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DEVELOPMENT.md

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Backlog

  • Start Menu Frame
  • Tops Again Area
  • Auto next in Home image cover picture
  • Separate Comfort Room Section in Building pane
  • Dynamic Section Heading in Building pane
  • Floor indicator per room
  • HotKeyManager
  • Preload on first usage
  • GrassShader Interactable

To do

  • Close function and confirmation
  • Improvements on Nav pane press animation/tweening
  • Fluid or enum TopNav manager access rather than gameobjects
  • Calculate FPS
  • Culling
  • Flashy start page with character and moving grass
  • Add navigation indicator for debug or responsiveness
  • Adjust Aerial Follow Camera
  • Create custom focus for path finding
  • LineRenderer somethimes going beyond index

In Progress

  • Initial Terrain
    - [x] Roads
    - [x] Grass
    - [x] Trees
  • Environment Particle System
  • Terrain Textures
  • Fix Roads

Bugs/Issues

  • .fbx import Errors due to huge material numbers
    - [ ] Main Building
    - [ ] Main Canteen
  • ST Building: unexplorable semi-inner side
  • Error if button is an acronym
    this is due to search algo

Major Features Completed

Complete

Minor Features Completed

Complete

  • Path finding flags
  • Resolution/Quality strategies
  • Zoom follow not being retained when resuming PathFindingMode
  • Improve Path finding visuals

Archive

  • Quick Search
  • Camera Switching
  • Top Navigation bar
  • Queries Contents
  • Home Contents
  • TourMode UI
  • PathFinding
  • Add Interactive Mode (for visitors) that allows every UI clicks, camera, movement and events to be interactive
  • Add PathFinding Mode (for help) where the app provides tools to help users find their chosen path
  • PathFinding UI Enhancement: Origin, Destination, Move, Lock, Follow
  • Update TourMode with progress bar, auto switch, and ON/OFF label indicator
  • Delegate currentlyActivePanel controls to TopNavManager
  • Tour feature with auto switch building using coroutine
  • Change style of building place holders to suit theme
  • Resize cursor to improve accuracy
  • Back function when selecting a building
  • Hide Labels on FocusedView mode