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CI updates; expose ID24 monster module to EC
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dashodanger committed Oct 12, 2024
1 parent 428e1c1 commit 20694a4
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4 changes: 2 additions & 2 deletions .github/workflows/cmake.yml
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Expand Up @@ -18,9 +18,9 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Download w64devkit
run: invoke-webrequest https://github.com/skeeto/w64devkit/releases/download/v1.23.0/w64devkit-i686-1.23.0.zip -outfile ${{github.workspace}}\w64devkit.zip
run: invoke-webrequest https://github.com/skeeto/w64devkit/releases/download/v2.0.0/w64devkit-x86-2.0.0.exe -outfile ${{github.workspace}}\w64devkit.exe
- name: Extract w64devkit
run: expand-archive -path ${{github.workspace}}\w64devkit.zip -destinationpath ${{github.workspace}}
run: ${{github.workspace}}\w64devkit.exe -y
- name: Set environment variables and build
run: |
$env:Path = "${{github.workspace}}\w64devkit\bin;" + $env:Path
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1 change: 0 additions & 1 deletion modules/ctl_doom.lua
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Expand Up @@ -456,7 +456,6 @@ OB_MODULES["doom_mon_control_id24"] =
game = "doomish",
engine = "idtech_1",
port = "!limit_enforcing",
port2 = "!edge",
where = "experimental",

hooks =
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