{"payload":{"pageCount":2,"repositories":[{"type":"Public","name":"donut","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":6,"starsCount":263,"forksCount":41,"license":"MIT License","participation":[1,0,0,0,4,4,1,3,0,1,1,1,0,3,3,1,8,0,1,2,0,0,0,0,1,0,1,0,4,0,0,2,3,0,0,0,0,3,1,3,0,6,0,5,1,1,3,2,1,0,0,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-03T23:54:05.916Z"}},{"type":"Public","name":"nvrhi","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":11,"starsCount":734,"forksCount":85,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-03T19:03:34.360Z"}},{"type":"Public","name":"NRI","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":3,"issueCount":12,"starsCount":172,"forksCount":26,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,2,0,1,1,1,1,0,0,1,2,1,2,9,2,1,2,9,1,10,1,4,4,7,3,0,2,1,0,0,8,5,9,4,1,5,3,0,0,0,5,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-03T16:25:37.642Z"}},{"type":"Public","name":"kaolin","owner":"NVIDIAGameWorks","isFork":false,"description":"A PyTorch Library for Accelerating 3D Deep Learning Research","allTopics":["pytorch","artificial-intelligence","neural-networks","camera-api","rasterization","3d-deep-learning","differentiable-rendering","differentiable-lighting","cuda"],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":38,"issueCount":126,"starsCount":4311,"forksCount":534,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-02T18:53:59.657Z"}},{"type":"Public","name":"dxvk-remix","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":5,"issueCount":11,"starsCount":288,"forksCount":63,"license":"zlib License","participation":[19,17,12,20,18,9,8,21,25,19,6,12,18,24,16,29,9,8,12,12,2,24,20,4,6,4,26,28,20,10,4,6,2,23,20,13,16,15,5,31,15,17,9,14,5,7,5,8,5,5,6,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-02T11:27:38.570Z"}},{"type":"Public","name":"bridge-remix","owner":"NVIDIAGameWorks","isFork":false,"description":"This is the NVIDIA RTX Remix Runtime Bridge repository","allTopics":["nvidia","raytracing","pathtracing","remix","rtx","rtxremix"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":3,"starsCount":144,"forksCount":20,"license":"MIT License","participation":[2,4,4,2,6,2,4,2,2,0,0,6,0,2,0,2,2,2,0,2,0,2,0,0,0,0,0,0,1,12,6,0,2,2,0,0,4,4,0,1,0,0,6,2,0,0,0,2,2,0,2,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-07-01T19:42:10.835Z"}},{"type":"Public","name":"NRIFramework","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":3,"issueCount":0,"starsCount":16,"forksCount":11,"license":null,"participation":[0,0,0,0,0,0,0,0,0,0,0,6,0,2,1,1,0,0,0,1,3,2,0,2,2,1,1,0,1,1,0,2,1,0,1,0,1,0,0,0,1,0,1,2,0,1,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-28T13:40:19.512Z"}},{"type":"Public","name":"NRISamples","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":2,"starsCount":18,"forksCount":10,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,2,0,2,1,1,0,0,0,1,2,1,0,2,2,1,1,0,1,3,0,2,1,0,1,0,1,0,0,0,1,2,11,3,0,1,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-28T13:38:50.213Z"}},{"type":"Public","name":"RayTracingDenoiser","owner":"NVIDIAGameWorks","isFork":false,"description":"NVIDIA Ray Tracing Denoiser","allTopics":[],"primaryLanguage":{"name":"HLSL","color":"#aace60"},"pullRequestCount":1,"issueCount":3,"starsCount":478,"forksCount":44,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,10,0,2,1,2,0,1,0,0,0,0,0,0,4,1,0,0,0,0,0,0,3,0,0,0,1,1,0,0,1,0,0,1,1,0,0,1,0,1,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-28T13:38:03.407Z"}},{"type":"Public","name":"NRDSample","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":2,"starsCount":90,"forksCount":19,"license":null,"participation":[0,0,0,0,0,0,0,0,0,0,0,3,0,2,1,2,0,0,0,0,0,0,0,0,4,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,1,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-28T13:37:15.152Z"}},{"type":"Public","name":"MathLib","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":56,"forksCount":9,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,2,0,1,0,0,0,1,0,2,1,1,0,2,1,1,1,1,0,0,0,0,1,0,0,0,1,1,0,0,1,0,1,0,0,0,0,1,0,1,2,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-27T05:33:53.776Z"}},{"type":"Public","name":"kaolin-wisp","owner":"NVIDIAGameWorks","isFork":false,"description":"NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).","allTopics":["pytorch","sdf","nerf","3d-deep-learning","neuralfields"],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":6,"issueCount":33,"starsCount":1445,"forksCount":132,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-21T05:42:38.124Z"}},{"type":"Public","name":"rtx-remix","owner":"NVIDIAGameWorks","isFork":false,"description":"Combined repo for the RTX-Remix runtime","allTopics":["nvidia","rtx","path-tracing","rtx-remix"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":271,"starsCount":1311,"forksCount":68,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-11T18:44:47.659Z"}},{"type":"Public","name":"Falcor","owner":"NVIDIAGameWorks","isFork":false,"description":"Real-Time Rendering Framework","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":6,"issueCount":35,"starsCount":2545,"forksCount":464,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-10T07:39:00.727Z"}},{"type":"Public","name":"RTXDI","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":["raytracing","ray-tracing","rtx"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":3,"issueCount":0,"starsCount":324,"forksCount":52,"license":"Other","participation":[0,0,0,2,3,1,2,2,0,0,0,5,1,0,0,0,1,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,2,0,2,0,4,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T05:46:14.551Z"}},{"type":"Public","name":"Streamline","owner":"NVIDIAGameWorks","isFork":false,"description":"Streamline Integration Framework","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":1,"issueCount":7,"starsCount":361,"forksCount":78,"license":"Other","participation":[0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-04T18:51:55.311Z"}},{"type":"Public","name":"Streamline_Sample","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":3,"starsCount":16,"forksCount":9,"license":null,"participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-04T18:51:46.065Z"}},{"type":"Public","name":"rtxdi-runtime","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"HLSL","color":"#aace60"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-04T05:41:13.162Z"}},{"type":"Public","name":"RTXGI","owner":"NVIDIAGameWorks","isFork":false,"description":"RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache ","allTopics":[],"primaryLanguage":{"name":"CMake","color":"#DA3434"},"pullRequestCount":0,"issueCount":0,"starsCount":115,"forksCount":8,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T15:53:05.936Z"}},{"type":"Public","name":"SHARC","owner":"NVIDIAGameWorks","isFork":false,"description":"Spatial Hash Radiance Cache (SHaRC) Library ","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":0,"issueCount":1,"starsCount":36,"forksCount":1,"license":null,"participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,4,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-31T17:52:06.846Z"}},{"type":"Public","name":"NRC","owner":"NVIDIAGameWorks","isFork":false,"description":"Neural Radiance Cache (NRC) Library","allTopics":[],"primaryLanguage":{"name":"HLSL","color":"#aace60"},"pullRequestCount":0,"issueCount":1,"starsCount":8,"forksCount":3,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-31T10:56:46.138Z"}},{"type":"Public","name":"ShaderMake","owner":"NVIDIAGameWorks","isFork":false,"description":"Shader Compilation Tool","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":72,"forksCount":15,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-30T00:23:26.158Z"}},{"type":"Public","name":"rtxdi-assets","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-20T14:25:19.389Z"}},{"type":"Public","name":"heightmap_rtx","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":8,"forksCount":1,"license":"Apache License 2.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-13T23:47:26.920Z"}},{"type":"Public","name":"donut_examples","owner":"NVIDIAGameWorks","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":2,"starsCount":114,"forksCount":24,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-25T19:26:42.771Z"}},{"type":"Public","name":"Blast","owner":"NVIDIAGameWorks","isFork":false,"description":"A modular destruction SDK designed for performance and flexibility, replacing APEX destruction","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":1,"issueCount":0,"starsCount":383,"forksCount":68,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-26T16:19:04.887Z"}},{"type":"Public","name":"RTX-Path-Tracing","owner":"NVIDIAGameWorks","isFork":false,"description":"Real-time path tracing library and sample","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":6,"starsCount":596,"forksCount":64,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-19T16:13:55.923Z"}},{"type":"Public","name":"GeForceNOW-SDK","owner":"NVIDIAGameWorks","isFork":false,"description":"This is the home of the SDK for GeForce NOW","allTopics":[],"primaryLanguage":{"name":"C","color":"#555555"},"pullRequestCount":0,"issueCount":0,"starsCount":94,"forksCount":44,"license":"Other","participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-19T15:18:59.139Z"}},{"type":"Public","name":"Path-Tracing-SDK-Media","owner":"NVIDIAGameWorks","isFork":false,"description":"Assets for the NVIDA RTX Path Tracing SDK ","allTopics":[],"primaryLanguage":{"name":"HTML","color":"#e34c26"},"pullRequestCount":0,"issueCount":0,"starsCount":9,"forksCount":2,"license":"MIT License","participation":[0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-19T14:37:17.388Z"}},{"type":"Public","name":"RTXGI-Assets","owner":"NVIDIAGameWorks","isFork":false,"description":"RTXGI Sample Assets","allTopics":[],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-18T01:54:01.188Z"}}],"repositoryCount":55,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"NVIDIAGameWorks repositories"}