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Copy file name to clipboardExpand all lines: imgui_internal.h
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@@ -26,6 +26,7 @@ Index of this file:
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// [SECTION] Docking support
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// [SECTION] Viewport support
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// [SECTION] Settings support
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// [SECTION] Localization support
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// [SECTION] Metrics, Debug tools
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// [SECTION] Generic context hooks
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// [SECTION] ImGuiContext (main imgui context)
@@ -121,6 +122,7 @@ struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDat
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structImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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structImGuiInputTextState; // Internal state of the currently focused/edited text input box
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structImGuiLastItemData; // Status storage for last submitted items
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structImGuiLocEntry; // A localization entry.
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structImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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structImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
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structImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
@@ -144,8 +146,12 @@ struct ImGuiWindow; // Storage for one window
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structImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
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structImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
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// Enumerations
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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enum ImGuiLocKey : int; // -> enum ImGuiLocKey // Enum: a localization entry for translation.
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