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Resource.cs
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Resource.cs
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// <copyright file="Resource.cs" company="OpenTelemetry Authors">
// Copyright The OpenTelemetry Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
using System.Collections.Generic;
using System.Linq;
using OpenTelemetry.Internal;
namespace OpenTelemetry.Resources
{
/// <summary>
/// <see cref="Resource"/> represents a resource, which captures identifying information about the entities
/// for which telemetry is reported.
/// Use <see cref="ResourceBuilder"/> to construct resource instances.
/// </summary>
public class Resource
{
// This implementation follows https://github.com/open-telemetry/opentelemetry-specification/blob/master/specification/resource/sdk.md
/// <summary>
/// Initializes a new instance of the <see cref="Resource"/> class.
/// </summary>
/// <param name="attributes">An <see cref="IEnumerable{T}"/> of attributes that describe the resource.</param>
internal Resource(IEnumerable<KeyValuePair<string, object>> attributes)
{
if (attributes == null)
{
OpenTelemetrySdkEventSource.Log.InvalidArgument("Create resource", "attributes", "are null");
this.Attributes = Enumerable.Empty<KeyValuePair<string, object>>();
return;
}
// resource creation is expected to be done a few times during app startup i.e. not on the hot path, we can copy attributes.
this.Attributes = attributes.Select(SanitizeAttribute).ToList();
}
/// <summary>
/// Gets an empty Resource.
/// </summary>
public static Resource Empty { get; } = new Resource(Enumerable.Empty<KeyValuePair<string, object>>());
/// <summary>
/// Gets the collection of key-value pairs describing the resource.
/// </summary>
public IEnumerable<KeyValuePair<string, object>> Attributes { get; }
/// <summary>
/// Returns a new, merged <see cref="Resource"/> by merging the current <see cref="Resource"/> with the.
/// <code>other</code> <see cref="Resource"/>. In case of a collision the current <see cref="Resource"/> takes precedence.
/// </summary>
/// <param name="other">The <see cref="Resource"/> that will be merged with. <code>this</code>.</param>
/// <returns><see cref="Resource"/>.</returns>
public Resource Merge(Resource other)
{
var newAttributes = new Dictionary<string, object>();
foreach (var attribute in this.Attributes)
{
if (!newAttributes.TryGetValue(attribute.Key, out var value) || (value is string strValue && string.IsNullOrEmpty(strValue)))
{
newAttributes[attribute.Key] = attribute.Value;
}
}
if (other != null)
{
foreach (var attribute in other.Attributes)
{
if (!newAttributes.TryGetValue(attribute.Key, out var value) || (value is string strValue && string.IsNullOrEmpty(strValue)))
{
newAttributes[attribute.Key] = attribute.Value;
}
}
}
return new Resource(newAttributes);
}
private static KeyValuePair<string, object> SanitizeAttribute(KeyValuePair<string, object> attribute)
{
string sanitizedKey;
if (attribute.Key == null)
{
OpenTelemetrySdkEventSource.Log.InvalidArgument("Create resource", "attribute key", "Attribute key should be non-null string.");
sanitizedKey = string.Empty;
}
else
{
sanitizedKey = attribute.Key;
}
object sanitizedValue;
if (!IsValidValue(attribute.Value))
{
OpenTelemetrySdkEventSource.Log.InvalidArgument("Create resource", "attribute value", "Attribute value should be a non-null string, long, bool or double.");
sanitizedValue = string.Empty;
}
else
{
sanitizedValue = attribute.Value;
}
return new KeyValuePair<string, object>(sanitizedKey, sanitizedValue);
}
private static bool IsValidValue(object value)
{
if (value != null && (value is string || value is bool || value is long || value is double))
{
return true;
}
return false;
}
}
}