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Extend game mechanics #8

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ogallagher opened this issue Dec 5, 2020 · 0 comments
Open

Extend game mechanics #8

ogallagher opened this issue Dec 5, 2020 · 0 comments
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gameplay Game rules and mechanics

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@ogallagher
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Currently the controls are limited to: move, point, and shoot. However, the game could be more fun and dynamic if other complexities were introduced. Here are some ideas:

  • abilities. There are different ways to grant abilities, but regardless of how they’re obtained, here’s a list of potentials:
    • shot spray
    • shot speed
    • run speed
    • time slowdown
    • rewind
    • shield
    • grow obstacles
    • cut obstacles
    • screen wrap-around
  • player class selection. Different classes have different abilities.
  • items with abilities. This could be an alternative to player classes, where items give abilities.
  • possess ghosts. If your current player dies, you can take over one of your avatars from a previous match (a ghost).
  • possess other team’s ghosts. If your current player reaches the target base, you can take over a dead ghost from the other team.
  • other base actions. If left click is shoot, then right click and other keys could be other actions.
  • tow dead ghosts. If a ghost was killed in its first match, it will never reach the target base in future matches, unless there’s a way to move them otherwise, like pushing/dragging/possessing.
@ogallagher ogallagher added the gameplay Game rules and mechanics label Sep 9, 2021
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