", and the server tells everyone to open the door for however long doors are opened for. If a door is "triggered" by a server, it simply tells everyone to open the door for however long doors are opened for. Clients would simply close doors when instructed. If a "open door" is triggered while the door is open, it stays open longer.
This gets into ID'ing doors, and figuring out how to sync this all across client/server. Shouldn't be terribly difficult, but I don't know the first thing about where to look for this code.
Probably the biggest issue behind solving this is that a client currently can open a door and go through it immediately without lag. Implementing this would add a lag time to that.
The text was updated successfully, but these errors were encountered: