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index.tsx
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import {
useEffect,
useRef,
useState
} from 'react'
import {
StyleSheet,
Text,
useWindowDimensions,
Platform,
Button,
View
} from 'react-native'
import {
Camera as VisionCamera,
useCameraDevice,
useCameraPermission,
} from 'react-native-vision-camera'
import { useIsFocused } from '@react-navigation/core'
import { useAppState } from '@react-native-community/hooks'
import { SafeAreaProvider } from 'react-native-safe-area-context'
import { NavigationContainer } from '@react-navigation/native'
import {
Bounds,
Camera,
DetectionResult,
FrameData
} from 'react-native-vision-camera-face-detector'
import Animated, {
useAnimatedStyle,
useSharedValue,
withTiming
} from 'react-native-reanimated'
import { Worklets } from 'react-native-worklets-core'
type FacePosType = {
faceW: number
faceH: number
faceX: number
faceY: number
}
/**
* Entry point component
*
* @return {JSX.Element} Component
*/
function Index(): JSX.Element {
return (
<SafeAreaProvider>
<NavigationContainer>
<FaceDetection />
</NavigationContainer>
</SafeAreaProvider>
)
}
/**
* Face detection component
*
* @return {JSX.Element} Component
*/
function FaceDetection(): JSX.Element {
const {
width: windowWidth,
height: windowHeight
} = useWindowDimensions()
const {
hasPermission,
requestPermission
} = useCameraPermission()
const [
cameraMounted,
setCameraMounted
] = useState<boolean>( false )
const [
cameraPaused,
setCameraPaused
] = useState<boolean>( false )
const isIos = Platform.OS === 'ios'
const isFocused = useIsFocused()
const appState = useAppState()
const isCameraActive = (
!cameraPaused &&
isFocused &&
appState === 'active'
)
const cameraDevice = useCameraDevice( 'front' )
//
// vision camera ref
//
const camera = useRef<VisionCamera>( null )
//
// face rectangle position
//
const aFaceW = useSharedValue( 0 )
const aFaceH = useSharedValue( 0 )
const aFaceX = useSharedValue( 0 )
const aFaceY = useSharedValue( 0 )
const animatedStyle = useAnimatedStyle( () => ( {
position: 'absolute',
borderWidth: 4,
borderColor: 'rgb(0,255,0)',
width: withTiming( aFaceW.value, {
duration: 100
} ),
height: withTiming( aFaceH.value, {
duration: 100
} ),
left: withTiming( aFaceX.value, {
duration: 100
} ),
top: withTiming( aFaceY.value, {
duration: 100
} )
} ) )
const handleFacesDetected = Worklets.createRunInJsFn( ( {
faces,
frame
}: DetectionResult ) => {
// if no faces are detected we do nothing
if ( Object.keys( faces ).length <= 0 ) return
const { bounds } = faces[ 0 ]
const {
faceW,
faceH,
faceX,
faceY
} = calcFacePosition( bounds, frame )
aFaceW.value = faceW
aFaceH.value = faceH
aFaceX.value = faceX
aFaceY.value = faceY
// only call camera methods if ref is defined
if ( camera.current ) {
// take photo, capture video, etc...
}
} )
useEffect( () => {
if ( hasPermission ) return
requestPermission()
}, [] )
/**
* Calculate face position in screen
*
* @param {Bounds} bounds Face detection bounds
* @param {FrameData} frame Current frame data
* @return {FacePosType} Face position
*/
function calcFacePosition(
bounds: Bounds,
frame: FrameData
): FacePosType {
const orientation = ( () => {
switch ( frame.orientation ) {
case 'portrait': return 0
case 'landscape-left': return 90
case 'portrait-upside-down': return 180
case 'landscape-right': return 270
}
} )()
const degrees = ( orientation - 90 + 360 ) % 360
let scaleX = 0
let scaleY = 0
if ( !isIos && (
degrees === 90 ||
degrees === 270
) ) {
// frame sizes are inverted due to vision camera orientation bug
scaleX = windowWidth / frame.height
scaleY = windowHeight / frame.width
} else {
scaleX = windowWidth / frame.width
scaleY = windowHeight / frame.height
}
const faceW = bounds.width * scaleX
const faceH = bounds.height * scaleY
const faceY = bounds.top * scaleY
const faceX = ( () => {
const xPos = bounds.left * scaleX
if ( isIos ) return xPos
// invert X position on android
return windowWidth - ( xPos + faceW )
} )()
return {
faceW,
faceH,
faceX,
faceY
}
}
/**
* Hanldes camera mount error event
*
* @param {any} error Error event
*/
function handleCameraMountError(
error: any
) {
console.error( 'camera mount error', error )
}
return ( <>
{ hasPermission && cameraDevice ? <>
{ cameraMounted && <>
<Camera
// ignore ts error as we are importing Vision
// Camera types from two different sources.
// No need to use this on a real/final app.
// @ts-ignore
ref={ camera }
style={ StyleSheet.absoluteFill }
isActive={ isCameraActive }
device={ cameraDevice }
onError={ handleCameraMountError }
faceDetectionCallback={ handleFacesDetected }
faceDetectionOptions={ {
performanceMode: 'fast',
classificationMode: 'all'
} }
/>
<Animated.View
style={ animatedStyle }
/>
{ cameraPaused && <Text
style={ {
backgroundColor: 'rgb(0,0,255)',
color: 'white',
position: 'absolute',
bottom: 300,
left: 0,
right: 0
} }
>
Camera is PAUSED
</Text> }
</> }
{ !cameraMounted && <Text
style={ {
backgroundColor: 'rgb(255,255,0)',
position: 'absolute',
bottom: 300,
left: 0,
right: 0
} }
>
Camera is NOT mounted
</Text> }
</> : <Text
style={ {
backgroundColor: 'rgb(255,0,0)',
color: 'white'
} }
>
No camera device or permission
</Text> }
<View
style={ {
position: 'absolute',
bottom: 0,
left: 0,
right: 0
} }
>
<Button
onPress={ () => setCameraPaused( ( current ) => !current ) }
title={ `${ cameraPaused ? 'Resume' : 'Pause' } Camera` }
/>
<Button
onPress={ () => setCameraMounted( ( current ) => !current ) }
title={ `${ cameraMounted ? 'Unmount' : 'Mount' } Camera` }
/>
</View>
</> )
}
export default Index