-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathCMakeLists.txt
190 lines (143 loc) · 6.29 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
cmake_minimum_required(VERSION 3.15)
project(libOpenCOR VERSION 0.0.0)
# Enable C++20.
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Some common CMake policies.
foreach(POLICY CMP0042 CMP0091)
cmake_policy(SET ${POLICY} NEW)
endforeach()
# Get access to cmake-js.
include_directories(${CMAKE_JS_INC})
# Get access to libOpenCOR.
if(WIN32)
set(PLATFORM Windows)
set(EXTENSION .zip)
elseif(APPLE)
set(PLATFORM macOS)
set(EXTENSION .zip)
else()
set(PLATFORM Linux)
set(EXTENSION .tar.gz)
endif()
if(WIN32)
if("${CMAKE_CXX_COMPILER_ARCHITECTURE_ID}" STREQUAL "x64")
set(ARCHITECTURE Intel)
else()
set(ARCHITECTURE ARM)
endif()
else()
if("${CMAKE_HOST_SYSTEM_PROCESSOR}" STREQUAL "x86_64")
set(ARCHITECTURE Intel)
else()
set(ARCHITECTURE ARM)
endif()
endif()
set(LIBOPENCOR_FILE_NAME_WE ${CMAKE_PROJECT_NAME}-${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}-${PLATFORM}-${ARCHITECTURE}-Shared)
set(LIBOPENCOR_FILE_NAME ${LIBOPENCOR_FILE_NAME_WE}${EXTENSION})
file(DOWNLOAD https://opencor.ws/libopencor/downloads/${LIBOPENCOR_FILE_NAME}
${CMAKE_BINARY_DIR}/${LIBOPENCOR_FILE_NAME})
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xvf ${CMAKE_BINARY_DIR}/${LIBOPENCOR_FILE_NAME}
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
OUTPUT_QUIET)
execute_process(COMMAND ${CMAKE_COMMAND} -E rename ${LIBOPENCOR_FILE_NAME_WE} Shared
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
OUTPUT_QUIET)
file(REMOVE ${CMAKE_BINARY_DIR}/${LIBOPENCOR_FILE_NAME})
include_directories(${CMAKE_BINARY_DIR}/Shared/include
${CMAKE_BINARY_DIR}/Shared/include/libopencor/module)
# Use the appropriate C runtime library.
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
endif()
# Don't allow unresolved symbols.
# Note: MSVC doesn't allow unresolved symbols, so we only need to look for them if we are building using GNU or Clang.
if(BUILDING_USING_GNU)
SET(CMAKE_SHARED_LINKER_FLAGS -Wl,--no-undefined)
elseif(BUILDING_USING_CLANG)
# On macOS, only use the -Wl,--no-undefined option if we are not using Xcode 15.0 or later since otherwise the
# linker is going to generate some warnings about -undefined error being deprecated.
if(APPLE)
# Get the Xcode version.
# Note: CMake has XCODE_VERSION, but it's only available when using the Xcode generator. So, we need to get the
# Xcode version ourselves. And, depending on how Xcode was installed, we may need to get the Xcode version
# using softwareupdate.
execute_process(COMMAND xcodebuild -version
OUTPUT_VARIABLE XCODE_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE RESULT
ERROR_QUIET)
if(NOT RESULT EQUAL 0)
execute_process(COMMAND softwareupdate --history
COMMAND awk "/Command Line Tools for Xcode/ {print \$6}"
COMMAND tail -1
OUTPUT_VARIABLE XCODE_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET)
endif()
else()
set(XCODE_VERSION 0)
endif()
if(XCODE_VERSION VERSION_LESS 15.0)
SET(CMAKE_SHARED_LINKER_FLAGS -Wl,-undefined,error)
endif()
endif()
# Create our Node.js add-on as a shared library.
add_library(${CMAKE_PROJECT_NAME} SHARED
${CMAKE_JS_SRC}
src/libopencor/src/main.cpp
src/libopencor/src/version.cpp)
# Don't have a "lib" prefix and use a ".node" suffix.
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
PREFIX ""
SUFFIX ".node")
# Generate node.lib.
if(MSVC AND CMAKE_JS_NODELIB_DEF AND CMAKE_JS_NODELIB_TARGET)
execute_process(COMMAND ${CMAKE_AR} /def:${CMAKE_JS_NODELIB_DEF} /out:${CMAKE_JS_NODELIB_TARGET} ${CMAKE_STATIC_LINKER_FLAGS})
endif()
# Link cmake-js and libOpenCOR to our Node.js add-on.
if(WIN32)
set(LIBOPENCOR_DIR bin)
set(FULL_LIBOPENCOR_FILENAME ${CMAKE_PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX})
else()
set(LIBOPENCOR_DIR lib)
if(APPLE)
set(FULL_LIBOPENCOR_FILENAME ${CMAKE_PROJECT_NAME}.${CMAKE_PROJECT_VERSION}${CMAKE_SHARED_LIBRARY_SUFFIX})
else()
set(FULL_LIBOPENCOR_FILENAME ${CMAKE_PROJECT_NAME}${CMAKE_SHARED_LIBRARY_SUFFIX}.${CMAKE_PROJECT_VERSION})
endif()
endif()
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/Shared/${LIBOPENCOR_DIR}/${FULL_LIBOPENCOR_FILENAME}
${CMAKE_BINARY_DIR}/../${FULL_LIBOPENCOR_FILENAME})
if(WIN32)
set(LIBOPENCOR_FILENAME ${CMAKE_PROJECT_NAME}${CMAKE_IMPORT_LIBRARY_SUFFIX})
execute_process(COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/Shared/lib/${LIBOPENCOR_FILENAME}
${CMAKE_BINARY_DIR}/../${LIBOPENCOR_FILENAME})
else()
set(LIBOPENCOR_FILENAME ${FULL_LIBOPENCOR_FILENAME})
endif()
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_JS_LIB}
${CMAKE_BINARY_DIR}/../${LIBOPENCOR_FILENAME})
set(LIBOPENCOR_NODE_FILENAME ${CMAKE_BINARY_DIR}/../${CMAKE_PROJECT_NAME}.node)
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${CMAKE_PROJECT_NAME}>
${LIBOPENCOR_NODE_FILENAME})
# On Linux, replace the RUNPATH value with an RPATH value of $ORIGIN so that, once deployed, OpenCOR can find our C++
# version of libOpenCOR.
if(NOT WIN32 AND NOT APPLE)
find_program(PATCHELF patchelf REQUIRED)
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${PATCHELF} --set-rpath "\\$$ORIGIN" --force-rpath ${LIBOPENCOR_NODE_FILENAME})
endif()
# Configure our splash screen.
string(TIMESTAMP CURRENT_YEAR "%Y")
if(CURRENT_YEAR EQUAL 2025)
set(COPYRIGHT "2025")
else()
set(COPYRIGHT "2025-${CURRENT_YEAR}")
endif()
set(VERSION ${PROJECT_VERSION})
configure_file(src/main/assets/splashscreen.html.in
${CMAKE_BINARY_DIR}/../splashscreen.html)