diff --git a/language/TEMPLATE_Obsidian.po b/language/TEMPLATE_Obsidian.po index 9e214cc1c..7944c1506 100644 --- a/language/TEMPLATE_Obsidian.po +++ b/language/TEMPLATE_Obsidian.po @@ -6,7 +6,7 @@ msgstr "" "Project-Id-Version: Obsidian Level Maker\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-05-09 23:41+1000\n" -"PO-Revision-Date: 2024-06-26 12:31-0600\n" +"PO-Revision-Date: 2024-08-02 14:25+0300\n" "Last-Translator: Dasho\n" "Language-Team: English\n" "Language: en_US\n" @@ -21,86 +21,191 @@ msgstr "" # grep -n -r -o "[_][(]\".*\"[)]" | sed -r {s/"^"/"#: "/} | sed -r {s/":_"/"\n"/} | sed -r {s/"\("/"msgid "/} | sed -r {s/"\)$"/"\nmsgstr \"\"\n"/} | sed -r {s/":$"/""/} # # msguniq --no-wrap --use-first --escape -o (may need to use dos2unix depending on platform) # # ################################################################################################################################################################################################## # -#: games/noah/factory.lua:5153 -msgid "Episodic" + +# The file was auto-generated by ./update_template.sh. +# [END OF THE PREFIX SECTION] + +#: scripts/obsidian.lua:2586 +msgid "default" +msgstr "" + +#: scripts/obsidian.lua:2648 +msgid "" +"~~~~~~~ Making Levels ~~~~~~~\n" +"\n" msgstr "" -#: games/noah/factory.lua:5154 -msgid "Progressive" +#: scripts/obsidian.lua:2667 +msgid "SLUMP" msgstr "" -#: games/noah/factory.lua:5160 -msgid "Mix It Up" +#: scripts/obsidian.lua:2707 +msgid "" +"~~~~~~~ Build Aborted! ~~~~~~~\n" +"\n" msgstr "" -#: modules/ctl_doom.lua:30 -msgid "Default" +#: scripts/obsidian.lua:2712 +msgid "" +"~~~~~~ Finished Making Levels ~~~~~~\n" +"\n" msgstr "" #: scripts/level.lua:2873 msgid "Oblige V2" msgstr "" -#: scripts/obsidian.lua:2467 -msgid "engine: " +#: engines/idtech.lua:49 +msgid "id Tech 1" msgstr "" -#: scripts/obsidian.lua:2475 -msgid "game: " +#: games/wolf/x_spear.lua:423 +msgid "Spear of Destiny" msgstr "" -#: scripts/obsidian.lua:2483 -msgid "port: " +#: games/wolf/base.lua:41 +msgid "Wolfenstein 3D" msgstr "" -#: scripts/obsidian.lua:2490 -msgid "values: " +#: games/harmony/themes.lua:354 +msgid "Amazon Base" msgstr "" -#: scripts/obsidian.lua:2496 -msgid "default: " +#: games/harmony/base.lua:16 +msgid "Harmony Compat" msgstr "" -#: scripts/obsidian.lua:2517 -msgid "randomize_group: " +#: games/doom/x_tnt.lua:726 +msgid "TNT Evilution" msgstr "" -#: scripts/obsidian.lua:2567 -msgid "ALL" +#: games/doom/x_tnt.lua:746 +msgid "Egypt" msgstr "" -#: scripts/obsidian.lua:2595 -msgid "type" +#: games/doom/x_plutonia.lua:1199 +msgid "Plutonia" msgstr "" -#: scripts/obsidian.lua:2604 -msgid "default" +#: games/doom/x_doom1.lua:10677 +msgid "Doom 1" msgstr "" -#: scripts/obsidian.lua:2666 -msgid "" -"~~~~~~~ Making Levels ~~~~~~~\n" -"\n" +#: games/doom/x_doom1.lua:10706 +msgid "Ultimate Doom" msgstr "" -#: scripts/obsidian.lua:2685 -msgid "SLUMP" +#: games/doom/x_doom1.lua:10733 +msgid "Thy Flesh" +msgstr "" + +#: games/doom/base.lua:51 +msgid "Doom 2" +msgstr "" + +#: games/chex1/themes.lua:551 +msgid "Bazoik" +msgstr "" + +#: games/chex1/themes.lua:559 +msgid "Chex Labs" +msgstr "" + +#: games/chex1/base.lua:37 +msgid "Chex 3 Vanilla" +msgstr "" + +#: games/obc/base.lua:40 +msgid "Op. Body Count" +msgstr "" + +#: games/strife/themes.lua:363 +msgid "Town" +msgstr "" + +#: games/strife/base.lua:44 +msgid "Strife" +msgstr "" + +#: games/heretic/base.lua:52 +msgid "Heretic" +msgstr "" + +#: games/noah/base.lua:40 +msgid "Noah's Ark 3D" +msgstr "" + +#: games/hacx/themes.lua:548 +msgid "Prison" +msgstr "" + +#: games/hacx/themes.lua:556 +msgid "Digi-Ota" msgstr "" -#: scripts/obsidian.lua:2696 -msgid "id Tech 0" +#: games/rekkr/themes.lua:361 +msgid "Rampart" msgstr "" -#: scripts/obsidian.lua:2725 +#: scripts/obsidian.lua:2347 msgid "" -"~~~~~~~ Build Aborted! ~~~~~~~\n" -"\n" +"Choose which engine to build maps for:\n" +" id Tech 0: Wolfenstein 3D and similar games\n" +" id Tech 1: Doom and similar games\n" +msgstr "" + +#: scripts/obsidian.lua:2358 +msgid "Choose which game to build maps for." msgstr "" -#: scripts/obsidian.lua:2730 +#: scripts/obsidian.lua:2382 msgid "" -"~~~~~~ Finished Making Levels ~~~~~~\n" +"Choose which port to build maps for.\n" +" Vanilla is the only option for id Tech 0; the remaining options are for id Tech 1.\n" +msgstr "" + +#: scripts/obsidian.lua:2396 +msgid "Choose how many levels to create." +msgstr "" + +#: scripts/obsidian.lua:2409 +msgid "" +"The following values are game-specific:\n" +" Ultimate Doom/Doom 1: deimos,flesh\n" +" Ultimate Doom/Doom 1/Doom 2/TNT/Plutonia: tech,urban,hell\n" +" TNT: egypt\n" +" HacX: hacx_urban\n" +" Heretic: city,maw,dome,ossuary,demense\n" "\n" +" Note: This setting currently does nothing for id Tech 0 games!\n" +msgstr "" + +#: scripts/defs.lua:68 +msgid "Original" +msgstr "" + +#: scripts/defs.lua:83 +msgid "Jumbled Up" +msgstr "" + +#: scripts/defs.lua:91 +msgid "Bit Mixed" +msgstr "" + +#: scripts/defs.lua:114 +msgid "Single Level" +msgstr "" + +#: scripts/defs.lua:115 +msgid "A Few Maps" +msgstr "" + +#: scripts/defs.lua:116 +msgid "One Episode" +msgstr "" + +#: scripts/defs.lua:117 +msgid "Full Game" msgstr "" #: data/text/dialogues.lua:4 @@ -228,5326 +333,4152 @@ msgid "" "Yum!" msgstr "" -#: engines/idtech.lua:49 -msgid "id Tech 1" +#: source/m_theme.cc:99 +msgid "Select Theme file to load" msgstr "" -#: games/chex1/base.lua:37 -msgid "Chex 3 Vanilla" +#: source/m_theme.cc:481 +msgid "Windows scaling changes cannot be applied automatically, but will take effect the next time Obsidian is run.\n" msgstr "" -#: games/chex1/themes.lua:551 -msgid "Bazoik" +#: source/m_theme.cc:757 +msgid "" +"Plastic widget theme requires a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: games/chex1/themes.lua:559 -msgid "Chex Labs" +#: source/m_theme.cc:1185 +msgid "Select Panel Text Color" msgstr "" -#: games/doom/base.lua:51 -msgid "Doom 2" +#: source/m_theme.cc:1291 +msgid "Select Button Text Color" msgstr "" -#: games/doom/themes.lua:5961 -msgid "Tech" +#: source/m_theme.cc:1351 +msgid "Select Panel Color" msgstr "" -#: games/doom/themes.lua:5971 -msgid "Urban" +#: source/m_theme.cc:1407 +msgid "Select Highlight Color" msgstr "" -#: games/doom/themes.lua:5981 -msgid "Hell" +#: source/m_theme.cc:1475 +msgid "Select Button Color" msgstr "" -#: games/doom/x_doom1.lua:10677 -msgid "Doom 1" +#: source/m_theme.cc:1527 +msgid "Select Gradient Color" msgstr "" -#: games/doom/x_doom1.lua:10706 -msgid "Ultimate Doom" +#: source/m_theme.cc:1564 +msgid "Select Border Color" msgstr "" -#: games/doom/x_doom1.lua:10723 -msgid "Deimos" +#: source/m_theme.cc:1600 +msgid "Select Gap Color" msgstr "" -#: games/doom/x_doom1.lua:10733 -msgid "Thy Flesh" +#: source/m_theme.cc:1658 +msgid "" +"Defaults loaded.\n" +"OBSIDIAN will now restart." msgstr "" -#: games/doom/x_plutonia.lua:1199 -msgid "Plutonia" +#: source/m_theme.cc:1672 +msgid "" +"Theme loading requires a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: games/doom/x_tnt.lua:726 -msgid "TNT Evilution" +#: source/m_theme.cc:1714 +msgid "Window Scaling: " msgstr "" -#: games/doom/x_tnt.lua:746 -msgid "Egypt" +#: source/m_theme.cc:1716 +msgid "AUTO|Tiny|Small|Medium|Large|Huge" msgstr "" -#: games/hacx/base.lua:38 -msgid "HacX 1.2" +#: source/m_theme.cc:1727 +msgid "Font Size: " msgstr "" -#: games/hacx/themes.lua:548 -msgid "Prison" +#: source/m_theme.cc:1743 +msgid "Font: " msgstr "" -#: games/hacx/themes.lua:556 -msgid "Digi-Ota" +#: source/m_theme.cc:1757 +msgid "Widget Theme: " msgstr "" -#: games/harmony/base.lua:16 -msgid "Harmony Compat" +#: source/m_theme.cc:1759 +msgid "Default|Gleam|Win95|Plastic|Oxy" msgstr "" -#: games/harmony/themes.lua:354 -msgid "Amazon Base" +#: source/m_theme.cc:1770 +msgid "Box Theme: " msgstr "" -#: games/heretic/base.lua:52 -msgid "Heretic" +#: source/m_theme.cc:1772 +msgid "Default|Shadow|Embossed|Engraved|Inverted|Raised" msgstr "" -#: games/heretic/themes.lua:2998 -msgid "City" +#: source/m_theme.cc:1783 +msgid "Button Theme: " msgstr "" -#: games/heretic/themes.lua:3006 -msgid "Maw" +#: source/m_theme.cc:1785 +msgid "Default|Raised|Engraved|Embossed|Flat" msgstr "" -#: games/heretic/themes.lua:3014 -msgid "Dome" +#: source/m_theme.cc:1796 +msgid "Color Scheme: " msgstr "" -#: games/heretic/themes.lua:3022 -msgid "Ossuary" +#: source/m_theme.cc:1798 +msgid "Default|Custom" msgstr "" -#: games/heretic/themes.lua:3030 -msgid "Demense" +#: source/m_theme.cc:1808 +msgid "Panel Font" msgstr "" -#: games/noah/base.lua:40 -msgid "Noah's Ark 3D" +#: source/m_theme.cc:1817 +msgid "Button Font" msgstr "" -#: games/obc/base.lua:40 -msgid "Op. Body Count" +#: source/m_theme.cc:1826 +msgid "Panels" msgstr "" -#: games/rekkr/base.lua:38 -msgid "REKKR" +#: source/m_theme.cc:1835 +msgid "Highlights" msgstr "" -#: games/rekkr/themes.lua:361 -msgid "Rampart" +#: source/m_theme.cc:1845 +msgid "Buttons" msgstr "" -#: games/strife/base.lua:44 -msgid "Strife" +#: source/m_theme.cc:1854 +msgid "Gradient" msgstr "" -#: games/strife/themes.lua:363 -msgid "Town" +#: source/m_theme.cc:1863 +msgid "Borders" msgstr "" -#: games/wolf/base.lua:41 -msgid "Wolfenstein 3D" +#: source/m_theme.cc:1872 +msgid "Gaps" msgstr "" -#: games/wolf/x_spear.lua:423 -msgid "Spear of Destiny" +#: source/m_theme.cc:1882 +msgid "Load Defaults" msgstr "" -#: libraries/fltk/test/preferences.fl:293 -msgid "Please restart the app to use your new language setting." +#: source/m_theme.cc:1892 +msgid "Load Theme" msgstr "" -#: modules/alt_shape_grammars.lua:33 -msgid "Alternate Shape Grammars" +#: source/m_theme.cc:1902 +msgid "Save Theme" msgstr "" -#: modules/alt_shape_grammars.lua:40 -msgid "Options for alternate means of determining the layout of a level." +#: source/m_theme.cc:1937 +msgid "Note: Most settings will only affect tabs after a restart." msgstr "" -#: modules/alt_shape_grammars.lua:52 -msgid "The Backhalls" +#: source/m_theme.cc:1978 +msgid "OBSIDIAN Theme Options" msgstr "" -#: modules/alt_shape_grammars.lua:54 -msgid "% Chance Per Level" +#: source/ui_module.cc:316 +msgid "Use Slider Value" msgstr "" -#: modules/alt_shape_grammars.lua:59 -msgid "Sets chance of levels using the Backhalls shape grammar." +#: source/ui_module.cc:1004 +msgid "Enter Value:" msgstr "" -#: modules/alt_shape_grammars.lua:60 -msgid "The true Linear Mode." +#: source/ui_module.cc:1873 +msgid "Other" msgstr "" -#: modules/alt_shape_grammars.lua:67 -msgid "Boxes of Death" +#: source/ui_module.cc:1876 +msgid "Debug" msgstr "" -#: modules/alt_shape_grammars.lua:74 -msgid "Sets chance of levels using the Boxes of Death shape grammar." +#: source/ui_module.cc:1879 +msgid "Experimental" msgstr "" -#: modules/alt_shape_grammars.lua:75 -msgid "It's like that movie Cube, but with .5 less dimensions (if you're a contrarian)." +#: source/ui_module.cc:1882 +msgid "Links" msgstr "" -#: modules/alt_shape_grammars.lua:82 -msgid "The OG" +#: source/m_options.cc:135 +msgid "Name or value missing!" msgstr "" -#: modules/alt_shape_grammars.lua:89 -msgid "Sets chance of levels using the OG shape grammar." +#: source/m_options.cc:149 +msgid "Missing Options file -- using defaults." msgstr "" -#: modules/alt_shape_grammars.lua:90 -msgid "These are the shapes from Oblige 7.45, one of the earliest examples of the shape grammar system." +#: source/m_options.cc:328 +msgid "" +"Obsidian will now restart to apply language changes.\n" +"Obsidian will be in your selected language after restarting." msgstr "" -#: modules/build_nodes.lua:21 -msgid "Build Nodes" +#: source/m_options.cc:357 +msgid "Random String Seeds" msgstr "" -#: modules/build_nodes.lua:29 -msgid "Use Obsidian's internal nodebuilder to add GL Nodes to the generated mapset." +#: source/m_options.cc:367 +msgid "Will randomly pull 1 to 3 words from Obsidian's random word list and use those as input for the map generation seed. Purely for cosmetic/entertainment value." msgstr "" -#: modules/compress_output.lua:21 -msgid "PK3/ZIP Output" +#: source/m_options.cc:381 +msgid "Password Mode" msgstr "" -#: modules/compress_output.lua:29 -msgid "Automatically compress output to PK3 to save space." +#: source/m_options.cc:391 +msgid "Will produce a pseudo-random sequence of characters as input for the map generation seed. Random String Seeds must be enabled to use this option." msgstr "" -#: modules/ctl_doom.lua:60 -msgid "Doom Monster Control" +#: source/m_options.cc:414 +msgid "Mature Wordlists" msgstr "" -#: modules/ctl_doom.lua:77 -msgid "Zombieman" +#: source/m_options.cc:424 +msgid "When enabled, will use a random wordlist that can result in obscene or otherwise offensive language being used for seed, map and WAD title elements." msgstr "" -#: modules/ctl_doom.lua:84 -msgid "Control the amount of Zombiemen." +#: source/m_options.cc:456 +msgid "" +"File prefix changes require a restart.\n" +"OBSIDIAN will now restart." msgstr "" -#: modules/ctl_doom.lua:85 -msgid "0:0 (None at all),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),20:20 (INSANE)" +#: source/m_options.cc:472 +msgid "Yes, break Obsidian" msgstr "" -#: modules/ctl_doom.lua:91 -msgid "Shotgun Guy" +#: source/m_options.cc:473 +msgid "" +"WARNING! This option will allow you to manually enter values in excess of the \n" +"(usually) stable slider limits for Obsidian.\n" +"Any bugs, crashes, or errors as a result of this will not be addressed by the developers.\n" +"You must select Yes for this option to be applied." msgstr "" -#: modules/ctl_doom.lua:98 -msgid "Control the amount of Shotgunners." +#: source/m_options.cc:487 +msgid "" +"Restoring slider limits requires a restart.\n" +"Obsidian will now restart." msgstr "" -#: modules/ctl_doom.lua:105 -msgid "Chaingunner" +#: source/m_options.cc:499 +msgid "Custom Prefix" msgstr "" -#: modules/ctl_doom.lua:112 -msgid "Control the amount of Chaingunners." +#: source/m_options.cc:509 +msgid "" +"Custom prefixes can use any of the special format strings listed below. Anything else is used as-is.\n" +"\n" +"%year or %Y: The current year.\n" +"\n" +"%month or %M: The current month.\n" +"\n" +"%day or %D: The current day.\n" +"\n" +"%hour or %h: The current hour.\n" +"\n" +"%minute or %m: The current minute.\n" +"\n" +"%second or %s: The current second.\n" +"\n" +"%version or %v: The current Obsidian version.\n" +"\n" +"%game or %g: Which game the WAD is for.\n" +"\n" +"%port or %p: Which port the WAD is for.\n" +"\n" +"%theme or %t: Which theme was selected from the game's choices.\n" +"\n" +"%count or %c: The number of levels in the generated WAD." msgstr "" -#: modules/ctl_doom.lua:119 -msgid "SS Nazi" +#: source/m_options.cc:516 +msgid "Enter Custom Prefix Format:" msgstr "" -#: modules/ctl_doom.lua:126 -msgid "Control the amount of SS troops." +#: source/m_options.cc:523 +msgid "Custom prefix cannot be blank!" msgstr "" -#: modules/ctl_doom.lua:133 -msgid "Imp" +#: source/m_options.cc:538 +msgid "Select default save directory" msgstr "" -#: modules/ctl_doom.lua:140 -msgid "Control the amount of Imps." +#: source/m_options.cc:565 +msgid "Empty default directory provided???" msgstr "" -#: modules/ctl_doom.lua:147 -msgid "Lost Soul" +#: source/m_options.cc:600 +msgid "Language: " msgstr "" -#: modules/ctl_doom.lua:154 -msgid "Control the amount of Lost Souls." +#: source/m_options.cc:613 +msgid "Filename Prefix: " msgstr "" -#: modules/ctl_doom.lua:161 -msgid "Demon" +#: source/m_options.cc:618 +msgid "Date and Time|Number of Levels|Game|Port|Theme|Version|Custom|Nothing" msgstr "" -#: modules/ctl_doom.lua:168 -msgid "Control the amount of Pinkies." +#: source/m_options.cc:628 +msgid "Set Custom Prefix..." msgstr "" -#: modules/ctl_doom.lua:175 -msgid "Spectre" +#: source/m_options.cc:645 +msgid "Set Default Output Path" msgstr "" -#: modules/ctl_doom.lua:182 -msgid "Control the amount of Spectres." +#: source/m_options.cc:669 +msgid " Random String Seeds" msgstr "" -#: modules/ctl_doom.lua:189 -msgid "Pain Elemental" +#: source/m_options.cc:684 +msgid " Password Mode" msgstr "" -#: modules/ctl_doom.lua:196 -msgid "Control the amount of Pain Elementals." +#: source/m_options.cc:703 +msgid " Use Mature Wordlists" msgstr "" -#: modules/ctl_doom.lua:203 -msgid "Cacodemon" +#: source/m_options.cc:718 +msgid " Create Backups" msgstr "" -#: modules/ctl_doom.lua:210 -msgid "Control the amount of Cacodemons." +#: source/m_options.cc:728 +msgid " Overwrite File Warning" msgstr "" -#: modules/ctl_doom.lua:217 -msgid "Hell Knight" +#: source/m_options.cc:738 +msgid " Debugging Messages" msgstr "" -#: modules/ctl_doom.lua:224 -msgid "Control the amount of Hell Knights." +#: source/m_options.cc:748 +msgid " Ignore Slider Limits" msgstr "" -#: modules/ctl_doom.lua:231 -msgid "Revenant" +#: source/m_options.cc:815 +msgid "OBSIDIAN Misc Options" msgstr "" -#: modules/ctl_doom.lua:238 -msgid "Control the amount of Revenants." +#: source/m_about.cc:112 +msgid "" +"OBSIDIAN is a random level generator\n" +"for classic FPS games like DOOM.\n" +"It is a continuation of the OBLIGE Level Maker\n" +"Copyright (C) 2006-2017 Andrew Apted, et al.\n" +"This program is free software, and may be\n" +"distributed and modified under the terms of\n" +"the GNU General Public License.\n" +"There is ABSOLUTELY NO WARRANTY!\n" +"Use at your OWN RISK!" msgstr "" -#: modules/ctl_doom.lua:245 -msgid "Mancubus" +#: source/m_about.cc:162 +msgid "About OBSIDIAN" msgstr "" -#: modules/ctl_doom.lua:252 -msgid "Control the amount of Mancubi." +#: source/main.cc:255 +msgid "OBSIDIAN will now restart and apply changes to addons." msgstr "" -#: modules/ctl_doom.lua:259 -msgid "Arachnotron" +#: source/main.cc:901 +msgid "OK" msgstr "" -#: modules/ctl_doom.lua:266 -msgid "Control the amount of Arachnotrons." +#: source/main.cc:1099 +msgid "Preparing..." msgstr "" -#: modules/ctl_doom.lua:273 -msgid "Arch-Vile" +#: source/main.cc:1461 +msgid "OBSIDIAN Level Maker" msgstr "" -#: modules/ctl_doom.lua:280 -msgid "Control the amount of Arch-Viles." +#: source/main.cc:1462 +msgid "Unstable" msgstr "" -#: modules/ctl_doom.lua:287 -msgid "Baron of Hell" +#: source/main.cc:1707 +msgid "Surprise Me/Preserve Old Config" msgstr "" -#: modules/ctl_doom.lua:294 -msgid "Control the amount of Barons of Hell." +#: source/main.cc:1709 +msgid "Surprise Me/Randomize Architecture" msgstr "" -#: modules/ctl_doom.lua:301 -msgid "Cyberdemon" +#: source/main.cc:1711 +msgid "Surprise Me/Randomize Combat" msgstr "" -#: modules/ctl_doom.lua:308 -msgid "Control the amount of Cyberdemons." +#: source/main.cc:1713 +msgid "Surprise Me/Randomize Pickups" msgstr "" -#: modules/ctl_doom.lua:315 -msgid "Spiderdemon" +#: source/main.cc:1715 +msgid "Surprise Me/Randomize Other" msgstr "" -#: modules/ctl_doom.lua:322 -msgid "Control the amount of Spider Masterminds." +#: source/main.cc:1719 +msgid "Addons/No folders or *.oaf files" msgstr "" -#: modules/ctl_doom.lua:334 -msgid "Normal" +#: source/main.cc:1721 +msgid "Addons/found in the \\/addons directory!" msgstr "" -#: modules/ctl_doom.lua:335 -msgid "Vanilla" +#: source/main.cc:1726 +msgid "Addons/Restart and Apply Changes" msgstr "" -#: modules/ctl_doom.lua:336 -msgid "NONE" +#: source/main.cc:1738 +msgid "Presets/No *.txt preset files" msgstr "" -#: modules/ctl_doom.lua:403 -msgid "Doom Weapon Control" +#: source/main.cc:1740 +msgid "Presets/found in the \\/presets directory!" msgstr "" -#: modules/ctl_doom.lua:420 -msgid "Chainsaw" +#: source/main.cc:1745 +msgid "Presets/Note: Selecting a Preset will immediately apply it!" msgstr "" -#: modules/ctl_doom.lua:427 -msgid "Control the likelihood of finding a Chainsaw." +#: source/main.cc:1749 +msgid "Presets/" msgstr "" -#: modules/ctl_doom.lua:428 -msgid "0:0 (None),.02:0.02 (Scarce),.14:0.14 (Less),.5:0.5 (Plenty),1.2:1.2 (More),3:3 (Heaps),10:10 (I LOVE IT)" +#: source/main.cc:1755 +msgid "Summon Clippy" msgstr "" -#: modules/ctl_doom.lua:434 -msgid "Shotgun" +#: source/main.cc:1949 +msgid "" +"An exception occurred: \n" +"%s" msgstr "" -#: modules/ctl_doom.lua:441 -msgid "Control the amount of Shotguns." +#: source/g_wolf.cc:419 +msgid "Select output directory" msgstr "" -#: modules/ctl_doom.lua:448 -msgid "Super Shotgun" +#: source/g_wolf.cc:448 +msgid "Empty directory provided???" msgstr "" -#: modules/ctl_doom.lua:455 -msgid "Control the amount of Super Shotguns." +#: source/g_wolf.cc:531 +msgid "Error (write file)" msgstr "" -#: modules/ctl_doom.lua:462 -msgid "Chaingun" +#: source/m_lua.cc:1154 +msgid "Making" msgstr "" -#: modules/ctl_doom.lua:469 -msgid "Control the amount of Chainguns." +#: source/m_lua.cc:1298 +msgid "Using" msgstr "" -#: modules/ctl_doom.lua:476 -msgid "Rocket Launcher" +#: source/m_lua.cc:1299 +msgid "Preview Not Available" msgstr "" -#: modules/ctl_doom.lua:483 -msgid "Control the amount of Rocket Launchers." +#: source/m_lua.cc:1754 +msgid "Script Error: " msgstr "" -#: modules/ctl_doom.lua:490 -msgid "Plasma Rifle" +#: source/m_lua.cc:2138 +msgid "ob_print_reference: Error creating REFERENCE.txt!" msgstr "" -#: modules/ctl_doom.lua:497 -msgid "Control the amount of Plasma Rifles." -msgstr "" - -#: modules/ctl_doom.lua:504 -msgid "BFG 9000" +#: source/m_lua.cc:2142 +msgid "A copy of this output can be found at" msgstr "" -#: modules/ctl_doom.lua:511 -msgid "Control the amount of BFG 9000s." +#: source/m_lua.cc:2151 +msgid "ob_print_reference_json: Error printing json reference!" msgstr "" -#: modules/ctl_doom.lua:518 -msgid "Weapon Preferences" +#: source/g_doom.cc:331 +msgid "AJBSP Error!" msgstr "" -#: modules/ctl_doom.lua:520 +#: source/g_doom.cc:465 msgid "" -"Alters selection of weapons that are prefered to show up depending on enemy palette for a chosen map.\n" -"\n" -"Normal: Monsters have weapon preferences. Stronger weapons and ammo are more likely to appear directly with stronger enemies.\n" -"\n" -"Vanilla: Vanilla Oblige-style preferences. Reduces rocket launchers if the map has more pain elementals, lost souls, demons/specters while increases BFG's for cyberdemons and spider masterminds. No other weapon preferences.\n" +"Unable to create wad file:\n" "\n" -"NONE: No preferences at all. For those who like to live life dangerously with lost souls and only rockets." -msgstr "" - -#: modules/ctl_doom.lua:563 -msgid "Doom Item Control" -msgstr "" - -#: modules/ctl_doom.lua:580 -msgid "Health Bonus" -msgstr "" - -#: modules/ctl_doom.lua:587 -msgid "Control the amount of Health Potions." -msgstr "" - -#: modules/ctl_doom.lua:595 -msgid "Stimpack" -msgstr "" - -#: modules/ctl_doom.lua:602 -msgid "Control the amount of Stimpacks." -msgstr "" - -#: modules/ctl_doom.lua:610 -msgid "Medikit" -msgstr "" - -#: modules/ctl_doom.lua:617 -msgid "Control the amount of Medikits." -msgstr "" - -#: modules/ctl_doom.lua:626 -msgid "Armor Bonus" -msgstr "" - -#: modules/ctl_doom.lua:633 -msgid "Control the amount of Helmets." +"%s" msgstr "" -#: modules/ctl_doom.lua:643 -msgid "Green Armor" +#: source/g_doom.cc:467 +msgid "Unable to create wad file:" msgstr "" -#: modules/ctl_doom.lua:650 -msgid "Control the amount of Green Armor." +#: source/g_doom.cc:628 +msgid "Error writing map WAD to %s\n" msgstr "" -#: modules/ctl_doom.lua:658 -msgid "Blue Armor" +#: source/g_doom.cc:1428 +msgid "Error (create PK3/ZIP)" msgstr "" -#: modules/ctl_doom.lua:665 -msgid "Control the amount of Blue Armor." +#: source/g_doom.cc:1442 +msgid "CSG" msgstr "" -#: modules/ctl_doom.lua:674 -msgid "Soulsphere" +#: source/ui_game.cc:44 +msgid "Game Settings" msgstr "" -#: modules/ctl_doom.lua:681 -msgid "Control the amount of Soulspheres." +#: source/ui_game.cc:56 +msgid "Engine: " msgstr "" -#: modules/ctl_doom.lua:688 -msgid "Backpack" +#: source/ui_game.cc:69 +msgid "Game: " msgstr "" -#: modules/ctl_doom.lua:695 -msgid "Control the amount of Backpacks." +#: source/ui_game.cc:82 +msgid "Port: " msgstr "" -#: modules/ctl_doom.lua:702 -msgid "Berserk Pack" +#: source/ui_game.cc:95 +msgid "Length: " msgstr "" -#: modules/ctl_doom.lua:709 -msgid "Control the amount of Berserk Packs." +#: source/ui_game.cc:108 +msgid "Theme: " msgstr "" -#: modules/ctl_doom.lua:716 -msgid "Invisibility" +#: source/ui_game.cc:117 +msgid "Build" msgstr "" -#: modules/ctl_doom.lua:723 -msgid "Control the amount of Invisibility Spheres." +#: source/ui_game.cc:174 +msgid "Game" msgstr "" -#: modules/ctl_doom.lua:730 -msgid "Invulnerability" +#: source/ui_game.cc:184 +msgid "" +"Available Games:\n" +"\n" +"id Tech 0:\n" +"\n" +"Wolfenstein 3D\n" +"\n" +"Spear of Destiny\n" +"\n" +"Noah's Ark 3D\n" +"\n" +"Operation Body Count: Note, this game is less stable than its other id Tech 0 counterparts!\n" +"\n" +"id Tech 1:\n" +"\n" +"Doom 2\n" +"\n" +"Doom\n" +"\n" +"The Ultimate Doom\n" +"\n" +"Plutonia: Part of Final Doom\n" +"\n" +"TNT: Evilution: Part of Final Doom\n" +"\n" +"Heretic\n" +"\n" +"Chex 3 Vanilla: Unofficial repackaging of Chex Quest 3 for non-ZDoom derived engines. SLUMP support only.\n" +"\n" +"HacX 1.2: SLUMP support only.\n" +"\n" +"REKKR: SLUMP support only.\n" +"\n" +"Harmony Compat: Harmony re-release for non-ZDoom derived engines. Must be run as a PWAD in conjuction with the Doom 2/Freedoom 2 IWAD. SLUMP support only.\n" +"\n" +"Strife: SLUMP support only." msgstr "" -#: modules/ctl_doom.lua:737 -msgid "Control the amount of Invulnerability Spheres." +#: source/ui_game.cc:221 +msgid "Engine" msgstr "" -#: modules/ctl_doom.lua:744 -msgid "Map Computer" +#: source/ui_game.cc:231 +msgid "" +"id Tech 0: Powered Wolfenstein-3D and similar games\n" +"\n" +"id Tech 1: Powered Doom, Doom 2, Heretic, etc" msgstr "" -#: modules/ctl_doom.lua:751 -msgid "Control the amount of Map Computers." +#: source/ui_game.cc:238 +msgid "Port" msgstr "" -#: modules/ctl_doom.lua:758 -msgid "Light Goggles" +#: source/ui_game.cc:248 +msgid "" +"Available Ports:\n" +"\n" +"id Tech 0:\n" +"\n" +"Vanilla: Works with the original executables\n" +"\n" +"id Tech 1:\n" +"\n" +"GZDoom: GZDoom and variants (LZDoom, QZDoom, etc)\n" +"\n" +"Vanilla: Works with the original program or ports that enforce the original limits. Examples: Doom within DOSBox, Chocolate Doom. NOTE: This option will use SLUMP as the map builder.\n" +"\n" +"Boom-Compatible: Ports that are able to use the entire suite of Boom types and features. Most modern source ports fall into this category at a minimum.\n" +"\n" +"EDGE-Classic: Boom-compatible, plus UDMF support, additional specials and other advanced features." msgstr "" -#: modules/ctl_doom.lua:765 -msgid "Control the amount of Light Goggles." +#: source/ui_game.cc:255 +msgid "Length" msgstr "" -#: modules/ctl_doom.lua:772 -msgid "Megasphere" +#: source/ui_game.cc:265 +msgid "" +"Available Game Lengths:\n" +"\n" +"Single Level: One map.\n" +"\n" +"A Few Maps: Four maps.\n" +"\n" +"One Episode: The length of an episode in the original game. For Doom 2 and other games which normally doesn't have episodes, this number is determined by Obsidian.\n" +"\n" +"Full Game: The length of a full game in the original program." msgstr "" -#: modules/ctl_doom.lua:779 -msgid "Control the amount of Megaspheres." +#: source/m_dialog.cc:213 +msgid "OBSIDIAN - Error Message" msgstr "" -#: modules/ctl_doom.lua:788 -msgid "Clips" +#: source/m_dialog.cc:233 +msgid "files" msgstr "" -#: modules/ctl_doom.lua:795 -msgid "Control the amount of Clips." +#: source/m_dialog.cc:276 +msgid "Error choosing output file:" msgstr "" -#: modules/ctl_doom.lua:803 -msgid "Bullet Box" +#: source/m_dialog.cc:327 +msgid "Enter New Seed Number or Phrase:" msgstr "" -#: modules/ctl_doom.lua:810 -msgid "Control the amount of Bullet Boxes." +#: source/m_dialog.cc:345 +msgid "String contains non-digits. Will process as string\n" msgstr "" -#: modules/ctl_doom.lua:818 -msgid "Shells" +#: source/m_dialog.cc:356 +msgid "Invalid argument. Will process as string." msgstr "" -#: modules/ctl_doom.lua:825 -msgid "Control the amount of Shells." +#: source/m_dialog.cc:362 +msgid "Resulting number would be out of range. Will process as string." msgstr "" -#: modules/ctl_doom.lua:833 -msgid "Shell Box" +#: source/m_dialog.cc:664 +msgid "" +"%s already exists.\n" +"Choose Yes to overwrite or No to choose a new filename." msgstr "" -#: modules/ctl_doom.lua:840 -msgid "Control the amount of Shell Boxes." +#: source/m_dialog.cc:681 +msgid "Please choose a filename ending in .txt" msgstr "" -#: modules/ctl_doom.lua:848 -msgid "Rocket" +#: source/m_dialog.cc:839 +msgid "OBSIDIAN Log Viewer" msgstr "" -#: modules/ctl_doom.lua:855 -msgid "Control the amount of Rockets." +#: source/m_dialog.cc:860 +msgid "OBSIDIAN Glossary Viewer" msgstr "" -#: modules/ctl_doom.lua:863 -msgid "Rocket Box" +#: source/ui_build.cc:32 +msgid "" +"Progress and minimap display.\n" +"Minimap Legend:\n" +"White - Regular rooms\n" +"Brown - Caves\n" +"Blue - Outdoors\n" +"Green - Parks" msgstr "" -#: modules/ctl_doom.lua:870 -msgid "Control the amount of Rocket Boxes." +#: source/ui_build.cc:72 +msgid "Ready to go!" msgstr "" -#: modules/ctl_doom.lua:878 -msgid "Cell" +#: source/ui_build.cc:298 +msgid "Building Nodes" msgstr "" -#: modules/ctl_doom.lua:885 -msgid "Control the amount of Cells." +#: source/ui_build.cc:348 +msgid "Rooms" msgstr "" -#: modules/ctl_doom.lua:893 -msgid "Cell Pack" +#: source/ui_build.cc:349 +msgid "Mons" msgstr "" -#: modules/ctl_doom.lua:900 -msgid "Control the amount of Cell Packs." +#: source/ui_widgets.cc:1046 +msgid "Next" msgstr "" -#: modules/debugger.lua:23 -msgid "Ignore" +#: source/ui_window.cc:93 +msgid "File/Options" msgstr "" -#: modules/debugger.lua:24 -msgid "Warn" +#: source/ui_window.cc:94 +msgid "File/Theme" msgstr "" -#: modules/debugger.lua:25 -msgid "Abort" -msgstr "" - -#: modules/debugger.lua:31 -msgid "Filename" -msgstr "" - -#: modules/debugger.lua:32 -msgid "Random Word List" -msgstr "" - -#: modules/debugger.lua:37 -msgid "Test Level Names" -msgstr "" - -#: modules/debugger.lua:38 -msgid "Test Title Names" -msgstr "" - -#: modules/debugger.lua:39 -msgid "None" -msgstr "" - -#: modules/debugger.lua:44 -msgid "Show All Steps" -msgstr "" - -#: modules/debugger.lua:45 -msgid "Show Successful Steps Only" -msgstr "" - -#: modules/debugger.lua:46 -msgid "No" -msgstr "" - -#: modules/debugger.lua:51 -msgid "Per Step (Very Slow)" -msgstr "" - -#: modules/debugger.lua:52 -msgid "Per Room (Slightly Slow)" -msgstr "" - -#: modules/debugger.lua:53 -msgid "No Live Minimap" -msgstr "" - -#: modules/debugger.lua:87 -msgid "Miscellaneous Options" -msgstr "" - -#: modules/debugger.lua:94 -msgid "Provides options for printing out more verbose log information. Unusual or experimental features can also be found here." -msgstr "" - -#: modules/debugger.lua:107 -msgid "Title Screen Source" -msgstr "" - -#: modules/debugger.lua:110 -msgid "Choose how the WAD title is determined" -msgstr "" - -#: modules/debugger.lua:111 -msgid "" -"Default: Will use Obsidian's regular naming tables.\n" -"\n" -"Filename: Will use the filename provided for the WAD (minus file extension).\n" -"\n" -"Random Word List: Will randomly pick from the internal random word list.\n" -"\n" -"NOTE: Only EN locale characters are supported at this time, other languages may result in a blank title!" -msgstr "" - -#: modules/debugger.lua:117 -msgid "Disable Sub-Titles" -msgstr "" - -#: modules/debugger.lua:120 -msgid "Disable sub-titles on the Title Screen." -msgstr "" - -#: modules/debugger.lua:126 -msgid "Whole Name Gen Names Only" -msgstr "" - -#: modules/debugger.lua:129 -msgid "Use only complete names from the Name Generator" -msgstr "" - -#: modules/debugger.lua:130 -msgid "" -"Uses name generator names that are already complete phrases/sentences \n" -"instead of trying to procedurally generate them." -msgstr "" - -#: modules/debugger.lua:136 -msgid "Shape Rule Stats" -msgstr "" - -#: modules/debugger.lua:139 -msgid "Displays usage statistics for shape grammar rules." -msgstr "" - -#: modules/debugger.lua:146 -msgid "Save Map Previews" -msgstr "" - -#: modules/debugger.lua:149 -msgid "Saves SVG format images of generated map thumbnails." -msgstr "" - -#: modules/debugger.lua:156 -msgid "Save Minimap GIF" -msgstr "" - -#: modules/debugger.lua:159 -msgid "Save an animated GIF of the building process. Recommended in combination with the Live Growth Minimap." -msgstr "" - -#: modules/debugger.lua:166 -msgid "Live Growth Minimap" -msgstr "" - -#: modules/debugger.lua:169 -msgid "Controls the granularity of steps shown on the GUI minimap as a level is built." -msgstr "" - -#: modules/debugger.lua:170 -msgid "Higher levels of detail will increase the amount of time that it takes to generate a WAD. If saving an animated GIF of the build process, its animation speed will also be affected by this setting (less detail=slower, more detail=faster)." -msgstr "" - -#: modules/debugger.lua:182 -msgid "Material Options" -msgstr "" - -#: modules/debugger.lua:189 -msgid "Debugging options related to textures and flats" -msgstr "" - -#: modules/debugger.lua:200 -msgid "Print Fab Materials" -msgstr "" - -#: modules/debugger.lua:203 -msgid "Print list of textures/flats present in each fab" -msgstr "" - -#: modules/debugger.lua:204 -msgid "Print the names of all textures/flats preset in a prefab WAD. This will also list values like _FLOOR, _WALL, etc, prior to their conversion." -msgstr "" - -#: modules/debugger.lua:210 -msgid "Missing Fab Material Behavior" -msgstr "" - -#: modules/debugger.lua:213 -msgid "Choose what to do when encountering a missing material" -msgstr "" - -#: modules/debugger.lua:214 -msgid "" -"Provides the following options if a material definition isn't present in a game's MATERIALS table: \n" -"\n" -"Ignore: Silently continue; missing materials are usually replaced by an _ERROR or _DEFAULT texture.\n" -"\n" -"Warn: Continue, but write the name of the fab and the missing material to the logfile.\n" -"\n" -"Abort: Throw an error and halt generation, with an error message explaining which fab and material are causing the issue. Will also write this information to the logfile." -msgstr "" - -#: modules/debugger.lua:220 -msgid "Check For Non-Vanilla Materials" -msgstr "" - -#: modules/debugger.lua:223 -msgid "Choose what to do when encountering a non-vanilla material" -msgstr "" - -#: modules/debugger.lua:224 -msgid "If checked, will compare all flats/textures used against a list of vanilla materials for that IWAD, and treat non-vanilla materials as missing for the purposes of logging and throwing errors." -msgstr "" - -#: modules/debugger.lua:230 -msgid "Custom Error Texture" -msgstr "" - -#: modules/debugger.lua:233 -msgid "Replaces Obsidian's default texture with a high visibility version for easier detection of broken level geometry or missing textures." -msgstr "" - -#: modules/debugger.lua:244 -msgid "Pickup Options" -msgstr "" - -#: modules/debugger.lua:251 -msgid "Experimental options related to pickups (items, weapons, etc)" -msgstr "" - -#: modules/debugger.lua:262 -msgid "Alternate Item Quantities" -msgstr "" - -#: modules/debugger.lua:265 -msgid "Scales item distribution with map size" -msgstr "" - -#: modules/export_map.lua:262 -msgid "Export .MAP files" -msgstr "" - -#: modules/gzdoom_fauna.lua:499 -msgid "GZDoom: Fauna" -msgstr "" - -#: modules/gzdoom_fauna.lua:518 -msgid "Flies" -msgstr "" - -#: modules/gzdoom_fauna.lua:521 -msgid "Adds flies to maps. \n" -msgstr "" - -#: modules/gzdoom_fauna.lua:526 -msgid "Rats" -msgstr "" - -#: modules/gzdoom_fauna.lua:529 -msgid "Adds scurrying rats to maps. \n" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:19 -msgid "Very Low Tech" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:20 -msgid "Low Tech" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:21 -msgid "Mid Tech" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:22 -msgid "High Tech" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:25 -msgid "BFG Fiesta" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:30 -msgid "Sight" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:31 -msgid "Range" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:32 -msgid "Close Range" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:33 -msgid "Map Start" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:39 -msgid "More" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:40 -msgid "Lots" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:41 -msgid "Hordes" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:46 -msgid "Unmodified" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:47 -msgid "Harder" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:48 -msgid "Tough" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:49 -msgid "Fierce" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:54 -msgid "Random" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:56 -msgid "Regressive" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:58 -msgid "Regressive Episodic" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:64 -msgid "Yes + Merge" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:65 -msgid "Yes + No Merge" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:70 -msgid "Green" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:71 -msgid "Grey" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:72 -msgid "Brown" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:73 -msgid "Dark Red" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:74 -msgid "Blue" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:75 -msgid "Purple" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:76 -msgid "White" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:77 -msgid "Yellow" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:78 -msgid "Orange" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:79 -msgid "Dark Blue" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:80 -msgid "Red" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:81 -msgid "Gold" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:82 -msgid "Random OG Doom" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:83 -msgid "Full Random" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:88 -msgid "Yes" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:89 -msgid "No + Self Damage" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1537 -msgid "Friendly Marine Closets" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1552 -msgid "This module adds customizable closets to the map filled with friendly AI marines." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1559 -msgid "Chance per map" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1562 -msgid "%" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1567 -msgid "Chance per map of marine closets spawning at all. E.G. at 50% theres 50% chance of each map being empty of marine closets." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1575 -msgid "Minimum closets" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1582 -msgid "Sets least amount of closets that can spawn per map." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1589 -msgid "Maximum closets" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1596 -msgid "Sets most amount of closets that can spawn per map." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1603 -msgid "Closet scaling type" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1607 -msgid "" -"Affects how min and max work for closet count:\n" -"\n" -"Random: Random range\n" -"Progressive: Goes from min to max through entire game\n" -"Episodic: Goes from min to max through episode\n" -"Regressive/Regressive episodic: Goes from max to min through game or episode" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1615 -msgid "Minimum marines" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1622 -msgid "Sets least amount of marines that can spawn per closet." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1629 -msgid "Maximum marines" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1636 -msgid "Sets most amount of marines that can spawn per closet." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1643 -msgid "Marine Health" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1650 -msgid "Influences how much damage marines can take before dying." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1657 -msgid "Marine scaling type" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1661 -msgid "" -"Affects how min and max work for marine count:\n" -"\n" -"Random: Random range\n" -"Progressive: Goes from min to max through entire game\n" -"Episodic: Goes from min to max through episode\n" -"Regressive/Regressive episodic: Goes from max to min through game or episode" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1668 -msgid "Level Min Position" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1675 -msgid "Affects how early in the level a closet can be found." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1676 -msgid "0:0 (Start Room),1:1 (Exit Room)" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1683 -msgid "Level Max Position" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1690 -msgid "Affects how late in the level a closet can be found." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1698 -msgid "Weapon tech level" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1702 -msgid "" -"Influences weapons that marines spawn with:\n" -"\n" -"Very Low tech: Clearing demonic invasion with nothing but pistols and harsh language\n" -"Low tech: Pistols, with some rare chainguns and shotguns\n" -"Mid tech: Shotguns/Chainguns with some rare pistols, super shotguns, rocket launchers and plasma rifles\n" -"High tech: Rocket launchers/Plasma rifles with some rare BFGs, super shotguns and chainguns\n" -"Mix it up: Any weapon goes, let the dice decide!\n" -"BFG Fiesta: BFG only, cyberdemons beware!\n" -"Progressive: Marines start with pistols and get more powerful weapons through episode/megawad" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1709 -msgid "Trigger Type" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1713 -msgid "" -"Influences the trigger that activates marines.\n" -"\n" -"Sight: Marine closet activates once it can 'see' the player.\n" -"Range: Closet activates when player is close enough, even if behind wall.\n" -"Close Range: same as range except requires player to be really really close.\n" -"Map Start: Closets are active on map start." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1721 -msgid "Marine Color" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1725 -msgid "Lets you choose the color of marines, including option for random color per marine." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1732 -msgid "Friendly Fire" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1736 -msgid "" -"By default marines do no damage to player. However that means their use their own version of puffs and projectiles.\n" -"If this is enabled marines can damage player and original puffs and projectiles are used making them affected by mods that replace those.\n" -"Additionally if self damage variant is chosen marines can still get hurt by exploding barrels and such" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1743 -msgid "Player Damage Immunity" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1747 -msgid "If enabled, marines will never take damage from player owned sources." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1753 -msgid "Weapon Sprites" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1757 -msgid "" -"By default marines use default player sprite.\n" -"If this is enabled, marines will use special sprites according to weapon they carry.\n" -"With merge option sprites will be merged into oblige wad, otherwise they need to be loaded separately." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1764 -msgid "Monster Quantity Multiplier" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1768 -msgid "Influences amount of monsters in rooms with a marine closet." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1775 -msgid "Monster Strength Modifier" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1779 -msgid "If set, this strength setting is used in the room with marine closet instead of normal one." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1787 -msgid "Strong Marines" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1791 -msgid "Influences whether marines are as accurate and rapid firing as player, or are weaker." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1798 -msgid "Followers" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1802 -msgid "" -"By default marines try to follow the player if they have nothing else to do but would otherwise prioritize chasing enemies, and are also unable to follow player through rough terrain.\n" -"If this is enabled marines will much harder prioritize following player and will teleport if they are too far away." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1808 -msgid "Follow Distance" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1815 -msgid "If marines are followers, the maximum allowed distance they are allowed to stray before being teleported to the player." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1821 -msgid "Allow in Gotchas" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1825 -msgid "Allows or disallows marine closets to spawn on gotchas and boss generator levels." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1831 -msgid "Death Messages" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1835 -msgid "If enabled, will print a message in message log whenever a marine dies." -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1841 -msgid "In Secret Rooms" -msgstr "" - -#: modules/gzdoom_marine_closet.lua:1845 -msgid "If enabled, allowed marine closets to be built in secret rooms." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:59 -msgid "Heretic Monster Control" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:76 -msgid "Gargoyle" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:83 -msgid "Control the amount of Gargoyles." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:90 -msgid "Fire Gargoyle" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:97 -msgid "Control the amount of Fire Gargoyles." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:104 -msgid "Warrior" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:111 -msgid "Control the amount of Warriors." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:118 -msgid "Warrior Ghost" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:125 -msgid "Control the amount of Warrior Ghosts." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:132 -msgid "Golem" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:139 -msgid "Control the amount of Golems." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:146 -msgid "Golem Ghost" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:153 -msgid "Control the amount of Golem Ghosts." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:160 -msgid "Nitro" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:167 -msgid "Control the amount of Nitrogolems." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:174 -msgid "Nitro Ghost" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:181 -msgid "Control the amount of Nitrogolem Ghosts." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:188 -msgid "Disciple" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:195 -msgid "Control the amount of Disciples." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:202 -msgid "Sabreclaw" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:209 -msgid "Control the amount of Sabreclaws." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:216 -msgid "Weredragon" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:223 -msgid "Control the amount of Weredragons." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:230 -msgid "Ophidian" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:237 -msgid "Control the amount of Ophidians." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:244 -msgid "Ironlich" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:251 -msgid "Control the amount of Ironliches." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:258 -msgid "Maulotaur" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:265 -msgid "Control the amount of Maulotaurs." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:272 -msgid "D'Sparil" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:279 -msgid "Control the amount of D'Sparils." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:314 -msgid "Heretic Weapon Control" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:331 -msgid "Gauntlets" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:338 -msgid "Control the likelihood of finding the Gauntlets of the Necromancer." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:345 -msgid "Crossbow" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:352 -msgid "Control the amount of Crossbows." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:359 -msgid "Dragon Claw" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:366 -msgid "Control the amount of Dragon Claws." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:373 -msgid "Hellstaff" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:380 -msgid "Control the amount of Hellstaves." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:387 -msgid "Phoenix Rod" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:394 -msgid "Control the amount of Phoenix Rods." -msgstr "" - -#: modules/heretic/ctl_heretic.lua:401 -msgid "Fire Mace" -msgstr "" - -#: modules/heretic/ctl_heretic.lua:408 -msgid "Control the amount of Fire Maces." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:24 -msgid "NO CHANGE" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:30 -msgid "Psychedelic" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:31 -msgid "Minisodic" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:99 -msgid "[Exp] Heretic Theme Control" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:114 -msgid "Episode 1" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:115 -msgid "Override regular theme for Episode 1." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:118 -msgid "Episode 2" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:119 -msgid "Override regular theme for Episode 2." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:122 -msgid "Episode 3" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:123 -msgid "Override regular theme for Episode 3." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:126 -msgid "Episode 4" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:127 -msgid "Override regular theme for Episode 4." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:130 -msgid "Episode 5" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:131 -msgid "Override regular theme for Episode 5." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:134 -msgid "Secret Levels" -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:135 -msgid "Override regular theme for Secret Levels." -msgstr "" - -#: modules/heretic/theme_control_heretic.lua:139 -msgid "Warning: Mix-ins are for now completely overriden when picking a choice with change." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:30 -msgid "Per Sky Generator" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:32 -msgid "Natural" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:38 -msgid "All" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:39 -msgid "Outdoors Only" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:44 -msgid "Subtle" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:45 -msgid "Misty" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:46 -msgid "Smoky" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:47 -msgid "Foggy" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:48 -msgid "Dense" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:54 -msgid "Generic" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:55 -msgid "Generated" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:178 -msgid "Universal Intermission" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:976 -msgid "ZDoom Special Addons" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:993 -msgid "This module adds new ZDoom-exclusive features such as fog. More ZDoom-specific features will be included soon." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:999 -msgid "Fog Generator" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1003 -msgid "Generates fog colors based on the Sky Generator or generate completely randomly." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1009 -msgid "Fog Environment" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1013 -msgid "Limits fog to outdoors (sectors with exposed sky ceilings) or allows for all." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1019 -msgid "Fog Intensity" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1023 -msgid "Determines thickness and intensity of fog, if the Fog Generator is enabled. Subtle or Misty is recommended." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1029 -msgid "Sky Fog" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1033 -msgid "Tints the sky texture with the fog color, intensity is based on the Fog Intensity selection." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1040 -msgid "Shuffle Music" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1044 -msgid "Shuffles music in the MAPINFO lump." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1049 -msgid "Story Generator" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1053 -msgid "Adds cluster information with generic or randomized story text into the MAPINFO structure!" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1058 -msgid "Quit Messages" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1062 -msgid "Adds custom quit messages into the MAPINFO game definition." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1067 -msgid "Intermission Music" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1071 -msgid "Changes the music playing during intermission screens." -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1076 -msgid "Disable Intermissions" -msgstr "" - -#: modules/heretic/zdoom_specials.lua:1080 -msgid "Removes end-level Intermission Screens (containing map completion data) but retains Text Screens with story." -msgstr "" - -#: modules/historical_versions.lua:33 -msgid "Historical Versions" -msgstr "" - -#: modules/historical_versions.lua:40 -msgid "Options to generate levels using past releases of Oblige, Obsidian's predecessor." -msgstr "" - -#: modules/historical_versions.lua:52 -msgid "Oblige v2" -msgstr "" - -#: modules/historical_versions.lua:59 -msgid "Sets chance of levels being generated using Oblige v2" -msgstr "" - -#: modules/historical_versions.lua:60 -msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." -msgstr "" - -#: modules/historical_versions.lua:67 -msgid "Oblige v2 Deathmatch Mode" -msgstr "" - -#: modules/historical_versions.lua:70 -msgid "v2 levels will be created for Deathmatch use" -msgstr "" - -#: modules/historical_versions.lua:71 -msgid "Levels using Oblige v2 will be made using its Deathmatch mode. There will be no monsters or exits, so this is usually used in conjunction with the v2 slider being set to 100% to create a DM-only WAD" -msgstr "" - -#: modules/iwad_mode.lua:1178 -msgid "IWAD Style Mode" -msgstr "" - -#: modules/iwad_mode.lua:1183 -msgid "" -"Attempts to mimic various architectural features seen in the Doom 2 IWAD maps.\n" -"NOTE: This will override settings in other parts of the program such as Level Size, Room Size, etc!" -msgstr "" - -#: modules/jokewad_module.lua:433 -msgid "Jokewad Module" -msgstr "" - -#: modules/jokewad_module.lua:453 -msgid "FIREBLU Mode" -msgstr "" - -#: modules/jokewad_module.lua:456 -msgid "Allows the creation of the greatest maps to ever be generated on the face of the earth. Warning: ticking this waives any liability for potential emotional and physical damage on the part of the user." -msgstr "" - -#: modules/jokewad_module.lua:462 -msgid "Pandemic Mode" -msgstr "" - -#: modules/jokewad_module.lua:465 -msgid "Do your part in preventing the coronavirus crisis! Hell is taking away all our tissue rolls and hand sanitizers! It's up to the Slayer to take it back. Every square and every squeeze." -msgstr "" - -#: modules/megawad_swap.lua:92 -msgid "Megawad Music Swapper" -msgstr "" - -#: modules/megawad_swap.lua:102 -msgid "Ideal if you have a music WAD replacing all tracks in the game. A note if you are using the ZDoom Specials Shuffle Music option, there is no need to use this module. This is ideal for non-ZDoom ports only." -msgstr "" - -#: modules/midi_generation.lua:5 -msgid "Safe Defaults" -msgstr "" - -#: modules/midi_generation.lua:6 -msgid "Relaxed (May Sound Weird)" -msgstr "" - -#: modules/midi_generation.lua:31 -msgid "MIDI Generation" -msgstr "" - -#: modules/midi_generation.lua:38 -msgid "Procedurally generate replacement MIDI tracks" -msgstr "" - -#: modules/midi_generation.lua:50 -msgid "Generator Config" -msgstr "" - -#: modules/midi_generation.lua:53 -msgid "Choose which procedural MIDI config to use" -msgstr "" - -#: modules/miscellaneous.lua:31 -msgid "FLAT" -msgstr "" - -#: modules/miscellaneous.lua:32 -msgid "Lower" -msgstr "" - -#: modules/miscellaneous.lua:34 -msgid "Higher" -msgstr "" - -#: modules/miscellaneous.lua:39 -msgid "Pitch-black" -msgstr "" - -#: modules/miscellaneous.lua:40 -msgid "Gloomy" -msgstr "" - -#: modules/miscellaneous.lua:41 -msgid "Darker" +#: source/ui_window.cc:95 +msgid "File/Set Seed" msgstr "" -#: modules/miscellaneous.lua:43 -msgid "Brighter" +#: source/ui_window.cc:96 +msgid "File/Config Manager" msgstr "" -#: modules/miscellaneous.lua:44 -msgid "Vivid" +#: source/ui_window.cc:97 +msgid "Help/About" msgstr "" -#: modules/miscellaneous.lua:45 -msgid "Radiant" +#: source/ui_window.cc:98 +msgid "Help/View Logs" msgstr "" -#: modules/miscellaneous.lua:50 -msgid "Mostly Short" +#: source/ui_window.cc:99 +msgid "Help/Glossary" msgstr "" -#: modules/miscellaneous.lua:51 -msgid "Slightly Short" +#: source/ui_window.cc:100 +msgid "Surprise Me/Go" msgstr "" -#: modules/miscellaneous.lua:53 -msgid "Slightly Tall" +#: source/m_manage.cc:393 +msgid "CURRENT SETTINGS" msgstr "" -#: modules/miscellaneous.lua:54 -msgid "Mostly Tall" +#: source/m_manage.cc:426 +msgid "Error choosing save file:" msgstr "" -#: modules/miscellaneous.lua:60 -msgid "Not on Vistas" +#: source/m_manage.cc:463 +msgid "Error writing to file." msgstr "" -#: modules/miscellaneous.lua:61 -msgid "Never" +#: source/m_manage.cc:477 +msgid "Select file to load" msgstr "" -#: modules/miscellaneous.lua:68 -msgid "Occasional" +#: source/m_manage.cc:492 +msgid "Error choosing load file:" msgstr "" -#: modules/miscellaneous.lua:75 -msgid "No Damaging" +#: source/m_manage.cc:554 +msgid "PASTED TEXT" msgstr "" -#: modules/miscellaneous.lua:82 -msgid "75% of All Levels" +#: source/m_manage.cc:735 +msgid "Load WAD/TXT" msgstr "" -#: modules/miscellaneous.lua:83 -msgid "50% of All Levels" +#: source/m_manage.cc:754 +msgid "Use" msgstr "" -#: modules/miscellaneous.lua:84 -msgid "25% of All Levels" +#: source/m_manage.cc:763 +msgid "" +"Note: This will replace\n" +"all current settings!" msgstr "" -#: modules/miscellaneous.lua:85 -msgid "12% of All Levels" +#: source/m_manage.cc:768 +msgid "Reset to Default" msgstr "" -#: modules/miscellaneous.lua:86 -msgid "DEFAULT" +#: source/m_manage.cc:778 +msgid "" +"Note: This will delete\n" +"the current CONFIG.txt\n" +"and restart Obsidian!" msgstr "" -#: modules/miscellaneous.lua:91 -msgid "Tech and Urban" +#: source/m_manage.cc:807 +msgid " Clipboard Operations" msgstr "" -#: modules/miscellaneous.lua:93 -msgid "Always" +#: source/m_manage.cc:818 +msgid "Cut" msgstr "" -#: modules/miscellaneous.lua:99 -msgid "x0.25" +#: source/m_manage.cc:842 +msgid "Paste" msgstr "" -#: modules/miscellaneous.lua:100 -msgid "x0.5" +#: source/m_manage.cc:872 +msgid "OBSIDIAN Config Manager" msgstr "" -#: modules/miscellaneous.lua:101 -msgid "x0.75" +#: libraries/fltk/test/preferences.fl:293 +msgid "Please restart the app to use your new language setting." msgstr "" -#: modules/miscellaneous.lua:102 -msgid "x1" +#: ports/zdoom.lua:62 +msgid "GZDoom" msgstr "" -#: modules/miscellaneous.lua:103 -msgid "x1.25" +#: ports/edge.lua:142 +msgid "EDGE Music Swapper" msgstr "" -#: modules/miscellaneous.lua:104 -msgid "x1.5" +#: ports/edge.lua:148 +msgid "Shuffles songs using DDFPLAY." msgstr "" -#: modules/miscellaneous.lua:105 -msgid "x2" +#: ports/edge.lua:158 +msgid "EDGE-Classic" msgstr "" -#: modules/miscellaneous.lua:106 -msgid "x4" +#: ports/boom.lua:148 +msgid "BOOM Compat" msgstr "" -#: modules/miscellaneous.lua:107 -msgid "x6" +#: ports/boom.lua:186 +msgid "Advanced" msgstr "" -#: modules/miscellaneous.lua:108 -msgid "x8" +#: modules/sky_generator.lua:25 +msgid "Default (66% of Episodes Day)" msgstr "" -#: modules/miscellaneous.lua:115 -msgid "x0.15" +#: modules/sky_generator.lua:26 +msgid "Night" msgstr "" -#: modules/miscellaneous.lua:129 -msgid "Bounded" +#: modules/sky_generator.lua:27 +msgid "Day" msgstr "" -#: modules/miscellaneous.lua:130 -msgid "Strict" +#: modules/sky_generator.lua:28 +msgid "25% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:136 -msgid "Small-ish" +#: modules/sky_generator.lua:29 +msgid "50% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:137 -msgid "Small" +#: modules/sky_generator.lua:30 +msgid "75% of Episodes Day" msgstr "" -#: modules/miscellaneous.lua:138 -msgid "Large" +#: modules/sky_generator.lua:43 +msgid "Hills" msgstr "" -#: modules/miscellaneous.lua:139 -msgid "Large-ish" +#: modules/sky_generator.lua:44 +msgid "Mountainous" msgstr "" -#: modules/miscellaneous.lua:141 -msgid "Conservative" +#: modules/sky_generator.lua:45 +msgid "Cavernous" msgstr "" -#: modules/miscellaneous.lua:142 -msgid "Very Conservative" +#: modules/sky_generator.lua:51 +msgid "Blue + White Clouds" msgstr "" -#: modules/miscellaneous.lua:148 -msgid "Less-ish" +#: modules/sky_generator.lua:53 +msgid "Dark Grey" msgstr "" -#: modules/miscellaneous.lua:149 -msgid "Less" +#: modules/sky_generator.lua:57 +msgid "Red-ish" msgstr "" -#: modules/miscellaneous.lua:151 -msgid "More-ish" +#: modules/sky_generator.lua:59 +msgid "Brown-ish" msgstr "" -#: modules/miscellaneous.lua:214 -msgid "Advanced Architecture" +#: modules/sky_generator.lua:62 +msgid "Jade" msgstr "" -#: modules/miscellaneous.lua:233 -msgid "Layout Consistency" +#: modules/sky_generator.lua:64 +msgid "Peach" msgstr "" -#: modules/miscellaneous.lua:240 -msgid "Chance that a level will be built with a layout from random set of prefered shape rules." +#: modules/sky_generator.lua:67 +msgid "Rainbow" msgstr "" -#: modules/miscellaneous.lua:241 -msgid "Layout consistency attempts to cause levels to overprefer specific shape rules from the ruleset in order to create odd but more consistent combinations of pieces to build the general layout. The effect will be more prominent in certain combinations and levels than others." +#: modules/sky_generator.lua:73 +msgid "Black" msgstr "" -#: modules/miscellaneous.lua:249 -msgid "Linear Mode" +#: modules/sky_generator.lua:75 +msgid "Tan" msgstr "" -#: modules/miscellaneous.lua:256 -msgid "Creates linear levels, where rooms are connected along a linear layout from start to exit." +#: modules/sky_generator.lua:77 +msgid "Dark Green" msgstr "" -#: modules/miscellaneous.lua:257 -msgid "Due to the nature of linear levels, you may encounter teleports even if you have teleports off. This is necessary in order for linear levels not to prematuraly terminate and therefore become stunted i.e. only have 2-5 rooms." +#: modules/sky_generator.lua:79 +msgid "Dark Brown" msgstr "" -#: modules/miscellaneous.lua:264 -msgid "Nature Mode" +#: modules/sky_generator.lua:80 +msgid "Green-ish" msgstr "" -#: modules/miscellaneous.lua:271 -msgid "Forces most of the map to be composed of naturalistic areas (parks and caves). The ratio is decided by Outdoors style setting while competing styles are ignored." +#: modules/sky_generator.lua:81 +msgid "Ice" msgstr "" -#: modules/miscellaneous.lua:278 -msgid "Streets Mode" +#: modules/sky_generator.lua:335 +msgid "Sky Generator" msgstr "" -#: modules/miscellaneous.lua:285 -msgid "Allows Obsidian to create large street-like outdoor rooms." +#: modules/sky_generator.lua:354 +msgid "Time of Day" msgstr "" -#: modules/miscellaneous.lua:292 -msgid "Streets-Friendly Themes Only" +#: modules/sky_generator.lua:357 +msgid "This forces the sky background (behind the hills and clouds) to either be night or day. Default means vanilla Oblige behavior of picking one episode to be night. Random means 50% chance of night or day to be picked per episode." msgstr "" -#: modules/miscellaneous.lua:295 -msgid "" -"Only allow Streets Mode slider to affect levels with the following themes:\n" -"\n" -"Doom 2 - Urban\n" -"Heretic - City" +#: modules/sky_generator.lua:364 +msgid "Terrain Foreground" msgstr "" -#: modules/miscellaneous.lua:302 -msgid "Room Size Multiplier" +#: modules/sky_generator.lua:367 +msgid "Influences whether the sky generator should generate terrain in the skybox." msgstr "" -#: modules/miscellaneous.lua:305 -msgid "" -"Alters the general size and ground coverage of rooms.\n" -"\n" -"Vanilla: No room size multipliers.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/sky_generator.lua:375 +msgid "Terrain Parameters" msgstr "" -#: modules/miscellaneous.lua:311 -msgid "Area Count Multiplier" +#: modules/sky_generator.lua:378 +msgid "Changes the parameters of generated hills, if there are any. 'Cavernous' causes the terrain to nearly fill up most of the sky, making an impression of being inside a cave or crater." msgstr "" -#: modules/miscellaneous.lua:314 -msgid "" -"Alters the amount of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n" -"\n" -"Vanilla: No area quantity multipliers.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/sky_generator.lua:387 +msgid "Day Sky Color" msgstr "" -#: modules/miscellaneous.lua:321 -msgid "Size Consistency" +#: modules/sky_generator.lua:390 +msgid "Picks the color of the sky if day. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:324 -msgid "" -"Changes whether rooms follow a strict single size or not. Can be paired with above choices for more enforced results.\n" -"\n" -"Vanilla: Original behavior. Rooms in a level have vary in size from each other. Big Rooms options are respected.\n" -"\n" -"Bounded: Rooms vary in size but not radically from each other.\n" -"\n" -"Strict: All rooms in the level have a single set size/coverage.\n" -"\n" -"Mix It Up: A mixture of 75% Vanilla, 25% Strict." +#: modules/sky_generator.lua:398 +msgid "Terrain Color" msgstr "" -#: modules/miscellaneous.lua:331 -msgid "Room Size Mix Fine Tune" +#: modules/sky_generator.lua:401 +msgid "Picks the color of the terrain in the sky if available. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:334 -msgid "" -"Alters the behavior of Mix It Up for Room Size Multiplier options.\n" -"\n" -"Normal: Mix it up uses a normal curve distribution. Traditional-sized rooms are common and smaller or larger sizes are slightly less so.\n" -"\n" -"Small-ish: Only smaller room sizes, but biased towards normal sizes.\n" -"\n" -"Small: Biased towards smaller room sizes with no larger room sizes.\n" -"\n" -"Large: Biased towards large rooms sizes with no smaller room sizes..\n" -"\n" -"Large-ish: Only larger room sizes, but biased towards normal sizes.\n" -"\n" -"Conservative: Probability is biased more towards regular room sizes, making much smaller or much larger rooms significantly rarer.\n" -"\n" -"Very Conservative: Bias is even stronger towards regular and smaller rooms sizes, while larger rooms are very rare.\n" -"\n" -"Random: No curve distribution - room sizes and room area counts are picked completely randomly." +#: modules/sky_generator.lua:409 +msgid "Nebula Color" msgstr "" -#: modules/miscellaneous.lua:341 -msgid "Room Area Mix Fine Tune" +#: modules/sky_generator.lua:412 +msgid "Picks the color of nebula if sky is night. 'None' means just a plain starry night sky. Default means random and theme-ish." msgstr "" -#: modules/miscellaneous.lua:344 -msgid "" -"Alters the behavior of Mix It Up for Room Area Multiplier options.\n" -"\n" -"Normal: Mix it up uses a normal curve distribution.\n" -"\n" -"Less-ish: Only rooms with less floors and simple ceilings, but biased towards normal counts.\n" -"\n" -"Less: Biased towards rooms with less floors and simple ceilings.\n" -"\n" -"More: Biased towards rooms with more floors and complex ceilings.\n" -"\n" -"More-ish: Only rooms with more floors and complex ceilings, but biased towards normal counts.\n" -"\n" -"Conservative: Biased towards normal area counts.\n" -"\n" -"Very Conservative: Further biased towards normal area counts.\n" -"\n" -"Random: No curve distribution - room area counts are picked completely randomly." +#: modules/sky_generator.lua:421 +msgid "Sky Gen Lighting" msgstr "" -#: modules/miscellaneous.lua:352 -msgid "Big Rooms" +#: modules/sky_generator.lua:425 +msgid "Overrides (and ignores) Dark Outdoors setting in Miscellaneous tab. If the sky generator creates night skies for an episode, episode's map outdoors is also dark but bright if day-ish." msgstr "" -#: modules/miscellaneous.lua:353 -msgid "Raises upper limits on individual room growth" +#: modules/theme_control.lua:30 +msgid "Egypt (TNT)" msgstr "" -#: modules/miscellaneous.lua:357 -msgid "Big Outdoors" +#: modules/theme_control.lua:127 +msgid "[Exp] Doom 2 Theme Control" msgstr "" -#: modules/miscellaneous.lua:358 -msgid "Raises upper limits on outdoor area growth" +#: modules/theme_control.lua:170 +msgid "Flesh" msgstr "" -#: modules/miscellaneous.lua:362 -msgid "Sub Rooms" +#: modules/theme_control.lua:181 +msgid "[Exp] Doom 1 Theme Control" msgstr "" -#: modules/miscellaneous.lua:363 -msgid "Controls amount of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled." +#: modules/wolf/miscellaneous.lua:25 +msgid "x0.33" msgstr "" -#: modules/miscellaneous.lua:369 -msgid "Room Heights" +#: modules/wolf/miscellaneous.lua:26 +msgid "x0.66" msgstr "" -#: modules/miscellaneous.lua:371 -msgid "Determines if rooms should have a height limit or should exaggerate their height. Short means room areas strictly have at most 128 units of height, tall means rooms immediately have doubled heights. Normal is the default Oblige behavior." +#: modules/wolf/miscellaneous.lua:28 +msgid "x1.33" msgstr "" -#: modules/miscellaneous.lua:380 -msgid "Parks" +#: modules/wolf/miscellaneous.lua:29 +msgid "x1.66" msgstr "" -#: modules/miscellaneous.lua:381 -msgid "Control the amount of parks." +#: modules/wolf/miscellaneous.lua:65 +msgid "" +"Alters the general size and ground coverage of rooms.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/miscellaneous.lua:385 -msgid "Natural Cliffs" +#: modules/compress_output.lua:21 +msgid "PK3/ZIP Output" msgstr "" -#: modules/miscellaneous.lua:386 -msgid "Percentage of parks that use completely naturalistic walls." +#: modules/compress_output.lua:29 +msgid "Automatically compress output to PK3 to save space." msgstr "" -#: modules/miscellaneous.lua:394 -msgid "Park Detail" +#: modules/stealth_mons.lua:282 +msgid "Stealth Monsters" msgstr "" -#: modules/miscellaneous.lua:395 -msgid "Reduces or increases the probability of park decorations such as trees on park rooms." +#: modules/stealth_mons.lua:307 +msgid "Control the appearance of stealth monster variants (GZDoom and EDGE-Classic only)." msgstr "" -#: modules/miscellaneous.lua:404 -msgid "Windows" +#: modules/stealth_mons.lua:357 +msgid "Stealth Monsters Fine Tuning" msgstr "" -#: modules/miscellaneous.lua:405 -msgid "Control the amount of windows." +#: modules/stealth_mons.lua:382 +msgid "Control the amount of Stealth Zombiemen." msgstr "" -#: modules/miscellaneous.lua:409 -msgid "Passable Windows" +#: modules/stealth_mons.lua:396 +msgid "Control the amount of Stealth Shotgunners." msgstr "" -#: modules/miscellaneous.lua:411 -msgid "Sets the preferences for passability on certain windows. On Vistas Only means only windows that look out to vistas/map border scenics have a blocking line." +#: modules/stealth_mons.lua:410 +msgid "Control the amount of Stealth Imps." msgstr "" -#: modules/miscellaneous.lua:418 -msgid "Passable Railings" +#: modules/stealth_mons.lua:424 +msgid "Control the amount of Stealth Pinkies." msgstr "" -#: modules/miscellaneous.lua:420 -msgid "" -"Sets the passability of railing junctions between full impassability or the 3D midtex flag. Occasional means 3D midtex is only used on railings between areas the player is supposed to circumvent. Always means the inclusion of cages and scenic rails, allowing flying monsters to potentially escape.\n" -"\n" -"Note: 3D midtex lines currently *block* projectiles as well." +#: modules/stealth_mons.lua:438 +msgid "Control the amount of Stealth Cacodemons." msgstr "" -#: modules/miscellaneous.lua:428 -msgid "Symmetry" +#: modules/stealth_mons.lua:452 +msgid "Control the amount of Stealth Barons of Hell." msgstr "" -#: modules/miscellaneous.lua:429 -msgid "Affects amount of symmetry when growing levels." +#: modules/stealth_mons.lua:466 +msgid "Control the amount of Stealth Chaingunners." msgstr "" -#: modules/miscellaneous.lua:432 -msgid "Beams" +#: modules/stealth_mons.lua:480 +msgid "Control the amount of Stealth Hell Knights." msgstr "" -#: modules/miscellaneous.lua:434 -msgid "Allows the appearance of thin pillars to appear between the borders of different elevations." +#: modules/stealth_mons.lua:494 +msgid "Control the amount of Stealth Revenants." msgstr "" -#: modules/miscellaneous.lua:439 -msgid "Fences" +#: modules/stealth_mons.lua:508 +msgid "Control the amount of Stealth Mancubi." msgstr "" -#: modules/miscellaneous.lua:441 -msgid "Creates thick solid fences and fence posts between areas of varying height for outdoor rooms." +#: modules/stealth_mons.lua:522 +msgid "Control the amount of Stealth Arachnotrons." msgstr "" -#: modules/miscellaneous.lua:446 -msgid "Porches\\Gazebos" +#: modules/stealth_mons.lua:536 +msgid "Control the amount of Stealth Arch-Viles." msgstr "" -#: modules/miscellaneous.lua:448 -msgid "Occasional outdoor areas with a lowered indoor-ish ceiling." +#: modules/export_map.lua:262 +msgid "Export .MAP files" msgstr "" -#: modules/miscellaneous.lua:453 -msgid "Pictures" +#: modules/ui_pickups.lua:27 +msgid "Bit Less" msgstr "" -#: modules/miscellaneous.lua:455 -msgid "Controls the large wall setpieces in a map. Works on a chance per room basis." +#: modules/ui_pickups.lua:29 +msgid "Bit More" msgstr "" -#: modules/miscellaneous.lua:460 -msgid "Scenics" +#: modules/ui_pickups.lua:37 +msgid "Very Soon" msgstr "" -#: modules/miscellaneous.lua:462 -msgid "Controls the amount of fancy scenics visible at room bordering the maps." +#: modules/ui_pickups.lua:38 +msgid "Sooner" msgstr "" -#: modules/miscellaneous.lua:470 -msgid "Liquid Sinks" +#: modules/ui_pickups.lua:40 +msgid "Later" msgstr "" -#: modules/miscellaneous.lua:472 -msgid "Enables or disables liquid sinks. Liquid sinks are walkable floors that are often converted into depressions with the level's liquid. May greatly inconvenience the player but default Oblige behavior is 'Yes'." +#: modules/ui_pickups.lua:41 +msgid "Very Late" msgstr "" -#: modules/miscellaneous.lua:479 -msgid "Dark Outdoors" +#: modules/ui_pickups.lua:59 +msgid "Rich" msgstr "" -#: modules/miscellaneous.lua:480 -msgid "Affects the chance of a level having darker skies." +#: modules/ui_pickups.lua:60 +msgid "Resplendent" msgstr "" -#: modules/miscellaneous.lua:485 -msgid "Minimum Brightness" +#: modules/ui_pickups.lua:87 +msgid "Health" msgstr "" -#: modules/miscellaneous.lua:491 -msgid "Sets the minimum brightness for the map." +#: modules/ui_pickups.lua:89 +msgid "Control the amount of health items." msgstr "" -#: modules/miscellaneous.lua:498 -msgid "Maximum Brightness" +#: modules/ui_pickups.lua:93 +msgid "Ammo" msgstr "" -#: modules/miscellaneous.lua:504 -msgid "Sets the maximum brightness for the map." +#: modules/ui_pickups.lua:95 +msgid "Control the amount of ammunition." msgstr "" -#: modules/miscellaneous.lua:510 -msgid "Explosive Decor" +#: modules/ui_pickups.lua:99 +msgid "Weapons" msgstr "" -#: modules/miscellaneous.lua:512 -msgid "Controls the presence of barrels, pods, canisters, etc." +#: modules/ui_pickups.lua:101 +msgid "Control the amount of weapons." msgstr "" -#: modules/miscellaneous.lua:518 -msgid "Doors" +#: modules/ui_pickups.lua:105 +msgid "Items" msgstr "" -#: modules/miscellaneous.lua:519 -msgid "Control the amount of doors." +#: modules/ui_pickups.lua:107 +msgid "Control the amount of armor and miscellaneous items." msgstr "" -#: modules/miscellaneous.lua:522 -msgid "Keyed Doors" +#: modules/ui_pickups.lua:111 +msgid "Secrets" msgstr "" -#: modules/miscellaneous.lua:523 -msgid "Control the amount of keyed doors." +#: modules/ui_pickups.lua:113 +msgid "Control the amount of secrets." msgstr "" -#: modules/miscellaneous.lua:526 -msgid "Triple-Keyed Doors" +#: modules/ui_pickups.lua:117 +msgid "Secrets Bonus" msgstr "" -#: modules/miscellaneous.lua:528 -msgid "Controls the chance to get three key door whenever three keys are present." +#: modules/ui_pickups.lua:119 +msgid "Adds extra content to secret rooms. Larger rooms offer more content. Default is NONE." msgstr "" -#: modules/miscellaneous.lua:532 -msgid "Switch Goals" +#: modules/build_nodes.lua:21 +msgid "Build Nodes" msgstr "" -#: modules/miscellaneous.lua:533 -msgid "Controls the chance for long-distance switch and lock quests." +#: modules/build_nodes.lua:29 +msgid "Use Obsidian's internal nodebuilder to add GL Nodes to the generated mapset." msgstr "" -#: modules/miscellaneous.lua:537 -msgid "Switch Rooms" +#: modules/ui_slump.lua:26 +msgid "Ranged Only" msgstr "" -#: modules/miscellaneous.lua:538 -msgid "Controls the chance same-room switches and locks." +#: modules/ui_slump.lua:27 +msgid "No Fly Zone" msgstr "" -#: modules/miscellaneous.lua:546 -msgid "Road Markings" +#: modules/ui_slump.lua:64 +msgid "Determines size of map in rooms." msgstr "" -#: modules/miscellaneous.lua:549 -msgid "Adds street markings to roads." +#: modules/ui_slump.lua:78 +msgid "Determines maximum map size when using Mix It Up." msgstr "" -#: modules/miscellaneous.lua:555 -msgid "Street Traffic" +#: modules/ui_slump.lua:92 +msgid "Determines minimum room size when using Mix It Up." msgstr "" -#: modules/miscellaneous.lua:557 -msgid "If Street Mode is enabled, changes the density of prefabs such as cars, barriers, crates, and relevant items on the roads." +#: modules/ui_slump.lua:120 +msgid "Room Bigification Chance" msgstr "" -#: modules/miscellaneous.lua:566 -msgid "Exit Signs" +#: modules/ui_slump.lua:127 +msgid "% chance that SLUMP will attempt to increase a room's size." msgstr "" -#: modules/miscellaneous.lua:569 -msgid "Places exit signs by exiting room" +#: modules/ui_slump.lua:133 +msgid "Forkiness" msgstr "" -#: modules/miscellaneous.lua:576 -msgid "Linear Start" +#: modules/ui_slump.lua:140 +msgid "% chance that a room will attempt to fork as the level grows." msgstr "" -#: modules/miscellaneous.lua:578 -msgid "Stops start rooms from having more than one external room connection. Can help reduce being overwhelmed by attacks from multiple directions when multiple neighboring rooms connect into the start room. Default means no control, and levels can have linear starts at random based on shape grammars as per original Oblige 7.7 behavior." +#: modules/ui_slump.lua:141 +msgid "0% should look like a bunch of murder hallways. Forking is not guaranteed to succeed, especially if the Room Bigification Chance is increased." msgstr "" -#: modules/miscellaneous.lua:585 -msgid "Open Outdoors" +#: modules/ui_slump.lua:147 +msgid "Deathmatch Spawns" msgstr "" -#: modules/miscellaneous.lua:587 -msgid "Disables shape rules that involve obstructive geometry such as pillars for outdoors based on theme." +#: modules/ui_slump.lua:150 +msgid "Add Deathmatch starts to generated levels." msgstr "" -#: modules/miscellaneous.lua:594 -msgid "Dead Ends" +#: modules/ui_slump.lua:155 +msgid "Major Nukage Mode" msgstr "" -#: modules/miscellaneous.lua:596 -msgid "" -"Cleans up and removes areas with staircases that lead to nowhere.\n" -"NONE means all dead ends are removed.\n" -"Heaps means all dead ends are preserved (Oblige default)." +#: modules/ui_slump.lua:158 +msgid "Watch your step!" msgstr "" -#: modules/miscellaneous.lua:607 -msgid "Lighting" +#: modules/ui_slump.lua:159 +msgid "Will fill most rooms with damaging liquids." msgstr "" -#: modules/miscellaneous.lua:608 -msgid "Detail" +#: modules/ui_slump.lua:190 +msgid "Control what types of monsters are available" msgstr "" -#: modules/miscellaneous.lua:611 -msgid "Multiple Paths" +#: modules/ui_slump.lua:199 +msgid "Prevents monsters from spawning in the starting room." msgstr "" -#: modules/miscellaneous.lua:612 -msgid "3D Floors" +#: modules/ui_slump.lua:200 +msgid "Monsters in other rooms may still have a line of sight to you, so be careful!" msgstr "" -#: modules/miscellaneous.lua:614 -msgid "Lakes" +#: modules/ui_slump.lua:212 +msgid "Oops! All Nazis!" msgstr "" -#: modules/modded_game_extras.lua:48 -msgid "Quest Info" +#: modules/ui_slump.lua:218 +msgid "Populates the level with only SS troopers. This may expand to include pinkies/the Cyberdemon." msgstr "" -#: modules/modded_game_extras.lua:49 -msgid "Debug Info" +#: modules/useful_links.lua:21 +msgid "Game WADs (Libre/Freeware)" msgstr "" -#: modules/modded_game_extras.lua:50 -msgid "Debug Info with Prefabs" +#: modules/useful_links.lua:30 +msgid "Freedoom (Doom 1/2 Replacement)" msgstr "" -#: modules/modded_game_extras.lua:2497 -msgid "Modded Game Extras" +#: modules/useful_links.lua:35 +msgid "Blasphemer (Heretic Replacement)" +msgstr "" + +#: modules/useful_links.lua:40 +msgid "Chex Quest 3: Vanilla Edition" +msgstr "" + +#: modules/useful_links.lua:50 +msgid "Harmony Compatible" msgstr "" -#: modules/modded_game_extras.lua:2512 -msgid "Offers extra features and expanded support for various mods." +#: modules/useful_links.lua:63 +msgid "Obsidian Addons" msgstr "" -#: modules/modded_game_extras.lua:2519 -msgid "HN Markers" +#: modules/useful_links.lua:72 +msgid "Lobo's EDGE-Classic Enhancements" msgstr "" -#: modules/modded_game_extras.lua:2522 -msgid "Adds support for m8f's Hellscape Navigator by generating name markers in the map per room." +#: modules/useful_links.lua:77 +msgid "Mobreck's MBF21 Expanded DOOM Beastiary" msgstr "" -#: modules/modded_game_extras.lua:2527 -msgid "HN Info Type" +#: modules/useful_links.lua:82 +msgid "xBEEKAYRANDEEx's DoomRLA Pickups" msgstr "" -#: modules/modded_game_extras.lua:2541 -msgid "Custom Actor Names" +#: modules/useful_links.lua:87 +msgid "Heathen's Maze For Heretic - Craneo" msgstr "" -#: modules/modded_game_extras.lua:2544 -msgid "" -"Renames tags of monsters with generated names. Humans recieve human names, demons recieve exotic names.\n" -"Best used with TargetSpy or other healthbar mods to see the name.\n" -"Uses class inheritance and string comparisons to determine monster species (human or demon). Use compatibility options only when necessary, preferably use Universal option instead." +#: modules/useful_links.lua:92 +msgid "Simon-v's Jukebox" msgstr "" -#: modules/modded_game_extras.lua:2551 -msgid "QC:DE Lootboxes" +#: modules/useful_links.lua:97 +msgid "SilentZorah's Jukebox - Craneo" msgstr "" -#: modules/modded_game_extras.lua:2554 -msgid "Adds Quake Champions: Doom Edition Lootboxes as nice item pickups." +#: modules/useful_links.lua:102 +msgid "MsrSgtShooterPerson's Delta Resource Pack" msgstr "" -#: modules/modded_game_extras.lua:2561 -msgid "D4T Entities" +#: modules/ui_arch.lua:25 +msgid "Enable" msgstr "" -#: modules/modded_game_extras.lua:2564 -msgid "Adds Death Foretold field drones into items table and gore nests as potential minor boss monsters." +#: modules/ui_arch.lua:26 +msgid "Sky-gen Smart" msgstr "" -#: modules/modded_game_extras.lua:2571 -msgid "Trailblazer Upgrades" +#: modules/ui_arch.lua:32 +msgid "Per Theme" msgstr "" -#: modules/modded_game_extras.lua:2574 -msgid "Adds Trailblazer's upgrade blueprints as separate pickups that can be found in the map." +#: modules/ui_arch.lua:43 +msgid "Mostly Selected Theme" msgstr "" -#: modules/modded_game_extras.lua:2581 -msgid "Complex Doom Modifications" +#: modules/ui_arch.lua:44 +msgid "Mostly Other Themes" msgstr "" -#: modules/modded_game_extras.lua:2584 -msgid "Modifies general gameplay settings to balance generated maps more for use with Complex Doom due to its difficulty spike." +#: modules/ui_arch.lua:195 +msgid "Theme Mix-in Type" msgstr "" -#: modules/music_swap.lua:115 -msgid "Music Swapper" +#: modules/ui_arch.lua:196 +msgid "Occasionally mix-in themes other than the selected one." msgstr "" -#: modules/music_swap.lua:126 -msgid "Performs swapping of built-in music tracks via Dehacked." +#: modules/ui_arch.lua:197 +msgid "This replaces the legacy \"-ish\" theme choices. By selecting Mostly Selected Theme, this means your selected theme is occasionally littered by other themes while setting it to Mostly Other Themes means the original selected theme is what's littered in instead. Default behavior is None." msgstr "" -#: modules/prefab_controller.lua:24 -msgid "Some" +#: modules/ui_arch.lua:209 +msgid "Prebuilt Levels" msgstr "" -#: modules/prefab_controller.lua:26 -msgid "Few" +#: modules/ui_arch.lua:212 +msgid "Enable or disable prebuilt maps. When disabled, are replaced with generated maps instead." msgstr "" -#: modules/prefab_controller.lua:27 -msgid "Rare" +#: modules/ui_arch.lua:213 +msgid "Prebuilt levels are useful when, for example, a boss encounter like the Icon of Sin is desired. This sort of level would be very difficult to generate procedurally, and thus a handmade map is used instead." msgstr "" -#: modules/prefab_controller.lua:47 -msgid "Heaps" +#: modules/ui_arch.lua:220 +msgid "Lighting Multiplier" msgstr "" -#: modules/prefab_controller.lua:82 -msgid "Non-damaging" +#: modules/ui_arch.lua:229 +msgid "Adjust overall map lighting" msgstr "" -#: modules/prefab_controller.lua:94 -msgid "I LOVE IT" +#: modules/ui_arch.lua:230 +msgid "This will apply a multiplier to the values in the default lighting tables when determining the brightness level of a room. If control over the minimum or maximum brightness values is desired, please use the Minimum/Maximum Brightness sliders in the Advanced Architecture module." msgstr "" -#: modules/prefab_controller.lua:247 -msgid "Advanced Level Control" +#: modules/ui_arch.lua:234 +msgid "Outdoors" msgstr "" -#: modules/prefab_controller.lua:265 -msgid "Alt-start Rooms" +#: modules/ui_arch.lua:235 +msgid "Control the amount of outdoor areas." msgstr "" -#: modules/prefab_controller.lua:268 -msgid "For Co-operative games, sometimes have players start in different rooms" +#: modules/ui_arch.lua:238 +msgid "Caves" msgstr "" -#: modules/prefab_controller.lua:273 -msgid "Foreshadowing Exit" +#: modules/ui_arch.lua:239 +msgid "Control the amount of caves." msgstr "" -#: modules/prefab_controller.lua:276 -msgid "Gets exit room theme to follow the theme of the next level, if different." +#: modules/ui_arch.lua:242 +msgid "Liquids" msgstr "" -#: modules/prefab_controller.lua:283 -msgid "Auto Detailing" +#: modules/ui_arch.lua:243 +msgid "Control the amount of liquids." msgstr "" -#: modules/prefab_controller.lua:286 -msgid "Reduces the amount of complex architecture in a map based on its size. Default is on in binary map format, off in UDMF map format." +#: modules/ui_arch.lua:246 +msgid "Hallways" msgstr "" -#: modules/prefab_controller.lua:294 -msgid "Point Decor" +#: modules/ui_arch.lua:247 +msgid "Control the amount of hallways." msgstr "" -#: modules/prefab_controller.lua:296 -msgid "" -"Decor prefabs are prefabs placed along the floors such as crates, pillars, and other decorative elements which aren't tied to walls. This directly modifies probabilities on a per-room basis, not the density for decor prefabs in any given room.\n" -"\n" -"Note: DEFAULT actually behaves like Mix-It-Up." +#: modules/ui_arch.lua:250 +msgid "Teleports" msgstr "" -#: modules/prefab_controller.lua:305 -msgid "Wall Decor" +#: modules/ui_arch.lua:251 +msgid "Control the amount of teleporters." msgstr "" -#: modules/prefab_controller.lua:307 -msgid "Determines the odds for decorated wall junctions in a map versus plain ones." +#: modules/ui_arch.lua:255 +msgid "Teleporter Emergency Breaks" msgstr "" -#: modules/prefab_controller.lua:316 -msgid "Group Walls" +#: modules/ui_arch.lua:258 +msgid "Allow/disallow teleporter emergency breaks." msgstr "" -#: modules/prefab_controller.lua:318 -msgid "Determines the percentage at which grouped walls are applied to rooms." +#: modules/ui_arch.lua:259 +msgid "Teleporters are sometimes used when performing an emergency room break in order to continue level growth. With this setting disabled, teleports will never be used in an emergency break. This could result in truncated level growth or, in the worst case, a script error." msgstr "" -#: modules/prefab_controller.lua:331 -msgid "Max Room Themes Per Level" +#: modules/ui_arch.lua:265 +msgid "Steepness" msgstr "" -#: modules/prefab_controller.lua:338 -msgid "Determines the maximum number of distinct indoor room themes used per level. Default is 1." +#: modules/ui_arch.lua:266 +msgid "Control the height difference of stairs, lifts, and joiners throughout levels." msgstr "" -#: modules/prefab_controller.lua:346 -msgid "Avoid Room Theme Re-Use" +#: modules/ui_arch.lua:272 +msgid "Bottomless Vistas" msgstr "" -#: modules/prefab_controller.lua:350 -msgid "Attempt to use unique room themes for each generated level, unless the pool of available themes is exhausted." +#: modules/ui_arch.lua:275 +msgid "This feature allows for vistas that show more of the skybox below the horizon. This does not prevent skybox tiling." msgstr "" -#: modules/prefab_controller.lua:357 -msgid "Max Indoor Wall Groups Per Level" +#: modules/ui_arch.lua:276 +msgid "" +"Enable - Bottomless vistas can always show. Pick this choice when using 3D Skyboxes.\n" +"\n" +"Sky-gen Smart - Bottomless vistas appear only on episodes with no mountain backdrop based on the Sky Generator.\n" +"\n" +"Disable - Old Oblige behavior - no bottomless vistas." msgstr "" -#: modules/prefab_controller.lua:364 -msgid "Determines the maximum number of distinct indoor wall groups used per level. Default is 2." +#: modules/ui_arch.lua:283 +msgid "3D Skyboxes" msgstr "" -#: modules/prefab_controller.lua:372 -msgid "Avoid Wall Group Re-Use" +#: modules/ui_arch.lua:286 +msgid "Choose if 3D Skyboxes are rendered into levels and their style." msgstr "" -#: modules/prefab_controller.lua:376 -msgid "Attempt to use unique indoor wall groups for each generated level, unless the pool of available groups is exhausted." +#: modules/ui_arch.lua:287 +msgid "This is highly recommended when Bottomless Vistas are enabled." msgstr "" -#: modules/prefab_controller.lua:386 -msgid "Peered Starts/Exits" +#: modules/zdoom_specials.lua:26 +msgid "Merge Doom 1 and 2" msgstr "" -#: modules/prefab_controller.lua:390 -msgid "Attempt to use matched start and exit fabs for a level (if a matched set is possible)." +#: modules/zdoom_specials.lua:195 +msgid "Doom 2 Vanilla" msgstr "" -#: modules/prefab_controller.lua:398 -msgid "Steppy Caves" +#: modules/zdoom_specials.lua:196 +msgid "Doom 1 Vanilla" msgstr "" -#: modules/prefab_controller.lua:405 -msgid "Disables or enables caves with height variations." +#: modules/zdoom_specials.lua:919 +msgid "ZDoom Lighting Options" msgstr "" -#: modules/prefab_controller.lua:416 -msgid "Crushers" +#: modules/zdoom_specials.lua:934 +msgid "This module adds ZDoom-exclusive GL/dynamic lighting definitions." msgstr "" -#: modules/prefab_controller.lua:418 -msgid "Changes probabilities for fabs with crushing sectors. Default is on." +#: modules/zdoom_specials.lua:940 +msgid "Dynamic Lights" msgstr "" -#: modules/prefab_controller.lua:427 -msgid "Dexterity Fabs" +#: modules/zdoom_specials.lua:944 +msgid "Generates dynamic point lights on prefabs if available." msgstr "" -#: modules/prefab_controller.lua:429 -msgid "Changes probabilities for fabs featuring Chasm-ish navigation. Default is on." +#: modules/zdoom_specials.lua:949 +msgid "Glowing Flats" msgstr "" -#: modules/prefab_controller.lua:437 -msgid "Gambling Fabs" +#: modules/zdoom_specials.lua:953 +msgid "Adds Doom-64 style lighting/glowing flats via GLDEFS lump. Visible on Zandronum ports as well." msgstr "" -#: modules/prefab_controller.lua:439 -msgid "Changes probabilities for fabs that may lockout a player on items. Default is on." +#: modules/zdoom_specials.lua:1034 +msgid "" +"Shuffles music in the MAPINFO lump. Oblige's vanilla music shuffler uses a BEX lump and is therefore ignored when the ZDoom Addons module is active.\n" +"\n" +"Warning: the 'Merge Doom 1 and 2' option is for music packs that contain both Doom 1 and 2 direct patch replacements. Do not use unless you have such a pack." msgstr "" -#: modules/prefab_controller.lua:448 -msgid "Sight Ambush Cages" +#: modules/zdoom_specials.lua:1066 +msgid "Episode Selection" msgstr "" -#: modules/prefab_controller.lua:450 -msgid "Changes probabilities for cages that unleash its monsters when player is in sight. Default is on." +#: modules/zdoom_specials.lua:1070 +msgid "Creates a classic Doom/Ultimate Doom style episode selection." msgstr "" -#: modules/prefab_controller.lua:459 -msgid "Mirror Mazes" +#: modules/midi_generation.lua:5 +msgid "Safe Defaults" msgstr "" -#: modules/prefab_controller.lua:461 -msgid "Changes probabilities for hell mirror maze closets and joiners." +#: modules/midi_generation.lua:6 +msgid "Relaxed (May Sound Weird)" msgstr "" -#: modules/prefab_controller.lua:470 -msgid "Dark Mazes" +#: modules/midi_generation.lua:32 +msgid "MIDI Generation" msgstr "" -#: modules/prefab_controller.lua:472 -msgid "Changes probabilities for dark/eye maze joiners in hell theme." +#: modules/midi_generation.lua:39 +msgid "Procedurally generate replacement MIDI tracks" msgstr "" -#: modules/prefab_controller.lua:481 -msgid "Stair Ladders" +#: modules/midi_generation.lua:51 +msgid "Generator Config" msgstr "" -#: modules/prefab_controller.lua:483 -msgid "Changes probabilities for high-step ladders (stairs)." +#: modules/midi_generation.lua:54 +msgid "Choose which procedural MIDI config to use" msgstr "" -#: modules/prefab_controller.lua:493 -msgid "Jump/Crouch Fabs" +#: modules/gzdoom_fauna.lua:499 +msgid "GZDoom: Fauna" msgstr "" -#: modules/prefab_controller.lua:496 -msgid "Enables or disables prefabs that require jumping or crouching to navigate." +#: modules/gzdoom_fauna.lua:518 +msgid "Flies" msgstr "" -#: modules/prefab_controller.lua:506 -msgid "Damaging Hallways" +#: modules/gzdoom_fauna.lua:521 +msgid "Adds flies to maps. \n" msgstr "" -#: modules/prefab_controller.lua:508 -msgid "Changes the liquids on hallways with damaging floors to either be damaging (default) or non-damaging." +#: modules/gzdoom_fauna.lua:526 +msgid "Rats" msgstr "" -#: modules/prefab_controller.lua:519 -msgid "Test New Content" +#: modules/gzdoom_fauna.lua:529 +msgid "Adds scurrying rats to maps. \n" msgstr "" -#: modules/prefab_controller.lua:531 -msgid "Match Theme" +#: modules/small_spiderdemon.lua:32 +msgid "Smaller Spiderdemon" msgstr "" -#: modules/prefab_controller.lua:534 -msgid "Ensures that prefabs selected match their intended Theme." +#: modules/ctl_doom.lua:60 +msgid "Doom Monster Control" msgstr "" -#: modules/procedural_gotcha.lua:24 -msgid "Regular" +#: modules/ctl_doom.lua:84 +msgid "Control the amount of Zombiemen." msgstr "" -#: modules/procedural_gotcha.lua:26 -msgid "Tiny" +#: modules/ctl_doom.lua:98 +msgid "Control the amount of Shotgunners." msgstr "" -#: modules/procedural_gotcha.lua:31 -msgid "Final Map Only" +#: modules/ctl_doom.lua:112 +msgid "Control the amount of Chaingunners." msgstr "" -#: modules/procedural_gotcha.lua:32 -msgid "Last Level of Episode" +#: modules/ctl_doom.lua:119 +msgid "SS Nazi" msgstr "" -#: modules/procedural_gotcha.lua:33 -msgid "Two per Episode" +#: modules/ctl_doom.lua:126 +msgid "Control the amount of SS troops." msgstr "" -#: modules/procedural_gotcha.lua:34 -msgid "Three per Episode" +#: modules/ctl_doom.lua:140 +msgid "Control the amount of Imps." msgstr "" -#: modules/procedural_gotcha.lua:35 -msgid "Four per Episode" +#: modules/ctl_doom.lua:147 +msgid "Lost Soul" msgstr "" -#: modules/procedural_gotcha.lua:36 -msgid "_" +#: modules/ctl_doom.lua:154 +msgid "Control the amount of Lost Souls." msgstr "" -#: modules/procedural_gotcha.lua:37 -msgid "5% Chance, Any Map After Map 4" +#: modules/ctl_doom.lua:168 +msgid "Control the amount of Pinkies." msgstr "" -#: modules/procedural_gotcha.lua:38 -msgid "10% Chance, Any Map After Map 4" +#: modules/ctl_doom.lua:175 +msgid "Spectre" msgstr "" -#: modules/procedural_gotcha.lua:39 -msgid "Everything" +#: modules/ctl_doom.lua:182 +msgid "Control the amount of Spectres." msgstr "" -#: modules/procedural_gotcha.lua:53 -msgid "Procedural Gotchas" +#: modules/ctl_doom.lua:189 +msgid "Pain Elemental" msgstr "" -#: modules/procedural_gotcha.lua:67 -msgid "This module allows you to fine tune the Procedural Gotcha experience if you have Procedural Gotchas enabled. Does not affect prebuilts. It is recommended to pick higher scales on one of the two options, but not both at once for a balanced challenge." +#: modules/ctl_doom.lua:196 +msgid "Control the amount of Pain Elementals." msgstr "" -#: modules/procedural_gotcha.lua:74 -msgid "Gotcha Frequency" +#: modules/ctl_doom.lua:210 +msgid "Control the amount of Cacodemons." msgstr "" -#: modules/procedural_gotcha.lua:77 -msgid "" -"Procedural Gotchas are two room maps, where the second is an immediate but immensely-sized exit room with gratitiously intensified monster strength. Essentially an arena - prepare for a tough, tough fight!\n" -"\n" -"Notes:\n" -"\n" -"5% of levels may create at least 1 or 2 gotcha maps in a standard full game." +#: modules/ctl_doom.lua:224 +msgid "Control the amount of Hell Knights." msgstr "" -#: modules/procedural_gotcha.lua:85 -msgid "Extra Quantity" +#: modules/ctl_doom.lua:238 +msgid "Control the amount of Revenants." msgstr "" -#: modules/procedural_gotcha.lua:87 -msgid "x Monsters" +#: modules/ctl_doom.lua:252 +msgid "Control the amount of Mancubi." msgstr "" -#: modules/procedural_gotcha.lua:92 -msgid "Offset monster strength from your default quantity of choice plus the increasing level ramp. If your quantity choice is to reduce the monsters, the monster quantity will cap at a minimum of 0.1 (Scarce quantity setting)." +#: modules/ctl_doom.lua:266 +msgid "Control the amount of Arachnotrons." msgstr "" -#: modules/procedural_gotcha.lua:99 -msgid "Extra Strength" +#: modules/ctl_doom.lua:280 +msgid "Control the amount of Arch-Viles." msgstr "" -#: modules/procedural_gotcha.lua:105 -msgid "0:NONE,2:2 (Stronger),4:4 (Harder),6:6 (Tougher),8:8 (CRAZIER),16:16 (NIGHTMARISH)" +#: modules/ctl_doom.lua:294 +msgid "Control the amount of Barons of Hell." msgstr "" -#: modules/procedural_gotcha.lua:106 -msgid "Offset monster quantity from your default strength of choice plus the increasing level ramp." +#: modules/ctl_doom.lua:301 +msgid "Cyberdemon" msgstr "" -#: modules/procedural_gotcha.lua:113 -msgid "Map Size" +#: modules/ctl_doom.lua:308 +msgid "Control the amount of Cyberdemons." msgstr "" -#: modules/procedural_gotcha.lua:116 -msgid "Size of the procedural gotcha. Start and arena room sizes are relative to map size as well." +#: modules/ctl_doom.lua:315 +msgid "Spiderdemon" msgstr "" -#: modules/procedural_gotcha_edge.lua:46 -msgid "50% less" +#: modules/ctl_doom.lua:322 +msgid "Control the amount of Spider Masterminds." msgstr "" -#: modules/procedural_gotcha_edge.lua:47 -msgid "80% less" +#: modules/ctl_doom.lua:403 +msgid "Doom Weapon Control" msgstr "" -#: modules/procedural_gotcha_edge.lua:48 -msgid "100% less" +#: modules/ctl_doom.lua:420 +msgid "Chainsaw" msgstr "" -#: modules/procedural_gotcha_edge.lua:63 -msgid "Easier" +#: modules/ctl_doom.lua:427 +msgid "Control the likelihood of finding a Chainsaw." msgstr "" -#: modules/procedural_gotcha_edge.lua:64 -msgid "Moderate" +#: modules/ctl_doom.lua:434 +msgid "Shotgun" msgstr "" -#: modules/procedural_gotcha_edge.lua:66 -msgid "Nightmare" +#: modules/ctl_doom.lua:441 +msgid "Control the amount of Shotguns." msgstr "" -#: modules/procedural_gotcha_edge.lua:71 -msgid "Scatter around arena" +#: modules/ctl_doom.lua:448 +msgid "Super Shotgun" msgstr "" -#: modules/procedural_gotcha_edge.lua:72 -msgid "Close to player start" +#: modules/ctl_doom.lua:455 +msgid "Control the amount of Super Shotguns." msgstr "" -#: modules/procedural_gotcha_edge.lua:77 -msgid "Hard Limit" +#: modules/ctl_doom.lua:462 +msgid "Chaingun" msgstr "" -#: modules/procedural_gotcha_edge.lua:78 -msgid "Soft Limit" +#: modules/ctl_doom.lua:469 +msgid "Control the amount of Chainguns." msgstr "" -#: modules/procedural_gotcha_edge.lua:79 -msgid "No Limit" +#: modules/ctl_doom.lua:476 +msgid "Rocket Launcher" msgstr "" -#: modules/procedural_gotcha_edge.lua:117 -msgid "Regular Gotcha Options" +#: modules/ctl_doom.lua:483 +msgid "Control the amount of Rocket Launchers." msgstr "" -#: modules/procedural_gotcha_edge.lua:133 -msgid "Force Big-Boss Fight" +#: modules/ctl_doom.lua:490 +msgid "Plasma Rifle" msgstr "" -#: modules/procedural_gotcha_edge.lua:136 -msgid "Attempts to guarantee a fight against a boss-type (nasty tier) monster in the procedural gotcha." +#: modules/ctl_doom.lua:497 +msgid "Control the amount of Plasma Rifles." msgstr "" -#: modules/procedural_gotcha_edge.lua:184 -msgid "DDF Generated Boss Options" +#: modules/ctl_doom.lua:504 +msgid "BFG 9000" msgstr "" -#: modules/procedural_gotcha_edge.lua:189 -msgid "Enable Procedural Bosses" +#: modules/ctl_doom.lua:511 +msgid "Control the amount of BFG 9000s." msgstr "" -#: modules/procedural_gotcha_edge.lua:192 -msgid "Toggles Boss Monster generation with special traits for Gotchas." +#: modules/ctl_doom.lua:518 +msgid "Weapon Preferences" msgstr "" -#: modules/procedural_gotcha_edge.lua:198 -msgid "Arena Steepness" +#: modules/ctl_doom.lua:520 +msgid "" +"Alters selection of weapons that are prefered to show up depending on enemy palette for a chosen map.\n" +"\n" +"Normal: Monsters have weapon preferences. Stronger weapons and ammo are more likely to appear directly with stronger enemies.\n" +"\n" +"Vanilla: Vanilla Oblige-style preferences. Reduces rocket launchers if the map has more pain elementals, lost souls, demons/specters while increases BFG's for cyberdemons and spider masterminds. No other weapon preferences.\n" +"\n" +"NONE: No preferences at all. For those who like to live life dangerously with lost souls and only rockets." msgstr "" -#: modules/procedural_gotcha_edge.lua:201 -msgid "Influences steepness settings for boss arenas. Boss arena steepness is capped to be less intrusive to boss movement." +#: modules/ctl_doom.lua:563 +msgid "Doom Item Control" msgstr "" -#: modules/procedural_gotcha_edge.lua:209 -msgid "Boss Tier" +#: modules/ctl_doom.lua:580 +msgid "Health Bonus" msgstr "" -#: modules/procedural_gotcha_edge.lua:212 -msgid "Increases or reduces chances of boss being based off of a more powerful monster." +#: modules/ctl_doom.lua:587 +msgid "Control the amount of Health Potions." msgstr "" -#: modules/procedural_gotcha_edge.lua:219 -msgid "Boss Health Multiplier" +#: modules/ctl_doom.lua:595 +msgid "Stimpack" msgstr "" -#: modules/procedural_gotcha_edge.lua:220 -msgid "Makes boss health higher or lower than default, useful when playing with mods that have different average power level of weapons." +#: modules/ctl_doom.lua:602 +msgid "Control the amount of Stimpacks." msgstr "" -#: modules/procedural_gotcha_edge.lua:222 -msgid "x" +#: modules/ctl_doom.lua:610 +msgid "Medikit" msgstr "" -#: modules/procedural_gotcha_edge.lua:233 -msgid "Hitscan Bosses" +#: modules/ctl_doom.lua:617 +msgid "Control the amount of Medikits." msgstr "" -#: modules/procedural_gotcha_edge.lua:236 -msgid "Reduces chance of hitscan bosses spawning." +#: modules/ctl_doom.lua:626 +msgid "Armor Bonus" msgstr "" -#: modules/procedural_gotcha_edge.lua:243 -msgid "Respect zero prob" +#: modules/ctl_doom.lua:633 +msgid "Control the amount of Helmets." msgstr "" -#: modules/procedural_gotcha_edge.lua:247 -msgid "If enabled, monsters disabled in monster control module cant be chosen as a boss." +#: modules/ctl_doom.lua:643 +msgid "Green Armor" msgstr "" -#: modules/procedural_gotcha_edge.lua:255 -msgid "Monster limit type" +#: modules/ctl_doom.lua:650 +msgid "Control the amount of Green Armor." msgstr "" -#: modules/procedural_gotcha_edge.lua:258 -msgid "" -"Influences how boss difficulty and megawad progression affects the monster type of boss.\n" -"\n" -"Hard Limit: Doesn't allow monster types outside of range to ever spawn.\n" -"\n" -"Soft Limit: Reduces the probability of spawning of monster types outside of range.\n" -"\n" -"No Limit: Difficulty doesn't have effect on monster type selection." +#: modules/ctl_doom.lua:658 +msgid "Blue Armor" msgstr "" -#: modules/procedural_gotcha_edge.lua:266 -msgid "Weapon placement" +#: modules/ctl_doom.lua:665 +msgid "Control the amount of Blue Armor." msgstr "" -#: modules/procedural_gotcha_edge.lua:269 -msgid "Influences weapon placement in boss arena." +#: modules/ctl_doom.lua:674 +msgid "Soulsphere" msgstr "" -#: modules/procedural_gotcha_edge.lua:277 -msgid "Ammo supplies mult" +#: modules/ctl_doom.lua:681 +msgid "Control the amount of Soulspheres." msgstr "" -#: modules/procedural_gotcha_edge.lua:284 -msgid "Changes multiplier of ammunition items on the boss arena(This is also affected by boss health multiplier)." +#: modules/ctl_doom.lua:688 +msgid "Backpack" msgstr "" -#: modules/procedural_gotcha_edge.lua:292 -msgid "Healing supplies mult" +#: modules/ctl_doom.lua:695 +msgid "Control the amount of Backpacks." msgstr "" -#: modules/procedural_gotcha_edge.lua:299 -msgid "Changes multiplier of healing items on the boss arena." +#: modules/ctl_doom.lua:702 +msgid "Berserk Pack" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:174 -msgid "Weaker" +#: modules/ctl_doom.lua:709 +msgid "Control the amount of Berserk Packs." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:177 -msgid "Much Harder" +#: modules/ctl_doom.lua:716 +msgid "Invisibility" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:183 -msgid "Extremely slow" +#: modules/ctl_doom.lua:723 +msgid "Control the amount of Invisibility Spheres." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:184 -msgid "Very slow" +#: modules/ctl_doom.lua:730 +msgid "Invulnerability" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:185 -msgid "Slow" +#: modules/ctl_doom.lua:737 +msgid "Control the amount of Invulnerability Spheres." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:187 -msgid "Fast" +#: modules/ctl_doom.lua:744 +msgid "Map Computer" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:188 -msgid "Faster" +#: modules/ctl_doom.lua:751 +msgid "Control the amount of Map Computers." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:200 -msgid "Exit after 10 seconds" +#: modules/ctl_doom.lua:758 +msgid "Light Goggles" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:201 -msgid "Spawn pickup that exits the level" +#: modules/ctl_doom.lua:765 +msgid "Control the amount of Light Goggles." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1870 -msgid "ZScript Generated Boss Options" +#: modules/ctl_doom.lua:772 +msgid "Megasphere" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1905 -msgid "Boss Trait Strength" +#: modules/ctl_doom.lua:779 +msgid "Control the amount of Megaspheres." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1908 -msgid "Increases or reduces chances of boss getting more powerful traits." +#: modules/ctl_doom.lua:788 +msgid "Clips" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1941 -msgid "Visible Health Bar" +#: modules/ctl_doom.lua:795 +msgid "Control the amount of Clips." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1944 -msgid "If enabled, an hp bar will appear on UI while boss is active." +#: modules/ctl_doom.lua:803 +msgid "Bullet Box" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1951 -msgid "Enable Boss Music" +#: modules/ctl_doom.lua:810 +msgid "Control the amount of Bullet Boxes." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1954 -msgid "If enabled, encountering a boss will start boss theme music. (For now you have to have your own music files with lumps named D_BOSSx where x is boss number)" +#: modules/ctl_doom.lua:818 +msgid "Shells" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1961 -msgid "Reinforcement Strength" +#: modules/ctl_doom.lua:825 +msgid "Control the amount of Shells." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1964 -msgid "Influences the strength of reinforcements summoned by bosses" +#: modules/ctl_doom.lua:833 +msgid "Shell Box" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1972 -msgid "Reinforcement Rate" +#: modules/ctl_doom.lua:840 +msgid "Control the amount of Shell Boxes." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:1975 -msgid "Influences the spawn rate of reinforcements summoned by bosses" +#: modules/ctl_doom.lua:848 +msgid "Rocket" msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2019 -msgid "Exit type" +#: modules/ctl_doom.lua:855 +msgid "Control the amount of Rockets." msgstr "" -#: modules/procedural_gotcha_zdoom.lua:2022 -msgid "Changes exit type after boss has been destroyed." +#: modules/ctl_doom.lua:863 +msgid "Rocket Box" msgstr "" -#: modules/procedural_textures.lua:26 -msgid "Vanilla Only" +#: modules/ctl_doom.lua:870 +msgid "Control the amount of Rocket Boxes." msgstr "" -#: modules/procedural_textures.lua:27 -msgid "Include Epic Textures" +#: modules/ctl_doom.lua:878 +msgid "Cell" msgstr "" -#: modules/procedural_textures.lua:237 -msgid "Procedural Textures" +#: modules/ctl_doom.lua:885 +msgid "Control the amount of Cells." msgstr "" -#: modules/procedural_textures.lua:254 -msgid "Scope" +#: modules/ctl_doom.lua:893 +msgid "Cell Pack" msgstr "" -#: modules/procedural_textures.lua:256 -msgid "That one guy" +#: modules/ctl_doom.lua:900 +msgid "Control the amount of Cell Packs." msgstr "" -#: modules/sky_generator.lua:25 -msgid "Default (66% of Episodes Day)" +#: modules/alt_shape_grammars.lua:33 +msgid "Alternate Shape Grammars" msgstr "" -#: modules/sky_generator.lua:26 -msgid "Night" +#: modules/alt_shape_grammars.lua:40 +msgid "Options for alternate means of determining the layout of a level." msgstr "" -#: modules/sky_generator.lua:27 -msgid "Day" +#: modules/alt_shape_grammars.lua:52 +msgid "The Backhalls" msgstr "" -#: modules/sky_generator.lua:28 -msgid "25% of Episodes Day" +#: modules/alt_shape_grammars.lua:59 +msgid "Sets chance of levels using the Backhalls shape grammar." msgstr "" -#: modules/sky_generator.lua:29 -msgid "50% of Episodes Day" +#: modules/alt_shape_grammars.lua:60 +msgid "The true Linear Mode." msgstr "" -#: modules/sky_generator.lua:30 -msgid "75% of Episodes Day" +#: modules/alt_shape_grammars.lua:67 +msgid "Boxes of Death" msgstr "" -#: modules/sky_generator.lua:43 -msgid "Hills" +#: modules/alt_shape_grammars.lua:74 +msgid "Sets chance of levels using the Boxes of Death shape grammar." msgstr "" -#: modules/sky_generator.lua:44 -msgid "Mountainous" +#: modules/alt_shape_grammars.lua:75 +msgid "It's like that movie Cube, but with .5 less dimensions (if you're a contrarian)." msgstr "" -#: modules/sky_generator.lua:45 -msgid "Cavernous" +#: modules/alt_shape_grammars.lua:82 +msgid "The OG" msgstr "" -#: modules/sky_generator.lua:51 -msgid "Blue + White Clouds" +#: modules/alt_shape_grammars.lua:89 +msgid "Sets chance of levels using the OG shape grammar." msgstr "" -#: modules/sky_generator.lua:53 -msgid "Dark Grey" +#: modules/alt_shape_grammars.lua:90 +msgid "These are the shapes from Oblige 7.45, one of the earliest examples of the shape grammar system." msgstr "" -#: modules/sky_generator.lua:57 -msgid "Red-ish" +#: modules/miscellaneous.lua:31 +msgid "FLAT" msgstr "" -#: modules/sky_generator.lua:59 -msgid "Brown-ish" +#: modules/miscellaneous.lua:32 +msgid "Lower" msgstr "" -#: modules/sky_generator.lua:62 -msgid "Jade" +#: modules/miscellaneous.lua:34 +msgid "Higher" msgstr "" -#: modules/sky_generator.lua:64 -msgid "Peach" +#: modules/miscellaneous.lua:39 +msgid "Pitch-black" msgstr "" -#: modules/sky_generator.lua:67 -msgid "Rainbow" +#: modules/miscellaneous.lua:40 +msgid "Gloomy" msgstr "" -#: modules/sky_generator.lua:73 -msgid "Black" +#: modules/miscellaneous.lua:41 +msgid "Darker" msgstr "" -#: modules/sky_generator.lua:75 -msgid "Tan" +#: modules/miscellaneous.lua:43 +msgid "Brighter" msgstr "" -#: modules/sky_generator.lua:77 -msgid "Dark Green" +#: modules/miscellaneous.lua:44 +msgid "Vivid" msgstr "" -#: modules/sky_generator.lua:79 -msgid "Dark Brown" +#: modules/miscellaneous.lua:45 +msgid "Radiant" msgstr "" -#: modules/sky_generator.lua:80 -msgid "Green-ish" +#: modules/miscellaneous.lua:50 +msgid "Mostly Short" msgstr "" -#: modules/sky_generator.lua:81 -msgid "Ice" +#: modules/miscellaneous.lua:51 +msgid "Slightly Short" msgstr "" -#: modules/sky_generator.lua:335 -msgid "Sky Generator" +#: modules/miscellaneous.lua:53 +msgid "Slightly Tall" msgstr "" -#: modules/sky_generator.lua:354 -msgid "Time of Day" +#: modules/miscellaneous.lua:54 +msgid "Mostly Tall" msgstr "" -#: modules/sky_generator.lua:357 -msgid "This forces the sky background (behind the hills and clouds) to either be night or day. Default means vanilla Oblige behavior of picking one episode to be night. Random means 50% chance of night or day to be picked per episode." +#: modules/miscellaneous.lua:60 +msgid "Not on Vistas" msgstr "" -#: modules/sky_generator.lua:364 -msgid "Terrain Foreground" +#: modules/miscellaneous.lua:68 +msgid "Occasional" msgstr "" -#: modules/sky_generator.lua:367 -msgid "Influences whether the sky generator should generate terrain in the skybox." +#: modules/miscellaneous.lua:75 +msgid "No Damaging" msgstr "" -#: modules/sky_generator.lua:375 -msgid "Terrain Parameters" +#: modules/miscellaneous.lua:82 +msgid "75% of All Levels" msgstr "" -#: modules/sky_generator.lua:378 -msgid "Changes the parameters of generated hills, if there are any. 'Cavernous' causes the terrain to nearly fill up most of the sky, making an impression of being inside a cave or crater." +#: modules/miscellaneous.lua:83 +msgid "50% of All Levels" msgstr "" -#: modules/sky_generator.lua:387 -msgid "Day Sky Color" +#: modules/miscellaneous.lua:84 +msgid "25% of All Levels" msgstr "" -#: modules/sky_generator.lua:390 -msgid "Picks the color of the sky if day. Default means random and theme-ish." +#: modules/miscellaneous.lua:85 +msgid "12% of All Levels" msgstr "" -#: modules/sky_generator.lua:398 -msgid "Terrain Color" +#: modules/miscellaneous.lua:91 +msgid "Tech and Urban" msgstr "" -#: modules/sky_generator.lua:401 -msgid "Picks the color of the terrain in the sky if available. Default means random and theme-ish." +#: modules/miscellaneous.lua:99 +msgid "x0.25" msgstr "" -#: modules/sky_generator.lua:409 -msgid "Nebula Color" +#: modules/miscellaneous.lua:103 +msgid "x1.25" msgstr "" -#: modules/sky_generator.lua:412 -msgid "Picks the color of nebula if sky is night. 'None' means just a plain starry night sky. Default means random and theme-ish." +#: modules/miscellaneous.lua:107 +msgid "x6" msgstr "" -#: modules/sky_generator.lua:421 -msgid "Sky Gen Lighting" +#: modules/miscellaneous.lua:108 +msgid "x8" msgstr "" -#: modules/sky_generator.lua:425 -msgid "Overrides (and ignores) Dark Outdoors setting in Miscellaneous tab. If the sky generator creates night skies for an episode, episode's map outdoors is also dark but bright if day-ish." +#: modules/miscellaneous.lua:115 +msgid "x0.15" msgstr "" -#: modules/small_spiderdemon.lua:32 -msgid "Smaller Spiderdemon" +#: modules/miscellaneous.lua:129 +msgid "Bounded" msgstr "" -#: modules/stealth_mons.lua:282 -msgid "Stealth Monsters" +#: modules/miscellaneous.lua:130 +msgid "Strict" msgstr "" -#: modules/stealth_mons.lua:304 -msgid "Default Quantity" +#: modules/miscellaneous.lua:136 +msgid "Small-ish" msgstr "" -#: modules/stealth_mons.lua:307 -msgid "Control the appearance of stealth monster variants (GZDoom and EDGE-Classic only)." +#: modules/miscellaneous.lua:139 +msgid "Large-ish" msgstr "" -#: modules/stealth_mons.lua:357 -msgid "Stealth Monsters Fine Tuning" +#: modules/miscellaneous.lua:148 +msgid "Less-ish" msgstr "" -#: modules/stealth_mons.lua:382 -msgid "Control the amount of Stealth Zombiemen." +#: modules/miscellaneous.lua:151 +msgid "More-ish" msgstr "" -#: modules/stealth_mons.lua:396 -msgid "Control the amount of Stealth Shotgunners." +#: modules/miscellaneous.lua:231 +msgid "Layout Consistency" msgstr "" -#: modules/stealth_mons.lua:410 -msgid "Control the amount of Stealth Imps." +#: modules/miscellaneous.lua:238 +msgid "Chance that a level will be built with a layout from random set of prefered shape rules." msgstr "" -#: modules/stealth_mons.lua:424 -msgid "Control the amount of Stealth Pinkies." +#: modules/miscellaneous.lua:239 +msgid "Layout consistency attempts to cause levels to overprefer specific shape rules from the ruleset in order to create odd but more consistent combinations of pieces to build the general layout. The effect will be more prominent in certain combinations and levels than others." msgstr "" -#: modules/stealth_mons.lua:438 -msgid "Control the amount of Stealth Cacodemons." +#: modules/miscellaneous.lua:247 +msgid "Linear Mode" msgstr "" -#: modules/stealth_mons.lua:452 -msgid "Control the amount of Stealth Barons of Hell." +#: modules/miscellaneous.lua:254 +msgid "Creates linear levels, where rooms are connected along a linear layout from start to exit." msgstr "" -#: modules/stealth_mons.lua:466 -msgid "Control the amount of Stealth Chaingunners." +#: modules/miscellaneous.lua:255 +msgid "Due to the nature of linear levels, you may encounter teleports even if you have teleports off. This is necessary in order for linear levels not to prematuraly terminate and therefore become stunted i.e. only have 2-5 rooms." msgstr "" -#: modules/stealth_mons.lua:480 -msgid "Control the amount of Stealth Hell Knights." +#: modules/miscellaneous.lua:262 +msgid "Nature Mode" msgstr "" -#: modules/stealth_mons.lua:494 -msgid "Control the amount of Stealth Revenants." +#: modules/miscellaneous.lua:269 +msgid "Forces most of the map to be composed of naturalistic areas (parks and caves). The ratio is decided by Outdoors style setting while competing styles are ignored." msgstr "" -#: modules/stealth_mons.lua:508 -msgid "Control the amount of Stealth Mancubi." +#: modules/miscellaneous.lua:276 +msgid "Streets Mode" msgstr "" -#: modules/stealth_mons.lua:522 -msgid "Control the amount of Stealth Arachnotrons." +#: modules/miscellaneous.lua:283 +msgid "Allows Obsidian to create large street-like outdoor rooms." msgstr "" -#: modules/stealth_mons.lua:536 -msgid "Control the amount of Stealth Arch-Viles." +#: modules/miscellaneous.lua:290 +msgid "Streets-Friendly Themes Only" msgstr "" -#: modules/theme_control.lua:30 -msgid "Egypt (TNT)" +#: modules/miscellaneous.lua:293 +msgid "" +"Only allow Streets Mode slider to affect levels with the following themes:\n" +"\n" +"Doom 2 - Urban\n" +"Heretic - City" msgstr "" -#: modules/theme_control.lua:127 -msgid "[Exp] Doom 2 Theme Control" +#: modules/miscellaneous.lua:303 +msgid "" +"Alters the general size and ground coverage of rooms.\n" +"\n" +"Vanilla: No room size multipliers.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/theme_control.lua:170 -msgid "Flesh" +#: modules/miscellaneous.lua:308 +msgid "Area Count Multiplier" msgstr "" -#: modules/theme_control.lua:181 -msgid "[Exp] Doom 1 Theme Control" +#: modules/miscellaneous.lua:311 +msgid "" +"Alters the amount of areas in a room. Influences the amount rooms are divided into different elevations or simply different ceilings if a level has no steepness.\n" +"\n" +"Vanilla: No area quantity multipliers.\n" +"\n" +"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." msgstr "" -#: modules/ui_arch.lua:25 -msgid "Enable" +#: modules/miscellaneous.lua:317 +msgid "Size Consistency" msgstr "" -#: modules/ui_arch.lua:26 -msgid "Sky-gen Smart" +#: modules/miscellaneous.lua:320 +msgid "" +"Changes whether rooms follow a strict single size or not. Can be paired with above choices for more enforced results.\n" +"\n" +"Vanilla: Original behavior. Rooms in a level have vary in size from each other. Big Rooms options are respected.\n" +"\n" +"Bounded: Rooms vary in size but not radically from each other.\n" +"\n" +"Strict: All rooms in the level have a single set size/coverage.\n" +"\n" +"Mix It Up: A mixture of 75% Vanilla, 25% Strict." msgstr "" -#: modules/ui_arch.lua:27 -msgid "Disable" +#: modules/miscellaneous.lua:326 +msgid "Room Size Mix Fine Tune" msgstr "" -#: modules/ui_arch.lua:32 -msgid "Per Theme" +#: modules/miscellaneous.lua:329 +msgid "" +"Alters the behavior of Mix It Up for Room Size Multiplier options.\n" +"\n" +"Normal: Mix it up uses a normal curve distribution. Traditional-sized rooms are common and smaller or larger sizes are slightly less so.\n" +"\n" +"Small-ish: Only smaller room sizes, but biased towards normal sizes.\n" +"\n" +"Small: Biased towards smaller room sizes with no larger room sizes.\n" +"\n" +"Large: Biased towards large rooms sizes with no smaller room sizes..\n" +"\n" +"Large-ish: Only larger room sizes, but biased towards normal sizes.\n" +"\n" +"Conservative: Probability is biased more towards regular room sizes, making much smaller or much larger rooms significantly rarer.\n" +"\n" +"Very Conservative: Bias is even stronger towards regular and smaller rooms sizes, while larger rooms are very rare.\n" +"\n" +"Random: No curve distribution - room sizes and room area counts are picked completely randomly." msgstr "" -#: modules/ui_arch.lua:43 -msgid "Mostly Selected Theme" +#: modules/miscellaneous.lua:336 +msgid "Room Area Mix Fine Tune" msgstr "" -#: modules/ui_arch.lua:44 -msgid "Mostly Other Themes" +#: modules/miscellaneous.lua:339 +msgid "" +"Alters the behavior of Mix It Up for Room Area Multiplier options.\n" +"\n" +"Normal: Mix it up uses a normal curve distribution.\n" +"\n" +"Less-ish: Only rooms with less floors and simple ceilings, but biased towards normal counts.\n" +"\n" +"Less: Biased towards rooms with less floors and simple ceilings.\n" +"\n" +"More: Biased towards rooms with more floors and complex ceilings.\n" +"\n" +"More-ish: Only rooms with more floors and complex ceilings, but biased towards normal counts.\n" +"\n" +"Conservative: Biased towards normal area counts.\n" +"\n" +"Very Conservative: Further biased towards normal area counts.\n" +"\n" +"Random: No curve distribution - room area counts are picked completely randomly." msgstr "" -#: modules/ui_arch.lua:50 -msgid "Very Fast Curve" +#: modules/miscellaneous.lua:347 +msgid "Big Rooms" msgstr "" -#: modules/ui_arch.lua:51 -msgid "Fast Curve" +#: modules/miscellaneous.lua:348 +msgid "Raises upper limits on individual room growth" msgstr "" -#: modules/ui_arch.lua:52 -msgid "Linear" +#: modules/miscellaneous.lua:352 +msgid "Big Outdoors" msgstr "" -#: modules/ui_arch.lua:53 -msgid "Slow Curve" +#: modules/miscellaneous.lua:353 +msgid "Raises upper limits on outdoor area growth" msgstr "" -#: modules/ui_arch.lua:54 -msgid "Very Slow Curve" +#: modules/miscellaneous.lua:357 +msgid "Sub Rooms" msgstr "" -#: modules/ui_arch.lua:59 -msgid "Smaller" +#: modules/miscellaneous.lua:358 +msgid "Controls amount of small sub rooms. Actually controls the degree at which ungrown rooms are left instead of culled." msgstr "" -#: modules/ui_arch.lua:61 -msgid "Larger" +#: modules/miscellaneous.lua:364 +msgid "Room Heights" msgstr "" -#: modules/ui_arch.lua:105 -msgid "Architecture" +#: modules/miscellaneous.lua:366 +msgid "Determines if rooms should have a height limit or should exaggerate their height. Short means room areas strictly have at most 128 units of height, tall means rooms immediately have doubled heights. Normal is the default Oblige behavior." msgstr "" -#: modules/ui_arch.lua:123 -msgid "Level Size" +#: modules/miscellaneous.lua:375 +msgid "Parks" msgstr "" -#: modules/ui_arch.lua:129 -msgid "Mix It Up,Episodic,Progressive" +#: modules/miscellaneous.lua:376 +msgid "Control the amount of parks." msgstr "" -#: modules/ui_arch.lua:130 -msgid "10:10 (Microscopic),16:16 (Miniature),22:22 (Tiny),30:30 (Small),36:36 (Average),42:42 (Large),48:48 (Huge),58:58 (Colossal),66:66 (Gargantuan),75:75 (Transcendent)" +#: modules/miscellaneous.lua:380 +msgid "Natural Cliffs" msgstr "" -#: modules/ui_arch.lua:131 -msgid "Determines size of map (Width x Height) in grid squares." +#: modules/miscellaneous.lua:381 +msgid "Percentage of parks that use completely naturalistic walls." msgstr "" -#: modules/ui_arch.lua:132 -msgid "If you are planning to generate Binary format maps at sizes of 50 and above, Autodetailing will be enabled by default. The stability of maps with sizes 60 and beyond is not predictable unless using UDMF map format (supported engines only)." +#: modules/miscellaneous.lua:389 +msgid "Park Detail" msgstr "" -#: modules/ui_arch.lua:140 -msgid "Upper Bound" +#: modules/miscellaneous.lua:390 +msgid "Reduces or increases the probability of park decorations such as trees on park rooms." msgstr "" -#: modules/ui_arch.lua:147 -msgid "Fine tune upper limit when Level Size is set to Episodic, Progressive or Mixed." +#: modules/miscellaneous.lua:399 +msgid "Windows" msgstr "" -#: modules/ui_arch.lua:154 -msgid "Lower Bound" +#: modules/miscellaneous.lua:400 +msgid "Control the amount of windows." msgstr "" -#: modules/ui_arch.lua:161 -msgid "Fine tune lower limit when Level Size is set to Episodic, Progressive or Mixed." +#: modules/miscellaneous.lua:404 +msgid "Passable Windows" msgstr "" -#: modules/ui_arch.lua:169 -msgid "Ramp Factor" +#: modules/miscellaneous.lua:406 +msgid "Sets the preferences for passability on certain windows. On Vistas Only means only windows that look out to vistas/map border scenics have a blocking line." msgstr "" -#: modules/ui_arch.lua:170 -msgid "Determines how fast or slow larger level sizes are reached in Progressive/Episodic mode." +#: modules/miscellaneous.lua:413 +msgid "Passable Railings" msgstr "" -#: modules/ui_arch.lua:171 +#: modules/miscellaneous.lua:415 msgid "" -"Very Fast Curve: Reach half-size at 1/4th of the game.\n" -"Fast Curve: Reach half-size at 1/3rds.\n" -"Linear: Reach half-size at half the game.\n" -"Slow Curve: Reach half-size at 2/3rds.\n" -"Very Slow Curve: Reach half-size at 3/4ths.\n" +"Sets the passability of railing junctions between full impassability or the 3D midtex flag. Occasional means 3D midtex is only used on railings between areas the player is supposed to circumvent. Always means the inclusion of cages and scenic rails, allowing flying monsters to potentially escape.\n" "\n" -"Obsidian default is Fast Curve." -msgstr "" - -#: modules/ui_arch.lua:182 -msgid "Level Size Bias" +"Note: 3D midtex lines currently *block* projectiles as well." msgstr "" -#: modules/ui_arch.lua:183 -msgid "Alters probability skew when using Mix It Up for level sizes." +#: modules/miscellaneous.lua:423 +msgid "Symmetry" msgstr "" -#: modules/ui_arch.lua:184 -msgid "" -"DEFAULT is a normal curve where Average is the most common size while smaller or larger sizes become rarer.\n" -"\n" -"Combine with Level Upper and Lower Bounds for greater control." +#: modules/miscellaneous.lua:424 +msgid "Affects amount of symmetry when growing levels." msgstr "" -#: modules/ui_arch.lua:195 -msgid "Theme Mix-in Type" +#: modules/miscellaneous.lua:427 +msgid "Beams" msgstr "" -#: modules/ui_arch.lua:196 -msgid "Occasionally mix-in themes other than the selected one." +#: modules/miscellaneous.lua:429 +msgid "Allows the appearance of thin pillars to appear between the borders of different elevations." msgstr "" -#: modules/ui_arch.lua:197 -msgid "This replaces the legacy \"-ish\" theme choices. By selecting Mostly Selected Theme, this means your selected theme is occasionally littered by other themes while setting it to Mostly Other Themes means the original selected theme is what's littered in instead. Default behavior is None." +#: modules/miscellaneous.lua:434 +msgid "Fences" msgstr "" -#: modules/ui_arch.lua:209 -msgid "Prebuilt Levels" +#: modules/miscellaneous.lua:436 +msgid "Creates thick solid fences and fence posts between areas of varying height for outdoor rooms." msgstr "" -#: modules/ui_arch.lua:212 -msgid "Enable or disable prebuilt maps. When disabled, are replaced with generated maps instead." +#: modules/miscellaneous.lua:441 +msgid "Porches\\Gazebos" msgstr "" -#: modules/ui_arch.lua:213 -msgid "Prebuilt levels are useful when, for example, a boss encounter like the Icon of Sin is desired. This sort of level would be very difficult to generate procedurally, and thus a handmade map is used instead." +#: modules/miscellaneous.lua:443 +msgid "Occasional outdoor areas with a lowered indoor-ish ceiling." msgstr "" -#: modules/ui_arch.lua:220 -msgid "Lighting Multiplier" +#: modules/miscellaneous.lua:450 +msgid "Controls the large wall setpieces in a map. Works on a chance per room basis." msgstr "" -#: modules/ui_arch.lua:229 -msgid "Adjust overall map lighting" +#: modules/miscellaneous.lua:455 +msgid "Scenics" msgstr "" -#: modules/ui_arch.lua:230 -msgid "This will apply a multiplier to the values in the default lighting tables when determining the brightness level of a room. If control over the minimum or maximum brightness values is desired, please use the Minimum/Maximum Brightness sliders in the Advanced Architecture module." +#: modules/miscellaneous.lua:457 +msgid "Controls the amount of fancy scenics visible at room bordering the maps." msgstr "" -#: modules/ui_arch.lua:234 -msgid "Outdoors" +#: modules/miscellaneous.lua:465 +msgid "Liquid Sinks" msgstr "" -#: modules/ui_arch.lua:235 -msgid "Control the amount of outdoor areas." +#: modules/miscellaneous.lua:467 +msgid "Enables or disables liquid sinks. Liquid sinks are walkable floors that are often converted into depressions with the level's liquid. May greatly inconvenience the player but default Oblige behavior is 'Yes'." msgstr "" -#: modules/ui_arch.lua:238 -msgid "Caves" +#: modules/miscellaneous.lua:474 +msgid "Dark Outdoors" msgstr "" -#: modules/ui_arch.lua:239 -msgid "Control the amount of caves." +#: modules/miscellaneous.lua:475 +msgid "Affects the chance of a level having darker skies." msgstr "" -#: modules/ui_arch.lua:242 -msgid "Liquids" +#: modules/miscellaneous.lua:480 +msgid "Minimum Brightness" msgstr "" -#: modules/ui_arch.lua:243 -msgid "Control the amount of liquids." +#: modules/miscellaneous.lua:486 +msgid "Sets the minimum brightness for the map." msgstr "" -#: modules/ui_arch.lua:246 -msgid "Hallways" +#: modules/miscellaneous.lua:493 +msgid "Maximum Brightness" msgstr "" -#: modules/ui_arch.lua:247 -msgid "Control the amount of hallways." +#: modules/miscellaneous.lua:499 +msgid "Sets the maximum brightness for the map." msgstr "" -#: modules/ui_arch.lua:250 -msgid "Teleports" +#: modules/miscellaneous.lua:505 +msgid "Explosive Decor" msgstr "" -#: modules/ui_arch.lua:251 -msgid "Control the amount of teleporters." +#: modules/miscellaneous.lua:507 +msgid "Controls the presence of barrels, pods, canisters, etc." msgstr "" -#: modules/ui_arch.lua:255 -msgid "Teleporter Emergency Breaks" +#: modules/miscellaneous.lua:513 +msgid "Doors" msgstr "" -#: modules/ui_arch.lua:258 -msgid "Allow/disallow teleporter emergency breaks." +#: modules/miscellaneous.lua:514 +msgid "Control the amount of doors." msgstr "" -#: modules/ui_arch.lua:259 -msgid "Teleporters are sometimes used when performing an emergency room break in order to continue level growth. With this setting disabled, teleports will never be used in an emergency break. This could result in truncated level growth or, in the worst case, a script error." +#: modules/miscellaneous.lua:517 +msgid "Keyed Doors" msgstr "" -#: modules/ui_arch.lua:265 -msgid "Steepness" +#: modules/miscellaneous.lua:518 +msgid "Control the amount of keyed doors." msgstr "" -#: modules/ui_arch.lua:266 -msgid "Control the height difference of stairs, lifts, and joiners throughout levels." +#: modules/miscellaneous.lua:521 +msgid "Triple-Keyed Doors" msgstr "" -#: modules/ui_arch.lua:272 -msgid "Bottomless Vistas" +#: modules/miscellaneous.lua:523 +msgid "Controls the chance to get three key door whenever three keys are present." msgstr "" -#: modules/ui_arch.lua:275 -msgid "This feature allows for vistas that show more of the skybox below the horizon. This does not prevent skybox tiling." +#: modules/miscellaneous.lua:527 +msgid "Switch Goals" msgstr "" -#: modules/ui_arch.lua:276 -msgid "" -"Enable - Bottomless vistas can always show. Pick this choice when using 3D Skyboxes.\n" -"\n" -"Sky-gen Smart - Bottomless vistas appear only on episodes with no mountain backdrop based on the Sky Generator.\n" -"\n" -"Disable - Old Oblige behavior - no bottomless vistas." +#: modules/miscellaneous.lua:528 +msgid "Controls the chance for long-distance switch and lock quests." msgstr "" -#: modules/ui_arch.lua:283 -msgid "3D Skyboxes" +#: modules/miscellaneous.lua:532 +msgid "Switch Rooms" msgstr "" -#: modules/ui_arch.lua:286 -msgid "Choose if 3D Skyboxes are rendered into levels and their style." +#: modules/miscellaneous.lua:533 +msgid "Controls the chance same-room switches and locks." msgstr "" -#: modules/ui_arch.lua:287 -msgid "This is highly recommended when Bottomless Vistas are enabled." +#: modules/miscellaneous.lua:541 +msgid "Road Markings" msgstr "" -#: modules/ui_mons.lua:27 -msgid "Average" +#: modules/miscellaneous.lua:544 +msgid "Adds street markings to roads." msgstr "" -#: modules/ui_mons.lua:34 -msgid "Teleports Only" +#: modules/miscellaneous.lua:550 +msgid "Street Traffic" msgstr "" -#: modules/ui_mons.lua:35 -msgid "Closets Only" +#: modules/miscellaneous.lua:552 +msgid "If Street Mode is enabled, changes the density of prefabs such as cars, barriers, crates, and relevant items on the roads." msgstr "" -#: modules/ui_mons.lua:36 -msgid "20% Closets - 80% Teleports" +#: modules/miscellaneous.lua:561 +msgid "Exit Signs" msgstr "" -#: modules/ui_mons.lua:37 -msgid "40% Closets - 60% Teleports" +#: modules/miscellaneous.lua:564 +msgid "Places exit signs by exiting room" msgstr "" -#: modules/ui_mons.lua:38 -msgid "60% Closets - 40% Teleports" +#: modules/miscellaneous.lua:571 +msgid "Linear Start" msgstr "" -#: modules/ui_mons.lua:39 -msgid "80% Closets - 20% Teleports" +#: modules/miscellaneous.lua:573 +msgid "Stops start rooms from having more than one external room connection. Can help reduce being overwhelmed by attacks from multiple directions when multiple neighboring rooms connect into the start room. Default means no control, and levels can have linear starts at random based on shape grammars as per original Oblige 7.7 behavior." msgstr "" -#: modules/ui_mons.lua:47 -msgid "Tricky" +#: modules/miscellaneous.lua:580 +msgid "Open Outdoors" msgstr "" -#: modules/ui_mons.lua:48 -msgid "Treacherous" +#: modules/miscellaneous.lua:582 +msgid "Disables shape rules that involve obstructive geometry such as pillars for outdoors based on theme." msgstr "" -#: modules/ui_mons.lua:49 -msgid "Dangerous" +#: modules/miscellaneous.lua:589 +msgid "Dead Ends" msgstr "" -#: modules/ui_mons.lua:50 -msgid "Deadly" +#: modules/miscellaneous.lua:591 +msgid "" +"Cleans up and removes areas with staircases that lead to nowhere.\n" +"NONE means all dead ends are removed.\n" +"Heaps means all dead ends are preserved (Oblige default)." msgstr "" -#: modules/ui_mons.lua:51 -msgid "Lethal" +#: modules/miscellaneous.lua:602 +msgid "Lighting" msgstr "" -#: modules/ui_mons.lua:52 -msgid "CRAZY" +#: modules/miscellaneous.lua:603 +msgid "Detail" msgstr "" -#: modules/ui_mons.lua:57 -msgid "Yes - Full Strength" +#: modules/miscellaneous.lua:606 +msgid "Multiple Paths" msgstr "" -#: modules/ui_mons.lua:58 -msgid "Yes - Weak" +#: modules/miscellaneous.lua:607 +msgid "3D Floors" msgstr "" -#: modules/ui_mons.lua:66 -msgid "Tougher" +#: modules/miscellaneous.lua:609 +msgid "Lakes" msgstr "" -#: modules/ui_mons.lua:67 -msgid "Fiercer" +#: modules/zdoom_frozsoul_sound.lua:55 +msgid "20000" msgstr "" -#: modules/ui_mons.lua:68 -msgid "CRAZIER" +#: modules/zdoom_frozsoul_sound.lua:56 +msgid "22000" msgstr "" -#: modules/ui_mons.lua:73 -msgid "Disabled" +#: modules/zdoom_frozsoul_sound.lua:57 +msgid "24000" msgstr "" -#: modules/ui_mons.lua:74 -msgid "Minor Bosses Only" +#: modules/zdoom_frozsoul_sound.lua:58 +msgid "26000" msgstr "" -#: modules/ui_mons.lua:75 -msgid "Minor and Nasty Bosses Only" +#: modules/zdoom_frozsoul_sound.lua:59 +msgid "28000" msgstr "" -#: modules/ui_mons.lua:76 -msgid "All Bosses" +#: modules/zdoom_frozsoul_sound.lua:60 +msgid "30000" msgstr "" -#: modules/ui_mons.lua:90 -msgid "Combat" +#: modules/zdoom_frozsoul_sound.lua:256 +msgid "ZDoom Ambient Sounds" msgstr "" -#: modules/ui_mons.lua:105 -msgid "Monster Quantity" +#: modules/zdoom_frozsoul_sound.lua:277 +msgid "DoomEdNum Offset" msgstr "" -#: modules/ui_mons.lua:111 -msgid "Mix It Up,Progressive" +#: modules/zdoom_frozsoul_sound.lua:279 +msgid "Selects the starting thing ID for generating ambient sound actors. Use only if you are playing a mod using conflicting Editor Numbers. If you don't know what this is this setting is best left as-is." msgstr "" -#: modules/ui_mons.lua:112 -msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Normal),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" +#: modules/zdoom_frozsoul_sound.lua:285 +msgid "Merge Frozsoul Sound Pack" msgstr "" -#: modules/ui_mons.lua:113 -msgid "Changes the amount of monsters placed in a map. Scales with level size." +#: modules/zdoom_frozsoul_sound.lua:288 +msgid "Merge Frozsoul Ambient Sound Pack sound into generated WAD/PK3" msgstr "" -#: modules/ui_mons.lua:114 -msgid "" -"For reference: Obsidian's default for normal is 1.0.\n" -"\n" -"Mix It Up: Selects quantities specified between Upper and Lower Bound choices on a chosen by the user.\n" -"\n" -"Progressive: creates a curve of increasing monster population also based on the Fine Tune options below.\n" -"\n" -"It does not matter if your Upper/Lower Bound selections are reversed. Progressive will pick the min VS max quantities selected.\n" -"\n" -"None: No monsters. Why would you choose this option? \n" -"Trivial: Very, very few monsters. Almost nothing to kill.\n" -"Sporadic: Very few monsters. Not many things to kill.\n" -"Meager: Fewer monsters. Not challenging for the average player.\n" -"Easy: Obsidian default quantity. Not too bad for casual players.\n" -"Modest: Slightly above default. Still pretty easy for most. \n" -"Bearable: Above average opposition. Getting warmer! \n" -"Rough: Slightly difficult. Equivalent to late 90s megawads. \n" -"Strenuous: Baby steps into big boy difficulty. Lots to kill! \n" -"Formidable/Harsh: 'Easy' level of difficult. Considerable opposition. \n" -"Painful/Ferocious: Getting into slaughterwad territory. Difficult! \n" -"Unforgiving/Punishing: Slaughterwad level difficulty. Skill needed. \n" -"Murderous/Grueling: Extremely high monster count. \n" -"Unrelenting/Arduous: An uphill battle. Expect to reload saves often! \n" -"Barbaric/Savage: Up into the hardest slaughterwads out there. \n" -"Brutal/Draconian: Legions of demons await you on this setting. \n" -"Merciless: Hell will throw everything at you at this setting, you masochist." +#: modules/zdoom_frozsoul_sound.lua:289 +msgid "Merge in the sounds from the Frozsoul Ambient Sound Pack, the default set of sounds which this module is designed for. Not necessary if you plan to include the sound pack separately in your launch order." msgstr "" -#: modules/ui_mons.lua:127 -msgid "If you have Mix It Up or Progressive selected, you can define the upper bound here. Otherwise, this option is simply ignored." +#: modules/zdoom_frozsoul_sound.lua:293 +msgid "Adds ambient sound things to fabs, room themes, and environments (WIP). Needs an accompanying sound pack containing corresponding sound files to be included with your Doom launcher." msgstr "" -#: modules/ui_mons.lua:139 -msgid "If you have Mix It Up or Progressive selected, you can define the lower bound here. Otherwise, this option is simply ignored." +#: modules/historical_versions.lua:33 +msgid "Historical Versions" msgstr "" -#: modules/ui_mons.lua:145 -msgid "Monster Strength" +#: modules/historical_versions.lua:40 +msgid "Options to generate levels using past releases of Oblige, Obsidian's predecessor." msgstr "" -#: modules/ui_mons.lua:151 -msgid "Affects level of selected monsters for a level's monster palette." +#: modules/historical_versions.lua:52 +msgid "Oblige v2" msgstr "" -#: modules/ui_mons.lua:152 -msgid "0.55:0.55 (Weak),0.75:0.75 (Easier),1:1 (Average),1.3:1.3 (Harder),1.7:1.7 (Tough),2.5:2.5 (Fierce),12:12 (CRAZY)" +#: modules/historical_versions.lua:59 +msgid "Sets chance of levels being generated using Oblige v2" msgstr "" -#: modules/ui_mons.lua:157 -msgid "Ramp Up" +#: modules/historical_versions.lua:60 +msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." msgstr "" -#: modules/ui_mons.lua:164 -msgid "0.5:0.5 (Very Slow),0.75:0.75 (Slow),1:1 (Average),1.5:1.5 (Fast),2:2 (Very Fast),3:3 (Extra Fast)" +#: modules/historical_versions.lua:67 +msgid "Oblige v2 Deathmatch Mode" msgstr "" -#: modules/ui_mons.lua:165 -msgid "Rate at which monster strength increases as you progress through levels." +#: modules/historical_versions.lua:70 +msgid "v2 levels will be created for Deathmatch use" msgstr "" -#: modules/ui_mons.lua:173 -msgid "Default Weapon Starts" +#: modules/historical_versions.lua:71 +msgid "Levels using Oblige v2 will be made using its Deathmatch mode. There will be no monsters or exits, so this is usually used in conjunction with the v2 slider being set to 100% to create a DM-only WAD" msgstr "" -#: modules/ui_mons.lua:176 -msgid "Ensure every map can be completed with only the default weapon (ignore weapons obtained from earlier maps)" +#: modules/jokewad_module.lua:433 +msgid "Jokewad Module" msgstr "" -#: modules/ui_mons.lua:181 -msgid "Quiet Start" +#: modules/jokewad_module.lua:453 +msgid "FIREBLU Mode" msgstr "" -#: modules/ui_mons.lua:184 -msgid "Makes start rooms mostly safe - no enemies and all outlooking windows are removed. (windows are retained on Procedural Gotchas) Default Obsidian behavior is 'no'." +#: modules/jokewad_module.lua:456 +msgid "Allows the creation of the greatest maps to ever be generated on the face of the earth. Warning: ticking this waives any liability for potential emotional and physical damage on the part of the user." msgstr "" -#: modules/ui_mons.lua:188 -msgid "Monster Variety" +#: modules/jokewad_module.lua:462 +msgid "Pandemic Mode" msgstr "" -#: modules/ui_mons.lua:190 -msgid "" -"Affects how many different monster types can appear in each room.\n" -"Setting this to NONE will make each level use a single monster type" +#: modules/jokewad_module.lua:465 +msgid "Do your part in preventing the coronavirus crisis! Hell is taking away all our tissue rolls and hand sanitizers! It's up to the Slayer to take it back. Every square and every squeeze." msgstr "" -#: modules/ui_mons.lua:195 -msgid "Monster Variety Jumpstart" +#: modules/zdoom_marines.lua:181 +msgid "Plenty" msgstr "" -#: modules/ui_mons.lua:198 -msgid "Affects how many monster variations initially appear at the very first map." +#: modules/zdoom_marines.lua:222 +msgid "Hostile Marines" msgstr "" -#: modules/ui_mons.lua:204 -msgid "Bosses" +#: modules/zdoom_marines.lua:235 +msgid "WARNING! ZDoom Marines are hostile by default unless their behavior is altered by another mod!" msgstr "" -#: modules/ui_mons.lua:205 -msgid "Affects likelihood and difficulty of boss encounters." +#: modules/zdoom_marines.lua:249 +msgid "Control the appearance of hostile ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:209 -msgid "Bosses As Regulars" +#: modules/zdoom_marines.lua:294 +msgid "Hostile Marines Fine Tuning" msgstr "" -#: modules/ui_mons.lua:212 -msgid "" -"Normally Archviles/Barons/Cyberdemons and other big monsters are excluded from normal monster pool and only can appear as guard for important objective e.g. key. With this option enabled they are allowed to(rarely) spawn as a regular monster. \n" -"\n" -" WARNING: This CAN make maps much more difficult than normal." +#: modules/zdoom_marines.lua:316 +msgid "Fist Marine" msgstr "" -#: modules/ui_mons.lua:219 -msgid "Traps" +#: modules/zdoom_marines.lua:323 +msgid "Control the amount of Fist-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:220 -msgid "Control the amount of traps." +#: modules/zdoom_marines.lua:330 +msgid "Berserk Marine" msgstr "" -#: modules/ui_mons.lua:224 -msgid "Trap Style" +#: modules/zdoom_marines.lua:337 +msgid "Control the amount of Berserked ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:227 -msgid "This option selects between using only teleport or closet traps. DEFAULT means both are used." +#: modules/zdoom_marines.lua:344 +msgid "Chainsaw Marine" msgstr "" -#: modules/ui_mons.lua:233 -msgid "Trap Monsters" +#: modules/zdoom_marines.lua:351 +msgid "Control the amount of Chainsaw-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:236 -msgid "Changes the quantity of ambushing monsters from traps." +#: modules/zdoom_marines.lua:358 +msgid "Pistol Marine" msgstr "" -#: modules/ui_mons.lua:243 -msgid "Cages" +#: modules/zdoom_marines.lua:365 +msgid "Control the amount of Pistol-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:244 -msgid "Control the amount of cages." +#: modules/zdoom_marines.lua:372 +msgid "Shotgun Marine" msgstr "" -#: modules/ui_mons.lua:248 -msgid "Cage Monsters" +#: modules/zdoom_marines.lua:379 +msgid "Control the amount of Shotgun-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:251 -msgid "Changes the quantity of monsters in cages." +#: modules/zdoom_marines.lua:386 +msgid "SSG Marine" msgstr "" -#: modules/ui_mons.lua:259 -msgid "Monsters in Secrets" +#: modules/zdoom_marines.lua:393 +msgid "Control the amount of Super Shotgun-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:261 -msgid "I'm in your secret rooms, placing some monsters. Note: default is none." +#: modules/zdoom_marines.lua:400 +msgid "Chaingun Marine" msgstr "" -#: modules/ui_mons.lua:267 -msgid "Enemy Drop Compensation" +#: modules/zdoom_marines.lua:407 +msgid "Control the amount of Chaingun-wielding ZDoom Marines." msgstr "" -#: modules/ui_mons.lua:270 -msgid "" -"Decides whether monster drops (i.e. magazines from zombiemen) influence map pickup spawns or not.\n" -"\n" -"Yes - Ignore extra ammunition and weapons dropped by monsters when calculating pickups.\n" -"No (DEFAULT) - Removes extra pickups from the map based on items dropped by monsters (i.e. less shells on the ground if shotgunners carry them)." +#: modules/zdoom_marines.lua:414 +msgid "Rocket Marine" msgstr "" -#: modules/ui_mons.lua:313 -msgid "0:None,0.15:0.15 (Trivial),0.35:0.35 (Sporadic),0.7:0.7 (Meager),1.0:1.0 (Easy),1.3:1.3 (Modest),1.5:1.5 (Bearable),2.0:2.0 (Rough),2.5:2.5 (Strenuous),3.0:3.0 (Formidable),3.5:3.5 (Harsh),4.0:4.0 (Painful),4.5:4.5 (Ferocious),5.0:5.0 (Unforgiving),5.5:5.5 (Punishing),6.0:6.0 (Murderous),6.5:6.5 (Grueling),7.0:7.0 (Unrelenting),7.5:7.5 (Arduous),8.0:8.0 (Barbaric),8.5:8.5 (Savage),9.0:9.0 (Brutal),9.5:9.5 (Draconian),10.0:10.00 (Merciless)" +#: modules/zdoom_marines.lua:421 +msgid "Control the amount of Rocket Launcher-wielding ZDoom Marines." msgstr "" -#: modules/ui_pickups.lua:25 -msgid "Scarce" +#: modules/zdoom_marines.lua:428 +msgid "Plasma Marine" msgstr "" -#: modules/ui_pickups.lua:27 -msgid "Bit Less" +#: modules/zdoom_marines.lua:435 +msgid "Control the amount of Plasma Rifle-wielding ZDoom Marines." msgstr "" -#: modules/ui_pickups.lua:29 -msgid "Bit More" +#: modules/zdoom_marines.lua:442 +msgid "Railgun Marine" msgstr "" -#: modules/ui_pickups.lua:37 -msgid "Very Soon" +#: modules/zdoom_marines.lua:449 +msgid "Control the amount of Railgun-wielding ZDoom Marines." msgstr "" -#: modules/ui_pickups.lua:38 -msgid "Sooner" +#: modules/zdoom_marines.lua:456 +msgid "BFG Marine" msgstr "" -#: modules/ui_pickups.lua:40 -msgid "Later" +#: modules/zdoom_marines.lua:463 +msgid "Control the amount of BFG 9000-wielding ZDoom Marines." msgstr "" -#: modules/ui_pickups.lua:41 -msgid "Very Late" +#: modules/debugger.lua:23 +msgid "Ignore" msgstr "" -#: modules/ui_pickups.lua:59 -msgid "Rich" +#: modules/debugger.lua:24 +msgid "Warn" msgstr "" -#: modules/ui_pickups.lua:60 -msgid "Resplendent" +#: modules/debugger.lua:25 +msgid "Abort" msgstr "" -#: modules/ui_pickups.lua:72 -msgid "Pickups" +#: modules/debugger.lua:31 +msgid "Filename" msgstr "" -#: modules/ui_pickups.lua:87 -msgid "Health" +#: modules/debugger.lua:32 +msgid "Random Word List" msgstr "" -#: modules/ui_pickups.lua:89 -msgid "Control the amount of health items." +#: modules/debugger.lua:37 +msgid "Test Level Names" msgstr "" -#: modules/ui_pickups.lua:93 -msgid "Ammo" +#: modules/debugger.lua:38 +msgid "Test Title Names" msgstr "" -#: modules/ui_pickups.lua:95 -msgid "Control the amount of ammunition." +#: modules/debugger.lua:44 +msgid "Show All Steps" msgstr "" -#: modules/ui_pickups.lua:99 -msgid "Weapons" +#: modules/debugger.lua:45 +msgid "Show Successful Steps Only" msgstr "" -#: modules/ui_pickups.lua:101 -msgid "Control the amount of weapons." +#: modules/debugger.lua:51 +msgid "Per Step (Very Slow)" msgstr "" -#: modules/ui_pickups.lua:105 -msgid "Items" +#: modules/debugger.lua:52 +msgid "Per Room (Slightly Slow)" msgstr "" -#: modules/ui_pickups.lua:107 -msgid "Control the amount of armor and miscellaneous items." +#: modules/debugger.lua:53 +msgid "No Live Minimap" msgstr "" -#: modules/ui_pickups.lua:111 -msgid "Secrets" +#: modules/debugger.lua:87 +msgid "Miscellaneous Options" msgstr "" -#: modules/ui_pickups.lua:113 -msgid "Control the amount of secrets." +#: modules/debugger.lua:94 +msgid "Provides options for printing out more verbose log information. Unusual or experimental features can also be found here." msgstr "" -#: modules/ui_pickups.lua:117 -msgid "Secrets Bonus" +#: modules/debugger.lua:107 +msgid "Title Screen Source" msgstr "" -#: modules/ui_pickups.lua:119 -msgid "Adds extra content to secret rooms. Larger rooms offer more content. Default is NONE." +#: modules/debugger.lua:110 +msgid "Choose how the WAD title is determined" msgstr "" -#: modules/ui_slump.lua:26 -msgid "Ranged Only" +#: modules/debugger.lua:111 +msgid "" +"Default: Will use Obsidian's regular naming tables.\n" +"\n" +"Filename: Will use the filename provided for the WAD (minus file extension).\n" +"\n" +"Random Word List: Will randomly pick from the internal random word list.\n" +"\n" +"NOTE: Only EN locale characters are supported at this time, other languages may result in a blank title!" msgstr "" -#: modules/ui_slump.lua:27 -msgid "No Fly Zone" +#: modules/debugger.lua:117 +msgid "Disable Sub-Titles" msgstr "" -#: modules/ui_slump.lua:64 -msgid "Determines size of map in rooms." +#: modules/debugger.lua:120 +msgid "Disable sub-titles on the Title Screen." msgstr "" -#: modules/ui_slump.lua:78 -msgid "Determines maximum map size when using Mix It Up." +#: modules/debugger.lua:126 +msgid "Whole Name Gen Names Only" msgstr "" -#: modules/ui_slump.lua:92 -msgid "Determines minimum room size when using Mix It Up." +#: modules/debugger.lua:129 +msgid "Use only complete names from the Name Generator" msgstr "" -#: modules/ui_slump.lua:120 -msgid "Room Bigification Chance" +#: modules/debugger.lua:130 +msgid "" +"Uses name generator names that are already complete phrases/sentences \n" +"instead of trying to procedurally generate them." msgstr "" -#: modules/ui_slump.lua:127 -msgid "% chance that SLUMP will attempt to increase a room's size." +#: modules/debugger.lua:136 +msgid "Shape Rule Stats" msgstr "" -#: modules/ui_slump.lua:133 -msgid "Forkiness" +#: modules/debugger.lua:139 +msgid "Displays usage statistics for shape grammar rules." msgstr "" -#: modules/ui_slump.lua:140 -msgid "% chance that a room will attempt to fork as the level grows." +#: modules/debugger.lua:146 +msgid "Save Map Previews" msgstr "" -#: modules/ui_slump.lua:141 -msgid "0% should look like a bunch of murder hallways. Forking is not guaranteed to succeed, especially if the Room Bigification Chance is increased." +#: modules/debugger.lua:149 +msgid "Saves SVG format images of generated map thumbnails." msgstr "" -#: modules/ui_slump.lua:147 -msgid "Deathmatch Spawns" +#: modules/debugger.lua:156 +msgid "Save Minimap GIF" msgstr "" -#: modules/ui_slump.lua:150 -msgid "Add Deathmatch starts to generated levels." +#: modules/debugger.lua:159 +msgid "Save an animated GIF of the building process. Recommended in combination with the Live Growth Minimap." msgstr "" -#: modules/ui_slump.lua:155 -msgid "Major Nukage Mode" +#: modules/debugger.lua:166 +msgid "Live Growth Minimap" msgstr "" -#: modules/ui_slump.lua:158 -msgid "Watch your step!" +#: modules/debugger.lua:169 +msgid "Controls the granularity of steps shown on the GUI minimap as a level is built." msgstr "" -#: modules/ui_slump.lua:159 -msgid "Will fill most rooms with damaging liquids." +#: modules/debugger.lua:170 +msgid "Higher levels of detail will increase the amount of time that it takes to generate a WAD. If saving an animated GIF of the build process, its animation speed will also be affected by this setting (less detail=slower, more detail=faster)." msgstr "" -#: modules/ui_slump.lua:190 -msgid "Control what types of monsters are available" +#: modules/debugger.lua:182 +msgid "Material Options" msgstr "" -#: modules/ui_slump.lua:199 -msgid "Prevents monsters from spawning in the starting room." +#: modules/debugger.lua:189 +msgid "Debugging options related to textures and flats" msgstr "" -#: modules/ui_slump.lua:200 -msgid "Monsters in other rooms may still have a line of sight to you, so be careful!" +#: modules/debugger.lua:200 +msgid "Print Fab Materials" msgstr "" -#: modules/ui_slump.lua:212 -msgid "Oops! All Nazis!" +#: modules/debugger.lua:203 +msgid "Print list of textures/flats present in each fab" msgstr "" -#: modules/ui_slump.lua:218 -msgid "Populates the level with only SS troopers. This may expand to include pinkies/the Cyberdemon." +#: modules/debugger.lua:204 +msgid "Print the names of all textures/flats preset in a prefab WAD. This will also list values like _FLOOR, _WALL, etc, prior to their conversion." msgstr "" -#: modules/useful_links.lua:21 -msgid "Game WADs (Libre/Freeware)" +#: modules/debugger.lua:210 +msgid "Missing Fab Material Behavior" msgstr "" -#: modules/useful_links.lua:30 -msgid "Freedoom (Doom 1/2 Replacement)" +#: modules/debugger.lua:213 +msgid "Choose what to do when encountering a missing material" msgstr "" -#: modules/useful_links.lua:35 -msgid "Blasphemer (Heretic Replacement)" +#: modules/debugger.lua:214 +msgid "" +"Provides the following options if a material definition isn't present in a game's MATERIALS table: \n" +"\n" +"Ignore: Silently continue; missing materials are usually replaced by an _ERROR or _DEFAULT texture.\n" +"\n" +"Warn: Continue, but write the name of the fab and the missing material to the logfile.\n" +"\n" +"Abort: Throw an error and halt generation, with an error message explaining which fab and material are causing the issue. Will also write this information to the logfile." msgstr "" -#: modules/useful_links.lua:40 -msgid "Chex Quest 3: Vanilla Edition" +#: modules/debugger.lua:220 +msgid "Check For Non-Vanilla Materials" msgstr "" -#: modules/useful_links.lua:50 -msgid "Harmony Compatible" +#: modules/debugger.lua:223 +msgid "Choose what to do when encountering a non-vanilla material" msgstr "" -#: modules/useful_links.lua:63 -msgid "Obsidian Addons" +#: modules/debugger.lua:224 +msgid "If checked, will compare all flats/textures used against a list of vanilla materials for that IWAD, and treat non-vanilla materials as missing for the purposes of logging and throwing errors." msgstr "" -#: modules/useful_links.lua:72 -msgid "Lobo's EDGE-Classic Enhancements" +#: modules/debugger.lua:230 +msgid "Custom Error Texture" msgstr "" -#: modules/useful_links.lua:77 -msgid "Mobreck's MBF21 Expanded DOOM Beastiary" +#: modules/debugger.lua:233 +msgid "Replaces Obsidian's default texture with a high visibility version for easier detection of broken level geometry or missing textures." msgstr "" -#: modules/useful_links.lua:82 -msgid "xBEEKAYRANDEEx's DoomRLA Pickups" +#: modules/debugger.lua:244 +msgid "Pickup Options" msgstr "" -#: modules/useful_links.lua:87 -msgid "Heathen's Maze For Heretic - Craneo" +#: modules/debugger.lua:251 +msgid "Experimental options related to pickups (items, weapons, etc)" msgstr "" -#: modules/useful_links.lua:92 -msgid "Simon-v's Jukebox" +#: modules/debugger.lua:262 +msgid "Alternate Item Quantities" msgstr "" -#: modules/useful_links.lua:97 -msgid "SilentZorah's Jukebox - Craneo" +#: modules/debugger.lua:265 +msgid "Scales item distribution with map size" msgstr "" -#: modules/useful_links.lua:102 -msgid "MsrSgtShooterPerson's Delta Resource Pack" +#: modules/megawad_swap.lua:92 +msgid "Megawad Music Swapper" msgstr "" -#: modules/wolf/miscellaneous.lua:25 -msgid "x0.33" +#: modules/megawad_swap.lua:102 +msgid "Ideal if you have a music WAD replacing all tracks in the game. A note if you are using the ZDoom Specials Shuffle Music option, there is no need to use this module. This is ideal for non-ZDoom ports only." msgstr "" -#: modules/wolf/miscellaneous.lua:26 -msgid "x0.66" +#: modules/procedural_textures.lua:26 +msgid "Vanilla Only" msgstr "" -#: modules/wolf/miscellaneous.lua:28 -msgid "x1.33" +#: modules/procedural_textures.lua:27 +msgid "Include Epic Textures" msgstr "" -#: modules/wolf/miscellaneous.lua:29 -msgid "x1.66" +#: modules/procedural_textures.lua:237 +msgid "Procedural Textures" msgstr "" -#: modules/wolf/miscellaneous.lua:65 -msgid "" -"Alters the general size and ground coverage of rooms.\n" -"\n" -"Mix It Up: All multiplier ranges are randomly used with highest and lowest multipliers being rarest." +#: modules/procedural_textures.lua:254 +msgid "Scope" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:35 -msgid "ZScript" +#: modules/procedural_textures.lua:256 +msgid "That one guy" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:36 -msgid "ACS-Decorate" +#: modules/prefab_controller.lua:82 +msgid "Non-damaging" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:44 -msgid "A Bit Mixed" +#: modules/prefab_controller.lua:94 +msgid "I LOVE IT" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:45 -msgid "Snow-ish" +#: modules/prefab_controller.lua:245 +msgid "Advanced Level Control" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:46 -msgid "Desert-ish" +#: modules/prefab_controller.lua:263 +msgid "Alt-start Rooms" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:47 -msgid "Always Snow" +#: modules/prefab_controller.lua:266 +msgid "For Co-operative games, sometimes have players start in different rooms" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:48 -msgid "Always Desert" +#: modules/prefab_controller.lua:271 +msgid "Foreshadowing Exit" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1140 -msgid "Obsidian Epic Resource Pack" +#: modules/prefab_controller.lua:274 +msgid "Gets exit room theme to follow the theme of the next level, if different." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1158 -msgid "If enabled, adds textures and content from the Obsidian Epic Resource Pack, which also includes new exclusive prefabs." +#: modules/prefab_controller.lua:281 +msgid "Auto Detailing" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1165 -msgid "Custom Liquids" +#: modules/prefab_controller.lua:284 +msgid "Reduces the amount of complex architecture in a map based on its size. Default is on in binary map format, off in UDMF map format." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1168 -msgid "Utilize custom liquid flats or not." +#: modules/prefab_controller.lua:292 +msgid "Point Decor" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1175 -msgid "Custom Trees" +#: modules/prefab_controller.lua:294 +msgid "" +"Decor prefabs are prefabs placed along the floors such as crates, pillars, and other decorative elements which aren't tied to walls. This directly modifies probabilities on a per-room basis, not the density for decor prefabs in any given room.\n" +"\n" +"Note: DEFAULT actually behaves like Mix-It-Up." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1178 -msgid "Adds custom flat-depedendent tree sprites into the game. Currently only replaces trees on specific grass flats and will be expanded in the future to accomnodate custom Textures and more. If you are playing a mod that already does its own trees, it may be better to leave this off." +#: modules/prefab_controller.lua:303 +msgid "Wall Decor" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1185 -msgid "Environment Theme" +#: modules/prefab_controller.lua:305 +msgid "Determines the odds for decorated wall junctions in a map versus plain ones." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1188 -msgid "Influences outdoor environments with different textures such as desert sand or icey snow." +#: modules/prefab_controller.lua:314 +msgid "Group Walls" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1195 -msgid "Merge Textures WAD" +#: modules/prefab_controller.lua:316 +msgid "Determines the percentage at which grouped walls are applied to rooms." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1198 -msgid "" -"Allows the trimming down of resulting WAD by not merging the custom texture WAD.\n" -"\n" -"This will require you to extract and load up the WAD manually in your preferred sourceport installation.\n" -"\n" -"This is the preferrable option for multiplayer situations and server owners and have each client obtain a copy of the texture pack instead.\n" +#: modules/prefab_controller.lua:329 +msgid "Max Room Themes Per Level" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1205 -msgid "Include Brightmaps" +#: modules/prefab_controller.lua:336 +msgid "Determines the maximum number of distinct indoor room themes used per level. Default is 1." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1208 -msgid "Allows merging Obsidian Textures brightmaps into the WAD. Does not include brightmaps for base resources from any of the games." +#: modules/prefab_controller.lua:344 +msgid "Avoid Room Theme Re-Use" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1215 -msgid "Custom Actors" +#: modules/prefab_controller.lua:348 +msgid "Attempt to use unique room themes for each generated level, unless the pool of available themes is exhausted." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1218 -msgid "Merges some custom sprites and replacers for various decorations." +#: modules/prefab_controller.lua:355 +msgid "Max Indoor Wall Groups Per Level" msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1225 -msgid "No Hell Environment Themes" +#: modules/prefab_controller.lua:362 +msgid "Determines the maximum number of distinct indoor wall groups used per level. Default is 2." msgstr "" -#: modules/zdoom_armaetus_epic_textures.lua:1228 -msgid "Renders hell theme maps to never use snow or desert environment themes regardless of theme assignment." +#: modules/prefab_controller.lua:370 +msgid "Avoid Wall Group Re-Use" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:55 -msgid "20000" +#: modules/prefab_controller.lua:374 +msgid "Attempt to use unique indoor wall groups for each generated level, unless the pool of available groups is exhausted." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:56 -msgid "22000" +#: modules/prefab_controller.lua:384 +msgid "Peered Starts/Exits" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:57 -msgid "24000" +#: modules/prefab_controller.lua:388 +msgid "Attempt to use matched start and exit fabs for a level (if a matched set is possible)." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:58 -msgid "26000" +#: modules/prefab_controller.lua:396 +msgid "Steppy Caves" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:59 -msgid "28000" +#: modules/prefab_controller.lua:403 +msgid "Disables or enables caves with height variations." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:60 -msgid "30000" +#: modules/prefab_controller.lua:414 +msgid "Crushers" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:256 -msgid "ZDoom Ambient Sounds" +#: modules/prefab_controller.lua:416 +msgid "Changes probabilities for fabs with crushing sectors. Default is on." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:277 -msgid "DoomEdNum Offset" +#: modules/prefab_controller.lua:425 +msgid "Dexterity Fabs" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:279 -msgid "Selects the starting thing ID for generating ambient sound actors. Use only if you are playing a mod using conflicting Editor Numbers. If you don't know what this is this setting is best left as-is." +#: modules/prefab_controller.lua:427 +msgid "Changes probabilities for fabs featuring Chasm-ish navigation. Default is on." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:285 -msgid "Merge Frozsoul Sound Pack" +#: modules/prefab_controller.lua:435 +msgid "Gambling Fabs" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:288 -msgid "Merge Frozsoul Ambient Sound Pack sound into generated WAD/PK3" +#: modules/prefab_controller.lua:437 +msgid "Changes probabilities for fabs that may lockout a player on items. Default is on." msgstr "" -#: modules/zdoom_frozsoul_sound.lua:289 -msgid "Merge in the sounds from the Frozsoul Ambient Sound Pack, the default set of sounds which this module is designed for. Not necessary if you plan to include the sound pack separately in your launch order." +#: modules/prefab_controller.lua:446 +msgid "Sight Ambush Cages" msgstr "" -#: modules/zdoom_frozsoul_sound.lua:293 -msgid "Adds ambient sound things to fabs, room themes, and environments (WIP). Needs an accompanying sound pack containing corresponding sound files to be included with your Doom launcher." +#: modules/prefab_controller.lua:448 +msgid "Changes probabilities for cages that unleash its monsters when player is in sight. Default is on." msgstr "" -#: modules/zdoom_marines.lua:181 -msgid "Plenty" +#: modules/prefab_controller.lua:457 +msgid "Mirror Mazes" msgstr "" -#: modules/zdoom_marines.lua:222 -msgid "Hostile Marines" +#: modules/prefab_controller.lua:459 +msgid "Changes probabilities for hell mirror maze closets and joiners." msgstr "" -#: modules/zdoom_marines.lua:235 -msgid "WARNING! ZDoom Marines are hostile by default unless their behavior is altered by another mod!" +#: modules/prefab_controller.lua:468 +msgid "Dark Mazes" msgstr "" -#: modules/zdoom_marines.lua:249 -msgid "Control the appearance of hostile ZDoom Marines." +#: modules/prefab_controller.lua:470 +msgid "Changes probabilities for dark/eye maze joiners in hell theme." msgstr "" -#: modules/zdoom_marines.lua:294 -msgid "Hostile Marines Fine Tuning" +#: modules/prefab_controller.lua:479 +msgid "Stair Ladders" msgstr "" -#: modules/zdoom_marines.lua:316 -msgid "Fist Marine" +#: modules/prefab_controller.lua:481 +msgid "Changes probabilities for high-step ladders (stairs)." msgstr "" -#: modules/zdoom_marines.lua:323 -msgid "Control the amount of Fist-wielding ZDoom Marines." +#: modules/prefab_controller.lua:491 +msgid "Jump/Crouch Fabs" msgstr "" -#: modules/zdoom_marines.lua:330 -msgid "Berserk Marine" +#: modules/prefab_controller.lua:494 +msgid "Enables or disables prefabs that require jumping or crouching to navigate." msgstr "" - -#: modules/zdoom_marines.lua:337 -msgid "Control the amount of Berserked ZDoom Marines." + +#: modules/prefab_controller.lua:504 +msgid "Damaging Hallways" msgstr "" -#: modules/zdoom_marines.lua:344 -msgid "Chainsaw Marine" +#: modules/prefab_controller.lua:506 +msgid "Changes the liquids on hallways with damaging floors to either be damaging (default) or non-damaging." msgstr "" -#: modules/zdoom_marines.lua:351 -msgid "Control the amount of Chainsaw-wielding ZDoom Marines." +#: modules/prefab_controller.lua:517 +msgid "Test New Content" msgstr "" -#: modules/zdoom_marines.lua:358 -msgid "Pistol Marine" +#: modules/prefab_controller.lua:529 +msgid "Match Theme" msgstr "" -#: modules/zdoom_marines.lua:365 -msgid "Control the amount of Pistol-wielding ZDoom Marines." +#: modules/prefab_controller.lua:532 +msgid "Ensures that prefabs selected match their intended Theme." msgstr "" -#: modules/zdoom_marines.lua:372 -msgid "Shotgun Marine" +#: modules/heretic/zdoom_specials.lua:1044 +msgid "Shuffles music in the MAPINFO lump." msgstr "" -#: modules/zdoom_marines.lua:379 -msgid "Control the amount of Shotgun-wielding ZDoom Marines." +#: modules/heretic/theme_control_heretic.lua:99 +msgid "[Exp] Heretic Theme Control" msgstr "" -#: modules/zdoom_marines.lua:386 -msgid "SSG Marine" +#: modules/heretic/theme_control_heretic.lua:130 +msgid "Episode 5" msgstr "" -#: modules/zdoom_marines.lua:393 -msgid "Control the amount of Super Shotgun-wielding ZDoom Marines." +#: modules/heretic/theme_control_heretic.lua:131 +msgid "Override regular theme for Episode 5." msgstr "" -#: modules/zdoom_marines.lua:400 -msgid "Chaingun Marine" +#: modules/heretic/ctl_heretic.lua:59 +msgid "Heretic Monster Control" msgstr "" -#: modules/zdoom_marines.lua:407 -msgid "Control the amount of Chaingun-wielding ZDoom Marines." +#: modules/heretic/ctl_heretic.lua:76 +msgid "Gargoyle" msgstr "" -#: modules/zdoom_marines.lua:414 -msgid "Rocket Marine" +#: modules/heretic/ctl_heretic.lua:83 +msgid "Control the amount of Gargoyles." msgstr "" -#: modules/zdoom_marines.lua:421 -msgid "Control the amount of Rocket Launcher-wielding ZDoom Marines." +#: modules/heretic/ctl_heretic.lua:90 +msgid "Fire Gargoyle" msgstr "" -#: modules/zdoom_marines.lua:428 -msgid "Plasma Marine" +#: modules/heretic/ctl_heretic.lua:97 +msgid "Control the amount of Fire Gargoyles." msgstr "" -#: modules/zdoom_marines.lua:435 -msgid "Control the amount of Plasma Rifle-wielding ZDoom Marines." +#: modules/heretic/ctl_heretic.lua:104 +msgid "Warrior" msgstr "" -#: modules/zdoom_marines.lua:442 -msgid "Railgun Marine" +#: modules/heretic/ctl_heretic.lua:111 +msgid "Control the amount of Warriors." msgstr "" -#: modules/zdoom_marines.lua:449 -msgid "Control the amount of Railgun-wielding ZDoom Marines." +#: modules/heretic/ctl_heretic.lua:118 +msgid "Warrior Ghost" msgstr "" -#: modules/zdoom_marines.lua:456 -msgid "BFG Marine" +#: modules/heretic/ctl_heretic.lua:125 +msgid "Control the amount of Warrior Ghosts." msgstr "" -#: modules/zdoom_marines.lua:463 -msgid "Control the amount of BFG 9000-wielding ZDoom Marines." +#: modules/heretic/ctl_heretic.lua:132 +msgid "Golem" msgstr "" -#: modules/zdoom_specials.lua:26 -msgid "Merge Doom 1 and 2" +#: modules/heretic/ctl_heretic.lua:139 +msgid "Control the amount of Golems." msgstr "" -#: modules/zdoom_specials.lua:195 -msgid "Doom 2 Vanilla" +#: modules/heretic/ctl_heretic.lua:146 +msgid "Golem Ghost" msgstr "" -#: modules/zdoom_specials.lua:196 -msgid "Doom 1 Vanilla" +#: modules/heretic/ctl_heretic.lua:153 +msgid "Control the amount of Golem Ghosts." msgstr "" -#: modules/zdoom_specials.lua:919 -msgid "ZDoom Lighting Options" +#: modules/heretic/ctl_heretic.lua:160 +msgid "Nitro" msgstr "" -#: modules/zdoom_specials.lua:934 -msgid "This module adds ZDoom-exclusive GL/dynamic lighting definitions." +#: modules/heretic/ctl_heretic.lua:167 +msgid "Control the amount of Nitrogolems." msgstr "" -#: modules/zdoom_specials.lua:940 -msgid "Dynamic Lights" +#: modules/heretic/ctl_heretic.lua:174 +msgid "Nitro Ghost" msgstr "" -#: modules/zdoom_specials.lua:944 -msgid "Generates dynamic point lights on prefabs if available." +#: modules/heretic/ctl_heretic.lua:181 +msgid "Control the amount of Nitrogolem Ghosts." msgstr "" -#: modules/zdoom_specials.lua:949 -msgid "Glowing Flats" +#: modules/heretic/ctl_heretic.lua:188 +msgid "Disciple" msgstr "" -#: modules/zdoom_specials.lua:953 -msgid "Adds Doom-64 style lighting/glowing flats via GLDEFS lump. Visible on Zandronum ports as well." +#: modules/heretic/ctl_heretic.lua:195 +msgid "Control the amount of Disciples." msgstr "" -#: modules/zdoom_specials.lua:1034 -msgid "" -"Shuffles music in the MAPINFO lump. Oblige's vanilla music shuffler uses a BEX lump and is therefore ignored when the ZDoom Addons module is active.\n" -"\n" -"Warning: the 'Merge Doom 1 and 2' option is for music packs that contain both Doom 1 and 2 direct patch replacements. Do not use unless you have such a pack." +#: modules/heretic/ctl_heretic.lua:202 +msgid "Sabreclaw" msgstr "" -#: modules/zdoom_specials.lua:1066 -msgid "Episode Selection" +#: modules/heretic/ctl_heretic.lua:209 +msgid "Control the amount of Sabreclaws." msgstr "" -#: modules/zdoom_specials.lua:1070 -msgid "Creates a classic Doom/Ultimate Doom style episode selection." +#: modules/heretic/ctl_heretic.lua:216 +msgid "Weredragon" msgstr "" -#: ports/boom.lua:148 -msgid "BOOM Compat" +#: modules/heretic/ctl_heretic.lua:223 +msgid "Control the amount of Weredragons." msgstr "" -#: ports/boom.lua:186 -msgid "Advanced" +#: modules/heretic/ctl_heretic.lua:230 +msgid "Ophidian" msgstr "" -#: ports/edge.lua:142 -msgid "EDGE Music Swapper" +#: modules/heretic/ctl_heretic.lua:237 +msgid "Control the amount of Ophidians." msgstr "" -#: ports/edge.lua:148 -msgid "Shuffles songs using DDFPLAY." +#: modules/heretic/ctl_heretic.lua:244 +msgid "Ironlich" msgstr "" -#: ports/edge.lua:158 -msgid "EDGE-Classic" +#: modules/heretic/ctl_heretic.lua:251 +msgid "Control the amount of Ironliches." msgstr "" -#: ports/zdoom.lua:62 -msgid "GZDoom" +#: modules/heretic/ctl_heretic.lua:258 +msgid "Maulotaur" msgstr "" -#: scripts/defs.lua:68 -msgid "Original" +#: modules/heretic/ctl_heretic.lua:265 +msgid "Control the amount of Maulotaurs." msgstr "" -#: scripts/defs.lua:83 -msgid "Jumbled Up" +#: modules/heretic/ctl_heretic.lua:272 +msgid "D'Sparil" msgstr "" -#: scripts/defs.lua:91 -msgid "Bit Mixed" +#: modules/heretic/ctl_heretic.lua:279 +msgid "Control the amount of D'Sparils." msgstr "" -#: scripts/defs.lua:114 -msgid "Single Level" +#: modules/heretic/ctl_heretic.lua:314 +msgid "Heretic Weapon Control" msgstr "" -#: scripts/defs.lua:115 -msgid "A Few Maps" +#: modules/heretic/ctl_heretic.lua:331 +msgid "Gauntlets" msgstr "" -#: scripts/defs.lua:116 -msgid "One Episode" +#: modules/heretic/ctl_heretic.lua:338 +msgid "Control the likelihood of finding the Gauntlets of the Necromancer." msgstr "" -#: scripts/defs.lua:117 -msgid "Full Game" +#: modules/heretic/ctl_heretic.lua:345 +msgid "Crossbow" msgstr "" -#: scripts/obsidian.lua:2365 -msgid "" -"Choose which engine to build maps for:\n" -" id Tech 0: Wolfenstein 3D and similar games\n" -" id Tech 1: Doom and similar games\n" +#: modules/heretic/ctl_heretic.lua:352 +msgid "Control the amount of Crossbows." msgstr "" -#: scripts/obsidian.lua:2376 -msgid "Choose which game to build maps for." +#: modules/heretic/ctl_heretic.lua:359 +msgid "Dragon Claw" msgstr "" -#: scripts/obsidian.lua:2400 -msgid "" -"Choose which port to build maps for.\n" -" Vanilla is the only option for id Tech 0; the remaining options are for id Tech 1.\n" +#: modules/heretic/ctl_heretic.lua:366 +msgid "Control the amount of Dragon Claws." msgstr "" -#: scripts/obsidian.lua:2414 -msgid "Choose how many levels to create." +#: modules/heretic/ctl_heretic.lua:373 +msgid "Hellstaff" msgstr "" -#: scripts/obsidian.lua:2427 -msgid "" -"The following values are game-specific:\n" -" Ultimate Doom/Doom 1: deimos,flesh\n" -" Ultimate Doom/Doom 1/Doom 2/TNT/Plutonia: tech,urban,hell\n" -" TNT: egypt\n" -" HacX: hacx_urban\n" -" Heretic: city,maw,dome,ossuary,demense\n" -"\n" -" Note: This setting currently does nothing for id Tech 0 games!\n" +#: modules/heretic/ctl_heretic.lua:380 +msgid "Control the amount of Hellstaves." msgstr "" -#: source/g_doom.cc:331 -msgid "AJBSP Error!" +#: modules/heretic/ctl_heretic.lua:387 +msgid "Phoenix Rod" msgstr "" -#: source/g_doom.cc:465 -msgid "" -"Unable to create wad file:\n" -"\n" -"%s" +#: modules/heretic/ctl_heretic.lua:394 +msgid "Control the amount of Phoenix Rods." msgstr "" -#: source/g_doom.cc:467 -msgid "Unable to create wad file:" +#: modules/heretic/ctl_heretic.lua:401 +msgid "Fire Mace" msgstr "" -#: source/g_doom.cc:628 -msgid "Error writing map WAD to %s\n" +#: modules/heretic/ctl_heretic.lua:408 +msgid "Control the amount of Fire Maces." msgstr "" -#: source/g_doom.cc:1377 -msgid "Cancelled" +#: modules/procedural_gotcha_zdoom.lua:177 +msgid "Much Harder" msgstr "" -#: source/g_doom.cc:1426 -msgid "Error (create PK3/ZIP)" +#: modules/procedural_gotcha_zdoom.lua:183 +msgid "Extremely slow" msgstr "" -#: source/g_doom.cc:1433 -msgid "Error (create file)" +#: modules/procedural_gotcha_zdoom.lua:184 +msgid "Very slow" msgstr "" -#: source/g_doom.cc:1440 -msgid "CSG" +#: modules/procedural_gotcha_zdoom.lua:185 +msgid "Slow" msgstr "" -#: source/g_wolf.cc:419 -msgid "Select output directory" +#: modules/procedural_gotcha_zdoom.lua:187 +msgid "Fast" msgstr "" -#: source/g_wolf.cc:432 -msgid "Error choosing directory:" +#: modules/procedural_gotcha_zdoom.lua:188 +msgid "Faster" msgstr "" -#: source/g_wolf.cc:448 -msgid "Empty directory provided???" +#: modules/procedural_gotcha_zdoom.lua:200 +msgid "Exit after 10 seconds" msgstr "" -#: source/g_wolf.cc:531 -msgid "Error (write file)" +#: modules/procedural_gotcha_zdoom.lua:201 +msgid "Spawn pickup that exits the level" msgstr "" -#: source/main.cc:243 -msgid "Addons/" +#: modules/procedural_gotcha_zdoom.lua:1870 +msgid "ZScript Generated Boss Options" msgstr "" -#: source/main.cc:255 -msgid "OBSIDIAN will now restart and apply changes to addons." +#: modules/procedural_gotcha_zdoom.lua:1905 +msgid "Boss Trait Strength" msgstr "" -#: source/main.cc:278 -msgid "" -"Cannot open: %s\n" -"\n" -"%s" +#: modules/procedural_gotcha_zdoom.lua:1908 +msgid "Increases or reduces chances of boss getting more powerful traits." msgstr "" -#: source/main.cc:284 -msgid "No config found in file." +#: modules/procedural_gotcha_zdoom.lua:1941 +msgid "Visible Health Bar" msgstr "" -#: source/main.cc:901 -msgid "OK" +#: modules/procedural_gotcha_zdoom.lua:1944 +msgid "If enabled, an hp bar will appear on UI while boss is active." msgstr "" -#: source/main.cc:902 -msgid "Cancel" +#: modules/procedural_gotcha_zdoom.lua:1951 +msgid "Enable Boss Music" msgstr "" -#: source/main.cc:903 -msgid "Close" +#: modules/procedural_gotcha_zdoom.lua:1954 +msgid "If enabled, encountering a boss will start boss theme music. (For now you have to have your own music files with lumps named D_BOSSx where x is boss number)" msgstr "" -#: source/main.cc:1032 -msgid "Seed:" +#: modules/procedural_gotcha_zdoom.lua:1961 +msgid "Reinforcement Strength" msgstr "" -#: source/main.cc:1099 -msgid "Preparing..." +#: modules/procedural_gotcha_zdoom.lua:1964 +msgid "Influences the strength of reinforcements summoned by bosses" msgstr "" -#: source/main.cc:1149 -msgid "Success" +#: modules/procedural_gotcha_zdoom.lua:1972 +msgid "Reinforcement Rate" msgstr "" -#: source/main.cc:1171 -msgid "Seed: -" +#: modules/procedural_gotcha_zdoom.lua:1975 +msgid "Influences the spawn rate of reinforcements summoned by bosses" msgstr "" -#: source/main.cc:1461 -msgid "OBSIDIAN Level Maker" +#: modules/procedural_gotcha_zdoom.lua:2019 +msgid "Exit type" msgstr "" -#: source/main.cc:1462 -msgid "Unstable" +#: modules/procedural_gotcha_zdoom.lua:2022 +msgid "Changes exit type after boss has been destroyed." msgstr "" -#: source/main.cc:1554 -msgid "No such config file: %s\n" +#: modules/procedural_gotcha_edge.lua:184 +msgid "DDF Generated Boss Options" msgstr "" -#: source/main.cc:1707 -msgid "Surprise Me/Preserve Old Config" +#: modules/modded_game_extras.lua:48 +msgid "Quest Info" msgstr "" -#: source/main.cc:1709 -msgid "Surprise Me/Randomize Architecture" +#: modules/modded_game_extras.lua:49 +msgid "Debug Info" msgstr "" -#: source/main.cc:1711 -msgid "Surprise Me/Randomize Combat" +#: modules/modded_game_extras.lua:50 +msgid "Debug Info with Prefabs" msgstr "" -#: source/main.cc:1713 -msgid "Surprise Me/Randomize Pickups" +#: modules/modded_game_extras.lua:2497 +msgid "Modded Game Extras" msgstr "" -#: source/main.cc:1715 -msgid "Surprise Me/Randomize Other" +#: modules/modded_game_extras.lua:2512 +msgid "Offers extra features and expanded support for various mods." msgstr "" -#: source/main.cc:1719 -msgid "Addons/No folders or *.oaf files" +#: modules/modded_game_extras.lua:2519 +msgid "HN Markers" msgstr "" -#: source/main.cc:1721 -msgid "Addons/found in the \\/addons directory!" +#: modules/modded_game_extras.lua:2522 +msgid "Adds support for m8f's Hellscape Navigator by generating name markers in the map per room." msgstr "" -#: source/main.cc:1726 -msgid "Addons/Restart and Apply Changes" +#: modules/modded_game_extras.lua:2527 +msgid "HN Info Type" msgstr "" -#: source/main.cc:1738 -msgid "Presets/No *.txt preset files" +#: modules/modded_game_extras.lua:2541 +msgid "Custom Actor Names" msgstr "" -#: source/main.cc:1740 -msgid "Presets/found in the \\/presets directory!" +#: modules/modded_game_extras.lua:2544 +msgid "" +"Renames tags of monsters with generated names. Humans recieve human names, demons recieve exotic names.\n" +"Best used with TargetSpy or other healthbar mods to see the name.\n" +"Uses class inheritance and string comparisons to determine monster species (human or demon). Use compatibility options only when necessary, preferably use Universal option instead." msgstr "" -#: source/main.cc:1745 -msgid "Presets/Note: Selecting a Preset will immediately apply it!" +#: modules/modded_game_extras.lua:2551 +msgid "QC:DE Lootboxes" msgstr "" -#: source/main.cc:1749 -msgid "Presets/" +#: modules/modded_game_extras.lua:2554 +msgid "Adds Quake Champions: Doom Edition Lootboxes as nice item pickups." msgstr "" -#: source/main.cc:1755 -msgid "Summon Clippy" +#: modules/modded_game_extras.lua:2561 +msgid "D4T Entities" msgstr "" -#: source/main.cc:1949 -msgid "" -"An exception occurred: \n" -"%s" +#: modules/modded_game_extras.lua:2564 +msgid "Adds Death Foretold field drones into items table and gore nests as potential minor boss monsters." msgstr "" -#: source/m_about.cc:112 -msgid "" -"OBSIDIAN is a random level generator\n" -"for classic FPS games like DOOM.\n" -"It is a continuation of the OBLIGE Level Maker\n" -"Copyright (C) 2006-2017 Andrew Apted, et al.\n" -"This program is free software, and may be\n" -"distributed and modified under the terms of\n" -"the GNU General Public License.\n" -"There is ABSOLUTELY NO WARRANTY!\n" -"Use at your OWN RISK!" +#: modules/modded_game_extras.lua:2571 +msgid "Trailblazer Upgrades" msgstr "" -#: source/m_about.cc:162 -msgid "About OBSIDIAN" +#: modules/modded_game_extras.lua:2574 +msgid "Adds Trailblazer's upgrade blueprints as separate pickups that can be found in the map." msgstr "" -#: source/m_dialog.cc:219 -msgid "OBSIDIAN - Error Message" +#: modules/modded_game_extras.lua:2581 +msgid "Complex Doom Modifications" msgstr "" -#: source/m_dialog.cc:239 -msgid "files" +#: modules/modded_game_extras.lua:2584 +msgid "Modifies general gameplay settings to balance generated maps more for use with Complex Doom due to its difficulty spike." msgstr "" -#: source/m_dialog.cc:254 -msgid "Select output file" +#: modules/ui_mons.lua:34 +msgid "Teleports Only" msgstr "" -#: source/m_dialog.cc:282 -msgid "Error choosing output file:" +#: modules/ui_mons.lua:35 +msgid "Closets Only" msgstr "" -#: source/m_dialog.cc:285 -msgid "" -"Unable to create the file:\n" -"\n" -"%s" +#: modules/ui_mons.lua:36 +msgid "20% Closets - 80% Teleports" msgstr "" -#: source/m_dialog.cc:333 -msgid "Enter New Seed Number or Phrase:" +#: modules/ui_mons.lua:37 +msgid "40% Closets - 60% Teleports" msgstr "" -#: source/m_dialog.cc:351 -msgid "String contains non-digits. Will process as string\n" +#: modules/ui_mons.lua:38 +msgid "60% Closets - 40% Teleports" msgstr "" -#: source/m_dialog.cc:362 -msgid "Invalid argument. Will process as string." +#: modules/ui_mons.lua:39 +msgid "80% Closets - 20% Teleports" msgstr "" -#: source/m_dialog.cc:368 -msgid "Resulting number would be out of range. Will process as string." +#: modules/ui_mons.lua:47 +msgid "Tricky" msgstr "" -#: source/m_dialog.cc:472 -msgid "Save" +#: modules/ui_mons.lua:48 +msgid "Treacherous" msgstr "" -#: source/m_dialog.cc:483 -msgid "Copy" +#: modules/ui_mons.lua:49 +msgid "Dangerous" msgstr "" -#: source/m_dialog.cc:628 -msgid "Pick file to save to" +#: modules/ui_mons.lua:50 +msgid "Deadly" msgstr "" -#: source/m_dialog.cc:648 -msgid "" -"Unable to save the file:\n" -"\n" -"%s" +#: modules/ui_mons.lua:51 +msgid "Lethal" msgstr "" -#: source/m_dialog.cc:670 -msgid "" -"%s already exists.\n" -"Choose Yes to overwrite or No to choose a new filename." +#: modules/ui_mons.lua:52 +msgid "CRAZY" msgstr "" -#: source/m_dialog.cc:687 -msgid "Please choose a filename ending in .txt" +#: modules/ui_mons.lua:57 +msgid "Yes - Full Strength" msgstr "" -#: source/m_dialog.cc:845 -msgid "OBSIDIAN Log Viewer" +#: modules/ui_mons.lua:58 +msgid "Yes - Weak" msgstr "" -#: source/m_dialog.cc:866 -msgid "OBSIDIAN Glossary Viewer" +#: modules/ui_mons.lua:66 +msgid "Tougher" msgstr "" -#: source/m_lua.cc:1167 -msgid "Making" +#: modules/ui_mons.lua:67 +msgid "Fiercer" msgstr "" -#: source/m_lua.cc:1311 -msgid "Using" +#: modules/ui_mons.lua:68 +msgid "CRAZIER" msgstr "" -#: source/m_lua.cc:1312 -msgid "Preview Not Available" +#: modules/ui_mons.lua:73 +msgid "Disabled" msgstr "" -#: source/m_lua.cc:1766 -msgid "[ ERROR ]" +#: modules/ui_mons.lua:74 +msgid "Minor Bosses Only" msgstr "" -#: source/m_lua.cc:1769 -msgid "Script Error: " +#: modules/ui_mons.lua:75 +msgid "Minor and Nasty Bosses Only" msgstr "" -#: source/m_lua.cc:2153 -msgid "ob_print_reference: Error creating REFERENCE.txt!" +#: modules/ui_mons.lua:76 +msgid "All Bosses" msgstr "" -#: source/m_lua.cc:2157 -msgid "A copy of this output can be found at" +#: modules/ui_mons.lua:145 +msgid "Monster Strength" msgstr "" -#: source/m_lua.cc:2166 -msgid "ob_print_reference_json: Error printing json reference!" +#: modules/ui_mons.lua:151 +msgid "Affects level of selected monsters for a level's monster palette." msgstr "" -#: source/m_lua.cc:2175 -msgid "Script Error" +#: modules/ui_mons.lua:152 +msgid "0.55:0.55 (Weak),0.75:0.75 (Easier),1:1 (Average),1.3:1.3 (Harder),1.7:1.7 (Tough),2.5:2.5 (Fierce),12:12 (CRAZY)" msgstr "" -#: source/m_manage.cc:393 -msgid "CURRENT SETTINGS" +#: modules/ui_mons.lua:157 +msgid "Ramp Up" msgstr "" -#: source/m_manage.cc:426 -msgid "Error choosing save file:" +#: modules/ui_mons.lua:164 +msgid "0.5:0.5 (Very Slow),0.75:0.75 (Slow),1:1 (Average),1.5:1.5 (Fast),2:2 (Very Fast),3:3 (Extra Fast)" msgstr "" -#: source/m_manage.cc:463 -msgid "Error writing to file." +#: modules/ui_mons.lua:165 +msgid "Rate at which monster strength increases as you progress through levels." msgstr "" -#: source/m_manage.cc:477 -msgid "Select file to load" +#: modules/ui_mons.lua:173 +msgid "Default Weapon Starts" msgstr "" -#: source/m_manage.cc:492 -msgid "Error choosing load file:" +#: modules/ui_mons.lua:176 +msgid "Ensure every map can be completed with only the default weapon (ignore weapons obtained from earlier maps)" +msgstr "" + +#: modules/ui_mons.lua:184 +msgid "Makes start rooms mostly safe - no enemies and all outlooking windows are removed. (windows are retained on Procedural Gotchas) Default Obsidian behavior is 'no'." msgstr "" -#: source/m_manage.cc:495 +#: modules/ui_mons.lua:190 msgid "" -"Unable to load the file:\n" -"\n" -"%s" +"Affects how many different monster types can appear in each room.\n" +"Setting this to NONE will make each level use a single monster type" msgstr "" -#: source/m_manage.cc:554 -msgid "PASTED TEXT" +#: modules/ui_mons.lua:195 +msgid "Monster Variety Jumpstart" msgstr "" -#: source/m_manage.cc:735 -msgid "Load WAD/TXT" +#: modules/ui_mons.lua:198 +msgid "Affects how many monster variations initially appear at the very first map." msgstr "" -#: source/m_manage.cc:754 -msgid "Use" +#: modules/ui_mons.lua:204 +msgid "Bosses" msgstr "" -#: source/m_manage.cc:762 -msgid "" -"Note: This will replace\n" -"all current settings!" +#: modules/ui_mons.lua:205 +msgid "Affects likelihood and difficulty of boss encounters." msgstr "" -#: source/m_manage.cc:767 -msgid "Reset to Default" +#: modules/ui_mons.lua:209 +msgid "Bosses As Regulars" msgstr "" -#: source/m_manage.cc:777 +#: modules/ui_mons.lua:212 msgid "" -"Note: This will delete\n" -"the current CONFIG.txt\n" -"and restart Obsidian!" +"Normally Archviles/Barons/Cyberdemons and other big monsters are excluded from normal monster pool and only can appear as guard for important objective e.g. key. With this option enabled they are allowed to(rarely) spawn as a regular monster. \n" +"\n" +" WARNING: This CAN make maps much more difficult than normal." msgstr "" -#: source/m_manage.cc:806 -msgid " Clipboard Operations" +#: modules/ui_mons.lua:219 +msgid "Traps" msgstr "" -#: source/m_manage.cc:817 -msgid "Cut" +#: modules/ui_mons.lua:220 +msgid "Control the amount of traps." msgstr "" -#: source/m_manage.cc:841 -msgid "Paste" +#: modules/ui_mons.lua:224 +msgid "Trap Style" msgstr "" -#: source/m_manage.cc:871 -msgid "OBSIDIAN Config Manager" +#: modules/ui_mons.lua:227 +msgid "This option selects between using only teleport or closet traps. DEFAULT means both are used." msgstr "" -#: source/m_options.cc:141 -msgid "Name or value missing!" +#: modules/ui_mons.lua:233 +msgid "Trap Monsters" msgstr "" -#: source/m_options.cc:155 -msgid "Missing Options file -- using defaults." +#: modules/ui_mons.lua:236 +msgid "Changes the quantity of ambushing monsters from traps." msgstr "" -#: source/m_options.cc:286 -msgid "AUTO" +#: modules/ui_mons.lua:243 +msgid "Cages" msgstr "" -#: source/m_options.cc:339 -msgid "" -"Obsidian will now restart to apply language changes.\n" -"Obsidian will be in your selected language after restarting." +#: modules/ui_mons.lua:244 +msgid "Control the amount of cages." msgstr "" -#: source/m_options.cc:356 -msgid "" -"Toggling Simple Mode requires a restart.\n" -"Obsidian will now restart." +#: modules/ui_mons.lua:248 +msgid "Cage Monsters" msgstr "" -#: source/m_options.cc:367 -msgid "Simple Mode" +#: modules/ui_mons.lua:251 +msgid "Changes the quantity of monsters in cages." msgstr "" -#: source/m_options.cc:377 -msgid "In Simple Mode, generation options that are more nuanced or granular are hidden in order to provide an easier experience for the user." +#: modules/ui_mons.lua:259 +msgid "Monsters in Secrets" msgstr "" -#: source/m_options.cc:400 -msgid "Random String Seeds" +#: modules/ui_mons.lua:261 +msgid "I'm in your secret rooms, placing some monsters. Note: default is none." msgstr "" -#: source/m_options.cc:410 -msgid "Will randomly pull 1 to 3 words from Obsidian's random word list and use those as input for the map generation seed. Purely for cosmetic/entertainment value." +#: modules/ui_mons.lua:267 +msgid "Enemy Drop Compensation" msgstr "" -#: source/m_options.cc:424 -msgid "Password Mode" +#: modules/ui_mons.lua:270 +msgid "" +"Decides whether monster drops (i.e. magazines from zombiemen) influence map pickup spawns or not.\n" +"\n" +"Yes - Ignore extra ammunition and weapons dropped by monsters when calculating pickups.\n" +"No (DEFAULT) - Removes extra pickups from the map based on items dropped by monsters (i.e. less shells on the ground if shotgunners carry them)." msgstr "" -#: source/m_options.cc:434 -msgid "Will produce a pseudo-random sequence of characters as input for the map generation seed. Random String Seeds must be enabled to use this option." +#: modules/gzdoom_marine_closet.lua:19 +msgid "Very Low Tech" msgstr "" -#: source/m_options.cc:457 -msgid "Mature Wordlists" +#: modules/gzdoom_marine_closet.lua:20 +msgid "Low Tech" msgstr "" -#: source/m_options.cc:467 -msgid "When enabled, will use a random wordlist that can result in obscene or otherwise offensive language being used for seed, map and WAD title elements." +#: modules/gzdoom_marine_closet.lua:21 +msgid "Mid Tech" msgstr "" -#: source/m_options.cc:499 -msgid "" -"File prefix changes require a restart.\n" -"OBSIDIAN will now restart." +#: modules/gzdoom_marine_closet.lua:22 +msgid "High Tech" msgstr "" -#: source/m_options.cc:515 -msgid "Yes, break Obsidian" +#: modules/gzdoom_marine_closet.lua:25 +msgid "BFG Fiesta" msgstr "" -#: source/m_options.cc:516 -msgid "" -"WARNING! This option will allow you to manually enter values in excess of the \n" -"(usually) stable slider limits for Obsidian.\n" -"Any bugs, crashes, or errors as a result of this will not be addressed by the developers.\n" -"You must select Yes for this option to be applied." +#: modules/gzdoom_marine_closet.lua:30 +msgid "Sight" msgstr "" -#: source/m_options.cc:530 -msgid "" -"Restoring slider limits requires a restart.\n" -"Obsidian will now restart." +#: modules/gzdoom_marine_closet.lua:31 +msgid "Range" msgstr "" -#: source/m_options.cc:542 -msgid "Custom Prefix" +#: modules/gzdoom_marine_closet.lua:32 +msgid "Close Range" msgstr "" -#: source/m_options.cc:552 -msgid "" -"Custom prefixes can use any of the special format strings listed below. Anything else is used as-is.\n" -"\n" -"%year or %Y: The current year.\n" -"\n" -"%month or %M: The current month.\n" -"\n" -"%day or %D: The current day.\n" -"\n" -"%hour or %h: The current hour.\n" -"\n" -"%minute or %m: The current minute.\n" -"\n" -"%second or %s: The current second.\n" -"\n" -"%version or %v: The current Obsidian version.\n" -"\n" -"%game or %g: Which game the WAD is for.\n" -"\n" -"%port or %p: Which port the WAD is for.\n" -"\n" -"%theme or %t: Which theme was selected from the game's choices.\n" -"\n" -"%count or %c: The number of levels in the generated WAD." +#: modules/gzdoom_marine_closet.lua:33 +msgid "Map Start" msgstr "" -#: source/m_options.cc:559 -msgid "Enter Custom Prefix Format:" +#: modules/gzdoom_marine_closet.lua:41 +msgid "Hordes" msgstr "" -#: source/m_options.cc:566 -msgid "Custom prefix cannot be blank!" +#: modules/gzdoom_marine_closet.lua:46 +msgid "Unmodified" msgstr "" -#: source/m_options.cc:581 -msgid "Select default save directory" +#: modules/gzdoom_marine_closet.lua:48 +msgid "Tough" msgstr "" -#: source/m_options.cc:608 -msgid "Empty default directory provided???" +#: modules/gzdoom_marine_closet.lua:49 +msgid "Fierce" msgstr "" -#: source/m_options.cc:617 -msgid "Current Path" +#: modules/gzdoom_marine_closet.lua:56 +msgid "Regressive" msgstr "" -#: source/m_options.cc:643 -msgid "Language: " +#: modules/gzdoom_marine_closet.lua:58 +msgid "Regressive Episodic" msgstr "" -#: source/m_options.cc:656 -msgid "Filename Prefix: " +#: modules/gzdoom_marine_closet.lua:64 +msgid "Yes + Merge" msgstr "" -#: source/m_options.cc:661 -msgid "Date and Time|Number of Levels|Game|Port|Theme|Version|Custom|Nothing" +#: modules/gzdoom_marine_closet.lua:65 +msgid "Yes + No Merge" msgstr "" -#: source/m_options.cc:671 -msgid "Set Custom Prefix..." +#: modules/gzdoom_marine_closet.lua:81 +msgid "Gold" msgstr "" -#: source/m_options.cc:686 -msgid "Set Default Output Path" +#: modules/gzdoom_marine_closet.lua:82 +msgid "Random OG Doom" msgstr "" -#: source/m_options.cc:710 -msgid " Simple Mode" +#: modules/gzdoom_marine_closet.lua:83 +msgid "Full Random" msgstr "" -#: source/m_options.cc:724 -msgid " Random String Seeds" +#: modules/gzdoom_marine_closet.lua:89 +msgid "No + Self Damage" msgstr "" -#: source/m_options.cc:738 -msgid " Password Mode" +#: modules/gzdoom_marine_closet.lua:1537 +msgid "Friendly Marine Closets" msgstr "" -#: source/m_options.cc:756 -msgid " Use Mature Wordlists" +#: modules/gzdoom_marine_closet.lua:1552 +msgid "This module adds customizable closets to the map filled with friendly AI marines." msgstr "" -#: source/m_options.cc:770 -msgid " Create Backups" +#: modules/gzdoom_marine_closet.lua:1559 +msgid "Chance per map" msgstr "" -#: source/m_options.cc:780 -msgid " Overwrite File Warning" +#: modules/gzdoom_marine_closet.lua:1567 +msgid "Chance per map of marine closets spawning at all. E.G. at 50% theres 50% chance of each map being empty of marine closets." msgstr "" -#: source/m_options.cc:790 -msgid " Debugging Messages" +#: modules/gzdoom_marine_closet.lua:1575 +msgid "Minimum closets" msgstr "" -#: source/m_options.cc:800 -msgid " Ignore Slider Limits" +#: modules/gzdoom_marine_closet.lua:1582 +msgid "Sets least amount of closets that can spawn per map." msgstr "" -#: source/m_options.cc:867 -msgid "OBSIDIAN Misc Options" +#: modules/gzdoom_marine_closet.lua:1589 +msgid "Maximum closets" msgstr "" -#: source/m_theme.cc:99 -msgid "Select Theme file to load" +#: modules/gzdoom_marine_closet.lua:1596 +msgid "Sets most amount of closets that can spawn per map." msgstr "" -#: source/m_theme.cc:481 -msgid "Windows scaling changes cannot be applied automatically, but will take effect the next time Obsidian is run.\n" +#: modules/gzdoom_marine_closet.lua:1603 +msgid "Closet scaling type" msgstr "" -#: source/m_theme.cc:757 +#: modules/gzdoom_marine_closet.lua:1607 msgid "" -"Plastic widget theme requires a restart.\n" -"OBSIDIAN will now restart." +"Affects how min and max work for closet count:\n" +"\n" +"Random: Random range\n" +"Progressive: Goes from min to max through entire game\n" +"Episodic: Goes from min to max through episode\n" +"Regressive/Regressive episodic: Goes from max to min through game or episode" msgstr "" -#: source/m_theme.cc:1185 -msgid "Select Panel Text Color" +#: modules/gzdoom_marine_closet.lua:1615 +msgid "Minimum marines" msgstr "" -#: source/m_theme.cc:1291 -msgid "Select Button Text Color" +#: modules/gzdoom_marine_closet.lua:1622 +msgid "Sets least amount of marines that can spawn per closet." msgstr "" -#: source/m_theme.cc:1351 -msgid "Select Panel Color" +#: modules/gzdoom_marine_closet.lua:1629 +msgid "Maximum marines" msgstr "" -#: source/m_theme.cc:1407 -msgid "Select Highlight Color" +#: modules/gzdoom_marine_closet.lua:1636 +msgid "Sets most amount of marines that can spawn per closet." msgstr "" -#: source/m_theme.cc:1475 -msgid "Select Button Color" +#: modules/gzdoom_marine_closet.lua:1643 +msgid "Marine Health" msgstr "" -#: source/m_theme.cc:1527 -msgid "Select Gradient Color" +#: modules/gzdoom_marine_closet.lua:1650 +msgid "Influences how much damage marines can take before dying." msgstr "" -#: source/m_theme.cc:1564 -msgid "Select Border Color" +#: modules/gzdoom_marine_closet.lua:1657 +msgid "Marine scaling type" msgstr "" -#: source/m_theme.cc:1600 -msgid "Select Gap Color" +#: modules/gzdoom_marine_closet.lua:1661 +msgid "" +"Affects how min and max work for marine count:\n" +"\n" +"Random: Random range\n" +"Progressive: Goes from min to max through entire game\n" +"Episodic: Goes from min to max through episode\n" +"Regressive/Regressive episodic: Goes from max to min through game or episode" msgstr "" -#: source/m_theme.cc:1658 -msgid "" -"Defaults loaded.\n" -"OBSIDIAN will now restart." +#: modules/gzdoom_marine_closet.lua:1668 +msgid "Level Min Position" msgstr "" -#: source/m_theme.cc:1672 -msgid "" -"Theme loading requires a restart.\n" -"OBSIDIAN will now restart." +#: modules/gzdoom_marine_closet.lua:1675 +msgid "Affects how early in the level a closet can be found." msgstr "" -#: source/m_theme.cc:1714 -msgid "Window Scaling: " +#: modules/gzdoom_marine_closet.lua:1683 +msgid "Level Max Position" msgstr "" -#: source/m_theme.cc:1716 -msgid "AUTO|Tiny|Small|Medium|Large|Huge" +#: modules/gzdoom_marine_closet.lua:1690 +msgid "Affects how late in the level a closet can be found." msgstr "" -#: source/m_theme.cc:1727 -msgid "Font Size: " +#: modules/gzdoom_marine_closet.lua:1698 +msgid "Weapon tech level" msgstr "" -#: source/m_theme.cc:1743 -msgid "Font: " +#: modules/gzdoom_marine_closet.lua:1702 +msgid "" +"Influences weapons that marines spawn with:\n" +"\n" +"Very Low tech: Clearing demonic invasion with nothing but pistols and harsh language\n" +"Low tech: Pistols, with some rare chainguns and shotguns\n" +"Mid tech: Shotguns/Chainguns with some rare pistols, super shotguns, rocket launchers and plasma rifles\n" +"High tech: Rocket launchers/Plasma rifles with some rare BFGs, super shotguns and chainguns\n" +"Mix it up: Any weapon goes, let the dice decide!\n" +"BFG Fiesta: BFG only, cyberdemons beware!\n" +"Progressive: Marines start with pistols and get more powerful weapons through episode/megawad" msgstr "" -#: source/m_theme.cc:1757 -msgid "Widget Theme: " +#: modules/gzdoom_marine_closet.lua:1709 +msgid "Trigger Type" msgstr "" -#: source/m_theme.cc:1759 -msgid "Default|Gleam|Win95|Plastic|Oxy" +#: modules/gzdoom_marine_closet.lua:1713 +msgid "" +"Influences the trigger that activates marines.\n" +"\n" +"Sight: Marine closet activates once it can 'see' the player.\n" +"Range: Closet activates when player is close enough, even if behind wall.\n" +"Close Range: same as range except requires player to be really really close.\n" +"Map Start: Closets are active on map start." msgstr "" -#: source/m_theme.cc:1770 -msgid "Box Theme: " +#: modules/gzdoom_marine_closet.lua:1721 +msgid "Marine Color" msgstr "" -#: source/m_theme.cc:1772 -msgid "Default|Shadow|Embossed|Engraved|Inverted|Raised" +#: modules/gzdoom_marine_closet.lua:1725 +msgid "Lets you choose the color of marines, including option for random color per marine." msgstr "" -#: source/m_theme.cc:1783 -msgid "Button Theme: " +#: modules/gzdoom_marine_closet.lua:1732 +msgid "Friendly Fire" msgstr "" -#: source/m_theme.cc:1785 -msgid "Default|Raised|Engraved|Embossed|Flat" +#: modules/gzdoom_marine_closet.lua:1736 +msgid "" +"By default marines do no damage to player. However that means their use their own version of puffs and projectiles.\n" +"If this is enabled marines can damage player and original puffs and projectiles are used making them affected by mods that replace those.\n" +"Additionally if self damage variant is chosen marines can still get hurt by exploding barrels and such" msgstr "" -#: source/m_theme.cc:1796 -msgid "Color Scheme: " +#: modules/gzdoom_marine_closet.lua:1743 +msgid "Player Damage Immunity" msgstr "" -#: source/m_theme.cc:1798 -msgid "Default|Custom" +#: modules/gzdoom_marine_closet.lua:1747 +msgid "If enabled, marines will never take damage from player owned sources." msgstr "" -#: source/m_theme.cc:1808 -msgid "Panel Font" +#: modules/gzdoom_marine_closet.lua:1753 +msgid "Weapon Sprites" msgstr "" -#: source/m_theme.cc:1817 -msgid "Button Font" +#: modules/gzdoom_marine_closet.lua:1757 +msgid "" +"By default marines use default player sprite.\n" +"If this is enabled, marines will use special sprites according to weapon they carry.\n" +"With merge option sprites will be merged into oblige wad, otherwise they need to be loaded separately." msgstr "" -#: source/m_theme.cc:1826 -msgid "Panels" +#: modules/gzdoom_marine_closet.lua:1764 +msgid "Monster Quantity Multiplier" msgstr "" -#: source/m_theme.cc:1835 -msgid "Highlights" +#: modules/gzdoom_marine_closet.lua:1768 +msgid "Influences amount of monsters in rooms with a marine closet." msgstr "" -#: source/m_theme.cc:1845 -msgid "Buttons" +#: modules/gzdoom_marine_closet.lua:1775 +msgid "Monster Strength Modifier" msgstr "" -#: source/m_theme.cc:1854 -msgid "Gradient" +#: modules/gzdoom_marine_closet.lua:1779 +msgid "If set, this strength setting is used in the room with marine closet instead of normal one." msgstr "" -#: source/m_theme.cc:1863 -msgid "Borders" +#: modules/gzdoom_marine_closet.lua:1787 +msgid "Strong Marines" msgstr "" -#: source/m_theme.cc:1872 -msgid "Gaps" +#: modules/gzdoom_marine_closet.lua:1791 +msgid "Influences whether marines are as accurate and rapid firing as player, or are weaker." msgstr "" -#: source/m_theme.cc:1882 -msgid "Load Defaults" +#: modules/gzdoom_marine_closet.lua:1798 +msgid "Followers" msgstr "" -#: source/m_theme.cc:1891 -msgid "Load Theme" +#: modules/gzdoom_marine_closet.lua:1802 +msgid "" +"By default marines try to follow the player if they have nothing else to do but would otherwise prioritize chasing enemies, and are also unable to follow player through rough terrain.\n" +"If this is enabled marines will much harder prioritize following player and will teleport if they are too far away." msgstr "" -#: source/m_theme.cc:1901 -msgid "Save Theme" +#: modules/gzdoom_marine_closet.lua:1808 +msgid "Follow Distance" msgstr "" -#: source/m_theme.cc:1936 -msgid "Note: Most settings will only affect tabs after a restart." +#: modules/gzdoom_marine_closet.lua:1815 +msgid "If marines are followers, the maximum allowed distance they are allowed to stray before being teleported to the player." msgstr "" -#: source/m_theme.cc:1977 -msgid "OBSIDIAN Theme Options" +#: modules/gzdoom_marine_closet.lua:1821 +msgid "Allow in Gotchas" msgstr "" -#: source/ui_build.cc:32 -msgid "" -"Progress and minimap display.\n" -"Minimap Legend:\n" -"White - Regular rooms\n" -"Brown - Caves\n" -"Blue - Outdoors\n" -"Green - Parks" +#: modules/gzdoom_marine_closet.lua:1825 +msgid "Allows or disallows marine closets to spawn on gotchas and boss generator levels." msgstr "" -#: source/ui_build.cc:72 -msgid "Ready to go!" +#: modules/gzdoom_marine_closet.lua:1831 +msgid "Death Messages" msgstr "" -#: source/ui_build.cc:244 -msgid "Plan" +#: modules/gzdoom_marine_closet.lua:1835 +msgid "If enabled, will print a message in message log whenever a marine dies." msgstr "" -#: source/ui_build.cc:298 -msgid "Building Nodes" +#: modules/gzdoom_marine_closet.lua:1841 +msgid "In Secret Rooms" msgstr "" -#: source/ui_build.cc:348 -msgid "Rooms" +#: modules/gzdoom_marine_closet.lua:1845 +msgid "If enabled, allowed marine closets to be built in secret rooms." msgstr "" -#: source/ui_build.cc:349 -msgid "Mons" +#: modules/zdoom_armaetus_epic_textures.lua:37 +msgid "ZScript" msgstr "" -#: source/ui_game.cc:45 -msgid "Game Settings" +#: modules/zdoom_armaetus_epic_textures.lua:38 +msgid "ACS-Decorate" msgstr "" -#: source/ui_game.cc:57 -msgid "Engine: " +#: modules/zdoom_armaetus_epic_textures.lua:46 +msgid "A Bit Mixed" msgstr "" -#: source/ui_game.cc:70 -msgid "Game: " +#: modules/zdoom_armaetus_epic_textures.lua:47 +msgid "Snow-ish" msgstr "" -#: source/ui_game.cc:83 -msgid "Port: " +#: modules/zdoom_armaetus_epic_textures.lua:48 +msgid "Desert-ish" msgstr "" -#: source/ui_game.cc:96 -msgid "Length: " +#: modules/zdoom_armaetus_epic_textures.lua:49 +msgid "Always Snow" msgstr "" -#: source/ui_game.cc:109 -msgid "Theme: " +#: modules/zdoom_armaetus_epic_textures.lua:50 +msgid "Always Desert" msgstr "" -#: source/ui_game.cc:118 -msgid "Build" +#: modules/zdoom_armaetus_epic_textures.lua:1147 +msgid "Obsidian Epic Resource Pack" msgstr "" -#: source/ui_game.cc:129 -msgid "Quit" +#: modules/zdoom_armaetus_epic_textures.lua:1165 +msgid "If enabled, adds textures and content from the Obsidian Epic Resource Pack, which also includes new exclusive prefabs." msgstr "" -#: source/ui_game.cc:175 -msgid "Game" +#: modules/zdoom_armaetus_epic_textures.lua:1172 +msgid "Custom Liquids" msgstr "" -#: source/ui_game.cc:185 -msgid "" -"Available Games:\n" -"\n" -"id Tech 0:\n" -"\n" -"Wolfenstein 3D\n" -"\n" -"Spear of Destiny\n" -"\n" -"Noah's Ark 3D\n" -"\n" -"Operation Body Count: Note, this game is less stable than its other id Tech 0 counterparts!\n" -"\n" -"id Tech 1:\n" -"\n" -"Doom 2\n" -"\n" -"Doom\n" -"\n" -"The Ultimate Doom\n" -"\n" -"Plutonia: Part of Final Doom\n" -"\n" -"TNT: Evilution: Part of Final Doom\n" -"\n" -"Heretic\n" -"\n" -"Chex 3 Vanilla: Unofficial repackaging of Chex Quest 3 for non-ZDoom derived engines. SLUMP support only.\n" -"\n" -"HacX 1.2: SLUMP support only.\n" -"\n" -"REKKR: SLUMP support only.\n" -"\n" -"Harmony Compat: Harmony re-release for non-ZDoom derived engines. Must be run as a PWAD in conjuction with the Doom 2/Freedoom 2 IWAD. SLUMP support only.\n" -"\n" -"Strife: SLUMP support only." +#: modules/zdoom_armaetus_epic_textures.lua:1175 +msgid "Utilize custom liquid flats or not." msgstr "" -#: source/ui_game.cc:222 -msgid "Engine" +#: modules/zdoom_armaetus_epic_textures.lua:1182 +msgid "Custom Trees" msgstr "" -#: source/ui_game.cc:232 -msgid "" -"id Tech 0: Powered Wolfenstein-3D and similar games\n" -"\n" -"id Tech 1: Powered Doom, Doom 2, Heretic, etc" +#: modules/zdoom_armaetus_epic_textures.lua:1185 +msgid "Adds custom flat-depedendent tree sprites into the game. Currently only replaces trees on specific grass flats and will be expanded in the future to accomnodate custom Textures and more. If you are playing a mod that already does its own trees, it may be better to leave this off." msgstr "" -#: source/ui_game.cc:239 -msgid "Port" +#: modules/zdoom_armaetus_epic_textures.lua:1192 +msgid "Environment Theme" msgstr "" -#: source/ui_game.cc:249 -msgid "" -"Available Ports:\n" -"\n" -"id Tech 0:\n" -"\n" -"Vanilla: Works with the original executables\n" -"\n" -"id Tech 1:\n" -"\n" -"GZDoom: GZDoom and variants (LZDoom, QZDoom, etc)\n" -"\n" -"Vanilla: Works with the original program or ports that enforce the original limits. Examples: Doom within DOSBox, Chocolate Doom. NOTE: This option will use SLUMP as the map builder.\n" -"\n" -"Boom-Compatible: Ports that are able to use the entire suite of Boom types and features. Most modern source ports fall into this category at a minimum.\n" -"\n" -"EDGE-Classic: Boom-compatible, plus UDMF support, additional specials and other advanced features." +#: modules/zdoom_armaetus_epic_textures.lua:1195 +msgid "Influences outdoor environments with different textures such as desert sand or icey snow." msgstr "" -#: source/ui_game.cc:256 -msgid "Length" +#: modules/zdoom_armaetus_epic_textures.lua:1202 +msgid "Merge Textures WAD" msgstr "" -#: source/ui_game.cc:266 +#: modules/zdoom_armaetus_epic_textures.lua:1205 msgid "" -"Available Game Lengths:\n" -"\n" -"Single Level: One map.\n" -"\n" -"A Few Maps: Four maps.\n" +"Allows the trimming down of resulting WAD by not merging the custom texture WAD.\n" "\n" -"One Episode: The length of an episode in the original game. For Doom 2 and other games which normally doesn't have episodes, this number is determined by Obsidian.\n" +"This will require you to extract and load up the WAD manually in your preferred sourceport installation.\n" "\n" -"Full Game: The length of a full game in the original program." -msgstr "" - -#: source/ui_module.cc:310 -msgid "Use Slider Value" -msgstr "" - -#: source/ui_module.cc:996 -msgid "Enter Value:" -msgstr "" - -#: source/ui_module.cc:1861 -msgid "Other" +"This is the preferrable option for multiplayer situations and server owners and have each client obtain a copy of the texture pack instead.\n" msgstr "" -#: source/ui_module.cc:1864 -msgid "Debug" +#: modules/zdoom_armaetus_epic_textures.lua:1212 +msgid "AI Textures" msgstr "" -#: source/ui_module.cc:1867 -msgid "Experimental" +#: modules/zdoom_armaetus_epic_textures.lua:1215 +msgid "Whether to include textures fully or partially created through generative AI software." msgstr "" -#: source/ui_module.cc:1870 -msgid "Links" +#: modules/zdoom_armaetus_epic_textures.lua:1223 +msgid "Include Brightmaps" msgstr "" -#: source/ui_widgets.cc:1046 -msgid "Next" +#: modules/zdoom_armaetus_epic_textures.lua:1226 +msgid "Allows merging Obsidian Textures brightmaps into the WAD. Does not include brightmaps for base resources from any of the games." msgstr "" -#: source/ui_window.cc:93 -msgid "File/Options" +#: modules/zdoom_armaetus_epic_textures.lua:1233 +msgid "Custom Actors" msgstr "" -#: source/ui_window.cc:94 -msgid "File/Theme" +#: modules/zdoom_armaetus_epic_textures.lua:1236 +msgid "Merges some custom sprites and replacers for various decorations." msgstr "" -#: source/ui_window.cc:95 -msgid "File/Set Seed" +#: modules/zdoom_armaetus_epic_textures.lua:1243 +msgid "No Hell Environment Themes" msgstr "" -#: source/ui_window.cc:96 -msgid "File/Config Manager" +#: modules/zdoom_armaetus_epic_textures.lua:1246 +msgid "Renders hell theme maps to never use snow or desert environment themes regardless of theme assignment." msgstr "" -#: source/ui_window.cc:97 -msgid "Help/About" +#: modules/iwad_mode.lua:1178 +msgid "IWAD Style Mode" msgstr "" -#: source/ui_window.cc:98 -msgid "Help/View Logs" +#: modules/iwad_mode.lua:1183 +msgid "" +"Attempts to mimic various architectural features seen in the Doom 2 IWAD maps.\n" +"NOTE: This will override settings in other parts of the program such as Level Size, Room Size, etc!" msgstr "" -#: source/ui_window.cc:99 -msgid "Help/Glossary" +#: modules/music_swap.lua:115 +msgid "Music Swapper" msgstr "" -#: source/ui_window.cc:100 -msgid "Surprise Me/Go" +#: modules/music_swap.lua:126 +msgid "Performs swapping of built-in music tracks via Dehacked." msgstr "" diff --git a/language/ru.po b/language/ru.po index bbe7ed3b8..45a89e1b3 100644 --- a/language/ru.po +++ b/language/ru.po @@ -14,7 +14,7 @@ msgstr "" "Project-Id-Version: Obsidian Level Maker\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2016-05-09 23:41+1000\n" -"PO-Revision-Date: 2024-06-07 23:56+0300\n" +"PO-Revision-Date: 2024-08-02 15:13+0300\n" "Last-Translator: Morthimer McMare\n" "Language-Team: Russian\n" "Language: ru_RU\n" @@ -809,11 +809,11 @@ msgstr "Chaingunner. Управление количеством пулемёт #: modules/ctl_doom.lua:119 msgid "SS Nazi" -msgstr "Нацисты" +msgstr "Нацист" #: modules/ctl_doom.lua:126 msgid "Control the amount of SS troops." -msgstr "SS Nazi. Управление количеством нацистов Wolfenstein SS." +msgstr "SS Nazi. Управление количеством нацистов Wolfenstein SS с секретных уровней Doom 2." #: modules/ctl_doom.lua:133 msgid "Imp" @@ -1195,7 +1195,7 @@ msgstr "Предупреждать" #: modules/debugger.lua:25 msgid "Abort" -msgstr "Прерывать" +msgstr "Прерывать генерацию" #: modules/debugger.lua:31 msgid "Filename" @@ -1387,7 +1387,7 @@ msgstr "" "\n" "Предупреждать: продолжать, но написать названия префаба и пропущенной текстуры в файл лога.\n" "\n" -"Прерывать: аварийно завершить генерацию с сообщением о префабе и текстуре, а также, как и в прошлом пункте, записать информацию в файл лога." +"Прерывать генерацию: завершить генерацию с аварийным сообщением о префабе и текстуре, а также, как и в прошлом пункте, записать информацию в файл лога." #: modules/debugger.lua:234 msgid "Check For Non-Vanilla Materials" @@ -2436,7 +2436,7 @@ msgstr "Разбить на микроэпизоды (?)" #: modules/heretic/theme_control_heretic.lua:99 msgid "[Exp] Heretic Theme Control" -msgstr "[Эксп.] Управление темами Heretic" +msgstr "[Экспериментальное] Управление темами Heretic" #: modules/heretic/theme_control_heretic.lua:114 msgid "Episode 1" @@ -2963,10 +2963,8 @@ msgid "Sets chance of levels being generated using Oblige v2" msgstr "Устанавливает шанс создания уровня с помощью набора правил Oblige v2." #: modules/historical_versions.lua:60 -msgid "" -"Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." -msgstr "" -"Позволяет генерацию уровней с использованием внутренней версии Oblige v2.x. Примечание: далеко не все остальные настройки влияют на созданные таким образом уровни." +msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." +msgstr "Позволяет генерацию уровней с использованием внутренней версии Oblige v2.x. Примечание: далеко не все остальные настройки влияют на созданные таким образом уровни." #: modules/historical_versions.lua:67 msgid "Oblige v2 Deathmatch Mode" @@ -4798,7 +4796,7 @@ msgstr "Египет (TNT)" #: modules/theme_control.lua:127 msgid "[Exp] Doom 2 Theme Control" -msgstr "[Эксп.] Управление темами Doom 2" +msgstr "[Экспериментальное] Управление темами Doom 2" #: modules/theme_control.lua:170 msgid "Flesh" @@ -4806,7 +4804,7 @@ msgstr "Thy Flesh Consumed (эп. 4)" #: modules/theme_control.lua:181 msgid "[Exp] Doom 1 Theme Control" -msgstr "[Эксп.] Управление темами Doom 1" +msgstr "[Экспериментальное] Управление темами Doom 1" #: modules/ui_arch.lua:25 msgid "Enable" @@ -5320,7 +5318,7 @@ msgstr "Стиль ловушек" #: modules/ui_mons.lua:224 msgid "This option selects between using only teleport or closet traps. DEFAULT means both are used." -msgstr "Эта опция позволяет выбрать соотношение использования телепорт-ловушек и открывающихся ловушек. По умолчанию используются оба вида." +msgstr "Эта опция позволяет выбрать соотношение использования телепорт-ловушек и открывающихся ловушек. По умолчанию используются оба вида, примерно 50%/50%." #: modules/ui_mons.lua:229 msgid "Trap Monsters" @@ -5368,6 +5366,7 @@ msgstr "" "Влияют ли вещи, выпадающие с монстров (например, магазины из зомби-рядовых) на появление обычных предметов на карте.\n" "\n" "Да: игнорировать выпадающие из монстров боеприпасы и оружие при расчёте количества предметов.\n" +"\n" "Нет (по умолчанию): уменьшать количество предметов на карте, которые также могут выпасть из монстров. К примеру, если на уровне есть зомби-сержанты, картечи будет генерироваться меньше." #: modules/ui_mons.lua:306 @@ -6249,7 +6248,7 @@ msgstr "От переводчиков" #: source_files/obsidian_main/m_lua.cc:996 msgid "Making" -msgstr "" +msgstr ">>>" #: source_files/obsidian_main/m_lua.cc:1123 msgid "Using" @@ -6257,11 +6256,11 @@ msgstr "" #: source_files/obsidian_main/m_lua.cc:1124 msgid "Preview Not Available" -msgstr "" +msgstr "Превью недоступно" #: source_files/obsidian_main/m_lua.cc:1526 msgid "[ ERROR ]" -msgstr "" +msgstr "[ ОШИБКА ]" #: source_files/obsidian_main/m_lua.cc:1530 msgid "Script Error: " @@ -7218,7 +7217,6 @@ msgstr "" "- Harmony Compat. Переиздание Harmony для движков вне семейства *ZDoom. Должен запускаться как PWAD вместе с IWAD Doom 2/Freedoom 2. Поддерживается только SLUMP;\n" "- Strife. Поддерживается только SLUMP." - #: source_files/obsidian_main/ui_game.cc:238 msgid "" "Available Ports:\n" @@ -7366,7 +7364,9 @@ msgstr "Вот он. Действительно Линейный Режим." #: modules/alt_shape_grammars.lua:75 msgid "It's like that movie Cube, but with .5 less dimensions (if you're a contrarian)." -msgstr "Примерно как в фильме \"Куб\", но с уменьшенным на 0.5 числом измерений.\n\n" +msgstr "" +"Примерно как в фильме \"Куб\", но с уменьшенным на 0.5 числом измерений.\n" +"\n" "С данным набором правил комнаты будут квадратными, со случайно вырезанной частью в одном из углов или на одной из стен. Размеры комнат практически одинаковы." #: modules/alt_shape_grammars.lua:82 @@ -7402,272 +7402,92 @@ msgstr "Множитель здоровья босса" #: modules/procedural_gotcha_edge.lua:184 msgid "DDF Generated Boss Options" -msgstr "" +msgstr "Настройки генерации боссов" #: modules/gzdoom_marine_closet.lua:1537 msgid "Friendly Marine Closets" msgstr "Комнаты дружественных ИИ-морпехов" -#~ msgid "" -#~ "\n" -#~ "Warning: The game that you have selected is in an experimental state. WADs may not build successfully and certain gameplay features may not be implemented yet! To ignore this warning and continue generation for these games, check the \"Experimental Games\" checkbox located in the Debug Control Module.\n" -#~ "\n" -#~ "This message will change should development scope expand." -#~ msgstr "" -#~ "\n" -#~ "Внимание: выбранная Вами игра пока поддерживается в экспериментальном режиме. В префабах для неё и выходном сборнике уровней могут присутствовать критические ошибки, а некоторые функции игрового процесса, вероятнее всего, ещё даже не были реализованы. Чтобы проигнорировать предупреждение и продолжить генерацию для, установите флажок \"Экспериментальные игры\", расположенный в отладочных настройках.\n" -#~ "\n" -#~ "Это сообщение будет меняться по ходу разработки." - -#~ msgid "" -#~ "\n" -#~ "Warning: Limit-Removing uses a very basic set of prefabs, and should only be used if your source port isn't compatible with any other choice!\n" -#~ "Click the help link next to the Engine setting for an explanation of the other choices. To disable this warning, check the \"Suppress NoLimit Warning\" checkbox located in the Debug Control Module." -#~ msgstr "" -#~ "\n" -#~ "Предупреждение: Limit-Removing использует базовый набор префабов. Его следует использовать только в том случае, если Ваш порт не совместим ни с каким другим пунктом меню.\n" -#~ "\n" -#~ "Чтобы узнать об альтернативах, можно нажать на знак справки рядом с настройкой \"Движок\". Чтобы отключить это предупреждение, установите флажок «Подавить предупреждение об отсутствии ограничений», расположенный в отладочных настройках." - -#~ msgid "PrBoom Compat" -#~ msgstr "Совместимый с PrBoom" - -#~ msgid "Eternity (Experimental)" -#~ msgstr "Eternity (экспериментальный)" - -#~ msgid "Vanilla DOOM" -#~ msgstr "Ванильный Doom" - -#~ msgid "ZDoom Family" -#~ msgstr "Семейство ZDoom-портов" - -#~ msgid "Strife (Exp)" -#~ msgstr "Strife (экспериментальный)" - -#~ msgid "Oblige v5" -#~ msgstr "Oblige v5" - -#~ msgid "Sets chance of levels using the Oblige v5 shape grammar." -#~ msgstr "Устанавливает шанс создания уровня с помощью набора правил Oblige v5." - -#~ msgid "Name Generator" -#~ msgstr "Генератор имён" +#: source/m_options.cc:135 +msgid "Name or value missing!" +msgstr "Name or value missing!" -#~ msgid "" -#~ "Prints a demonstration sample of 32 names per category.\n" -#~ "Level Names = TECH, GOTHIC, URBAN, and BOSS level names\n" -#~ "Title Names = TITLE, SUB_TITLE, and EPISODE names\n" -#~ msgstr "" -#~ "Выводит демонстрационный пример 32 названий на каждую категорию.\n" -#~ "Названия уровней: TECH, GOTHIC, URBAN, BOSS;\n" -#~ "Названия заголовков: TITLE, SUB_TITLE, EPISODE." +#: source/m_options.cc:149 +msgid "Missing Options file -- using defaults." +msgstr "Missing Options file -- using defaults." -#~ msgid "Print ZDoom Strings" -#~ msgstr "Выводить строки ZDoom" +#: source/m_options.cc:565 +msgid "Empty default directory provided???" +msgstr "Empty default directory provided???" -#~ msgid "Displays the story generator and custom quit message strings added by the ZDoom Special Addons: Story Generator." -#~ msgstr "Сохраняет информацию генератора историй и новые сообщения выхода, добавляемые аддоном \"ZDoom Special Addons: Story Generator\"." +#: source/g_wolf.cc:448 +msgid "Empty directory provided???" +msgstr "Empty directory provided???" -#~ msgid "Build Level" -#~ msgstr "Создать лишь эту карту" +#: source/m_lua.cc:2138 +msgid "ob_print_reference: Error creating REFERENCE.txt!" +msgstr "ob_print_reference: Error creating REFERENCE.txt!" -#~ msgid "Allows the skipping of level construction along the WAD for debugging purposes." -#~ msgstr "Позволяет оставить генерацию только одного выбранного номера уровня (для отладочных целей)." +#: source/m_lua.cc:2142 +msgid "A copy of this output can be found at" +msgstr "Весь этот вывод также может быть найден в" -#~ msgid "Suppress NoLimit Warning" -#~ msgstr "Разрешить Limit-Removing" +#: source/m_lua.cc:2151 +msgid "ob_print_reference_json: Error printing json reference!" +msgstr "ob_print_reference_json: Error printing json reference!" -#~ msgid "Suppress warning dialog when using Limit-Removing with the Doom family of games." -#~ msgstr "Подавляет диалоговое окно предупреждения об использовании движка Limit-Removing для игр семейства Doom." +#: source/g_doom.cc:467 +msgid "Unable to create wad file:" +msgstr "Не удалось создать WAD-файл:" -#~ msgid "This warning only applies to the Doom series of games, as other supported games may only have Limit-Removing as a feasible choice." -#~ msgstr "Предупреждение будет относиться только к серии игр Doom, так как в других предлагаемых играх даже наиболее старый формат уже поддерживал Limit-Removing." +#: source/m_dialog.cc:276 +msgid "Error choosing output file:" +msgstr "Ошибка при выборе выходного файла:" -#~ msgid "Enables building of levels for experimental games." -#~ msgstr "Позволяет создавать уровни для игр, с которыми пока не была проведена детальная отладка." +#: source/m_dialog.cc:356 +msgid "Invalid argument. Will process as string." +msgstr "Неверный аргумент; ввод расценивается как строка." -#~ msgid "Attach DEBUG Info" -#~ msgstr "Встраивать DEBUG-информацию" +#: source/m_dialog.cc:362 +msgid "Resulting number would be out of range. Will process as string." +msgstr "Итоговое число выйдет за доступные пределы; ввод расценивается как строка." -#~ msgid "Attaches certain debug info into an OBLOGS text lump in the generated WAD." -#~ msgstr "Добавляет некоторую определённую информацию в lump \"OBLOGS\" в генерируемый WAD." - -#~ msgid "Generates dynamic point lights on ceiling light prefabs." -#~ msgstr "Генерирует динамический свет на префабах потолочного освещения." - -#~ msgid "Gives levels a chance of being generated using an internal version of Oblige version 2.x. NOTE: Not all module settings will affect levels generated in this manner." -#~ msgstr "Даёт шанс каждому конкретному уровню быть сгенерированным с использованием логики генератора карт Oblige v2.x. Обратите внимание, что далеко не все остальные параметры смогут повлиять на уровни, созданные подобным образом." - -#~ msgid "Oblige v2 Grammar" -#~ msgstr "Правила Oblige v2" - -#~ msgid "Sets chance of levels using the Oblige v2 shape grammar." -#~ msgstr "Устанавливает шанс того, что уровень будет сгенерирован с использованием правил Oblige v2." - -#~ msgid "Gives levels a chance of being generated using the Oblige v2 shape grammar. With this grammar, rooms are always square-shaped, even in parks or caves, with the occasional chunk taken out of one of the corners or sides. Hallways are limited to the dedicated v2 hallway set. Room sizes are very consistent." -#~ msgstr "Устанавливает шанс того, что уровень будет сгенерирован с использованием правил Oblige v2.x. С ними комнаты всегда имеют прямые углы, в том числе в парках и пещерах; изредка попадается геометрия, срезанная с одного из углов или одной из сторон. Виды коридоров сильно ограничены. Размеры комнат практически не отличаются." - -#~ msgid "Oblige v5 Grammar" -#~ msgstr "Правила Oblige v5" - -#~ msgid "Gives levels a chance of being generated using the Oblige v5 shape grammar. With this grammar, indoor rooms are usually square or diamond-shaped. Parks are larger than the indoor areas, but still more or less rectangular in nature. Caves retain their organic layouts. Hallways and joiners are still used as normal. Room sizes are fairly consistent." -#~ msgstr "Устанавливает шанс того, что каждый конкретный уроветь будет сгенерирован с использованием правил Oblige v5.x. При этом внутренние помещения обычно будут иметь форму квадрата или параллелограмма; парки, несмотря на свой превосходящий внутренние помещения размер, также будут в основном прямоугольными, однако пещеры сохранят свою особую планировку. Коридоры и соединительные области будут использоваться как обычно. Размеры комнат довольно стабильны." - -#~ msgid "" -#~ "Pick which information type to place into Hellscape Navigator markers.\n" -#~ "\n" -#~ "Quest Info - (DEFAULT) Places traversal progress per room and key quest info into the markers.\n" -#~ "Debug Info - Prints verbose information about shape grammar growth status per room and prefabs. Reveals secret prefabs - which is obviously cheating." -#~ msgstr "" -#~ "Какой тип информации выводить для модификации \"Hellscape Navigator\".\n" -#~ "\n" -#~ "По умолчанию: стандартные метки, передают название каждой комнаты.\n" -#~ "\n" -#~ "Отладка: подробная информация о том, каким образом Obsidian строил уровень. При обычном прохождении имеет полное право считаться читерством, так как раскрывает в том числе и местонахождение секретов." - -#~ msgid "Single Room Themes" -#~ msgstr "Одна тема на все комнаты" - -#~ msgid "Determines the odds at which a level would use a universal, single room theme for all indoors (buildings). Default is 50%." -#~ msgstr "Определяет вероятность того, что все внутренние помещения будут иметь одну и ту же тему (вне зависимости от расстояния между ними). По умолчанию — 50%." - -#~ msgid "Limited Wall Groups" -#~ msgstr "Лимит группировки стен" - -#~ msgid "Determines the odds at which a level would use fewer wall group choices but at greater quantites for more consistent visuals. Default is 50%." -#~ msgstr "Определяет вероятность того, что группы стен на уровне будут менее разнообразными, однако визуально более согласованными. По умолчанию — 50%." - -#~ msgid "Reduces the amount of complex architecture in a map based on its size. Default is on." -#~ msgstr "Уменьшает количество сложной архитектуры на карте в зависимости от её размера." - -#~ msgid "Boss Difficulty" -#~ msgstr "Сложность босса" - -#~ msgid "Increases or reduces chances of boss being based off more powerful monster and getting more powerful traits." -#~ msgstr "Увеличивает или уменьшает шанс того, что босс будет основан на базе сильного монстра, получив при этом особые способности." +#: source/m_manage.cc:426 +msgid "Error choosing save file:" +msgstr "" -#~ msgid "Mostly" -#~ msgstr "Преимущественно" +#: source/m_manage.cc:492 +msgid "Error choosing load file:" +msgstr "" -#~ msgid "ZDoom 3D Skybox" -#~ msgstr "3D-скайбокс ZDoom" +#: modules/midi_generation.lua:5 +msgid "Safe Defaults" +msgstr "По умолчанию" -#~ msgid "This is highly recommended when Bottomless Vistas are enabled in combination with a ZDoom Family engine." -#~ msgstr "Для лучшего опыта использования 3D-скайбоксов рекомендуется включить опцию \"Виды ниже линии горизонта\"." +#: modules/midi_generation.lua:6 +msgid "Relaxed (May Sound Weird)" +msgstr "Спокойные (может звучать странно)" -#~ msgid "Build REJECT" -#~ msgstr "Генерировать REJECT" +#: modules/midi_generation.lua:32 +msgid "MIDI Generation" +msgstr "Генерация MIDI" -#~ msgid "Choose to build a proper REJECT lump." -#~ msgstr "Создавать ли полноценный lump REJECT." +#: modules/midi_generation.lua:39 +msgid "Procedurally generate replacement MIDI tracks" +msgstr "Процедурная генерация MIDI-треков." -#~ msgid "" -#~ "If this option is not selected, a blank REJECT lump with the proper size will be inserted into the map instead.\n" -#~ "\n" -#~ "This is to prevent errors with some engines that are expecting a \"full\" REJECT lump to be present." -#~ msgstr "Если опция отключена, то в карту будет включён пустой lump REJECT необходимого размера. Некоторые игровые движки требуют присутствия в карте \"заполненного\" REJECT." +#: modules/midi_generation.lua:51 +msgid "Generator Config" +msgstr "Конфигурация генератора" -#~ msgid "Binary" -#~ msgstr "Двоичный" +#: modules/midi_generation.lua:54 +msgid "Choose which procedural MIDI config to use" +msgstr "Какая конфигурация будет использоваться при генерации MIDI." -#~ msgid "UDMF" -#~ msgstr "UDMF" +#: modules/zdoom_armaetus_epic_textures.lua:1212 +msgid "AI Textures" +msgstr "Текстуры посредством нейросетей" -#~ msgid "Map Format" -#~ msgstr "Формат карты" - -#~ msgid "" -#~ "Choose between UDMF and binary map format.\n" -#~ "\n" -#~ "Be advised that UDMF format can result in very large WAD files due to the size of its TEXTMAP lumps." -#~ msgstr "" -#~ "Выбор между двоичным (исходным) форматом карт и форматом UDMF.\n" -#~ "\n" -#~ "Имейте в виду, что использование UDMF может привести к невероятно крупным файлам *.WAD из-за размера lump TEXTMAP." - -#~ msgid "Choose to either build nodes or allow the engine itself to do so upon loading the map." -#~ msgstr "Поедсоздавать ли lump NODES с помощью OBSIDIAN." - -#~ msgid "" -#~ "ZDoom is capable of building its own nodes in either Binary or UDMF.\n" -#~ "\n" -#~ "Obsidian uses the same internal nodebuilder as ZDoom, so maps should be compatible either way." -#~ msgstr "ZDoom может создавать свои собственные nodes и для бинарного формата, и для UDMF. Obsidian использует тот же nodebuilder, что и ZDoom." - -#~ msgid "SLUMP Architecture" -#~ msgstr "Архитектура SLUMP" - -#~ msgid "Minimum number of rooms per level." -#~ msgstr "Минимальное количество комнат на уровень." - -#~ msgid "SLUMP Monsters" -#~ msgstr "Управление монстрами: SLUMP" - -#~ msgid "Limit Removing" -#~ msgstr "Limit Removing" - -#~ msgid "" -#~ "Attempts to mimic various architectural features seen in the Doom IWAD maps. Only Doom 2 is supported right now while Doom is in the works but not implemented yet.\n" -#~ "NOTE: This will override settings in other parts of the program such as Level Size, Room Size, etc!" -#~ msgstr "" -#~ "OBSIDIAN будет пытаться создавать уровни, подобные тем, что представлены в выбранном IWAD.\n" -#~ "ПРИМЕЧАНИЕ: Эта опция переопределит абсолютное большинство остальных настроек уровней, монстров и предметов." - -#~ msgid "ZDBSP Error!" -#~ msgstr "Ошибка ZDBSP!" - -#~ msgid "No such config file: {}\n" -#~ msgstr "Нет такого файла конфигурации: {}\n" - -#~ msgid "" -#~ "Sorry, an internal error occurred:\n" -#~ "{}" -#~ msgstr "" -#~ "Внутренняя ошибка:\n" -#~ "{}" - -#~ msgid "" -#~ "An exception occurred: \n" -#~ "{}" -#~ msgstr "" -#~ "Исключение: \n" -#~ "{}" - -#~ msgid "Script Error: %s" -#~ msgstr "Ошибка скрипта: %s" - -#~ msgid "Compress Output: " -#~ msgstr "Тип сжатия: " - -#~ msgid "OFF|ZIP|PK3" -#~ msgstr "Без сжатия|ZIP|PK3" - -#~ msgid "" -#~ "Obsidian has migrated from Lua to LuaJIT. One side effect of this is that even with a fixed seed, subsequent runs with the same configuration will not guarantee the same result.\n" -#~ "\n" -#~ "Restarting the Lua VM between builds will improve the odds of being able to repeat the results of a prior seed/setting combination, with the downside of visibly restarting the program every time a map is generated (even unsuccessfully).\n" -#~ "\n" -#~ "If you have no particular need to recreate the results of prior runs, this option can be safely left off." -#~ msgstr "" -#~ "OBSIDIAN перешёл с Lua на LuaJIT. Одним из последствий этого является то, что результаты генерации без перезахода в программу, даже при одинаковом ключе генерации, будут различаться.\n" -#~ "\n" -#~ "Эта опция позволяет перезагружать виртуальную машину LUA перед каждой новой сборкой, что практически всегда позволит получать одинаковые результаты на одном ключе генерации.\n" -#~ "\n" -#~ "Если Вам не требуется получать идентичные результаты — к примеру, для отладочных целей — настройку можно спокойно оставлять нетронутой." - -#~ msgid "Note: some options require a restart." -#~ msgstr "Примечание: некоторые параметры требуют перезапуска." - -#~ msgid "" -#~ "Windows scaling changes require a restart.\n" -#~ "OBSIDIAN will now restart." -#~ msgstr "" -#~ "Для того, чтобы изменение масштаба окон вступило в силу,\n" -#~ "OBSIDIAN необходимо перезапуститься." - -#~ msgid "" -#~ "Switching pane modes requires a restart.\n" -#~ "OBSIDIAN will now restart." -#~ msgstr "" -#~ "Для того, чтобы изменение режима панели вступило в силу,\n" -#~ "OBSIDIAN необходимо перезапуститься." +#: modules/zdoom_armaetus_epic_textures.lua:1215 +msgid "Whether to include textures fully or partially created through generative AI software." +msgstr "Добавляет текстуры, частично или полностью созданные с помощью генеративных нейронных сетей." diff --git a/language/update_localization.sh b/language/update_localization.sh index abaa726ef..64655c40a 100755 --- a/language/update_localization.sh +++ b/language/update_localization.sh @@ -1,5 +1,25 @@ +#!/bin/bash + # Updates the ".po". +PACKAGEERR="" + +function check_if_installed { + if ! which $1 > /dev/null; then + [ -z "$2" ] && PACKAGENAME="$1" || PACKAGENAME="$2" + echo "check_if_installed(): Cannot find the \"$1\" program (from the package \"$2\")." + PACKAGEERR="true" + fi +} + +check_if_installed sed +check_if_installed date coreutils +check_if_installed msgcat gettext +check_if_installed msguniq gettext + +[ -n "$PACKAGEERR" ] && echo && exit 2 + + [ -z "$1" ] && echo "Usage: $0 " && exit 1 if [ -f "$1" ]; then @@ -17,10 +37,10 @@ set -e TEMPLATEFILE="TEMPLATE_Obsidian.po" echo Updating $LOCZFILE with $TEMPLATEFILE... -msgcat $LOCZFILE $TEMPLATEFILE -o $LOCZFILE.new --use-first --no-wrap -msguniq --no-wrap --use-first $LOCZFILE.new -o $LOCZFILE +msgcat --use-first --no-wrap -o $LOCZFILE.new $LOCZFILE $TEMPLATEFILE +msguniq --use-first --no-wrap -o $LOCZFILE $LOCZFILE.new -sed -i "s=\"PO-Revision-Date:\s=\"PO-Revision-Date: $(date +'%Y-%m-%d %H:%M%z')\\n\"=1" $LOCZFILE +sed -i "0,/PO-Revision-Date/{s=\"PO-Revision-Date:\s.\+=\"PO-Revision-Date: $(date +'%Y-%m-%d %H:%M%z')\\\\n\"=1}" $LOCZFILE rm $LOCZFILE.new echo Done! diff --git a/language/update_template.sh b/language/update_template.sh index 134d9e9ae..3141c5580 100755 --- a/language/update_template.sh +++ b/language/update_template.sh @@ -1,6 +1,26 @@ +#!/bin/bash + # The script collects all of the translatable strings. # Must be launched from the OBSIDIAN "/language" directory. +PACKAGEERR="" + +function check_if_installed { + if ! which $1 > /dev/null; then + [ -z "$2" ] && PACKAGENAME="$1" || PACKAGENAME="$2" + echo "check_if_installed(): Cannot find the \"$1\" program (from the package \"$2\")." + PACKAGEERR="true" + fi +} + +check_if_installed sed +check_if_installed date coreutils +check_if_installed msgcat gettext +check_if_installed msguniq gettext + +[ -n "$PACKAGEERR" ] && echo && exit 2 + + LOCALIZATIONDIR="language" TEMPLATEFILENAME="TEMPLATE_Obsidian.po" @@ -27,7 +47,7 @@ echo Removing unnecessary internal lines... grep -n -B1 -A2 "\s\.\.\s" $INTERMEDFILE | sed -n 's/^\([0-9]\{1,\}\).*/\1d/p' | sed -f - $INTERMEDFILE -i echo Removing duplicates... -cat $INTERMEDFILE | msguniq --no-wrap --use-first - -o "$INTERMEDFILE" +cat $INTERMEDFILE | msguniq --no-wrap --use-first --unique - -o "$INTERMEDFILE" echo Writing to the $TEMPLATEFILENAME... cat < $RESULTFILE @@ -54,6 +74,10 @@ msgstr "" # grep -n -r -o "[_][(]\".*\"[)]" | sed -r {s/"^"/"#: "/} | sed -r {s/":_"/"\n"/} | sed -r {s/"\("/"msgid "/} | sed -r {s/"\)$"/"\nmsgstr \"\"\n"/} | sed -r {s/":$"/""/} # # msguniq --no-wrap --use-first --escape -o (may need to use dos2unix depending on platform) # # ################################################################################################################################################################################################## # + +# The file was auto-generated by $0. +# [END OF THE PREFIX SECTION] + EOT cat $INTERMEDFILE >> $RESULTFILE