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gen_weird2.lua
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gen_weird2.lua
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--------------------------------------------------
-- EXPERIMENTAL GENERATION OF WEIRD SHAPES --
-- (c) 2014 Andrew Apted, all rights reserved --
--------------------------------------------------
gui =
{
random = math.random
}
require '_util'
SHOW_GHOST = false
SHOW_STAIRCASE = false
ALLOW_CLOSED_SQUARES = true
-- lower this to make larger areas
T_BRANCH_PROB = 65
if arg[1] then
local seed = 0 + arg[1]
print("Seed =", seed)
math.randomseed(seed)
end
-- class POINT
--[[
gx, gy : grid coordinate
neighbor : table[DIR] --> POINT
edges : table[DIR] --> true if an edge to that neighbor
num_edges : number
dead : boolean -- true if cannot make any more edges off here
ghost : table[DIR] --> edges which were killed (dead ends)
limit_edges : number -- do not allow more than this
--]]
GRID = {}
GRID_W = 32
GRID_H = 48
function create_points()
GRID = table.array_2D(GRID_W, GRID_H)
for gx = 1, GRID_W do
for gy = 1, GRID_H do
local P =
{
gx = gx,
gy = gy,
neighbor = {},
edge = {},
ghost = {},
num_edges = 0
}
GRID[gx][gy] = P
P.limit_edges = rand.sel(T_BRANCH_PROB, 3, 2)
end
end
-- link neighbors
for gx = 1, GRID_W do
for gy = 1, GRID_H do
local P = GRID[gx][gy]
for dir = 1, 9 do
if dir ~= 5 then
local nx = gx
local ny = gy
if dir == 4 then nx = nx - 1 end
if dir == 6 then nx = nx + 1 end
if dir == 2 then ny = ny - 2 end
if dir == 8 then ny = ny + 2 end
if dir == 1 then nx = nx - (ny % 2) ; ny = ny - 1 end
if dir == 3 then nx = nx + ((ny+1) % 2) ; ny = ny - 1 end
if dir == 7 then nx = nx - (ny % 2) ; ny = ny + 1 end
if dir == 9 then nx = nx + ((ny+1) % 2) ; ny = ny + 1 end
if table.valid_pos(GRID, nx, ny) then
local N = GRID[nx][ny]
assert(N)
P.neighbor[dir] = N
end
end
end
end
end
end
function add_edge(gx, gy, dir)
local P = GRID[gx][gy]
P.edge[dir] = true
P.num_edges = P.num_edges + 1
local N = P.neighbor[dir]
assert(N)
N.edge[10 - dir] = true
N.num_edges = N.num_edges + 1
end
function remove_edge(gx, gy, dir)
local P = GRID[gx][gy]
local N = P.neighbor[dir]
assert(N)
assert(P.edge[dir])
assert(N.edge[10 - dir])
P.edge[dir] = nil
N.edge[10 - dir] = nil
P.ghost[dir] = true
N.ghost[10 - dir] = true
P.num_edges = P.num_edges - 1
N.num_edges = N.num_edges - 1
end
function is_edge_blocked(P, dir)
-- not straight?
if not (dir == 2 or dir == 4 or dir == 6 or dir == 8) then
return false
end
local L_dir = geom.LEFT_45[dir]
local N = P.neighbor[L_dir]
if not N then return true end
return N.edge[geom.RIGHT[dir]]
end
function would_close_a_square(P, dir, N)
if ALLOW_CLOSED_SQUARES then return false end
for pass = 1, 2 do
local dir2 = sel(pass == 1, geom.LEFT[dir], geom.RIGHT[dir])
local P2 = P.neighbor[dir2]
if P2 then
if P.edge[dir2] and N.edge[dir2] and P2.edge[dir] then
return true
end
end
end
return false
end
function eval_edge_at_point(P, dir)
-- returns < 0 if impossible, score > 0 if possible
local N = P.neighbor[dir]
if not N then return -1 end
if N.dead then return -1 end
-- already an edge there?
if P.edge[dir] then return -1 end
-- ensure it does not cross another edge
if is_edge_blocked(P, dir) then return -1 end
-- rule # 1 : no more than 3 edges at any point
if P.num_edges >= P.limit_edges then return -1 end
if N.num_edges >= N.limit_edges then return -1 end
-- rule # 2 : never make sharp (45-degree) angles
local L_dir = geom. LEFT_45[dir]
local R_dir = geom.RIGHT_45[dir]
if P.edge[L_dir] or P.edge[R_dir] then return -1 end
if N.edge[10 - L_dir] or N.edge[10 - R_dir] then return -1 end
--FIXME if would_close_a_square(P, dir, N) then return -1 end
if P.no_diagonals or N.no_diagonals then
if dir == 1 or dir == 3 or dir == 7 or dir == 9 then return -1 end
end
if P.no_straights or N.no_straights then
if dir == 2 or dir == 4 or dir == 6 or dir == 8 then return -1 end
end
-- OK --
return 1
end
function try_edge_at_point(P)
assert(not P.dead)
local tab = {}
for dir = 1, 9 do
if dir ~= 5 then
local score = eval_edge_at_point(P, dir)
if score > 0 then
tab[dir] = score
end
end
end
-- nothing was possible
if table.empty(tab) then
P.dead = true
return nil
end
local dir = rand.key_by_probs(tab)
add_edge(P.gx, P.gy, dir)
-- indicate success by returning neighbor
return P.neighbor[dir]
end
function try_add_edge()
local points = {}
for gx = 1, GRID_W do
for gy = 1, GRID_H do
local P = GRID[gx][gy]
if P.num_edges > 0 and P.num_edges < 3 and not P.dead then
table.insert(points, P)
end
end
end
--- print("active_points", #points)
if table.empty(points) then
return
end
local P = rand.pick(points)
-- keep going until hit dead end or shape joins back onto itself
repeat
P = try_edge_at_point(P)
until not (P and P.num_edges == 0)
end
function remove_dud_point(P)
for dir = 1, 9 do
if dir ~= 5 then
if P.edge[dir] then
remove_edge(P.gx, P.gy, dir)
end
end
end
end
function remove_dead_ends()
local found = false
for gx = 1, GRID_W do
for gy = 1, GRID_H do
local P = GRID[gx][gy]
if P.num_edges == 1 then
found = true
remove_dud_point(P)
end
end
end
return found
end
function check_point_is_staircase(P)
-- NOTE: only finds outie corners which can be diagonalized
if P.num_edges ~= 2 then return false end
if P.edge[1] or P.edge[3] or P.edge[7] or P.edge[9] then return false end
if P.edge[4] and P.edge[6] then return false end
if P.edge[2] and P.edge[8] then return false end
--[[
-- skip this point if a connected neighbor point is a staircase
for dir = 1, 9 do
if dir ~= 5 then
if P.edge[dir] and P.neighbor[dir].is_staircase then
return false
end
end
end
--]]
local x_dir = sel(P.edge[4], 4, 6)
local y_dir = sel(P.edge[2], 2, 8)
assert(P.edge[x_dir])
assert(P.edge[y_dir])
local NX = P.neighbor[x_dir]
local NY = P.neighbor[y_dir]
assert(NX and NY)
-- diagonal direction from NX
local corner
if x_dir == 4 then
corner = sel(y_dir == 2, 3, 9)
else
corner = sel(y_dir == 2, 1, 7)
end
-- check for sharp angles (< 90) at these neighbor points
if NX.edge[y_dir] or NY.edge[x_dir] then return false end
return true
end
function find_staircases()
for gx = 1, GRID_W do
for gy = 1, GRID_H do
local P = GRID[gx][gy]
P.is_staircase = check_point_is_staircase(P)
end
end
end
function wr_line(fp, x1, y1, x2, y2, color, width)
fp:write(string.format('<line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="%d" />\n',
x1, y1, x2, y2, color, width or 1))
end
function calc_coordinate(p, SIZE)
local gx = p.gx
local gy = (GRID_H - p.gy) * 0.5
if (p.gy % 2) == 0 then
gx = gx + 0.5
end
return (gx * SIZE), (gy * SIZE)
end
function save_as_svg()
local SIZE = 24
local fp = io.open("_weird.svg", "w")
if not fp then error("Cannot create file") end
-- header
fp:write('<svg xmlns="http://www.w3.org/2000/svg" version="1.1">\n')
-- grid
local max_x = GRID_W * SIZE
local max_y = GRID_H * SIZE * 0.5
for x = 1, GRID_W * 2 do
wr_line(fp, x * SIZE * 0.5, SIZE, x * SIZE * 0.5, max_y, "#bbb")
end
for y = 1, GRID_H * 2 do
wr_line(fp, SIZE, y * SIZE * 0.5, max_x, y * SIZE * 0.5, "#bbb")
end
-- points
for x = 1, GRID_W do
for y = 1, GRID_H do
local P = GRID[x][y]
local x1, y1 = calc_coordinate(P, SIZE)
for dir = 6,9 do
local N = P.neighbor[dir]
if N then
local x2, y2 = calc_coordinate(N, SIZE)
if P.edge[dir] then
wr_line(fp, x1, y1, x2, y2, "#00f", 3)
elseif P.ghost[dir] and SHOW_GHOST then
wr_line(fp, x1, y1, x2, y2, "#f00", 1)
end
end
end -- dir
if P.is_staircase and SHOW_STAIRCASE then
fp:write(string.format('<circle cx="%d" cy="%d" r="5" fill="#f0f" />\n', x1, y1))
end
end -- x, y
end
-- end
fp:write('</svg>\n')
fp:close()
end
-- main --
create_points()
add_edge(GRID_W / 2, GRID_H / 2, 6)
for pass = 1, 5 do
for loop = 1, GRID_W * GRID_H * 2 do
try_add_edge()
end
while remove_dead_ends() do end
end
--FIXME find_staircases()
save_as_svg()