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Currently the controls are limited to: move, point, and shoot. However, the game could be more fun and dynamic if other complexities were introduced. Here are some ideas:
abilities. There are different ways to grant abilities, but regardless of how they’re obtained, here’s a list of potentials:
shot spray
shot speed
run speed
time slowdown
rewind
shield
grow obstacles
cut obstacles
screen wrap-around
player class selection. Different classes have different abilities.
items with abilities. This could be an alternative to player classes, where items give abilities.
possess ghosts. If your current player dies, you can take over one of your avatars from a previous match (a ghost).
possess other team’s ghosts. If your current player reaches the target base, you can take over a dead ghost from the other team.
other base actions. If left click is shoot, then right click and other keys could be other actions.
tow dead ghosts. If a ghost was killed in its first match, it will never reach the target base in future matches, unless there’s a way to move them otherwise, like pushing/dragging/possessing.
The text was updated successfully, but these errors were encountered:
Currently the controls are limited to: move, point, and shoot. However, the game could be more fun and dynamic if other complexities were introduced. Here are some ideas:
The text was updated successfully, but these errors were encountered: