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light_control.lua
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light_control.lua
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----------------------------------------------------------------
-- MODULE: Lighting Control
----------------------------------------------------------------
--
-- Copyright (C) 2010 Andrew Apted
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
----------------------------------------------------------------
-- NOTE: this might be better done as an Option in the GUI
function LightControl_setup(self)
local value = self.options.precision.value
if GAME.format == "quake" or GAME.format == "quake2" then
gui.property("lighting_quality", value)
else
GAME.lighting_precision = self.options.precision.value
end
end
UNFINISHED["light_control"] =
{
label = "Lighting Control",
for_games = { doom1=1, doom2=1, heretic=1, hexen=1, strife=1,
quake=1, quake2=1, hexen2=1, halflife=1
},
hooks =
{
setup = LightControl_setup,
},
options =
{
quality =
{
label = "Quality",
choices =
{
"low", "Low \\/ Fast",
"medium", "Medium",
"high", "High \\/ Slow",
},
default = "high",
},
}
}