Read access exception during vector allocations on ImGui::Render() #8043
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ProjectHSI
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Build/Link/Run/Fonts issues ONLY!
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Yeah it was an overrun. |
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I know I'm doing something wrong, but for some reason on ImGui::Render(), a vector allocation during EndFrame (L5414) goes wrong and I get the error of "Exception thrown at in : 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF."
Is there something wrong earlier in my code causing malloc to fail or is something else happening that I'm not aware of?
I'm using the SDL2 backend with the SDL2-Renderer backend on Windows 10, compiling with MSVC 19.41.34120 (Visual Studio 2022).
I'm also using the (seemingly unofficial) packaged version of ImGui from VCPKG, although this happened before I migrated to VCPKG, so this is unrelated.
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