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Minuteman

Final Computer Graphics project. Written in C++ and uses OpenGL and GLUT graphics and I/O libraries.
By Owen Gallagher and Brian Park

Our project is a top-down view 3d shooting game with mechanics inspired by the game SuperHot, where time moves faster when the player advances. Some key knowledge areas that we'll be tapping:

  • gluLookAt() and gluPerspective()
  • modification of the projection and modelview matrices
  • inverse projection to find the cursor location in 3d
  • maintaining aspect ratio on window resize
  • glut input callbacks for mouse and keyboard events
  • sound effects
  • compound transformations for constructing complex 3d objects out of primitives
  • basic 3d collision detection
  • material properties
  • lighting
  • custom text rendering

Compilation

It's compatible on both Windows and Mac OS. For Windows, the Visual Studio project is included, and the executable should be located at bin/graphics_final.exe. For Mac, the compile_mac.sh script will put the executable at bin/graphics_final_mac.

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Final Computer Graphics project

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