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uci.cpp
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2025 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "uci.h"
#include <algorithm>
#include <cctype>
#include <cmath>
#include <cstdint>
#include <iterator>
#include <optional>
#include <sstream>
#include <string_view>
#include <utility>
#include <vector>
#include "benchmark.h"
#include "engine.h"
#include "memory.h"
#include "movegen.h"
#include "position.h"
#include "score.h"
#include "search.h"
#include "types.h"
#include "ucioption.h"
namespace Stockfish {
constexpr auto BenchmarkCommand = "speedtest";
constexpr auto StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
template<typename... Ts>
struct overload: Ts... {
using Ts::operator()...;
};
template<typename... Ts>
overload(Ts...) -> overload<Ts...>;
void UCIEngine::print_info_string(std::string_view str) {
sync_cout_start();
for (auto& line : split(str, "\n"))
{
if (!is_whitespace(line))
{
std::cout << "info string " << line << '\n';
}
}
sync_cout_end();
}
UCIEngine::UCIEngine(int argc, char** argv) :
engine(argv[0]),
cli(argc, argv) {
engine.get_options().add_info_listener([](const std::optional<std::string>& str) {
if (str.has_value())
print_info_string(*str);
});
init_search_update_listeners();
}
void UCIEngine::init_search_update_listeners() {
engine.set_on_iter([](const auto& i) { on_iter(i); });
engine.set_on_update_no_moves([](const auto& i) { on_update_no_moves(i); });
engine.set_on_update_full(
[this](const auto& i) { on_update_full(i, engine.get_options()["UCI_ShowWDL"]); });
engine.set_on_bestmove([](const auto& bm, const auto& p) { on_bestmove(bm, p); });
engine.set_on_verify_networks([](const auto& s) { print_info_string(s); });
}
void UCIEngine::loop() {
std::string token, cmd;
for (int i = 1; i < cli.argc; ++i)
cmd += std::string(cli.argv[i]) + " ";
do
{
if (cli.argc == 1
&& !getline(std::cin, cmd)) // Wait for an input or an end-of-file (EOF) indication
cmd = "quit";
std::istringstream is(cmd);
token.clear(); // Avoid a stale if getline() returns nothing or a blank line
is >> std::skipws >> token;
if (token == "quit" || token == "stop")
engine.stop();
// The GUI sends 'ponderhit' to tell that the user has played the expected move.
// So, 'ponderhit' is sent if pondering was done on the same move that the user
// has played. The search should continue, but should also switch from pondering
// to the normal search.
else if (token == "ponderhit")
engine.set_ponderhit(false);
else if (token == "uci")
{
sync_cout << "id name " << engine_info(true) << "\n"
<< engine.get_options() << sync_endl;
sync_cout << "uciok" << sync_endl;
}
else if (token == "setoption")
setoption(is);
else if (token == "go")
{
// send info strings after the go command is sent for old GUIs and python-chess
print_info_string(engine.numa_config_information_as_string());
print_info_string(engine.thread_allocation_information_as_string());
go(is);
}
else if (token == "position")
position(is);
else if (token == "ucinewgame")
engine.search_clear();
else if (token == "isready")
sync_cout << "readyok" << sync_endl;
// Add custom non-UCI commands, mainly for debugging purposes.
// These commands must not be used during a search!
else if (token == "flip")
engine.flip();
else if (token == "bench")
bench(is);
else if (token == BenchmarkCommand)
benchmark(is);
else if (token == "d")
sync_cout << engine.visualize() << sync_endl;
else if (token == "eval")
engine.trace_eval();
else if (token == "compiler")
sync_cout << compiler_info() << sync_endl;
else if (token == "export_net")
{
std::pair<std::optional<std::string>, std::string> files[2];
if (is >> std::skipws >> files[0].second)
files[0].first = files[0].second;
if (is >> std::skipws >> files[1].second)
files[1].first = files[1].second;
engine.save_network(files);
}
else if (token == "--help" || token == "help" || token == "--license" || token == "license")
sync_cout
<< "\nStockfish is a powerful chess engine for playing and analyzing."
"\nIt is released as free software licensed under the GNU GPLv3 License."
"\nStockfish is normally used with a graphical user interface (GUI) and implements"
"\nthe Universal Chess Interface (UCI) protocol to communicate with a GUI, an API, etc."
"\nFor any further information, visit https://github.com/official-stockfish/Stockfish#readme"
"\nor read the corresponding README.md and Copying.txt files distributed along with this program.\n"
<< sync_endl;
else if (!token.empty() && token[0] != '#')
sync_cout << "Unknown command: '" << cmd << "'. Type help for more information."
<< sync_endl;
} while (token != "quit" && cli.argc == 1); // The command-line arguments are one-shot
}
Search::LimitsType UCIEngine::parse_limits(std::istream& is) {
Search::LimitsType limits;
std::string token;
limits.startTime = now(); // The search starts as early as possible
while (is >> token)
if (token == "searchmoves") // Needs to be the last command on the line
while (is >> token)
limits.searchmoves.push_back(to_lower(token));
else if (token == "wtime")
is >> limits.time[WHITE];
else if (token == "btime")
is >> limits.time[BLACK];
else if (token == "winc")
is >> limits.inc[WHITE];
else if (token == "binc")
is >> limits.inc[BLACK];
else if (token == "movestogo")
is >> limits.movestogo;
else if (token == "depth")
is >> limits.depth;
else if (token == "nodes")
is >> limits.nodes;
else if (token == "movetime")
is >> limits.movetime;
else if (token == "mate")
is >> limits.mate;
else if (token == "perft")
is >> limits.perft;
else if (token == "infinite")
limits.infinite = 1;
else if (token == "ponder")
limits.ponderMode = true;
return limits;
}
void UCIEngine::go(std::istringstream& is) {
Search::LimitsType limits = parse_limits(is);
if (limits.perft)
perft(limits);
else
engine.go(limits);
}
void UCIEngine::bench(std::istream& args) {
std::string token;
uint64_t num, nodes = 0, cnt = 1;
uint64_t nodesSearched = 0;
const auto& options = engine.get_options();
engine.set_on_update_full([&](const auto& i) {
nodesSearched = i.nodes;
on_update_full(i, options["UCI_ShowWDL"]);
});
std::vector<std::string> list = Benchmark::setup_bench(engine.fen(), args);
num = count_if(list.begin(), list.end(),
[](const std::string& s) { return s.find("go ") == 0 || s.find("eval") == 0; });
TimePoint elapsed = now();
for (const auto& cmd : list)
{
std::istringstream is(cmd);
is >> std::skipws >> token;
if (token == "go" || token == "eval")
{
std::cerr << "\nPosition: " << cnt++ << '/' << num << " (" << engine.fen() << ")"
<< std::endl;
if (token == "go")
{
Search::LimitsType limits = parse_limits(is);
if (limits.perft)
nodesSearched = perft(limits);
else
{
engine.go(limits);
engine.wait_for_search_finished();
}
nodes += nodesSearched;
nodesSearched = 0;
}
else
engine.trace_eval();
}
else if (token == "setoption")
setoption(is);
else if (token == "position")
position(is);
else if (token == "ucinewgame")
{
engine.search_clear(); // search_clear may take a while
elapsed = now();
}
}
elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
dbg_print();
std::cerr << "\n===========================" //
<< "\nTotal time (ms) : " << elapsed //
<< "\nNodes searched : " << nodes //
<< "\nNodes/second : " << 1000 * nodes / elapsed << std::endl;
// reset callback, to not capture a dangling reference to nodesSearched
engine.set_on_update_full([&](const auto& i) { on_update_full(i, options["UCI_ShowWDL"]); });
}
void UCIEngine::benchmark(std::istream& args) {
// Probably not very important for a test this long, but include for completeness and sanity.
static constexpr int NUM_WARMUP_POSITIONS = 3;
std::string token;
uint64_t nodes = 0, cnt = 1;
uint64_t nodesSearched = 0;
engine.set_on_update_full([&](const Engine::InfoFull& i) { nodesSearched = i.nodes; });
engine.set_on_iter([](const auto&) {});
engine.set_on_update_no_moves([](const auto&) {});
engine.set_on_bestmove([](const auto&, const auto&) {});
engine.set_on_verify_networks([](const auto&) {});
Benchmark::BenchmarkSetup setup = Benchmark::setup_benchmark(args);
const int numGoCommands = count_if(setup.commands.begin(), setup.commands.end(),
[](const std::string& s) { return s.find("go ") == 0; });
TimePoint totalTime = 0;
// Set options once at the start.
auto ss = std::istringstream("name Threads value " + std::to_string(setup.threads));
setoption(ss);
ss = std::istringstream("name Hash value " + std::to_string(setup.ttSize));
setoption(ss);
ss = std::istringstream("name UCI_Chess960 value false");
setoption(ss);
// Warmup
for (const auto& cmd : setup.commands)
{
std::istringstream is(cmd);
is >> std::skipws >> token;
if (token == "go")
{
// One new line is produced by the search, so omit it here
std::cerr << "\rWarmup position " << cnt++ << '/' << NUM_WARMUP_POSITIONS;
Search::LimitsType limits = parse_limits(is);
TimePoint elapsed = now();
// Run with silenced network verification
engine.go(limits);
engine.wait_for_search_finished();
totalTime += now() - elapsed;
nodes += nodesSearched;
nodesSearched = 0;
}
else if (token == "position")
position(is);
else if (token == "ucinewgame")
{
engine.search_clear(); // search_clear may take a while
}
if (cnt > NUM_WARMUP_POSITIONS)
break;
}
std::cerr << "\n";
cnt = 1;
nodes = 0;
int numHashfullReadings = 0;
constexpr int hashfullAges[] = {0, 999}; // Only normal hashfull and touched hash.
int totalHashfull[std::size(hashfullAges)] = {0};
int maxHashfull[std::size(hashfullAges)] = {0};
auto updateHashfullReadings = [&]() {
numHashfullReadings += 1;
for (int i = 0; i < static_cast<int>(std::size(hashfullAges)); ++i)
{
const int hashfull = engine.get_hashfull(hashfullAges[i]);
maxHashfull[i] = std::max(maxHashfull[i], hashfull);
totalHashfull[i] += hashfull;
}
};
engine.search_clear(); // search_clear may take a while
for (const auto& cmd : setup.commands)
{
std::istringstream is(cmd);
is >> std::skipws >> token;
if (token == "go")
{
// One new line is produced by the search, so omit it here
std::cerr << "\rPosition " << cnt++ << '/' << numGoCommands;
Search::LimitsType limits = parse_limits(is);
TimePoint elapsed = now();
// Run with silenced network verification
engine.go(limits);
engine.wait_for_search_finished();
totalTime += now() - elapsed;
updateHashfullReadings();
nodes += nodesSearched;
nodesSearched = 0;
}
else if (token == "position")
position(is);
else if (token == "ucinewgame")
{
engine.search_clear(); // search_clear may take a while
}
}
totalTime = std::max<TimePoint>(totalTime, 1); // Ensure positivity to avoid a 'divide by zero'
dbg_print();
std::cerr << "\n";
static_assert(
std::size(hashfullAges) == 2 && hashfullAges[0] == 0 && hashfullAges[1] == 999,
"Hardcoded for display. Would complicate the code needlessly in the current state.");
std::string threadBinding = engine.thread_binding_information_as_string();
if (threadBinding.empty())
threadBinding = "none";
// clang-format off
std::cerr << "==========================="
<< "\nVersion : "
<< engine_version_info()
// "\nCompiled by : "
<< compiler_info()
<< "Large pages : " << (has_large_pages() ? "yes" : "no")
<< "\nUser invocation : " << BenchmarkCommand << " "
<< setup.originalInvocation << "\nFilled invocation : " << BenchmarkCommand
<< " " << setup.filledInvocation
<< "\nAvailable processors : " << engine.get_numa_config_as_string()
<< "\nThread count : " << setup.threads
<< "\nThread binding : " << threadBinding
<< "\nTT size [MiB] : " << setup.ttSize
<< "\nHash max, avg [per mille] : "
<< "\n single search : " << maxHashfull[0] << ", "
<< totalHashfull[0] / numHashfullReadings
<< "\n single game : " << maxHashfull[1] << ", "
<< totalHashfull[1] / numHashfullReadings
<< "\nTotal nodes searched : " << nodes
<< "\nTotal search time [s] : " << totalTime / 1000.0
<< "\nNodes/second : " << 1000 * nodes / totalTime << std::endl;
// clang-format on
init_search_update_listeners();
}
void UCIEngine::setoption(std::istringstream& is) {
engine.wait_for_search_finished();
engine.get_options().setoption(is);
}
std::uint64_t UCIEngine::perft(const Search::LimitsType& limits) {
auto nodes = engine.perft(engine.fen(), limits.perft, engine.get_options()["UCI_Chess960"]);
sync_cout << "\nNodes searched: " << nodes << "\n" << sync_endl;
return nodes;
}
void UCIEngine::position(std::istringstream& is) {
std::string token, fen;
is >> token;
if (token == "startpos")
{
fen = StartFEN;
is >> token; // Consume the "moves" token, if any
}
else if (token == "fen")
while (is >> token && token != "moves")
fen += token + " ";
else
return;
std::vector<std::string> moves;
while (is >> token)
{
moves.push_back(token);
}
engine.set_position(fen, moves);
}
namespace {
struct WinRateParams {
double a;
double b;
};
WinRateParams win_rate_params(const Position& pos) {
int material = pos.count<PAWN>() + 3 * pos.count<KNIGHT>() + 3 * pos.count<BISHOP>()
+ 5 * pos.count<ROOK>() + 9 * pos.count<QUEEN>();
// The fitted model only uses data for material counts in [17, 78], and is anchored at count 58.
double m = std::clamp(material, 17, 78) / 58.0;
// Return a = p_a(material) and b = p_b(material), see github.com/official-stockfish/WDL_model
constexpr double as[] = {-13.50030198, 40.92780883, -36.82753545, 386.83004070};
constexpr double bs[] = {96.53354896, -165.79058388, 90.89679019, 49.29561889};
double a = (((as[0] * m + as[1]) * m + as[2]) * m) + as[3];
double b = (((bs[0] * m + bs[1]) * m + bs[2]) * m) + bs[3];
return {a, b};
}
// The win rate model is 1 / (1 + exp((a - eval) / b)), where a = p_a(material) and b = p_b(material).
// It fits the LTC fishtest statistics rather accurately.
int win_rate_model(Value v, const Position& pos) {
auto [a, b] = win_rate_params(pos);
// Return the win rate in per mille units, rounded to the nearest integer.
return int(0.5 + 1000 / (1 + std::exp((a - double(v)) / b)));
}
}
std::string UCIEngine::format_score(const Score& s) {
constexpr int TB_CP = 20000;
const auto format =
overload{[](Score::Mate mate) -> std::string {
auto m = (mate.plies > 0 ? (mate.plies + 1) : mate.plies) / 2;
return std::string("mate ") + std::to_string(m);
},
[](Score::Tablebase tb) -> std::string {
return std::string("cp ")
+ std::to_string((tb.win ? TB_CP - tb.plies : -TB_CP - tb.plies));
},
[](Score::InternalUnits units) -> std::string {
return std::string("cp ") + std::to_string(units.value);
}};
return s.visit(format);
}
// Turns a Value to an integer centipawn number,
// without treatment of mate and similar special scores.
int UCIEngine::to_cp(Value v, const Position& pos) {
// In general, the score can be defined via the WDL as
// (log(1/L - 1) - log(1/W - 1)) / (log(1/L - 1) + log(1/W - 1)).
// Based on our win_rate_model, this simply yields v / a.
auto [a, b] = win_rate_params(pos);
return std::round(100 * int(v) / a);
}
std::string UCIEngine::wdl(Value v, const Position& pos) {
std::stringstream ss;
int wdl_w = win_rate_model(v, pos);
int wdl_l = win_rate_model(-v, pos);
int wdl_d = 1000 - wdl_w - wdl_l;
ss << wdl_w << " " << wdl_d << " " << wdl_l;
return ss.str();
}
std::string UCIEngine::square(Square s) {
return std::string{char('a' + file_of(s)), char('1' + rank_of(s))};
}
std::string UCIEngine::move(Move m, bool chess960) {
if (m == Move::none())
return "(none)";
if (m == Move::null())
return "0000";
Square from = m.from_sq();
Square to = m.to_sq();
if (m.type_of() == CASTLING && !chess960)
to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
std::string move = square(from) + square(to);
if (m.type_of() == PROMOTION)
move += " pnbrqk"[m.promotion_type()];
return move;
}
std::string UCIEngine::to_lower(std::string str) {
std::transform(str.begin(), str.end(), str.begin(), [](auto c) { return std::tolower(c); });
return str;
}
Move UCIEngine::to_move(const Position& pos, std::string str) {
str = to_lower(str);
for (const auto& m : MoveList<LEGAL>(pos))
if (str == move(m, pos.is_chess960()))
return m;
return Move::none();
}
void UCIEngine::on_update_no_moves(const Engine::InfoShort& info) {
sync_cout << "info depth " << info.depth << " score " << format_score(info.score) << sync_endl;
}
void UCIEngine::on_update_full(const Engine::InfoFull& info, bool showWDL) {
std::stringstream ss;
ss << "info";
ss << " depth " << info.depth //
<< " seldepth " << info.selDepth //
<< " multipv " << info.multiPV //
<< " score " << format_score(info.score); //
if (showWDL)
ss << " wdl " << info.wdl;
if (!info.bound.empty())
ss << " " << info.bound;
ss << " nodes " << info.nodes //
<< " nps " << info.nps //
<< " hashfull " << info.hashfull //
<< " tbhits " << info.tbHits //
<< " time " << info.timeMs //
<< " pv " << info.pv; //
sync_cout << ss.str() << sync_endl;
}
void UCIEngine::on_iter(const Engine::InfoIter& info) {
std::stringstream ss;
ss << "info";
ss << " depth " << info.depth //
<< " currmove " << info.currmove //
<< " currmovenumber " << info.currmovenumber; //
sync_cout << ss.str() << sync_endl;
}
void UCIEngine::on_bestmove(std::string_view bestmove, std::string_view ponder) {
sync_cout << "bestmove " << bestmove;
if (!ponder.empty())
std::cout << " ponder " << ponder;
std::cout << sync_endl;
}
} // namespace Stockfish