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q1_structs.h
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q1_structs.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// Modified by Andrew Apted for OBLIGE Level Maker,
//
#ifndef __QUAKE1_BSPFILE_H__
#define __QUAKE1_BSPFILE_H__
///--- #include <stdint.h>
///--- #include "qtypes.h"
// upper design bounds
#define MAX_MAP_HULLS 4
#define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 4096
#define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 8192
#define MAX_MAP_NODES 32767 /* negative shorts are contents */
#define MAX_MAP_CLIPNODES 32767 /* negative shorts are contents */
#define MAX_MAP_LEAFS 32767 /* negative shorts are contents */
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096
#define MAX_MAP_TEXTURES 512
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x100000
#define MAX_MAP_PORTALS 65535
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define BSPVERSION 29
typedef struct {
s32_t start;
s32_t length;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct {
float mins[3], maxs[3];
float origin[3];
s32_t headnode[MAX_MAP_HULLS];
s32_t visleafs; // not including the solid leaf 0
s32_t firstface, numfaces;
} dmodel_t;
typedef struct {
s32_t version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct {
s32_t num_miptex;
s32_t data_ofs[2]; // [nummiptex]
} dmiptexlump_t;
#define MIP_LEVELS 4
typedef struct miptex_s {
char name[16];
u32_t width, height;
u32_t offsets[MIP_LEVELS]; // four mip maps stored
} miptex_t;
typedef struct {
float x, y, z;
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct {
float normal[3];
float dist;
s32_t type; // PLANE_X - PLANE_ANYZ
} dplane_t;
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 /* removed at csg time */
#define CONTENTS_CLIP -8 /* changed to contents_solid */
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
typedef struct {
s32_t planenum;
s16_t children[2]; // negative numbers are -(leafs+1), not nodes
s16_t mins[3]; // for sphere culling
s16_t maxs[3];
u16_t firstface;
u16_t numfaces; // counting both sides
} dnode_t;
/*
* Note that children are interpreted as unsigned values now, so that we can
* handle > 32k clipnodes. Values > 0xFFF0 can be assumed to be CONTENTS
* values and can be read as the signed value to be compatible with the above
* (i.e. simply subtract 65536).
*
* I should probably change the type here to u16_t eventaully and fix up
* the rest of the code.
*/
typedef struct dclipnode_s {
s32_t planenum;
u16_t children[2];
} dclipnode_t;
#define CLIP_SPECIAL 0xFFF0
typedef struct texinfo_s {
float s[4]; // x/y/z/offset
float t[4];
s32_t miptex;
s32_t flags;
} texinfo_t;
// sky or slime: no lightmap, no 256 subdivision
// -AJA- only disables a check on extents, otherwise not used by quake engine
#define TEX_SPECIAL 1
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct {
u16_t v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
typedef struct {
s16_t planenum;
s16_t side;
s32_t firstedge; // we must support > 64k edges
s16_t numedges;
s16_t texinfo;
// lighting info
u8_t styles[MAXLIGHTMAPS];
s32_t lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct {
s32_t contents;
s32_t visofs; // -1 = no visibility info
s16_t mins[3]; // for frustum culling
s16_t maxs[3];
u16_t first_marksurf;
u16_t num_marksurf;
u8_t ambient_level[NUM_AMBIENTS];
} dleaf_t;
#endif /* __QUAKE1_BSPFILE_H__ */