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Manually loaded unmanaged dlls can't be found #7
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you are right, any dlls that be loaded by |
That sounds like a pretty good solution. Thanks! |
adding |
UPDATE: after viewing the changes of commit 633b952099, adding |
I'm using the MonoGame Framework for a project that I am trying to package with NetCoreBeauty. MonoGame loads its unmanaged dependencies (namely SDL) in an odd way, as seen here.
When running NetCoreBeauty on a simple example project and trying to run it, the
SDL2.dll
native library can't be found anymore. Moving that file from theruntimes
folder to the main folder manually fixes the issue.Here is a simple example project that you can use to recreate the issue:
MLEMDesktopGLCoreTest.zip (When run successfully, this project simply displays a window with a black background.)
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