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[doc] Add developer documentation
Since switching away from do.yp to scripts/fabricate, the developer experience has changed drastically. This commit starts adding more formal documentation on how a developer interacts with the code base. Resolves #2230 Partially fixes #2238
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Working with the `coco` code base
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=================================
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## Before you start
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To work with the `coco` source code, you need quite a few tools in very specific versions.
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We provide a Conda environment file `env.yaml` and recommend you use it to setup your development environment.
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It is regularly tested on Linux, Windows and macOS and is what is used in CI.
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Following these steps should setup a fresh `coco` environment:
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1. Create or update a new conda environment with all the requirements by running
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```sh
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conda env create -f env.yaml
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```
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or if you've already setup a `coco` environment
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```sh
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conda env update -f env.yaml --prune
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```
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1. Activate environment
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```sh
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conda activate coco
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```
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You now have all required dependencies to work on the code base.
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If you notice that something is missing, please let us know by opening an [issue](https://github.com/numbbo/coco/issues/new/choose).
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## Working with the Experimental Code
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Before any of the bindings can be built and after every change to the core files (in `code-experiments/src/`), you need to run `scripts/fabricate`.
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The job of `fabricate` is to bundle the C files and place them in all the right places so that the language specific build tools can find them when building the respective bindings.
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`fabricate` also updates the binding metadata to include version information and any other changes that need to be made from one build to the next.
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It is harmless to run `fabricate` too often, but forgetting to run it means you might be using stale sources.
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### Running unit tests
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Change to the unit tests directory
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```sh
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cd code-experiments/test/unit-test
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```
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Rerun `fabricate` if not already done
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```sh
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python ../../../scripts/fabricate
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```
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Build tests using [`cmake`](https://cmake.org/cmake/help/latest/manual/cmake.1.html)
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```sh
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cmake -B build
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cmake --build build
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```
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Run tests using [`ctest`](https://cmake.org/cmake/help/latest/manual/ctest.1.html)
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```sh
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ctest --test-dir build
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```
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### Regression tests
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Note that I'm not sure the regression tests are really useful at the moment. But here goes:
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Change to the regression tests directory
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```sh
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cd code-experiments/test/regression-test
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```
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The regression tests require the `cocoex` Python package. Install it first
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```sh
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python -m pip uninstall -y cocoex
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python -m pip install ../../build/python/
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```
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Now run the regression tests
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```sh
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python test_suites.py
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```
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and
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```sh
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python test_logger.py
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```
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### Integration tests
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Still need to fix those up.
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### `cocoex` Python package
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Change to the `cocoex` Python package directory
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```sh
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cd code-experiments/build/python
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```
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Install the package from source
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```sh
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pip uninstall -y cocoex
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pip install .
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```
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Install and run `pytest`
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```sh
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pip install pytest
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python -m pytest test
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```
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## Working with the Postprocessing Code
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Before you begin, always run `python scripts/fabricate` to update any auto-generated files.
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Then, you can install the `cocopp` package using pip:
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```sh
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python -m pip uninstall -y cocopp
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python -m pip install code-postprocessing
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```
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If you are working on `cocopp`, you can use an editable install and Python will pick up any changes you make without having to reinstall:
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```sh
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python -m pip uninstall -y cocopp
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python -m pip install --editable code-postprocessing
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```

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