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Crashed when using multi-viewport on the expand screen in windows 10 #5774
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I can't reproduce this, but your code snippet isn't totally self-contained either. Can you provide a stack trace of the crash? Do you experience this crash in the official examples? |
I have tried official example [example_sdl_opengl3.cpp] in other computer, It works well except mine. |
I'll take you the stack trace after working. |
The process was just block here and never step out when I tried to drag the normal window out of frame on the second screen. |
I am sure that I used a single thread for both opengl swapbuffer and imgui draw. Of course not using Nahimic software .etc. |
Since the crash is happening in external code above the implementation of It would also be helpful to see the list of modules loaded into the process during the crash. You can open the list under Debug > Windows > Modules (default shortcut is Ctrl+Alt+U.) You can copy+paste from that table into a GitHub Gist and share it here. |
Umm, It's ok to develop my application without viewport feature. So I Just close this issure. |
Version/Branch of Dear ImGui:
Version: 1.88#1
Branch: docking
Back-end/Renderer/Compiler/OS
Back-ends: imgui_impl_SDL.cpp + imgui_impl_OpenGL3.cpp
Compiler: MSVC of Visual Studio 2019
Operating System: Windows 10
My Issue/Question:
Steps below:
Screenshots/Video
NONE
Standalone, minimal, complete and verifiable example: (see #2261)
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