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Developer Support

Office Hours

Razer participates in broadcasts with developers to answer questions in a Q & A format.


View the entire Razer Dev Office Hours Playlist


August 24th, 2015

OUYA DEV SUPPORT (00:23:54)
OUYA DEV SUPPORT OFFICE HOURS 8/24

(8:11) - Jared: Just the Facts!

(11:34) - Tim: Marmalade and MonoGame 4.4 support on the Forge TV


August 17th, 2015

OUYA DEV SUPPORT (00:21:14)
OUYA DEV SUPPORT OFFICE HOURS 8/17

(0:50) - Bawb: News Games For the Week

(2:10) - Jared: Just the Facts!

(5:31) - Tim: Cordova and Construct 2 support on the Forge TV and OUYA


August 10th, 2015

OUYA DEV SUPPORT (00:24:44)
OUYA DEV SUPPORT OFFICE HOURS 8/10

(0:01) - Bawb/Jared/Kellee: News Update!

(10:39) - Tim: Publishing to the Forge TV


June 8th, 2015

OUYA DEV SUPPORT (00:33:59)
OUYA DEV SUPPORT OFFICE HOURS 6/8

(0:44) - Kellee: GTA5

(7:44) - Jared: Just the Facts!

(11:20) - Tim: Unity Terrain


June 1st, 2015

OUYA DEV SUPPORT (00:33:59)
OUYA DEV SUPPORT OFFICE HOURS 6/1

(9:34) - Jared: Just the Facts!

(16:13) - Tim: The JNI_OnLoad Hook and Character Rigging


May 26th, 2015

OUYA DEV SUPPORT (00:29:05)
OUYA DEV SUPPORT OFFICE HOURS 5/26

(7:56) - Jared: Just the Facts!

(14:29) - Tim: Receipt and Cached Receipt Checking


May 20th, 2015

OUYA DEV SUPPORT (00:25:26)
OUYA DEV SUPPORT OFFICE HOURS 5/20

(5:05) - Jared: Just the Facts!

(8:19) - Tim: Profiling on OUYA


May 11th, 2015

OUYA DEV SUPPORT (00:24:24)
OUYA DEV SUPPORT OFFICE HOURS 5/11

(1:20) - Tim: Indie Gaming

(5:23) - Jared: Just the Facts!

(10:30) - Tim: Xiaomi Storefront, Corona, Sprite Sheets


May 5th, 2015

OUYA DEV SUPPORT (00:30:30)
OUYA DEV SUPPORT OFFICE HOURS 5/5

(5:38) - Jared: Just the Facts!

(9:28) - Kellee: Where in the world is Kellee Santiago

(10:17) - Tim: Localize Your Game


April 20th, 2015

OUYA DEV SUPPORT (00:30:50)
OUYA DEV SUPPORT OFFICE HOURS 4/20

(1:53) - Kellee: Games For Change

(5:25) - Jared: Just the Facts!

(14:10) - Tim: Making a Xiaomi Icon


April 13th, 2015

OUYA DEV SUPPORT (00:27:25)
OUYA DEV SUPPORT OFFICE HOURS 4/13

(3:02) - Jared: Just the Facts!

(11:10) - Tim: OE-Input documentation added for Adobe Air!


March 30th, 2015

OUYA DEV SUPPORT (00:37:10)
OUYA DEV SUPPORT OFFICE HOURS 3/30

(3:44) - Jared: Just the Facts!

(7:00) - Tim: Grok with Graupmann!


March 23, 2015

OUYA DEV SUPPORT (00:24:09)
OUYA DEV SUPPORT OFFICE HOURS 3/23
  • GameMaker has OUYA, MOJO, Xiaomi support for OE-Input and IAP. (Be sure to be on the beta channel to get the next beta update, hopefully by 3/27).

  • MonoGame has OUYA, MOJO, Xiaomi support for OE-Input and IAP.

(0:39) - Bawb/Jared/Kellee/Tim: Weekend OUYA Games!

(3:33) - Bawb played Canabalt on a Xiaomi Console!

(5:20) - Jared: Just the Facts!

(5:51) - Jared: Newsletter News

(9:15) - Jared: PAX

(11:07) - Tim: Xiaomi Support for MonoGame!


March 16, 2015

OUYA DEV SUPPORT (00:21:24)
OUYA DEV SUPPORT OFFICE HOURS 3/16
  • GameMaker script has OUYA, MOJO, Xiaomi support for OE-Input and IAP. (Be sure to be on the beta channel to get the next beta update, hopefully by 3/27).

(1:00) - Kellee/Bawb/Jared/Tim: Tina's Toy Factory

(3:25) - Jared: Just the Facts!

(8:42) - Tim: New Game Maker Extension with OE-Input and IAP support


March 9, 2015

OUYA DEV SUPPORT (00:36:05)
OUYA DEV SUPPORT OFFICE HOURS 3/9
  • GameMaker script using OUYA-Everywhere Input

(0:35) - Bawb/Jared: GDC Happenings

(8:03) - Jared: Just the Facts!

(16:12) - Jared/Tim: Don't forget receipt checking on premium games

(17:56) - Bawb/Jared/Tim: Peek-a-boo!

(19:15) - Tim: Unity/Unreal Now Free!

(20:52) - Tim: Unity/Unreal/Game Maker updates!


Febuary 23, 2015

OUYA DEV SUPPORT (00:43:15)
OUYA DEV SUPPORT OFFICE HOURS 2/23

(0:50) - Bawb/Jared/Tim: Games over the weekend

(9:43) - Jared: Just the Facts

(13:49) - Tim: UE4 Q&A

(17:34) - Cullen and Britt: Developer guests talk about "Charge Shot" (2-4 local multiplayer game)

(19:35) - Cullen and Britt: Game Maker on OUYA Tips

(31:04) - Tim: Upgrade your OUYA-Plugin, add OUYA-Everywhere Input, and localize your text


Febuary 9, 2015

OUYA DEV SUPPORT (00:36:00)
OUYA DEV SUPPORT OFFICE HOURS 2/9

(2:41) - Bawb/Kellee/Jared: Games over the weekend

(6:00) - Bawb/Kellee/Jared: Up! Up! Up!

(11:48) - Tim: UE4 Community Content Support and Unit Testing

(13:36) - Tim: Android Localization Example and Xiaomi Support

(16:13) - Tim: Using the OUYA Launcher to switch languages

(19:36) - Bawb: How does a game get localized?


Febuary 2, 2015

OUYA DEV SUPPORT (00:28:14)
OUYA DEV SUPPORT OFFICE HOURS 2/2
Using Asphalt Substance (00:01:17)
Using Asphalt Substance in Modo 801
  • Event: March, 2015 - Session - Indie Publishing A Whole New World

(6:32) - Bawb: Tips for making your game ready for China

(10:20) - Jared: Game News

(28:10) - Ryan: Photobomb


January 26, 2015

OUYA DEV SUPPORT (00:33:06)
OUYA DEV SUPPORT OFFICE HOURS 1/26
Miracle Fly
Miracle Fly

(1:34) - Tim/Bawb/Jared: Fun games this weekend

(7:27) - Tim: Using exploits in "Pixel Staff"

(9:23) - Jared: Game News

(13:50) - Tim: Adding Community Content Screenshots in Blueprints with Unreal

(27:15) - Tim: uFrame in Unity

(28:40) - Jared: Getting OUYA consoles

(29:30) - Tim: Allegorithmic Substances in Modo


January 19, 2015

OUYA DEV SUPPORT (00:28:55)
OUYA DEV SUPPORT OFFICE HOURS 1/19
  • Event: March, 2015 - Session - Indie Publishing A Whole New World

  • Read the Unreal Documentation - Adding Community Content Blueprints to the Unreal documentation

  • WinMerge - Free visual difference compare tool

(8:09) - Jared: Game News

(15:59) - Tim: Unreal Exposing ODK API Callbacks to Native Code and Merging


January 12, 2015

OUYA DEV SUPPORT (00:26:21)
OUYA DEV SUPPORT OFFICE HOURS 1/12
  • Event: March, 2015 - Session - Indie Publishing A Whole New World

  • Read the Unreal Documentation - Adding Community Content Blueprints to the Unreal documentation

(1:06) - Kellee: About GDC Panel Discussion - Indie publishing, A Whole New World

(11:05) - Jared: Game News

(16:45) - Tim: Documenting Community Content for Unreal with MarkdownPad 2 on Windows and MacDown on Mac


January 5, 2015

OUYA DEV SUPPORT (00:30:00)
OUYA DEV SUPPORT OFFICE HOURS 1/5
  • Read the Unreal Documentation - Check out the examples for Virtual Controller, In-App-Purchases, and Community-Content for Unreal

  • GameMaker OUYA Starter Project - Community Created Starter Project, for getting started with GMS!

  • (3:00) - Jared/Kellee: Derptastic Tips, "You can never have enough screenshots... and include a trailer"

  • (6:00) - Jared/Kellee: New news, sales, and bundles

  • (17:00) - Tim: Video editing tips, and iterating Community Content support for UE4


December 15, 2014

OUYA DEV SUPPORT (00:50:36)
OUYA DEV SUPPORT OFFICE HOURS 12/15

(1:40) - Tim/Bawb/Tozeleal: "Tozeleal" definitely backed up the keystore

(13:10) - Jared: Just the Facts, Corrections and Skeleton Crew for Content Reviews weekdays after the 19th

(19:09) - Kellee: Advanced Game Projects Course and the Future

(29:29) - Tim: UE4 supported on OUYA with Virtual Controller and IAP Examples


December 8, 2014

OUYA DEV SUPPORT (00:58:49)
OUYA DEV SUPPORT OFFICE HOURS 12/8
Mixamo to UE4 (5:37)
Tutorial: Mixamo to Unreal Engine 4

(3:23) - Kellee/Jared/Bawb: Cereal Podcast

(6:39) - Kellee: That Dragon Cancer Met Goal

(14:36) - Jared: Just the Facts

(26:42) - Tim: UE4 Updates / Virtual Controller / IAP Example


December 1, 2014

OUYA DEV SUPPORT (01:05:24)
OUYA DEV SUPPORT OFFICE HOURS 12/1
Fan Made (1000 Games)
OUYA 1,000 Games
UE4 on OUYA (28:49)
UE4 on OUYA
Customize Tappy Chicken (2:50)
Customize Tappy Chicken

(3:46) - Jared: Just the Facts

(18:19) - Tim: UE4 on OUYA, Unreal Editor, and Blueprints


November 24, 2014

OUYA DEV SUPPORT (00:54:36)
OUYA DEV SUPPORT OFFICE HOURS 11/24

(1:40) - Jared: Just the Facts

(4:13) - Kellee: Adventures in Brazil at the SBGames event

(12:40) - Caleb: Construct 2 and Controller Quest

(16:46) - Tim: Using OUYA-Everywhere in Native Apps using C++ and Java


November 17, 2014

OUYA DEV SUPPORT (00:45:49)
OUYA DEV SUPPORT OFFICE HOURS 11/17
GIT for 4yr Olds (1:39:42)
Git For Ages 4 and Up
Verve Demo 1 (37:21)
Verve Demo 1

(0:36) - Bob/Tim: Talk about signing keys and keystores

(4:50) - Bob/Jon: Mustache Movember Challenge

(5:47) - Jared: Just the Facts

(22:27) - Tim: Construct 2 Updates

(23:04) - Tim: Intro to Unreal

(35:10) - Tim: Intro to Verve


November 10, 2014

OUYA DEV SUPPORT (00:58:04)
OUYA DEV SUPPORT OFFICE HOURS 11/10

(1:19) - Jared: Just the Facts

(11:05) - Tim: Construct2 IAP

(35:01) - Kellee: The Journey Into Games. What inspires Kellee!?


November 3, 2014

OUYA DEV SUPPORT (00:53:09)
OUYA DEV SUPPORT OFFICE HOURS 11/3

(2:55) - Jared: Just the Facts

(6:30) - Jared: All about bundles

(14:50) - Tim: Exposing Community Content in Unity

(31:20) - Tim: Dive into JNI

October 27, 2014

OUYA DEV SUPPORT (00:51:09)
OUYA DEV SUPPORT OFFICE HOURS 10/27
Intro to Construct 2 (19:40)
Intro to Construct 2 on OUYA

(0:50) - Jared: Just the Facts

(3:33) - Tim: Publishing with Construct 2

(8:00) - Tim: Remotely debugging HTML5/Construct 2 on the OUYA from Canary/ADB on the desktop

(18:25) - Kellee: Review of GDC China

(24:39) - Bawb/Kellee: Strategizing an Effective Launch

(38:43) - Bawb/Kellee: What's the best way to make connections for just starting out?


October 20, 2014

OUYA DEV SUPPORT (00:51:09)
OUYA DEV SUPPORT OFFICE HOURS 10/20
Intro to Construct 2 (19:40)
Intro to Construct 2 on OUYA

October 13, 2014

OUYA DEV SUPPORT (00:53:50)
OUYA DEV SUPPORT OFFICE HOURS 10/13
Intro to HTML5 (6:57)
OUYA DEV SUPPORT OFFICE HOURS 10/13
Intro to Marmalade (8:09)
OUYA Marmalade Controller and IAP Support

(2:36) - Jared with "Just the Facts"

(35:19) - New HTML5, Construct 2, and Marmalade ODK support


October 6, 2014

OUYA DEV SUPPORT (00:29:24)
OUYA DEV SUPPORT OFFICE HOURS 10/6

(3:38) - Jared: "Just the Facts"

(17:40) - Tim: Quick overview of HTML5

(21:22) - Tim: Remote HTML Debugging with Canary/ADB on OUYA

(24:12) - Kellee: Requests feedback for [email protected]


September 29, 2014

OUYA DEV SUPPORT (01:00:34)
OUYA DEV SUPPORT OFFICE HOURS 9/29
Fan OUYA Ad
Fan made OUYA Ad
Battery Swap
OUYA - 38 Second Battery Swap

(2:54) - Just the Facts

(8:05) - Derp with Doherty

(9:58) - Scratch Game Engine Overview


September 22, 2014

OUYA DEV SUPPORT (00:55:25)
OUYA DEV SUPPORT OFFICE HOURS 9/22

(1:50) - Derp with Doherty

(5:00) - Just the Facts

(20:50) - Corona Game Engine Overview

(24:28) - Android Video Player, Android Image Player (with safe area controls)


September 15, 2014

OUYA DEV SUPPORT (01:03:45)
OUYA DEV SUPPORT OFFICE HOURS 9/15

(1:25) - Just the Facts

(12:51) - Intro to Corona Game Engine

(24:19) - Intro to uFrame from the developer


September 8, 2014

OUYA DEV SUPPORT (00:51:15)
OUYA DEV SUPPORT OFFICE HOURS 9/8
  • Event: [Indiecade] - October 9-12, 2014.

  • Event/KS: [GX3] - KS - GX: Everyone Games #GX3 (GaymerX)

  • KS: [ShadowLight] - 5 expansion levels plus a new *Bonus level stretch goal

  • [GlomTom] - The pillow that makes gaming even better

  • [Embrace+] - Embrace+ add wrist LED and force-feedback interaction to your game

  • [ProBuilder 2] - Model geometry directly in the Unity editor

  • [City Engine] - Generate realistic city scapes

  • [Houdini Engine] - Procedural content generation

(9:20) - Game development and playing games is just better with a GlomTom.

(26:30) - Kickstarter Embrace+ in game development.

(28:05) - Using ProBuilder to construct a room that the ceiling toggles visibiility when a player enters the room.


August 25, 2014

OUYA DEV SUPPORT (01:03:10)
OUYA DEV SUPPORT OFFICE HOURS 8/25

(25:38) - Developing a game without scripting using PlayMaker, and hooking up controller buttons.


August 18, 2014

OUYA DEV SUPPORT (43:40)
OUYA DEV SUPPORT OFFICE HOURS 8/18

(9:15) - Handling controller input while developing a game with Adventure Creator


August 11, 2014

OUYA DEV SUPPORT (51:05)
OUYA DEV SUPPORT OFFICE HOURS 8/11
OE - Unity - Input (34:40)
OUYA Everywhere - Unity - Virtual Controller
Export to Face Plus (10:21)
Exporting from Fuse to Face Plus in Unity

August 4, 2014

OUYA DEV SUPPORT (1:07:29)
OUYA DEV SUPPORT OFFICE HOURS 8/4
Zombie Sock (30:01)
Zombie Sock

(1:07) - Derp with Doherty

(6:01) - Importing clothing into Mixamo Fuse

(35:11) - Jared News

(40:03) - ShadowLight (*Boss) / Shaders

(51:40) - Kickstarter Tips


July 28, 2014

OUYA DEV SUPPORT (1:03:50)
OUYA DEV SUPPORT OFFICE HOURS 7/28
Zombie Hearts Chicken
Zombie Hearts Chicken
Tiamat X
Tiamat X

(5:40) - Adding clothing variations to zombies with Fuse.


July 21, 2014

OUYA DEV SUPPORT (1:06:14)
OUYA DEV SUPPORT OFFICE HOURS 7/21
Shadow Light - Titan Temple DLC
Shadow Light - Titan Temple DLC

(30:55) - Bee Active


July 14, 2014

OUYA DEV SUPPORT (0:51:37)
OUYA DEV SUPPORT OFFICE HOURS 7/14
Custom VS Exporter
Custom VS Exporter

(1:00) - FX Maker

(24:24) - Unity OuyaSDK

(35:37) - Obslashin (Game Demo)

(42:13) - Pushing the Envelope (Game Demo)


July 7, 2014

OUYA DEV SUPPORT (0:55:10)
OUYA DEV SUPPORT OFFICE HOURS 7/7
Animated Facial Expressions
Animated Face Expressions

@bawbmills @jaredtyeager @tgraupmann @unclearconcept

(3:40) - Overview of the development portal and submitting games to the OUYA store

(41:39) - Blend Shapes / Morph Maps in Fuse, Modo, and Unity


June 30, 2014

OUYA DEV SUPPORT (1:05:24)
OUYA DEV SUPPORT OFFICE HOURS 6/30
Facial Expression Setup
Face Expression Setup

(9:23) - Creating an animation project and exporting to OUYA (the process)

(11:50) - Creating the Unity Project

(17:29) - Picking a character to animate

(23:39) - Position the camera easily

(25:12) - It's animation time!

(36:55) - Publishing from Unity to OUYA

(38:00) - Animation Prototype

(41:25) - Zombie Piano Idea!

(42:35) - Zombie animations and particle systems

(44:25) - Explosions

(47:10) - Bunny Adventures

(54:35) - Facial Expressions

(58:30) - Jared splits out his orange juice!


June 23, 2014

OUYA DEV SUPPORT (1:04:35)
OUYA DEV SUPPORT OFFICE HOURS 6/23

(3:53) - Using boolean modeling in Modo to make cuts into solid objects with Modo.


June 16, 2014

OUYA DEV SUPPORT (1:09:06)
OUYA DEV SUPPORT OFFICE HOURS 6/16

(3:38) - Intro to Aucadity (Making Sound Effects).

(5:52) - Intro to Mixamo Fuse. (Making Character Models)

(13:57) - Where can I get fuse? Using the Mixamo Auto-Rigger. (Rigging for Animation)

(18:19) - Is there a way to do your own custom animations? Intro to Modo Animation Character Studio. (Animating Characters)

(27:17) - Meet Developer: James "r0x (Extended Play)"


June 2, 2014

OUYA DEV SUPPORT (1:10:30)
OUYA DEV SUPPORT OFFICE HOURS 6/2
Adventures of Chris
Adventures of Chris
Neon Shadow
Neon Shadow
DeadEnd
DeadEnd
Acorn Assault
Acorn Assault
Shadow Light
Shadow Light

May 19, 2014

OUYA DEV SUPPORT (1:08:41)
OUYA DEV SUPPORT OFFICE HOURS 5/19
Make Levels in Duck Game
Duck Game
Pixalo Trailer
Pixalo Trailer

@bawbmills @littletinman @tgraupmann @unclearconcept

(26:55) – Art of Sector13, Detail general to specific (Normal Map->Bump Map->Displacement Map)

(35:00) – Developer showcase of Pixalo


May 12, 2014

OUYA DEV SUPPORT (0:51:35)
OUYA DEV SUPPORT OFFICE HOURS 5/12
Duck Game
Duck Game

@bawbmills @jaredtyeager @superjoebob @tgraupmann @unclearconcept @wearemidboss

(4:45) - Duck Game - Hypeeeee!

(8:20) - @Jared developer news


May 5, 2014

OUYA DEV SUPPORT (0:59:35)
OUYA DEV SUPPORT OFFICE HOURS 5/5
iO
iO
Mussoumano Game
Mussoumano Game

Apr 28, 2014

OUYA DEV SUPPORT (1:08:15)
OUYA DEV SUPPORT OFFICE HOURS 4/28
Rubble N Strafe
Rubble N Strafe
Cave Runner
Cave Runner
Platdude in Space
Platdude in Space

(1:00) Derp with Doherty – Check for screen safezones. There’s documentation in the Content Review Guidelines at dev.ouya.tv

(3:26) Technical Tips with Tim - Use the OuyaFacade to Save Data

(4:10) – “Authentification”

(4:33) -- User gamer uuid or username as primary key in 3rd party server

(5:25) – Your Dev ID is pretty dang secure. ☺

(6:20) – IndieCade Early Submissions until May 16

(7:35) – Kellee talks at IndieGames Panel at LA Games Conference


Apr 21, 2014

OUYA DEV SUPPORT (1:04:54)
OUYA DEV SUPPORT OFFICE HOURS 4/21

(GaymerX is July 11-13, OUYA is a sponsor)

  • [Gaming In Color], the first film looking at LGBTQs in gaming, just came out - and its pay-what-you-feeeeels

  • The ROM soundtrack is done by lead audio engineer on the game, Matthew "2 Mello" Hopkins!


Apr 7, 2014

OUYA DEV SUPPORT (1:00:26)
OUYA DEV SUPPORT OFFICE HOURS 4/7

(0:00) - [Yo yo yo Aflak!]


Mar 31, 2014

OUYA DEV SUPPORT (0:58:25)
OUYA DEV SUPPORT OFFICE HOURS 3/31

Get source access to Unreal [UE4] and easily publish to the OUYA!


OUYA DEV SUPPORT (1:06:06)
OUYA DEV SUPPORT OFFICE HOURS 3/10

(1:58) Derp with Doherty - Label your products

(4:59) -- What is the secret cheat code to clear the icon cache? (7 Easter Eggs)

(13:05) – How FEATURES work

(16:08) -- When Sky Arena (online) comes out, what did you use for the server?

Olivier uses PHOTON CLOUD for online multiplayer and you can too! [exitgames.com]

(24:25) -- What is more important, polygons or draw calls?

(28:25) – How many polygons?

(30:32) – How many draw calls?


Mar 03, 2014

OUYA DEV SUPPORT (1:04:20)
OUYA DEV SUPPORT OFFICE HOURS 3/3

(4:10) -- Derp w/ Doherty

(15:15) -- Sales work...

(19:00) -- What games you playing this week?

(28:30) -- Social, betas and the platform roadmap questions

(37:45) -- more questions about social

(50:57) -- What's the optimal hardware/software to test your game if you don't have an OUYA?

(51:48) -- Are you going to make a new OUYA like the Tegra K-1?


Feb 24, 2014

OUYA DEV SUPPORT (1:02:55)
OUYA DEV SUPPORT OFFICE HOURS 2/24

Q: What is your favorite OUYA game that you've been playing? (55:40)


Feb 17, 2014

OUYA DEV SUPPORT (1:02:40)
OUYA DEV SUPPORT OFFICE HOURS 2/17

Q: What are the best practices following the UK guidance related to in-app-purchases? (4:08)

Q: What is the best way to monetize your game? (7:44) [MonetizingYourOUYAGame.pdf]

Q: What is the best way to get your game through submission? [Submission Guidelines]

Q: I am planning on developing a game on OUYA. My only worry is that with developing for any kind of console there will be graphical limitations. My game is no (AAA) graphics but I plan on having quite a few of things on screen at once. (Open sandbox game)? (9:34)

Q: Have we seen a recent document about best-practices industry-wide related to in-app-purchases? (12:15)

Q: Are you making a completely free to play game with micro-transactions or are you making a game where you would buy into the full-version of the game? (13:15)

Q: What are (if there are any) the dependencies for using 3rd party apps that are usable on Android (on the OUYA). I.e. Photon Server, Newgetta, Everplay, can these be used? (29:36)

Q: Are willing to put the idea fourth for submitting the "Couch Gamer Bundle" (OUYA + 4 controllers) on the various distributors? (39:55)

Q: Asking for developer feedback: What do developers think about a premium purchase model option for games that wouldn't have a free to play option? (49:57)

Q: How do we contact you again? (I have completely forgotten???) (57:32)