Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for pitch shifting in AudioSource #871

Closed
jgranick opened this issue Jan 4, 2017 · 2 comments · Fixed by #1510
Closed

Add support for pitch shifting in AudioSource #871

jgranick opened this issue Jan 4, 2017 · 2 comments · Fixed by #1510

Comments

@jgranick
Copy link
Member

jgranick commented Jan 4, 2017

From @matrefeytontias on November 19, 2016 3:37

Before the major refactor of version 4 and upwards (that is, at least in 3.6.1), openfl.media.SoundChannel exposed an undocumented pitch member variable that allowed for pitch shifting on native targets. Looking through the documentation, there doesn't seem to be a way to do that anymore, which is too bad since this is a very good thing to have in a game.

Copied from original issue: openfl/openfl#1350

@jgranick
Copy link
Member Author

jgranick commented Jan 4, 2017

From @alexandervrs on December 1, 2016 9:6

Yes, I agree that'd be a great thing to have for game audio

@jgranick
Copy link
Member Author

jgranick commented Jan 4, 2017

Ultimately, this would be an improvement to the Lime AudioSource API. We aren't going to change the API on the OpenFL side 😄

@jgranick jgranick changed the title Pitch shifting/bending Add support for pitch shifting in AudioSource Jan 10, 2017
@jgranick jgranick added this to the AudioSource API milestone Sep 6, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant