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app.js
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/**
* Module dependencies.
*/
var express = require('express')
, routes = require('./routes')
, io = require('socket.io')
, deathmatch = require('./game/deathmatch').deathmatch;
var app = module.exports = express.createServer();
// Configuration
app.configure(function(){
app.set('views', __dirname + '/views');
app.set('view engine', 'jade');
app.set('view options', {
layout: false
});
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(__dirname + '/public'));
});
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function(){
app.use(express.errorHandler());
});
// Routes
console.log("routes: "+routes.index)
app.get('/', routes.index);
app.listen(3000);
console.log("Express server listening on port %d in %s mode", app.address().port, app.settings.env);
// game
var deathmatch_game = new deathmatch();
deathmatch_game.run();
//deathmatch_game.space.eachShape(function(shape){console.log(shape)});
var networkDelay = 0;
setInterval(function() {
deathmatch_game.step();
networkDelay += 1000/60;
if(networkDelay > 60) {
networkDelay = 0;
sendUpdate();
}
}, 1000/60);
var sendSnapshot = function() {
var bodies = deathmatch_game.getBodies();
//console.log('snapshot', bodies);
io.sockets.emit('snapshot', JSON.stringify({'bodies': bodies}));
}
var sendUpdate = function() {
var updates = deathmatch_game.getUpdates();
if(updates.length) {
//console.log('>>>>>>>>>>>>>>>>update:',updates);
io.sockets.emit('game', JSON.stringify({'bodies': updates}));
}
}
io = io.listen(app, { log: false })
io.sockets.on('connection', function (socket) {
var playerId = deathmatch_game.newPlayer();
socket['playerId'] = playerId;
console.log(playerId);
socket.emit('news', { 'playerId': playerId });
socket.on('input', function (data) {
deathmatch_game.playerInput(JSON.parse(data));
});
socket.on('disconnect', function () {
console.log(socket['playerId']);
//deathmatch_game.removePlayer(socket['playerId']); doesnt work
});
sendSnapshot();
});